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Heavy Gear Assault just launched its Kickstarter. I'm actually thinking about pledging (this would make it my... fourth? Third? Can't remember) because the MekTek folks have been pretty great about fixing up MechWarrior 4. The game is F2P so getting people to pledge seems like an uphill battle to me but then again F2P games have succeeded in the past on Kickstarter so I don't know what I'm talking about I guess. edit: wow as I keep reading the page they've got some real people on that team. A guy who worked on Heavy Gear II, the composer for MW2/MW2 Mercs (yesssss), and the "director" of MW2 Mercs (whatever that means). So that sounds cool. I'm not sure having a $10 million stretch goal is really worth it but whatever. TychoCelchuuu fucked around with this message at 16:51 on May 20, 2013 |
# ? May 20, 2013 16:46 |
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# ? Apr 25, 2024 09:30 |
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TychoCelchuuu posted:Heavy Gear Assault just launched its Kickstarter. I'm actually thinking about pledging (this would make it my... fourth? Third? Can't remember) because the MekTek folks have been pretty great about fixing up MechWarrior 4. The game is F2P so getting people to pledge seems like an uphill battle to me but then again F2P games have succeeded in the past on Kickstarter so I don't know what I'm talking about I guess. StompyBot also owns the trademark to the Freespace franchise (and possibly/probably the full license as well). If this one succeeds don't be too surprised to see a Freespace 3 kickstarter in the next year.
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# ? May 20, 2013 18:04 |
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Overflight posted:I'm guessing they're going the "spiritual successor" route unless they plan to ask for several million to get the license back. As an aside, it got me wondering about synonyms for Syndicate. Cartel is right out the window for obvious reasons but Trust, as in Teddy Roosevelt's trust busting, has a lot of interesting possibilities either as a single world name or in a longer title. Especially given how most citizens are brainwashed and you can't trust anyone.
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# ? May 20, 2013 18:56 |
ReV VAdAUL posted:As an aside, it got me wondering about synonyms for Syndicate. Cartel is right out the window for obvious reasons but Trust, as in Teddy Roosevelt's trust busting, has a lot of interesting possibilities either as a single world name or in a longer title. Especially given how most citizens are brainwashed and you can't trust anyone.
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# ? May 20, 2013 19:28 |
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Ice-Pick Lodge has released a new update for Knock-Knock; apparently the development process has been pretty daunting for them, but they're going to enter beta in a few days:quote:We are in beta Really looking forward to this. CrookedB fucked around with this message at 20:42 on May 20, 2013 |
# ? May 20, 2013 20:12 |
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ReV VAdAUL posted:As an aside, it got me wondering about synonyms for Syndicate. Cartel is right out the window for obvious reasons but Trust, as in Teddy Roosevelt's trust busting, has a lot of interesting possibilities either as a single world name or in a longer title. Especially given how most citizens are brainwashed and you can't trust anyone. "Consortium" is also sadly taken.
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# ? May 20, 2013 20:20 |
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Overflight posted:I'm guessing they're going the "spiritual successor" route unless they plan to ask for several million to get the license back. All I know is they better still have clown cars. Persuadertroning the entire town population, stuffing them all into a car, then blowing up the car was an amazing ring of fire (or just, you know, getting out of the car).
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# ? May 20, 2013 20:24 |
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Why not just "Satellite Reign", the name of the website? It works in a number of different ways as far as control and manipulation of data systems as well as a nod to Syndicate Wars.
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# ? May 20, 2013 20:34 |
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I assumed Satellite Reign to be the name they're going with, myself.
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# ? May 20, 2013 20:45 |
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The Stonehearth Kickstarter is just shy of 400 grand with 9 days to go which means the game will have co-op multiplayer, which really appeals to me. Also makes the two-game pledges much more appealing as well. And they released some pre-alpha footage! https://www.youtube.com/watch?v=rkH8QxujSpc https://www.youtube.com/watch?v=buOBdpQYN14 Dreylad fucked around with this message at 22:33 on May 20, 2013 |
# ? May 20, 2013 22:19 |
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If nothing else, the game looks absolutely gorgeous and the way the little guys build the structures bit by bit is just so relaxing to watch. I hope they succeed, not only in raising the funds necessary but also in completing a game that is fun to play.
