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NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
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<----------------------------
Can't connect to anything? Here is the best explination I could find.

JP server: Ship 2 :siren:IF YOU CANT CONNECT TO THE GAME ANYMORE GO HERE: NolVac PSO2Proxy (PGS):siren:
NA server: Vaporware
SEA server: IP Blocked! (SEA players are now IP Blocked on the JP server)

Chat on IRC!:
General Goon Channel:irc.synirc.net #psobb (Mibbit)
Nol Vacancy Channel:irc.synirc.net #risa (Mibbit)
Having problems? ask IRC first!
Mumble Server: Camping The Stairs nobody uses this, but it's there.

Quick links:
Stay on top of PSO2 news at Bumped.org
SEGAID website
Official Client Download
Character Creator Demo/benchmark this can export a character into the full game, so play around with it while you are waiting for the full game to patch
Character Creator English Patch
Skill Tree/Character Build Calculator
Get the English patch here!This is the only thing you absolutely need to run the game if you can't read Japanese
PSO2 Tweaker all-in-one patcher, English patcher, Item patcher, Installer, and more! :siren: if you cant download the client you gotta use this I think :siren:
Symbol Art editor/creator
Guide and Download for PSO2es, the android app/game!


English Databases and Japanese wikis: (If you click an item (or select it with the arrow keys), you can hit CTRL+C to copy it to the clipboard, then search one of these places for it.)
PSO2 English Database under construction/tentative title
Arkive.info on hiatus/rip
Cirnopedia
http://pso2.swiki.jp/
http://pso2wiki.net/

Contents:
Ye Ole Thread
2nd Post: Goon Guides
3rd Post: Goon Team(s?)

Add youself to the Goon Character Registry here!
View the registry here!

StalkWatch other people play live on Twitch.tv! (I have no control over the quality of the people playing, so click at your own risk!)
also Hitbox.tv

Phantasy Star Online 2 is the 3rd main game in SEGA's Sci-Fi Online Action RPG Franchise, converted from a single-player Turn-Based RPG series from the Master Drive / Genesis era. This game has no direct ties to the previous games (yet) and this iteration is free to download and play

Gameplay
The PSO series is known for being a lot more action-oriented than other Online RPGs; here you are not furiously right-clicking on enemies as fast as your character's attack speed stat would allow, hoping the enemy life bar depletes before your own, but rhythmically timing your button presses, and actively dodging or blocking enemy attacks. While this entry into the series was developed primarily for PC, it lends itself to play just as easily with a controller as with a mouse and keyboard; where the latter only has the advantage in menu shortcuts and using the subpallet (quickbar).

Parties and Multi-Parties
A normal party consists of 4 people, but most of the quests in the game have "Multi-Party Areas" where up to 12 players from multiple parties can play alongside each other.

Player Progression:
In this game, your character does not level up, Only your current main class gains experience. Your current class level dictates your character's base stats, and how many Skill Points you have available for that class. You gain experience by killing enemies, completing quests, completing Emergency Trials that appear mid-quest, and completing Client Orders; this game's term for sidequests. As you progress you will unlock new missions and client orders that you must complete in order to unlock the next areas of the game; but once you unlock an area, it stays permanently unlocked. So even if you change classes you don't need to do everything all over again.

Classes:
This first set of classes are available at character creation, and can be changed at the class counter for no charge

Hunter :hist101:

The standard melee class, Hunter has many skills available to make it very survivable and tanky, or make it a melee glass-cannon. Hunters can use Swords, Partisans (spears) Wired Lances (think God of War meets Sonic Unleashed) and Gunslashes

Ranger :hellyeah:

Rangers are a gun-wielding class able to load special ammo into their weapons, this ammo can inflict various status effects or flat-out weaken a spot on an enemy for everyone else to deal bonus damage. Rangers have access to Assault Rifles, Launchers, and Gunslashes

Force :science:

Forces are typical mages who wield Technics (Spells) to deal elemental damage and inflict nasty status effects in the process. Forces can use Rods, Talis (or throwing cards that act as the origin of casting when thrown then casting a spell while it floats) , and Gunslashes.

Braver :japan:

Bravers wield the most Honorable Katanas and "Bullet Bows" in battle, giving them a fair amount of versatility to attack from any range. Gunslashes.

Upon reaching level 30 in one of the previous classes, you are given a series of Client Orders to complete in order to unlock one of the counterpart classes; and they are: EPISODE 3: EVERYTHING IS UNLOCKED FROM THE START

Fighter :black101:

A more offensive counterpart to Hunter, Fighter has skills that amplify damage based on your position relative to which way the enemy is facing. Fighters can use Twin Daggers, Doublesabers, Knuckles, and Gunslashes

Gunner :commissar:

Gunners use their Twin Mechineguns to do crazy john-woo style action stuff. They can Just Attack off of their evasive flip to do deal insane amounts of damage. Gunners also have access to Assault Rifles as their Mechguns are more medium-short ranged weapons. Also Gunslashes but do I even need to denote that at this point?

Techer :flame:

Techers are front-line mages who can hit a little harder in melee combat and offer skills to boost their support technics. Their Wands can deal a technic-based explosion in melee combat, but can also use Talises and Gunslashes (why) if they need to.

Reaching level 30 on braver before any other class unlocks the Client Orders to unlock Fighter, Gunner, and Techer. However, to complete those Orders you may still need to play Hunter, Ranger, or Force in order to use the weapons required to complete the orders... Depreciated: see note about episode 3 above.

Coming in Episode 3...

