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Can't connect to anything? Here is the best explination I could find. JP server: Ship 2 IF YOU CANT CONNECT TO THE GAME ANYMORE GO HERE: NolVac PSO2Proxy (PGS) NA server: Vaporware SEA server: IP Blocked! (SEA players are now IP Blocked on the JP server) Chat on IRC!: General Goon Channel:irc.synirc.net #psobb (Mibbit) Nol Vacancy Channel:irc.synirc.net #risa (Mibbit) Having problems? ask IRC first! Mumble Server: Camping The Stairs nobody uses this, but it's there. Quick links: Stay on top of PSO2 news at Bumped.org SEGAID website Character Creator English Patch Skill Tree/Character Build Calculator Get the English patch here!This is the only thing you absolutely need to run the game if you can't read Japanese PSO2 Tweaker all-in-one patcher, English patcher, Item patcher, Installer, and more! if you cant download the client you gotta use this I think Symbol Art editor/creator Guide and Download for PSO2es, the android app/game! English Databases and Japanese wikis: (If you click an item (or select it with the arrow keys), you can hit CTRL+C to copy it to the clipboard, then search one of these places for it.) PSO2 English Database under construction/tentative title Cirnopedia http://pso2.swiki.jp/ http://pso2wiki.net/ Contents: Ye Ole Thread 2nd Post: Goon Guides 3rd Post: Goon Team(s?) Add youself to the Goon Character Registry here! View the registry here! also Hitbox.tv Phantasy Star Online 2 is the 3rd main game in SEGA's Sci-Fi Online Action RPG Franchise, converted from a single-player Turn-Based RPG series from the Master Drive / Genesis era. This game has no direct ties to the previous games (yet) and this iteration is free to download and play Gameplay The PSO series is known for being a lot more action-oriented than other Online RPGs; here you are not furiously right-clicking on enemies as fast as your character's attack speed stat would allow, hoping the enemy life bar depletes before your own, but rhythmically timing your button presses, and actively dodging or blocking enemy attacks. While this entry into the series was developed primarily for PC, it lends itself to play just as easily with a controller as with a mouse and keyboard; where the latter only has the advantage in menu shortcuts and using the subpallet (quickbar). Parties and Multi-Parties A normal party consists of 4 people, but most of the quests in the game have "Multi-Party Areas" where up to 12 players from multiple parties can play alongside each other. Player Progression: In this game, your character does not level up, Only your current main class gains experience. Your current class level dictates your character's base stats, and how many Skill Points you have available for that class. You gain experience by killing enemies, completing quests, completing Emergency Trials that appear mid-quest, and completing Client Orders; this game's term for sidequests. As you progress you will unlock new missions and client orders that you must complete in order to unlock the next areas of the game; but once you unlock an area, it stays permanently unlocked. So even if you change classes you don't need to do everything all over again. Classes: This first set of classes are available at character creation, and can be changed at the class counter for no charge Hunter The standard melee class, Hunter has many skills available to make it very survivable and tanky, or make it a melee glass-cannon. Hunters can use Swords, Partisans (spears) Wired Lances (think God of War meets Sonic Unleashed) and Gunslashes Ranger Rangers are a gun-wielding class able to load special ammo into their weapons, this ammo can inflict various status effects or flat-out weaken a spot on an enemy for everyone else to deal bonus damage. Rangers have access to Assault Rifles, Launchers, and Gunslashes Force Forces are typical mages who wield Technics (Spells) to deal elemental damage and inflict nasty status effects in the process. Forces can use Rods, Talis (or throwing cards that act as the origin of casting when thrown then casting a spell while it floats) , and Gunslashes. Braver Bravers wield the most Honorable Katanas and "Bullet Bows" in battle, giving them a fair amount of versatility to attack from any range. Gunslashes. Fighter A more offensive counterpart to Hunter, Fighter has skills that amplify damage based on your position relative to which way the enemy is facing. Fighters can use Twin Daggers, Doublesabers, Knuckles, and Gunslashes Gunner Gunners use their Twin Mechineguns to do crazy john-woo style action stuff. They can Just Attack off of their evasive flip to do deal insane amounts of damage. Gunners also have access to Assault Rifles as their Mechguns are more medium-short ranged weapons. Also Gunslashes but do I even need to denote that at this point? Techer Techers are front-line mages who can hit a little harder in melee combat and offer skills to boost their support technics. Their Wands can deal a technic-based explosion in melee combat, but can also use Talises and Gunslashes (why) if they need to. Coming in Episode 3... Bouncer Bouncer seems to be the lovechild of Fighter and Techer classes, sporting some highly mobile melee weapons with a side of Tech-casting. With Bouncer we see the return of an old favorite weapon type; Dual Blades, with a new twist, they summon floating Races: Human The original race, creators of the CASTs and Newmans, they are more well rounded statistically. Newman ohgodthespine Initially created by Humans as a forced next step of evolution, although really intelligent they came out rather physically frail, but now they co-exist peacefully with the rest of the ARKS. Basically space-elves. CASTs Robots. While strong in body, they are not the best using Techs. Dewman In the last game they appeared in they were Humans who survived being infected by that game's equivalent of Darkers and evolved as a result; in PSO2 they are Heterochromitic Space-Oni of an origin I am currently unaware of. They are good at all offense, Racial/Gender stat modifiers: code:
Subclassing You can now mix and match classes to your desires! After reaching Level 20 in a single class, you unlock a Client Order to enable Subclassing! Benefits your subclass provides:
Mags Mags, for those not familiar with PSO, are little floating companion robots that you can feed weapons and items to. As you feed it, it gains stats that are in turn passed onto your character. As your Mag levels up, it begins to evolve new functions like occasionally attacking an enemy for you, or healing and buffing you and so on. Eventually your mag can produce a Photon Blast, a powerful attack that can be chained onto other player's PBs to increase their damage or effects. Support Partners You can keep a small person in your room to do item collection client orders for you, even while you are logged out Item Crafting: You can disassemble your unwanted rare items and use the materials to upgrade the weapons and units you do want to use! however, Higher-end weapons may see an overall decrease in damage if you try to "upgrade" them; so this is really more about bringing lower-grade weapons back into the spotlight than anything. Special Quest Types Emergency Quests Once every few hours at 15 minutes to the hour, there may be an announcement of an incoming Emergency Quest; a special mission that is only available for usually 30 minutes once the hour comes. These can be great for leveling up and finding rare items, because they are usually multiparty areas with lots of enemy spawns and Emergency Trials. Interrupt Rankings: Sometimes in place an an emergency mission, an announcement for Interrupt rankings will occur. Rankings are small contests lasting one hour that will see either what group can do a time attack in the fastest time, or who can commit genocide the fastest by killing the most of a specific enemy. During this time, any quests selected for time attack will have increased experience rates for the entire duration. If the target of a ranking is a specific enemy, that enemy will have a boosted 25% chance of appearing in its rare form and a 400% boost to its rare drop chance. Time Attack Quests There are a set of Time Attack Quests in the game that have a set of Client Orders tied to them, if you complete these TACOs fast enough, you can easily make loads of money Advanced Quests These quests that are single-party only, and can be used to collect items that upgrade some weapons themed after each area. You need to use a certain item to play them but they can be earned in the quests themselves, you really need to be screwed hard by the Random Number Generator in order to not find even one of the item to run the next mission, but you can buy them for an obscene amount of in-game money if you need to. Recently SEGA has been giving these missions 200% exp and drop rate bonuses, so they can be useful for helping a class through levels 45-55. Super Hard versions of these quests, or SHAQs, are now available. Extreme Quests Extreme Quests are endgame quests that have you fight through a tower-type area with mixed enemies and special rules to each floor like "no healing for 120 seconds". You can't bring back everything you find on these missions, and enemies do not drop their normal rares here anyway. You can also collect a set of items that can be traded in for some High-end gear. Screenshots, Gifs, and Other Media Andrigaar posted:I officially dub this a silly game: kirbysuperstar posted:General dicking around pictures incoming. NextTime000 fucked around with this message at 02:18 on Aug 27, 2014 |
# ? May 23, 2013 18:06 |
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# ? Mar 28, 2024 16:51 |
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Useful Non-Goon Guides: Bumped.org's guides to help you get started on the JP server PSO-W's build thread you only get one shot at distributing skill points and raising your mag without paying extra money, so this can be worth a look An in-depth look at mags and how to raise them Support Partner Basics Item Crafting mini-guide Goon Guides: PSO2 Vita guide by kirbysuperstar kirbysuperstar posted:So hey, here's a PSO2 Vita guide I've written up. Aenslaed posted:Quad I think is just over the top because of the complexity and or neccessary rebinds to pull it off. I'll go over a few here. The basic idea is that you do 'something' to override the cooldown delay after you step (hereforth "dash"). Because blue guns and yellow t-atk stuff have their own evasion type (dive roll and mirage escape respectively), they cannot be used to do this. NextTime000 fucked around with this message at 20:43 on May 29, 2014 |
# ? May 23, 2013 18:07 |
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Play with Goons: use IRC! irc.synirc.net #risa (Mibbit) thanks kirbysuperstar Goon Team: Nol Vacancy Highlights: kirbysuperstar posted:Also if you aren't in Nol Vancancy, you should be, for the following: Herb Stencil posted:Me and a few other goons did the Nab EQ the other night and I decided to record it. Many hours of kicking myself for recording in flv instead of avi later and I produced this. Cheap Trick posted:A few weeks back, I was tooling about with PSO2 and all the patches installed, including the story patch. Progress was slow-going, and I'd barely reached level 5. I was in the Rag Rappy Capture (?) mission; upon zoning into the second area, all I could do was move my camera around and the game didn't respond. "gently caress this game," I thought, and logged out to do more productive activities like sorting my collection of limited-edition Doritos packets. NextTime000 fucked around with this message at 23:21 on May 27, 2014 |
# ? May 23, 2013 18:07 |
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What happened to the English localization? Did they cancel it?