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# ? May 20, 2013 22:50 |
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Overflight posted:I'm guessing they're going the "spiritual successor" route unless they plan to ask for several million to get the license back. I'm sure the original weapon was called "Satellite Rain." That makes more sense to me, and seems more threatening.
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# ? May 20, 2013 23:11 |
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Including Paypal pledges, Hex is set to hit $1m by tomorrow at the latest.
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# ? May 20, 2013 23:46 |
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Also concerning Hex, just a heads up: the $500 tier will probably sell out within the next day or two now since it just picked up $100 worth of Set 2 boosters as a stretch goal. The next non-sold-out tier with a free weekly draft is $2,500. So if you're on the fence, it might be a good idea to reserve a slot now.
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# ? May 20, 2013 23:55 |
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pumpinglemma posted:Also concerning Hex, just a heads up: the $500 tier will probably sell out within the next day or two now since it just picked up $100 worth of Set 2 boosters as a stretch goal. The next non-sold-out tier with a free weekly draft is $2,500. So if you're on the fence, it might be a good idea to reserve a slot now. So are people actually buying this in order to just sell it in the hopes of making a neat profit?
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# ? May 21, 2013 00:18 |
fookolt posted:So are people actually buying this in order to just sell it in the hopes of making a neat profit? Most people buying this are gambling on Hex being as fun long term as say Magic Online. IF it is, the value of the pro/GK tiers is 100% undeniable. I would pay over a grand for the equivalent of the Pro Tier in MTGO, so would a lot of people. That said, you really are gambling on faith alone, because this game is inherently taking a huge gamble combining multiple genres in a unexplored space. Basically, Pro/GK tier will be either a gold mine or virtually worthless.
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# ? May 21, 2013 00:32 |
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fookolt posted:So are people actually buying this in order to just sell it in the hopes of making a neat profit? A few, but not many. I think most high pledgers just see it as an investment in playing the game for several years. (That said, if Hex ends up becoming Magic-size, then Collector and Pro Player accounts will probably sell for a lot more than $250 on the grey market.)
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# ? May 21, 2013 00:34 |
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fookolt posted:So are people actually buying this in order to just sell it in the hopes of making a neat profit? The prices make more sense if you think of it as a TCG and not a video game. I took a look at one of the MTG threads and saw someone say a competitive deck runs you something like $150-500. That sounds high to me but I haven't played in over a decade so what do I know.
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# ? May 21, 2013 00:52 |
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I'll easily spend more than $500 on Magic between now and the release of Hex, so jumping in on that level makes sense since it looks like the game is going to be good for a while. Also, I've decided against buying any boxes of Modern Masters so that frees up some cash. (I wanted the Pro Tier, but waited too long.)
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# ? May 21, 2013 01:24 |
pumpinglemma posted:A few, but not many. I think most high pledgers just see it as an investment in playing the game for several years. (That said, if Hex ends up becoming Magic-size, then Collector and Pro Player accounts will probably sell for a lot more than $250 on the grey market.) After all my bitching on the last couple pages, y'all convinced me and I've gone in Grand King, basically because: 1. I spent like $100 on magic back in the day when that was real money and still always got upstaged by those assholes who had like arabian nights etc. This is my long awaited opportunity to ground floor that poo poo and be that rear end in a top hat. 2. If I play long term, it's a wise investment. If I don't, its' an ebay gamble, and given the game's kickstartrr success so far it seems a safe bet.