Bouncer :goku:

Bouncer seems to be the lovechild of Fighter and Techer classes, sporting some highly mobile melee weapons with a side of Tech-casting. With Bouncer we see the return of an old favorite weapon type; Dual Blades, with a new twist, they summon floating phantomphoton blades that they incorporate into their attacks. Joining Dual Blades is motherfucking JET BOOTS. You can double jump, some Photon Arts seem to auto-cast support techs, and they seem to change your melee attack element based on the last tech you manually casted. Goddamn. oh yeah there might be gunslashes too but really who the gently caress cares


Races:
Human :spergin:

The original race, creators of the CASTs and Newmans, they are more well rounded statistically.

Newman :anime:

ohgodthespine
Initially created by Humans as a forced next step of evolution, although really intelligent they came out rather physically frail, but now they co-exist peacefully with the rest of the ARKS. Basically space-elves.

CASTs :awesomelon:

Robots. While strong in body, they are not the best using Techs.

Dewman :devil:

In the last game they appeared in they were Humans who survived being infected by that game's equivalent of Darkers and evolved as a result; in PSO2 they are Heterochromitic Space-Oni of an origin I am currently unaware of. They are good at all offense, but lack in defense and still have more max HP than Newmans.

Racial/Gender stat modifiers:
code:
               	 HP S-ATK R-ATK T-ATK DEX S-DEF R-DEF T-DEF
human male     	105   104   103   100  105  105   100   100 
human female   	104   100   103   104  106  100   100   105 
newman male    	 95   100   102   108  104  100   105   100 
newman female  	 94   100   102   110  104  100   100   105 
cast male      	107   105   104    96  107  105   100    95 
cast female    	106   104   105    96  107  100   105    95 
dewman male    	 96   107   104   105  105  100   100   100
dewman female 	 95   106   105   105  106  100   100   100
You can basically get away with any Race/Gender/Class combination, so feel free to be that Robo-Mage you always wanted to be.

Subclassing
You can now mix and match classes to your desires! After reaching Level 20 in a single class, you unlock a Client Order to enable Subclassing!

Benefits your subclass provides:
  • 20% of that classes base stats, if your subclass is higher level than your main class, then you get 20% of the sub-classes stats at the main classes level (example: level 20 Hunter with a level 5 Force gains 20% of Force's level 1 stats, but a level 5 Force with level 20 Hunter sub gains 20% of a level 5 Hunter's stats)
  • The sub-classes currently active skill tree
  • The ability to use the sub-classes Photon Arts or Technics; this does NOT give you access to the subclasses entire arsenal, so you have to use a designated "All Class" weapon. one of the earliest examples of an all-class weapon are the Eight Ouncers
  • Subclasses also gain about 10% of the EXP you are earning on your main class until the subclass is level 50

Mags

Mags, for those not familiar with PSO, are little floating companion robots that you can feed weapons and items to. As you feed it, it gains stats that are in turn passed onto your character. As your Mag levels up, it begins to evolve new functions like occasionally attacking an enemy for you, or healing and buffing you and so on. Eventually your mag can produce a Photon Blast, a powerful attack that can be chained onto other player's PBs to increase their damage or effects.

Support Partners

You can keep a small person in your room to do item collection client orders for you, even while you are logged out :pedo:

Item Crafting:
You can disassemble your unwanted rare items and use the materials to upgrade the weapons and units you do want to use! however, Higher-end weapons may see an overall decrease in damage if you try to "upgrade" them; so this is really more about bringing lower-grade weapons back into the spotlight than anything.

Special Quest Types

Emergency Quests
Once every few hours at 15 minutes to the hour, there may be an announcement of an incoming Emergency Quest; a special mission that is only available for usually 30 minutes once the hour comes. These can be great for leveling up and finding rare items, because they are usually multiparty areas with lots of enemy spawns and Emergency Trials.

Interrupt Rankings:
Sometimes in place an an emergency mission, an announcement for Interrupt rankings will occur. Rankings are small contests lasting one hour that will see either what group can do a time attack in the fastest time, or who can commit genocide the fastest by killing the most of a specific enemy. During this time, any quests selected for time attack will have increased experience rates for the entire duration. If the target of a ranking is a specific enemy, that enemy will have a boosted 25% chance of appearing in its rare form and a 400% boost to its rare drop chance.

Time Attack Quests
There are a set of Time Attack Quests in the game that have a set of Client Orders tied to them, if you complete these TACOs:taco: fast enough, you can easily make loads of money

Advanced Quests
These quests that are single-party only, and can be used to collect items that upgrade some weapons themed after each area. You need to use a certain item to play them but they can be earned in the quests themselves, you really need to be screwed hard by the Random Number Generator in order to not find even one of the item to run the next mission, but you can buy them for an obscene amount of in-game money if you need to. Recently SEGA has been giving these missions 200% exp and drop rate bonuses, so they can be useful for helping a class through levels 45-55.
Super Hard versions of these quests, or SHAQs, are now available.

Extreme Quests
Extreme Quests are endgame quests that have you fight through a tower-type area with mixed enemies and special rules to each floor like "no healing for 120 seconds". You can't bring back everything you find on these missions, and enemies do not drop their normal rares here anyway. You can also collect a set of items that can be traded in for some High-end gear.

Screenshots, Gifs, and Other Media

Andrigaar posted:

I officially dub this a silly game:

But it's also more PSO.

kirbysuperstar posted:

General dicking around pictures incoming.




THUG LIFE

NextTime000 fucked around with this message at 02:18 on Aug 27, 2014

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NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
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<----------------------------
Useful Non-Goon Guides:

Bumped.org's guides to help you get started on the JP server
PSO-W's build thread you only get one shot at distributing skill points and raising your mag without paying extra money, so this can be worth a look
An in-depth look at mags and how to raise them
Support Partner Basics
Item Crafting mini-guide

Goon Guides:
PSO2 Vita guide by kirbysuperstar

kirbysuperstar posted:

So hey, here's a PSO2 Vita guide I've written up.

