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Orgophlax posted:This loving game: https://www.youtube.com/watch?v=45hBrilbJSw #3, same issue.
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# ? May 7, 2013 15:39 |
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# ? May 3, 2024 09:59 |
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The release milestone for the second DLC came and went without a peep, so it's safe to say it got canned and hopefully any cool ideas (read: new helmets) it had got rolled up into the upcoming expansion pack. We'll probably see more news about the expansion pack after Civ V's Brave New World is out, so maybe at PAX?
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# ? May 7, 2013 15:40 |
Muscle Tracer posted:Yeah, you're thinking of the head icons in the lower right corner. IIRC the physical Limited Edition of the game came with a cloth patch of the XCOM emblem that you could then sew onto whatever piece of clothing you wanted.
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# ? May 7, 2013 15:46 |
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I honestly would have not minded another Slingshot-like DLC. Obviously it's not ideal, but if it was like 70% done when they scrapped it, I would have preferred that they just finish and release it. A few new missions, a special character dude, and a bunch of new hats/outfits would hit the spot right about now.
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# ? May 7, 2013 16:00 |
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revtoiletduck posted:I honestly would have not minded another Slingshot-like DLC. Obviously it's not ideal, but if it was like 70% done when they scrapped it, I would have preferred that they just finish and release it. A few new missions, a special character dude, and a bunch of new hats/outfits would hit the spot right about now. As long as there are new armors and hats, I'll pay even for that.
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# ? May 7, 2013 16:12 |
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Slashrat posted:There was a second piece of DLC planned. The achievements for it were already in the game, just hidden, and judging by their text, it was laid out much like Slingshot. I'd just be happy with some more armor/helmets/color schemes so I can continue to play badass-soldier-dressup.
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# ? May 7, 2013 16:14 |
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I'd love new maps with a map and scenario editor. That's what we need.
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# ? May 7, 2013 16:22 |
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nacon posted:I'd just be happy with some more armor/helmets/color schemes so I can continue to play badass-soldier-dressup.
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# ? May 7, 2013 16:23 |
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GodspeedSphere posted:I'd love new maps with a map and scenario editor. That's what we need. A-loving-men. A Portal II-style level editor with themes and set pieces, and a map pack, maybe even with non-wilderness UFO crashes, would scratch all of my non-bug-related itches.
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# ? May 7, 2013 16:29 |
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Jack Trades posted:Last DLC Jake Solomon got surprised that people didn't like Slingshot because when he was designing it he was considering that people are only going to play through XCOM a couple of times which would actually make Slingshot work. I've already said it once, but I'll say it again and think that Apocalypse is a vastly superior setting and concept to try to do "properly." But I suppose I'd rather they save that for a sequel (and it would probably be impossible to pull off as a DLC). I'm not sure if an entire new campaign as DLC would be worthwhile. I would think that there would be a lot less mission variety and would generally be shorter than the regular campaign.
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# ? May 7, 2013 16:32 |
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I have to say that despite Solomon getting surprised regarding a lot of things that X-COM players take for granted I have to give him props for actually listening to the fans instead of pulling a Bioware style whine regarding how the players don't understand their vision. It's a rare thing nowadays, unfortunatly.
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# ? May 7, 2013 16:40 |
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Slashrat posted:IIRC the physical Limited Edition of the game came with a cloth patch of the XCOM emblem that you could then sew onto whatever piece of clothing you wanted. I wanted that thing for my travel rucksack so bad, but the limited edition was way expensive
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# ? May 7, 2013 17:07 |
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revtoiletduck posted:I honestly would have not minded another Slingshot-like DLC. Obviously it's not ideal, but if it was like 70% done when they scrapped it, I would have preferred that they just finish and release it. A few new missions, a special character dude, and a bunch of new hats/outfits would hit the spot right about now.
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# ? May 7, 2013 18:29 |
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Azzip posted:I wanted that thing for my travel rucksack so bad, but the limited edition was way expensive Something like this?
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# ? May 7, 2013 18:31 |
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They could make it so that TFTD enemies start attacking towards the middle of the regular campaign, that would add difficulty and variety to the lategame.