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# ? May 21, 2013 02:13 |
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In hilarious Kickstarter news, looks like Denis Dyack's Shadow of the Elements funding projects are (predictably?) blowing up in drama. I don't think embezzlement allegations have much to do with why people aren't funding your project, Denis. I think it has to do with the fact that you have only released terrible games for the past decade
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# ? May 21, 2013 04:05 |
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I searched the last few pages and didn't see this posted: Pixel Pres: Draw Your Own Video Game. You draw a level in some graph paper you print out, scan it with your phone/tablet, and the app turns it into a 8-bit-esque platformer level.
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# ? May 21, 2013 04:20 |
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For those who are clued into the Hex thing, why is it seemingly so much bigger than Solforge was? VVV Yeah, I looked at Hex's pitch and I'm pretty skeptical about how the MMO and PvE things are going to work out, wheras I've been enjoying the Solforge beta for a while and it's very solid and fun. Which isn't to say it wouldn't be great for Hex to work out well but it almost seems like too much. Mozi fucked around with this message at 05:06 on May 21, 2013 |
# ? May 21, 2013 04:40 |
Mozi posted:For those who are clued into the Hex thing, why is it seemingly so much bigger than Solforge was? Mostly because Cryptozoic has more pedigree at TCG with WoW, at least imo. Also, Solforge did explore some digital mechanics, but Hex has gone A LOT deeper here: Putting cards in your opponents deck, changing values in all zones, tokens becoming permanents, etc. Also, the PvE game is a HUGE hook for the non-competitive TCG crowd. I backed Solforge as well, but it just not as ambitious a project. OTOH its also a lot more of a sure thing, at least that's my opinion. Hex has more huge bomb potential than Solforge does, because its trying so many new things and is a bit overly ambitious.
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# ? May 21, 2013 04:57 |
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I missed the pro player tier as well so I donated towards grand king in Hex...currently trying to convince myself not to donate towards an extra King tier so I have 4x of most of the KS only cards. I'm looking at it as an investment and a great value for a TCG game. If this game is even half as popular as magic I think some of these rewards are going to pay for themselves. As a fan of Magic, seeing all the ways they are taking advantage of being digital only excites me as a fan of this sort of thing and knowing that they have a good track record with the WoW TCG makes me assume they know what they are doing. So anyways, i'm planning on enjoying the hell out of the game and also potentially profiting on KS rewards if this game gets huge. Edit: Oh yea, they announced this today as a new stretch goal and it sounds awesome: quote:Keep Defense
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# ? May 21, 2013 05:42 |
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katkillad2 posted:Edit: Oh yea, they announced this today as a new stretch goal and it sounds awesome: Okay, I'm pretty skeptical of Hex, but I gotta admit that sounds pretty awesome.
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# ? May 21, 2013 05:46 |
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Dreylad posted:The Stonehearth Kickstarter is just shy of 400 grand with 9 days to go which means the game will have co-op multiplayer, which really appeals to me. Also makes the two-game pledges much more appealing as well. I love these guys. They have tons of 'hey come watch us just model poo poo and chat' events and are really happy to show pre-alpha stuff, it fills me with a lot of hope for their project. Also look how cute it is!
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# ? May 21, 2013 05:50 |
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Goddammit I can't afford $500 but the Grand King tier is going fast. 4/5ths of the available slots are gone. I mean I could put it on credit but my common sense is screaming at me for even considering it.
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# ? May 21, 2013 05:51 |
TOOT BOOT posted:This is how pretty much every multiplayer F2P game works. Circa 2006.
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# ? May 21, 2013 06:02 |
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Mozi posted:For those who are clued into the Hex thing, why is it seemingly so much bigger than Solforge was? There's a few possible reasons I can think of:
There are other reasons for sure, but honestly Hex just seems to be a more complete product. It's basically MTGO + DotP with extra stuff added in and some potentially very attractive reward tiers.