Preface

So, PSO2 is available for the Vita. Vita users can play with PC users (though only on blocks 201-236) and can use both wifi and 3G data services to play. There’s no offline mode, but you can freely mess with the character creator and take augmented reality photos of your space elf while not connected to the internet.

The game itself is still free to play, no change there. You can download it from the PSN store and play without paying a yen. The initial download is 3GB, and as of the Episode 2 update there's another 2GB to come down, so make sure you have enough space - shell out for a 16GB or 32GB card if you can. However, due to the Vita only supporting a single account, you have to have a Japanese PSN/SEN account to do this. And, due to recent firmware changes, you now have to format your system (and memory card, unless you have another to devote to a Japanese account) to switch between accounts. A huge pain in the rear end. It also means the game's trophies will be on your Japanese account, rather than your EU/US account, if that's important to you.

There is another way, however. The game was released on a physical game card as a "Premium Pack". By purchasing and using this, you can play the game on any region account you wish. It also comes with some stuff - a month's worth of premium, some CAST parts, some outfits, a couple of weapons. It is a bit pricey though, Play-Asia have it listed for $50 sans delivery costs.

Also, it should be made clear that when you sign in to your PSO2 account, the Sega and Sony accounts will be bound to each other, so you can't log in to another Vita that has someone else's PSN account active. Only recently has Sega started letting people unbind, and even then you have to explain to them why you would like to do so (i.e., "I was trying it out on a friend's system and didn't realize that would happen").

Getting Set Up

Either download the game or buy the premium pack. On the LiveArea screen, hit the refresh button and begin the long, arduous process of updating. Depending on your connection, you might want to just plug it in and let it do it overnight.



When the update is done, either hit the update button again or start the game to install the update.



Upon the first boot, it’ll create some save data..



Then you’ll get the title screen. Hit Start, agree to the TOU as usual and you come to the start menu.



From top to bottom, the options are:

  • Login
  • Change Sega ID details (loads a page in the browser)
  • Augmented Reality mode
  • Character creator
  • Credits
  • Online Manual (loads a page in the browser)
  • Return to title screen

Augmented Reality mode allows you to take pictures of your character standing around on your desk or whatever. To use it (with anything but the default characters), you have to sign in and use the last option (ポートレート用データ保存) at the visiphone. You can save three characters for AR use, but they’ll only have the costume you’re wearing when you save them.

Hit Login and you’ll be asked to choose your ship.



After that is the login prompt. Reminder! - this will bind your PSN and Sega ID accounts if you proceed.



Once that’s done you just take the first option and select your character..





And you’re in!

All the menus are the same, with the exception of things like item and CO lists being paginated instead of scrolling - you can switch pages with the d-pad, and use square to mass mark things for sale/storage/etc.

If you bought the premium pack, you can redeem your items by inputting the codes on the included sheets at the Visiphone (Item Code option).

Playing

The controls are a little different to the PC version, due to having less buttons, but if you’ve been playing with a gamepad they should be fairly familiar for you.

X - Jump/Cancel
O - Dodge/Confirm/Pickup
Square - Attack
Triangle - Photon Art
L/R Analogue sticks - Movement/Camera
D-pad Up/Down- Weapon/Subpalette switching
D-pad Left/Right - Autorun/Over-the-shoulder-zoom
Start - Menu
Select - Quick Menu
L - Lockon
R - Modifier (Guard/Second PAs/etc)
Subpalette items are used by touching their icons on the screen. You can also tap on other players to view their info/imitate etc (like clicking on them on the PC).

There’s a couple of preset control schemes, and you can customize it yourself also.

Vita users have blocks to themselves, and blocks 201-236 are shared with the PC client for cross-play. Vita blocks have a lower capacity, so keep that in mind.

Obviously, you can't use the English patch on the Vita version of the game, so I'd recommend getting used to menu and shop items on the PC client beforehand. It also makes Client Orders a bit tricky, unless you can read Japanese, so expect to need Cirnopedia or something accessible. Buying items you want from the player shop would also be trickier.

Communication

You want to talk about how many Adamans you got todaychat with all your goon buddies, right? Of course you do. As the Vita doesn’t quite have the screen real-estate of your PC, the chat window is generally hidden. Tap the little bubble icon in the lower-right (sorry it’s hidden by the PSO2 logo), and you bring up the quick communication menu.


You can quickly use your chat shortcuts and symbol arts from here, press triangle to change what channel they go to. Tap that icon again though and you bring up a big chat interface that shoves the game into the corner, not unlike PSO1 did in menus.



Here you can build your obnoxious chat message with cutins, outlines, graphics, etc. The button near the tabs up top changes the destination channel, the orange button does something - I'm not sure what. The big one sends, and the lower-right button brings up the chat log. Note that by default, the chatlog is in reverse to the PC version - new messages are on top.



You can change this by hitting Start, going to the Gear (settings) icon, pick the third item (Options), then the fourth item in this menu (Communication Settings). Go to the second page with the d-pad, the last option changes the chat order.



You can also bring up a small, permanent chat log window by tapping on your own character. It does eat a bit of space, however, and it isn't transparent.

For reference, the channels are:

  1. All
  2. Nearby
  3. Party
  4. Team
  5. Whisper
  6. Character
  7. System

Also, the built in macros like /ci7, /toge, /symbol$, /la etc all work in both the full chat and your shortcuts, so go hog wild.



How does it look/play?