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# ? May 7, 2013 19:00 |
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Finished my I/I game: Thanks for the advice guys, the last mission really was a breeze compared to the nightmare before: I lost 6 countries, 7 men and a lot of nerves. I'll propably never try it again, I seeing as playing was plain torture and I barely survived to the end of the campaign by sheer luck.
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# ? May 7, 2013 19:28 |
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Irony Be My Shield posted:They could make it so that TFTD enemies start attacking towards the middle of the regular campaign, that would add difficulty and variety to the lategame. I'd be good with a shitload of more varied maps, too. Sometimes it feels like you get the same exact map on your random missions over and over again.
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# ? May 7, 2013 19:42 |
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I just finished watching Live & Impossible 3. The part where the two guys get poisoned and then one of them miracle shots the Thin Man and Beagle loses his poo poo is one of the funniest things I've seen in a long time.
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# ? May 7, 2013 19:44 |
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Jack Trades posted:at some point he said that he'd like to make TFTD "properly" and when some players asked him if he's making TFTD DLC he didn't deny it. I really love underwater environments in the unreal engine 3 and can already imagine how atmospheric USO missions would be.
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# ? May 7, 2013 19:51 |
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Muscle Tracer posted:maybe even with non-wilderness UFO crashes This is my biggest pet peeve about the UFOs. The encounters are always in "Nondescript patch of forest", they have no variety. I would pay good money for DLC that included new UFO missions
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# ? May 7, 2013 20:22 |
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Need my farmhouse, desert, and tundra maps back.
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# ? May 7, 2013 20:55 |
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I want Urban landings/cash sites and a late game Chryssalid analogue that isn't the berzerker, because they suck.
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# ? May 7, 2013 21:49 |
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Elephant Ambush posted:I just finished watching Live & Impossible 3. The part where the two guys get poisoned and then one of them miracle shots the Thin Man and Beagle loses his poo poo is one of the funniest things I've seen in a long time. Yeah that was a classic moment. It's like he flailed has hands to his head and knocked over all his poo poo and then had to get up and compose himself across the room. "Holy poo poo, did you see that?" I really hope Jake saw it.
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# ? May 7, 2013 21:49 |
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Are there any decent gameplay mods that work with the latest patches? I tried installing a couple from nexus but no dice.
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# ? May 7, 2013 21:59 |
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So what's the general consensus on OpenXCOM? Grognardy bugfixes, or substantive improvements that make the game more accessible? After being disappointed by Enemy Unknown I tried to get into the old games, but found it too difficult to penetrate the interface. Would OpenXCOM help?
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# ? May 7, 2013 22:23 |
Qwo posted:So what's the general consensus on OpenXCOM? Grognardy bugfixes, or substantive improvements that make the game more accessible? After being disappointed by Enemy Unknown I tried to get into the old games, but found it too difficult to penetrate the interface. Would OpenXCOM help? It's made by a Goon! The thread dedicated to it seems to have slipped into the archive however. If the original UI is completely incomprehensible to you, then OpenXCOM probably isn't going to seem much better at this point however, though it might get modded into something more in line with modern sensibilities eventually.
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# ? May 7, 2013 22:48 |
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Is the Valkyrie achievement bugged or do I need to clear a specific kind of mission with an all-female squad?
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# ? May 8, 2013 00:42 |
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Shumagorath posted:Is the Valkyrie achievement bugged or do I need to clear a specific kind of mission with an all-female squad? I've gotten the achievement. Did you make sure you brought all females and no SHIVs? I did have a 6 person squad though, maybe it won't work with 4?
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# ? May 8, 2013 00:49 |
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Shumagorath posted:Is the Valkyrie achievement bugged or do I need to clear a specific kind of mission with an all-female squad? it should be any kind of mission and I don't think it's bugged cause I got it just last week. Starting a classic campaign with 4 female soldiers made it pretty easy. I'd say try it again to make sure.
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# ? May 8, 2013 00:51 |
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Shumagorath posted:Is the Valkyrie achievement bugged or do I need to clear a specific kind of mission with an all-female squad?
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# ? May 8, 2013 00:52 |
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I know it works with one, I picked it up running the one soldier challenge, so it probably doesn't require a specific party size.