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# ? May 23, 2013 18:17 |
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Dr. Video Games 0031 posted:What happened to the English localization? Did they cancel it? but after the things I have seen with previous games non-japan servers, you may want to just bite the bullet and sign-up for the Japanese servers
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# ? May 23, 2013 18:21 |
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Small correction: you unlock the sub-class CO at 20 and the respective supplemental/advanced class unlocking CO at 30. Might also be worth mentioning that to unlock the advanced class you have to reach 30 in the respective class (HU 30 = FI, RA 30 = GU, FO 30 = TE), and that you don't just get them at once. e: Also the Japanese Wikis are worth including, given how Arkive is pretty incomplete and Cirnopedia is currently unusable (I think someone on PSO-W said they were going to donate money but am unsure of what will come of that). http://pso2.swiki.jp/ http://pso2wiki.net/ e2: PSO-W's build thread is pretty good too. It can be a bit daunting to look at the skill trees if you're unfamiliar, and there's a lot of pressure to get things right if you don't plan on buying any additional trees. Umberger fucked around with this message at 18:31 on May 23, 2013 |
# ? May 23, 2013 18:21 |
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English localization has had absolutely no news for over half a year, with only the fact it's been delayed announced since PAX last year. Also Interupt rankings are worth mentioning: Interrupt Rankings: Sometimes in place an an emergency mission, an announcement for Interrupt rankings will occur. Rankings are small contests lasting one hour that will see either what group can do a time attack in the fastest time, or who can commit genocide the fastest by killing the most of a specific enemy. During this time, any quests selected for time attack will have increased experience rates for the entire duration. If the target of a ranking is a specific enemy, that enemy will have a boosted 25% chance of appearing in its rare form and a 400% boost to it's rare drop chance. I'll post some guides later such as the story mode's matterboard and such. (add something about the story mode patch to the OP)
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# ? May 23, 2013 18:34 |
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What with the recent changes to Hunter skills, calling Fighters a more offensive version is somewhat inaccurate. The main difference is that Hunters have the ability to guard against attacks and specialize in flexible melee at close and medium range with middling mid to long range damage with gunslashes thanks to Fury Stance and their slightly better R-ATK growth than Fighters. Fighters are focused on fast, high damage, short range melee but with excellent utility as a subclass due to Wise and Brave Stances which apply equally to all damage types, as opposed to Fury giving a 125%/110%/100% multiplier to melee/ranged/tech at rank 10. Fighters also have better T-ATK growth than Hunters, which is another advantage to using it as a sub-class for tech/melee. The combination of Hu/Fi or Fi/Hu lets you pump out truly absurd amounts of melee damage by doubling up on Fury and Wise/Brave stances and cutting loose with ridiculous PAs, and gives you a great balance between the versatility and zoning ability of Hunter weapons with the speed and efficiency of Fighter weapons. Good HP and S-DEF lets you take a few hits in melee, but using Step and Step Attack effectively to evade and punish attacks is the key to being effective against heavy hitters. Paired with a Weak Bullet packing Ranger, they will shred through bosses like wet toilet paper with mind-boggling speed. The main downsides are a lack of extreme long range attacks, and difficulty hitting weak points high off the ground reliably. Fighters also lack good ranged AoE options aside from Addition Bullet, but Hunters have access to several PAs capable of dishing out respectable mid range area damage.