Obviously it can't look as good as the PC version, but all in all, not too bad. It doesn’t run at the Vita’s native resolution, and they tend to overdo the bloom effects. The game can run at 60fps at times, but is more likely to be around 30fps, with huge dips when lobbies are packed with people (Falz o’clock). Funnily enough, though, all the hair and clothing physics are intact.

The controls take a little bit of getting used to (and lock-on defaults to lock instead of hold), but it’s very playable and pretty impressive.




Closing

That’s about the basics of PSO2 for Vita. If anybody has any questions, please feel free to ask me.
Gotta Go Fast by Aenslaed

Aenslaed posted:

Quad I think is just over the top because of the complexity and or neccessary rebinds to pull it off. I'll go over a few here. The basic idea is that you do 'something' to override the cooldown delay after you step (hereforth "dash"). Because blue guns and yellow t-atk stuff have their own evasion type (dive roll and mirage escape respectively), they cannot be used to do this.

Double Dash (aka Dash Jump Dash)
Requires: Any Orange s-atk weapon including Gunslash.
It is the most basic and works with every class. It is simply dash, jump right after and air dash immediately after. Repeat when your char hits the ground. Very important: some weapons have terrible dash distances *cough swords cough* so you want to be doing this with partizans or knuckles ideally. This is marginally faster but has immediate start up time. Use this while fighting for best effect to counteract that period in which your char is accelerating from a dead stop.

Step Attack Cancel (aka Knuckle Dash or Dagger Dash)
Requires: Knuckles or Daggers and Step Attack skill.
This is next up and is probably the easiest to do and also very macro friendly. You will use your step attack skill as the 'something' in this case to cancel the dash delay. Dash, attack, dash, attack, repeat. For kb+m users, hold down W, and Left mouse, and tap your evade button (x). You can button mash if you want and can macro the button mashing. Using knuckles is faster if you have knuckle gear in the fighter tree. If you do not have the gear, use daggers instead.

Triple Dashing
Requires: Two Knuckles or Daggers (or one of each) and Step Attack. Rebinding your weapon switch keys.
This dash is a combination of Double Dash, Knuckle/Dagger Dash and a new 'something thrown in, weapon switching. You start with a Double Dash and Step attack to end the air dash. At this point, you switch weapon. By default, the weapon switch shortcuts are number pad 1 through 6. If you are a concert pianist, then this wont be a problem for you. If you aren't, then visit the options menu and rebind the keys to either the number key row or the f key row. You cannot use the F/R/Mouse wheel method as it must be done in 1 key press. What this will accomplish is the removal of the jump animation from Double Dash and you will appear to dash two times in a row on the ground and air dash once. You cannot have the same weapon in two slots as there will be no weapon switch animation otherwise.

Dash Jump Dash Attack Switch1 Dash Jump Dash Jump Dash Attack Switch2 Dash Jump Dash Jump Dash Attack Switch1 etc. The italicized jump is what you wont see.

You can have two of the same weapons however (ie two nishikis). If you are having problems, try practicing it slower, focusing on hitting the step attack properly.

Triple Dash + Assault Buster
Requires: Two Knuckles or Daggers (or one of each), a Partizan and Step Attack. Hunter main or subclass. Rebinding your weapon switch keys.
The same as triple but interjecting a switch to partizan when you have enough PP. From the previous example, instead of switch1, you would switch partizan, dash, assault buster till out of PP, dash jump dash attack switch1. Also doable with Straight Charge (distance isn't as great).

Rodeo Drive
Requires: Launcher and Ranger Subclass.
Rodeo drive is actually the fastest in the game by a hair, if you cancel out of it. If you've used the Rodeo Drive PA before, you'll notice that it does a spin right at the end. The movement trick is to forward dive roll just before the twirl, maximizing forward travel. Rodeo again as soon as the Dive Roll animation completes. Supplement with Double Dash using all class weapon of choice (partizan/knuckles/daggers/GS).

RA/HU Special (aka Rodeo Drive + Dagger Dash)
Requires: Ranger main and Hunter subclass. Launcher, all class daggers.
One of the neat things the most recent level cap introduced was the hybrid RA/HU build. If you chose to devote a hunter skill tree to this build, you would have access to Step Attack while also having Rodeo Drive. Like above, you would Rodeo Drive roll cancel but instead of Double Dash, you will Step cancel with daggers instead.

Rodeo Drive and the RA/HU Special are faster than Triple Dash in shorter distances and is very easy to pull off.

If you are wondering where the movement tricks for FO and TE is, well, there are none(yet).

I strongly discourage people from doing triple dash or faster as it is totally unnecessary. Simply dropping the pattern once will negate any speed advantage you had over a macro'd knuckle dash. This is for showing off or for the technicians amongst us.

NextTime000 fucked around with this message at 20:43 on May 29, 2014

NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
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<----------------------------
Play with Goons: use IRC! irc.synirc.net #risa (Mibbit)


thanks kirbysuperstar

Goon Team: Nol Vacancy Highlights:

kirbysuperstar posted:

Also if you aren't in Nol Vancancy, you should be, for the following:

Sitting around in the team room messing with the word filter instead of playing


Synchronized lobby dancing while waiting for Emergency Quests to commence


Quest counter gangbangs when the EQ commences

Herb Stencil posted:

Me and a few other goons did the Nab EQ the other night and I decided to record it. Many hours of kicking myself for recording in flv instead of avi later and I produced this.
https://www.youtube.com/watch?v=bFiA9qphSr8
:getin:

Cheap Trick posted:

A few weeks back, I was tooling about with PSO2 and all the patches installed, including the story patch. Progress was slow-going, and I'd barely reached level 5. I was in the Rag Rappy Capture (?) mission; upon zoning into the second area, all I could do was move my camera around and the game didn't respond. "gently caress this game," I thought, and logged out to do more productive activities like sorting my collection of limited-edition Doritos packets.