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# ? May 8, 2013 00:52 |
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ChronoReverse posted:I've gotten the achievement. Did you make sure you brought all females and no SHIVs? I did have a 6 person squad though, maybe it won't work with 4? It works with 4. I got it when the game rolled four female soldiers for the very first mission.
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# ? May 8, 2013 00:56 |
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It worked for me on a shot down UFO.
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# ? May 8, 2013 01:41 |
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ChronoReverse posted:I've gotten the achievement. Did you make sure you brought all females and no SHIVs? I did have a 6 person squad though, maybe it won't work with 4? Doesn't matter; I just had three Chryssalids mob my squad leader (Psyker Colonel Support) into a corner on discovery and managed to kill them all with what I can only call surgical use of explosives. Not as cool as if he'd owned them all with CCS, but not a scratch on anyone.
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# ? May 8, 2013 01:49 |
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Alternatively, you gently caress up and decide the best way to deal with 3 mutons hiding in a full cover truck is to dump a rocket on the 3 mutons, a rookie and a colonel assault, an alien grenade on 2 of the mutons, and a rapid fire on the final muton. Pfft, who cares, I had medkits. Who cares if that rookie would never make it on the psi testing anymore. Also the rocketeer who started that out decided to panic after her shot and she freaking ran off into the corner out of guilt. She was nicknamed Mama Bear, and was a total badass until a couple of grave wounds forced her off the A-team .
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# ? May 8, 2013 02:02 |
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Shumagorath posted:I had a 6-person squad with what I'm fairly certain are all women (one or two are kinda butch). Did you use mind control at all during the mission? I just finished the one woman clear on a downed small scout and didn't get it. I had to mind control a muton to help me take out a mob at one point, and an elite to help me take down the ethereal. I noticed I had a fallen comrades debuff despite starting alone, the game is a little screwy when it comes to mind control I find.
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# ? May 8, 2013 02:12 |
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Qwo posted:So what's the general consensus on OpenXCOM? Grognardy bugfixes, or substantive improvements that make the game more accessible? After being disappointed by Enemy Unknown I tried to get into the old games, but found it too difficult to penetrate the interface. Would OpenXCOM help? All of the old school Xcom projects(OpenXcom, Xcom Ulti, UFO Extender), generally fix annoying things that long term players wanted fix, or under the hood bugs. Item limits, stats of characters shown in battle, load out saving before missions, ect. I'm not aware of any that update the interface. Xcom: Two Sides added hotkeys and did an amazing graphical update which might help the look of the old interface but not really the feel to new players. Their goal was to make the entire game playable as aliens and xcom so the interface was not really improved, unless like I said, you mean the graphics. The project ended due to legal mumbo but the last fully functional version is here: http://ge.tt/api/1/files/5sJHE3g/0/blob?download Really the best way to play/learn old Xcom is to just play a bunch, make mistakes due to the ancient interface, learn from it and ask questions.
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# ? May 8, 2013 02:31 |
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Prison Warden posted:Did you use mind control at all during the mission? I just finished the one woman clear on a downed small scout and didn't get it. I had to mind control a muton to help me take out a mob at one point, and an elite to help me take down the ethereal. I noticed I had a fallen comrades debuff despite starting alone, the game is a little screwy when it comes to mind control I find. I wish there was a way to execute a mind-controlled alien. Nothing quite like him waking up after a protracted fight and critting your psychic heavy (he lived).
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# ? May 8, 2013 02:41 |
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Phobophilia posted:I wish there was a way to execute a mind-controlled alien. Nothing quite like him waking up after a protracted fight and critting your psychic heavy (he lived). Grenades. Not your own of course, that would be a waste. I also love using them as suicide troops, since the aliens will gladly gun them down if everyone else is harder to hit. Usually if they are the last enemy left I'll stick them in the open and put everyone else in as much cover as possible while overwatching. But yeah I wish you could target them or something.
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# ? May 8, 2013 03:01 |
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# ? May 3, 2024 09:59 |
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Prison Warden posted:Did you use mind control at all during the mission? I just finished the one woman clear on a downed small scout and didn't get it. I had to mind control a muton to help me take out a mob at one point, and an elite to help me take down the ethereal. I noticed I had a fallen comrades debuff despite starting alone, the game is a little screwy when it comes to mind control I find.
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# ? May 8, 2013 03:25 |