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# ? May 23, 2013 19:03 |
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Protocol 5 posted:The main downsides are a lack of extreme long range attacks, and difficulty hitting weak points high off the ground reliably. Fighters also lack good ranged AoE options aside from Addition Bullet, but Hunters have access to several PAs capable of dishing out respectable mid range area damage. The other deciding factor in choosing Hu/Fi vs Fi/Hu is that Fighter has access to Lambda Hyperion/Aristin/Patty Lumeria, whereas the all-class double sabers are exceedingly rare (Lambda Hellfret) or otherwise restricted (the Falz spellstone one can only be Light). I don't know if there are any good all-class Twin Daggers/Knuckles, but from my experience they're not nearly as good as the other 4 melee weapons anyway.
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# ? May 23, 2013 19:20 |
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I don't blame the attitude towards localization given what we know, but I do find it rather misleading to say that it is delayed indefinitely in the OP. The fact is that we don't know that.
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# ? May 23, 2013 20:07 |
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Xavier434 posted:I don't blame the attitude towards localization given what we know, but I do find it rather misleading to say that it is delayed indefinitely in the OP. The fact is that we don't know that. so I guess that means it was delayed to an undefined point in the future?
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# ? May 23, 2013 20:17 |
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Pretty much. "Until further notice" might be more appropriate.
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# ? May 23, 2013 20:55 |
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Protocol 5 posted:What with the recent changes to Hunter skills, calling Fighters a more offensive version is somewhat inaccurate. The main difference is that Hunters have the ability to guard against attacks and specialize in flexible melee at close and medium range with middling mid to long range damage with gunslashes thanks to Fury Stance and their slightly better R-ATK growth than Fighters. Deadly Archer. Sorry, but no other class besides fighter can pump out more damage faster and reliably for the longest consecutive periods of time unimpeded by cooldowns and situational effects. Its silly cause a fighter can put out nearly as much as a gunner's chain(the game's idea of a move that guarantees overkill damage), in just 1 charged DA. Also, complaints about range and distance are what FI who have bad positioning, unable to weapon switch, or have crap for gear like to throw around as a weakness. Fi can handle any situation in game and do it better than any other class, period. If they undid the fury stance change, then this would be debatable again. Also, lets not mix in hybrids. Nobody starting the game will understand the virtues of a hybrid class. Its pretty much a surefire way to make a new player quit when they realize to be a fi/te, it requires them to hit 30 twice before they can actually start playing the class combo they were sold on. Hybrids have severe flaws offset by situational advantages that a newbie wont understand. Unless of course we're talking about RA/HU which is good, but it'll just lead into the moronic chirping about their personal experiences with soloing Elder as a GU/TE. Aenslaed fucked around with this message at 21:11 on May 23, 2013 |
# ? May 23, 2013 20:58 |
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Hi new thread! I got abducted for the first time yesterday: It did not end well...
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# ? May 24, 2013 04:08 |
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They really need to change the Emergency Quest message to include the planet's name again.
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# ? May 24, 2013 05:52 |
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The Singing Chav posted:Hi new thread! I got abducted for the first time yesterday:
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# ? May 24, 2013 06:07 |
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I've been really interested in this since i started playing PSO on my PSP. Is this worth the download even though i'm assuming it's not in english?
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# ? May 24, 2013 06:18 |
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Aenslaed posted:Deadly Archer. Sorry, but no other class besides fighter can pump out more damage faster and reliably for the longest consecutive periods of time unimpeded by cooldowns and situational effects. Its silly cause a fighter can put out nearly as much as a gunner's chain(the game's idea of a move that guarantees overkill damage), in just 1 charged DA. Sure, chaining Deadly Archer does the most damage, but it's not the right tool for every situation. I use it myself and would be stupid not to, but there are plenty of times where you want to hit more than one target and not expose yourself to attacks. If using sustained damage against bosses in optimum conditions is your sole metric for comparison, it's not going to reflect the actual play experience for most people. How does a Fighter handle a massive swarm of enemies better than a lighting focused Fo/Te? With good gear a Fo/Te can kill any normal enemy that gets caught in Zondeel in one cast, anything that doesn't die the first time will when you chain a second one. Launcher Rangers also have more versatility at long range. Good melee wants to utilize all of their options, which will let you cover most of the bases, but they aren't literally the best in every situation, no exceptions, that's just ridiculous. I was talking about Fo/Fi for taking advantage of stances to boost tech damage. If you really want to do a tech/melee hybrid, it beats the hell out of Fo/Hu in effectiveness. Not to put to fine a point on it, but a lot of your posting in the last thread came off as condescending and dismissive. I think it wouldn't hurt be more constructive and less dogmatic.