Fast-foward to last night. In the interim, I'd reformatted my PC for other reasons. I caught up with this thread and discovered that the story patch could cause the game to break in such a fashion. So I reinstalled the PSO2 client and patched up, and logged in to do the Rag Rappy mission again.

Before jumping into the portal, I remembered the Goon Online Gaming Creed: "Never Play Alone". Hopping into the IRC channel, I quickly garnered an invite into Nol Vacancy. This is when things started happening:

I finished the Rag Rappy mission easy-peasy and got my first Mag.

I also handed in a bunch of other Client Orders, rocketing me from level 6 straight to level 11.

Then I went into the Forest Free Exploration quest. I was joined by a big buff green-and-black Cast Hunter by the name of Balthasar 2.0, and we proceeded to lay waste to all and sundry. PSE element and XP bonuses rapidly pinged one after another next to the zone map. Sometimes I'd get weird things showing on my screen, like warp-drive effects from the depths of hell, or a window would appear at the top of my screen with a VU meter or some squiggles inside.

After a while of running around in Forest, the blessed words popped up on my screen: PSE BURST. Rappys and wolves and birds swarmed me one after another, only to be reduced to their component molecules by myself and my homicidal robot NPC partner Lisa who was also along for the ride. A minute later, the fun stopped, but only temporarily: the PSO gods bellowed "One more!" and PSE BURST appeared again. And then it happened for a third time. I was immersed in a haze of rifle shots and grenades and dying wildlife and HONK HONK HONK as I ran out of inventory space from picking up all the loot and and and :pcgaming:

tl;dr: Join Nol Vacancy, it'll change your life.

NextTime000 fucked around with this message at 23:21 on May 27, 2014

Dr. Video Games 0031
Jul 17, 2004

What happened to the English localization? Did they cancel it?

NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeee
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<----------------------------

Dr. Video Games 0031 posted:

What happened to the English localization? Did they cancel it?
No, but people kept pestering SEGA about it around PAX East so to get everyone to shut up about it they just called it "Delayed"

but after the things I have seen with previous games non-japan servers, you may want to just bite the bullet and sign-up for the Japanese servers :japan:

Umberger
Jan 24, 2010
Small correction: you unlock the sub-class CO at 20 and the respective supplemental/advanced class unlocking CO at 30. Might also be worth mentioning that to unlock the advanced class you have to reach 30 in the respective class (HU 30 = FI, RA 30 = GU, FO 30 = TE), and that you don't just get them at once.

e: Also the Japanese Wikis are worth including, given how Arkive is pretty incomplete and Cirnopedia is currently unusable (I think someone on PSO-W said they were going to donate money but am unsure of what will come of that).

http://pso2.swiki.jp/
http://pso2wiki.net/

e2: PSO-W's build thread is pretty good too. It can be a bit daunting to look at the skill trees if you're unfamiliar, and there's a lot of pressure to get things right if you don't plan on buying any additional trees.

Umberger fucked around with this message at 18:31 on May 23, 2013

Tengames
Oct 29, 2008


English localization has had absolutely no news for over half a year, with only the fact it's been delayed announced since PAX last year.
Also Interupt rankings are worth mentioning:

Interrupt Rankings:
Sometimes in place an an emergency mission, an announcement for Interrupt rankings will occur. Rankings are small contests lasting one hour that will see either what group can do a time attack in the fastest time, or who can commit genocide the fastest by killing the most of a specific enemy. During this time, any quests selected for time attack will have increased experience rates for the entire duration. If the target of a ranking is a specific enemy, that enemy will have a boosted 25% chance of appearing in its rare form and a 400% boost to it's rare drop chance.

I'll post some guides later such as the story mode's matterboard and such. (add something about the story mode patch to the OP)

Protocol 5
Sep 23, 2004

"I can't wait until cancer inevitably chokes the life out of Curt Schilling."
What with the recent changes to Hunter skills, calling Fighters a more offensive version is somewhat inaccurate. The main difference is that Hunters have the ability to guard against attacks and specialize in flexible melee at close and medium range with middling mid to long range damage with gunslashes thanks to Fury Stance and their slightly better R-ATK growth than Fighters.

Fighters are focused on fast, high damage, short range melee but with excellent utility as a subclass due to Wise and Brave Stances which apply equally to all damage types, as opposed to Fury giving a 125%/110%/100% multiplier to melee/ranged/tech at rank 10. Fighters also have better T-ATK growth than Hunters, which is another advantage to using it as a sub-class for tech/melee.

The combination of Hu/Fi or Fi/Hu lets you pump out truly absurd amounts of melee damage by doubling up on Fury and Wise/Brave stances and cutting loose with ridiculous PAs, and gives you a great balance between the versatility and zoning ability of Hunter weapons with the speed and efficiency of Fighter weapons. Good HP and S-DEF lets you take a few hits in melee, but using Step and Step Attack effectively to evade and punish attacks is the key to being effective against heavy hitters. Paired with a Weak Bullet packing Ranger, they will shred through bosses like wet toilet paper with mind-boggling speed.

The main downsides are a lack of extreme long range attacks, and difficulty hitting weak points high off the ground reliably. Fighters also lack good ranged AoE options aside from Addition Bullet, but Hunters have access to several PAs capable of dishing out respectable mid range area damage.

Umberger
Jan 24, 2010

Protocol 5 posted:

The main downsides are a lack of extreme long range attacks, and difficulty hitting weak points high off the ground reliably. Fighters also lack good ranged AoE options aside from Addition Bullet, but Hunters have access to several PAs capable of dishing out respectable mid range area damage.