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# ? May 21, 2013 06:57 |
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Mugaaz posted:Mostly because Cryptozoic has more pedigree at TCG with WoW, at least imo. Also, Solforge did explore some digital mechanics, but Hex has gone A LOT deeper here: Putting cards in your opponents deck, changing values in all zones, tokens becoming permanents, etc. Also, the PvE game is a HUGE hook for the non-competitive TCG crowd. I backed Solforge as well, but it just not as ambitious a project. OTOH its also a lot more of a sure thing, at least that's my opinion. Hex has more huge bomb potential than Solforge does, because its trying so many new things and is a bit overly ambitious. I went back and looked at the solforge kickstarter to see why I didn't pledge, and it's entirely because their kickstarter offers almost 0 value for pledging vs. sitting on your money and trying it when the game comes out. I pledge 60 dollars and I get 60 dollars in store credit + a single starter deck. Why would I bet 60 dollars on your game now when I could just do it later when I already know if it's worth 60 dollars? Hex also had a lot more of the game to show than solforge, and all the other stuff mentioned above where Hex is basically just magic, and I already know that's a good game with a lovely online offering. Their online offering looks like it'll be good and at this point it has so much momentum it's looking likely it'll be popular which is probably the most important part.
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# ? May 21, 2013 07:13 |
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I grow increasingly happy I backed Stonehearth. They just seem to...get it.
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# ? May 21, 2013 07:29 |
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At the same time, those massive bonuses make me less interested in backing for a low amount as it seems like I'll never have a chance to be competitive, whereas in Solforge this should be less of an issue. Thinking of Hex as Good Magic Online makes more sense as to why it's popular, I guess. But I'm also a little wary of the sheer amount of customization, modifiers, and various things. I guess I'm not in the target market because it just seems too complicated.
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# ? May 21, 2013 07:55 |
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I wasn't gonna back Stonehearth because for some reason I got the impression it was some Minecrafty sandbox thing but now that I actually had more of a loot it looks more kind of like the Settlers maybe and I think I'll back it.
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# ? May 21, 2013 08:23 |
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I don't want to rain on anyone's parade but has the company behind HEX ever made a video game before? Ambitious, never been done before MMO is a really bad way to get started in game development and has a high potential for ending up a clusterfuck. Think Kingdoms of Amalur.
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# ? May 21, 2013 08:35 |
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They've ported two of their games (Food Fight and Penny Arcade TCG) to iOS, but it looks like that's about it.
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# ? May 21, 2013 08:45 |
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TOOT BOOT posted:I don't want to rain on anyone's parade but has the company behind HEX ever made a video game before? Ambitious, never been done before MMO is a really bad way to get started in game development and has a high potential for ending up a clusterfuck. Think Kingdoms of Amalur. Hex is not really an MMO - unless you count "three" as "massive". Calling it such is less accurate than calling the SA Forums a massively multiplayer text editor.
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# ? May 21, 2013 08:54 |
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Jedit posted:Hex is not really an MMO - unless you count "three" as "massive". Calling it such is less accurate than calling the SA Forums a massively multiplayer text editor. They themselves call it an MMO.
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# ? May 21, 2013 09:07 |
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TOOT BOOT posted:I don't want to rain on anyone's parade but has the company behind HEX ever made a video game before? Ambitious, never been done before MMO is a really bad way to get started in game development and has a high potential for ending up a clusterfuck. Think Kingdoms of Amalur. The game already mostly works, there're streams. How hard can they gently caress it up from here? I mean I guess it could exist in some state where all the cards never work quite right or something. Otoh they're made up mostly of former blizzard employees so they've probably been part of teams that shipped working games before. One of their designers was apparently one of the original three guys on WoW.
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# ? May 21, 2013 09:10 |
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# ? Apr 25, 2024 09:30 |
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While it isn't an MMO in terms of player numbers it is a persistent online world with significant monetary valued attached to each player. So while porting the card game mechanics wont be too hard there are significant questions raised over whether they'll be able to maintain the infrastructure and security such a game requires. Neverwinter's current problems show that even experienced MMO devs can run into significant trouble after all.
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# ? May 21, 2013 09:31 |