The other deciding factor in choosing Hu/Fi vs Fi/Hu is that Fighter has access to Lambda Hyperion/Aristin/Patty Lumeria, whereas the all-class double sabers are exceedingly rare (Lambda Hellfret) or otherwise restricted (the Falz spellstone one can only be Light). I don't know if there are any good all-class Twin Daggers/Knuckles, but from my experience they're not nearly as good as the other 4 melee weapons anyway.

Xavier434
Dec 4, 2002

I don't blame the attitude towards localization given what we know, but I do find it rather misleading to say that it is delayed indefinitely in the OP. The fact is that we don't know that.

NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
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Xavier434 posted:

I don't blame the attitude towards localization given what we know, but I do find it rather misleading to say that it is delayed indefinitely in the OP. The fact is that we don't know that.
I will give you that. They only said it was "Delayed", just never said for how long.

so I guess that means it was delayed to an undefined point in the future?

Xavier434
Dec 4, 2002

Pretty much. "Until further notice" might be more appropriate.

Aenslaed
Mar 29, 2004
Nonfactor

Protocol 5 posted:

What with the recent changes to Hunter skills, calling Fighters a more offensive version is somewhat inaccurate. The main difference is that Hunters have the ability to guard against attacks and specialize in flexible melee at close and medium range with middling mid to long range damage with gunslashes thanks to Fury Stance and their slightly better R-ATK growth than Fighters.

Deadly Archer. Sorry, but no other class besides fighter can pump out more damage faster and reliably for the longest consecutive periods of time unimpeded by cooldowns and situational effects. Its silly cause a fighter can put out nearly as much as a gunner's chain(the game's idea of a move that guarantees overkill damage), in just 1 charged DA.

Also, complaints about range and distance are what FI who have bad positioning, unable to weapon switch, or have crap for gear like to throw around as a weakness. Fi can handle any situation in game and do it better than any other class, period. If they undid the fury stance change, then this would be debatable again.

Also, lets not mix in hybrids. Nobody starting the game will understand the virtues of a hybrid class. Its pretty much a surefire way to make a new player quit when they realize to be a fi/te, it requires them to hit 30 twice before they can actually start playing the class combo they were sold on. Hybrids have severe flaws offset by situational advantages that a newbie wont understand. Unless of course we're talking about RA/HU which is good, but it'll just lead into the moronic chirping about their personal experiences with soloing Elder as a GU/TE.

Aenslaed fucked around with this message at 21:11 on May 23, 2013

Molestationary Store
May 21, 2007

Hi new thread! I got abducted for the first time yesterday:

It did not end well...

Umberger
Jan 24, 2010
They really need to change the Emergency Quest message to include the planet's name again.

Tengames
Oct 29, 2008


The Singing Chav posted:

Hi new thread! I got abducted for the first time yesterday:

Man this is the worst Summer vacation beach trip.

Photex
Apr 6, 2009




I've been really interested in this since i started playing PSO on my PSP. Is this worth the download even though i'm assuming it's not in english?

Protocol 5
Sep 23, 2004

"I can't wait until cancer inevitably chokes the life out of Curt Schilling."

Aenslaed posted:

Deadly Archer. Sorry, but no other class besides fighter can pump out more damage faster and reliably for the longest consecutive periods of time unimpeded by cooldowns and situational effects. Its silly cause a fighter can put out nearly as much as a gunner's chain(the game's idea of a move that guarantees overkill damage), in just 1 charged DA.

Also, complaints about range and distance are what FI who have bad positioning, unable to weapon switch, or have crap for gear like to throw around as a weakness. Fi can handle any situation in game and do it better than any other class, period. If they undid the fury stance change, then this would be debatable again.

Also, lets not mix in hybrids. Nobody starting the game will understand the virtues of a hybrid class. Its pretty much a surefire way to make a new player quit when they realize to be a fi/te, it requires them to hit 30 twice before they can actually start playing the class combo they were sold on. Hybrids have severe flaws offset by situational advantages that a newbie wont understand. Unless of course we're talking about RA/HU which is good, but it'll just lead into the moronic chirping about their personal experiences with soloing Elder as a GU/TE.

Sure, chaining Deadly Archer does the most damage, but it's not the right tool for every situation. I use it myself and would be stupid not to, but there are plenty of times where you want to hit more than one target and not expose yourself to attacks. If using sustained damage against bosses in optimum conditions is your sole metric for comparison, it's not going to reflect the actual play experience for most people.

How does a Fighter handle a massive swarm of enemies better than a lighting focused Fo/Te? With good gear a Fo/Te can kill any normal enemy that gets caught in Zondeel in one cast, anything that doesn't die the first time will when you chain a second one. Launcher Rangers also have more versatility at long range. Good melee wants to utilize all of their options, which will let you cover most of the bases, but they aren't literally the best in every situation, no exceptions, that's just ridiculous.

I was talking about Fo/Fi for taking advantage of stances to boost tech damage. If you really want to do a tech/melee hybrid, it beats the hell out of Fo/Hu in effectiveness.

Not to put to fine a point on it, but a lot of your posting in the last thread came off as condescending and dismissive. I think it wouldn't hurt be more constructive and less dogmatic.

Aenslaed
Mar 29, 2004
Nonfactor

Protocol 5 posted:

How does a Fighter handle a massive swarm of enemies better than a lighting focused Fo/Te? Launcher Rangers? ... Good melee wants to utilize all of their options, which will let you cover most of the bases, but they aren't literally the best in every situation, no exceptions, that's just ridiculous.

Assault Buster with a Lambda Patty, Add Bullet with a Lambda Jerid. Raging Waltz on Windras. Yes, it wont kill it as fast, and yes its definitely a weak point if you pse burst and get only small enemies like hundreds of fish. You will still be able to clear the pack easily with these two abilities with minimal risk to yourself.

Perhaps I failed to make absolutely clear. Fighters can handle every situation in the game better than any other class can handle every situation. Every class has a weakness or several, but Fi/Hu is better in more places and weaker in less.


Protocol 5 posted:

If using sustained damage against bosses in optimum conditions is your sole metric for comparison, it's not going to reflect the actual play experience for most people.

Whether a situation is optimal has no bearing on whether you can execute properly. Whether there is a weak bullet up or not is still irrelevant to the simple truth that if you kill things very very fast, then they will have many fewer chances to kill you. As you had said, zondeel then 1 shotting enemies caught in it is important. The most dangerous enemies in the game are typically the large ones. A Krahda is not going to kill you but neither is a Cyc that you can 1 shot. Your ability to kill a lot of small enemies fast isn't as important as killing the important ones fast when talking about solo play.


Protocol 5 posted:

I was talking about Fo/Fi for taking advantage of stances to boost tech damage. If you really want to do a tech/melee hybrid, it beats the hell out of Fo/Hu in effectiveness.


Fo/Hu? What?

Aenslaed fucked around with this message at 09:22 on May 24, 2013

NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
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Photex posted:

I've been really interested in this since i started playing PSO on my PSP. Is this worth the download even though i'm assuming it's not in english?

I would say it is, and there is an unofficial patch that turns most of the menus into English anyway!

Sofia Coppola_OD_
Nov 1, 2004

This game is like taking an acid bath in pure, unadulterated anime. You might enter it feeling like a grumpy ole goon, but you'll come out like a shining kawaii star. The gameplay is surprisingly solid, especially for a modern SEGA game, and the weapon design is hilariously cool and over-the-top. Rarely have I been more impressed at a character creation screen than I was while making my robot wizard. The level of breast customization alone makes me feel that it is in the running for GOTY. I really urge anyone with a hankering for some MMO action to give PSO2 a shot. The language barrier is pretty minimal once you're actually in game, with nearly every person on ship 2 able to speak enough English to get by, if not fluently. In conclusion, game owns.

void_serfer
Jan 13, 2012

In a lot of ways, PSO2 is the game Monster Hunter should've been by now.

Mewnie
Apr 2, 2011

clean dogge
is a
happy dogge
I've gotten back into this after playing back in open beta- it's seen a lot of improvements since then (though some of the client orders are still super grindy, but oh well)

Do the Japanese players on Block 2 mind having so many round-eyed barbarians in their game? :v: I keep having flashbacks of FFXI where many of them seemed allergic to even being in the general vicinity of english players (although I did meet more than enough that were friendly! :unsmith:)

All in all, just having fun playing a space elf warrior-mage (gently caress optimal builds!)

VVVV Well, that is a given. I hated the idiots in PSU who spammed shouts constantly.

Mewnie fucked around with this message at 22:32 on May 24, 2013

Umberger
Jan 24, 2010
I've yet to run in to any out-right hostility from Japanese players. Just don't be obnoxious.

sexual Norm
Aug 23, 2007

It's like shaking hands with a professional armwrestler.
Can anyone estimate how much damage i'll be losing from the final product, percentage-wise, if I try to use my male cast as a force?

Aenslaed
Mar 29, 2004
Nonfactor

sexual Norm posted:

Can anyone estimate how much damage i'll be losing from the final product, percentage-wise, if I try to use my male cast as a force?

With a standard build (no extra t-atk ups), the base t-atk values are as such at 60/60

Human:
Male 552
Female 572

Newman:
Male 594
Female 604

Cast:
Male 530
Female 530

Its a massive difference numberwise when comparing the extremes. Damage wise, the difference isn't end of the world because of damage variance(and the lack of damage logs), but for stuff like Resta, its painfully obvious since Resta is based off base t-atk + mag + affix excluding weapon t-atk and has no variance.

Percentage wise, the difference of damage gets smaller the better equipped you are. If you are one of those people with Soul/Tech3/Abil3 units and weapons, then the difference gets smaller. To the tune of ~10% rough eyeballing. If you are wearing junk, then its a fairly massive difference. Also keep in mind, the t-atk gains are linear with level gains. You will be unable to equip many weapons till your mag is almost maxed where as a newman female will be rocking an end game 10* before hitting 45/45. This will be a huge impact on your levelling experience.

However, a large portion of the game population are more interested in character appearances and will place significant weight on costume availability and designs. If you want to play as a robot, play as a robot.

Aenslaed fucked around with this message at 23:02 on May 24, 2013

Tengames
Oct 29, 2008


sexual Norm posted:

Can anyone estimate how much damage i'll be losing from the final product, percentage-wise, if I try to use my male cast as a force?

depends if you wanna min max and make a pure T-atk force. if you were to completely max out both the force and techer class, the difference between a male cast and a male human would be....26 points in t-atk.

If you wanted to go for pure maximum damage a female newman would have 84 more t-atk.

You can compensate for a lot of this by just putting nothing but pure t atk on your mag (switch between feeding it force weapons and trimates to avoid raising the dex/ability stat) but really, unless you really really wanna euqip a psycho wand (which all of 10 people in the game own) you will have nothing to worry about.

NextTime000
Feb 3, 2011

bweeeeeeeeeeeeeeeeeee
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<----------------------------

sexual Norm posted:

Can anyone estimate how much damage i'll be losing from the final product, percentage-wise, if I try to use my male cast as a force?

here, try the Skill Tree/Character build simulator, it is a very useful tool to play around with

there are a number of variables to consider, as some skills and your mag can also provide a boost to your base T-atk to equip better weapons.


oh right, he was probably talking about how big of a number difference you can expect to see when slaughtering fauna.

NextTime000 fucked around with this message at 23:45 on May 24, 2013

Sofia Coppola_OD_
Nov 1, 2004

Probably the most important thing to note in this discussion is that the amount of "fabulousness" that your character exudes is really going to have a much greater affect on other players' perception of you than your (mostly hidden (in the closet??)) numerical stat levels. Few things are more fabulous than male robot wizards, and with the right accessorizing, you'll put any slatternly waifish female newman to shame. Honestly, where do you think those girls even learn about fashion and/or magic?

Edit: Full disclosure, I am a male robot wizard irl.

Sofia Coppola_OD_ fucked around with this message at 00:16 on May 25, 2013

MR. J
Nov 22, 2011

Chuck and Fuck
To be perfectly honest. The T-atk deficiency for CASTs is not a huge factor in their damage potential as mages... except when it comes to meeting equipment requirements later on down the road.
Most end-game weaponry require you to have at least 600 base attack in order to use. It's quite a struggle to get a CAST to those levels in a reasonable amount of time. You'll likely be waiting for higher levels to use those powerful weapons compared to other races.

Umberger
Jan 24, 2010

MR. J posted:

To be perfectly honest. The T-atk deficiency for CASTs is not a huge factor in their damage potential as mages... except when it comes to meeting equipment requirements later on down the road.
Most end-game weaponry require you to have at least 600 base attack in order to use. It's quite a struggle to get a CAST to those levels in a reasonable amount of time. You'll likely be waiting for higher levels to use those powerful weapons compared to other races.

This can be an issue, but if you're leveling your Mag pure T-ATK I wouldn't worry about it too much. The really high-end stuff (requiring 600+ T-ATK) isn't likely to be within your grasp until your Mag is a pretty high level anyway.

Side note: Dark Falz two EQs in a row? :allears:

Miijhal
Jul 10, 2011

I am so tired... I am so tired all the time...
Man, the one thing I hate about this game is how all my favorite weapons and skill trees tend to be kind of terrible or at least mediocre. Knuckles and daggers are the big draw for me when it comes to Fighters, but everything I've read points to dual sabers being better in the vast majority of situations. And I love the ice techs and skill tree for Forces, but ice is kind of pathetic compared to fire, lightning, and light while the skill tree is just terrible in practice.

And yet I'm still craving myself some goofy space elf anime game. I'm going to wait to see how badly Sega botches E3 before I get on, but yeah, I'm about ready to just give in and go back to the Japanese server.

Miijhal fucked around with this message at 01:30 on May 25, 2013

sexual Norm
Aug 23, 2007

It's like shaking hands with a professional armwrestler.

Sofia Coppola_OD_ posted:

Probably the most important thing to note in this discussion is that the amount of "fabulousness" that your character exudes is really going to have a much greater affect on other players' perception of you than your (mostly hidden (in the closet??)) numerical stat levels. Few things are more fabulous than male robot wizards, and with the right accessorizing, you'll put any slatternly waifish female newman to shame. Honestly, where do you think those girls even learn about fashion and/or magic?

Edit: Full disclosure, I am a male robot wizard irl.



I answered all the entry fields except the last one exactly like you did. :staredog: Time to create a new fabulous character on ship 2. How much does that cost, anyway?

Thanks for the answers, everyone.

Umberger
Jan 24, 2010

sexual Norm posted:

I answered all the entry fields except the last one exactly like you did. :staredog: Time to create a new fabulous character on ship 2. How much does that cost, anyway?

500 AC to buy another slot. If you're planning on making a new Ship your home, you may as well just delete the other character though.

e: 3 Dark Falz EQ in a row. :psyduck:

Umberger fucked around with this message at 04:45 on May 25, 2013

rio
Mar 20, 2008

Is anyone using the English story mod? I played the crap out of PSOBB and would love to get into this, but I would also like to be able to understand what is going on.

Sofia Coppola_OD_
Nov 1, 2004

rio posted:

Is anyone using the English story mod? I played the crap out of PSOBB and would love to get into this, but I would also like to be able to understand what is going on.

I am using it. It isn't buggy or anything, but it is definitely incomplete. You'll have a very good understanding of the relationship between various characters through the matterboard and such, as all of that is translated. Pretty much all quest descriptions are translated, but not necessarily all of the fluff text that accompanies them. Various other things may be translated in one case, but not in another. As far as I know the patch currently covers 10 storyline "chapters" and I am still on the first chapter after ~14 hours of play.

All-in-all, it provides enough translated text to give you a sense of the main plot-strings as well as most of the character development stuff.

Wooph
Oct 28, 2010

by angerbot
The last time I played this was when it first came out. What has changed since then? Basically just more content? Any major overhauls to the game's mechanics?

Tengames
Oct 29, 2008


Subclasses now exist, as do the 3 secondary classes fighter, gunner and techer. Time attacks are now the primary source of income and there's now advance and extreme quests once you get to level 45(extreme quests might require 50). other then that its mostly gameplay tweaks and new content.(also several techs, and PAs that didnt exist back when the game was released).

Time
Aug 1, 2011

It Was All A Dream
Umm is the best way to do the japanese captcha to try and match things from wikipedia? Because im having a hell of a time trying to do it.

edit: while creating a sega ID

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U NO WUT IM SAIYAN
Jan 26, 2003

by angerbeet
You can screenshot and post in the IRC channel. The one I am never in anymore.

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