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# ? May 24, 2013 07:10 |
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Protocol 5 posted:How does a Fighter handle a massive swarm of enemies better than a lighting focused Fo/Te? Launcher Rangers? ... Good melee wants to utilize all of their options, which will let you cover most of the bases, but they aren't literally the best in every situation, no exceptions, that's just ridiculous. Assault Buster with a Lambda Patty, Add Bullet with a Lambda Jerid. Raging Waltz on Windras. Yes, it wont kill it as fast, and yes its definitely a weak point if you pse burst and get only small enemies like hundreds of fish. You will still be able to clear the pack easily with these two abilities with minimal risk to yourself. Perhaps I failed to make absolutely clear. Fighters can handle every situation in the game better than any other class can handle every situation. Every class has a weakness or several, but Fi/Hu is better in more places and weaker in less. Protocol 5 posted:If using sustained damage against bosses in optimum conditions is your sole metric for comparison, it's not going to reflect the actual play experience for most people. Whether a situation is optimal has no bearing on whether you can execute properly. Whether there is a weak bullet up or not is still irrelevant to the simple truth that if you kill things very very fast, then they will have many fewer chances to kill you. As you had said, zondeel then 1 shotting enemies caught in it is important. The most dangerous enemies in the game are typically the large ones. A Krahda is not going to kill you but neither is a Cyc that you can 1 shot. Your ability to kill a lot of small enemies fast isn't as important as killing the important ones fast when talking about solo play. Protocol 5 posted:I was talking about Fo/Fi for taking advantage of stances to boost tech damage. If you really want to do a tech/melee hybrid, it beats the hell out of Fo/Hu in effectiveness. Fo/Hu? What? Aenslaed fucked around with this message at 09:22 on May 24, 2013 |
# ? May 24, 2013 08:32 |
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Photex posted:I've been really interested in this since i started playing PSO on my PSP. Is this worth the download even though i'm assuming it's not in english? I would say it is, and there is an unofficial patch that turns most of the menus into English anyway!
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# ? May 24, 2013 14:13 |
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This game is like taking an acid bath in pure, unadulterated anime. You might enter it feeling like a grumpy ole goon, but you'll come out like a shining kawaii star. The gameplay is surprisingly solid, especially for a modern SEGA game, and the weapon design is hilariously cool and over-the-top. Rarely have I been more impressed at a character creation screen than I was while making my robot wizard. The level of breast customization alone makes me feel that it is in the running for GOTY. I really urge anyone with a hankering for some MMO action to give PSO2 a shot. The language barrier is pretty minimal once you're actually in game, with nearly every person on ship 2 able to speak enough English to get by, if not fluently. In conclusion, game owns.
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# ? May 24, 2013 18:14 |
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In a lot of ways, PSO2 is the game Monster Hunter should've been by now.
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# ? May 24, 2013 21:55 |
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I've gotten back into this after playing back in open beta- it's seen a lot of improvements since then (though some of the client orders are still super grindy, but oh well) Do the Japanese players on Block 2 mind having so many round-eyed barbarians in their game? I keep having flashbacks of FFXI where many of them seemed allergic to even being in the general vicinity of english players (although I did meet more than enough that were friendly! ) All in all, just having fun playing a space elf warrior-mage (gently caress optimal builds!) VVVV Well, that is a given. I hated the idiots in PSU who spammed shouts constantly. Mewnie fucked around with this message at 22:32 on May 24, 2013 |
# ? May 24, 2013 22:20 |
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I've yet to run in to any out-right hostility from Japanese players. Just don't be obnoxious.
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# ? May 24, 2013 22:24 |
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Can anyone estimate how much damage i'll be losing from the final product, percentage-wise, if I try to use my male cast as a force?
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# ? May 24, 2013 22:44 |
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sexual Norm posted:Can anyone estimate how much damage i'll be losing from the final product, percentage-wise, if I try to use my male cast as a force? With a standard build (no extra t-atk ups), the base t-atk values are as such at 60/60 Human: Male 552 Female 572 Newman: Male 594 Female 604 Cast: Male 530 Female 530 Its a massive difference numberwise when comparing the extremes. Damage wise, the difference isn't end of the world because of damage variance(and the lack of damage logs), but for stuff like Resta, its painfully obvious since Resta is based off base t-atk + mag + affix excluding weapon t-atk and has no variance. Percentage wise, the difference of damage gets smaller the better equipped you are. If you are one of those people with Soul/Tech3/Abil3 units and weapons, then the difference gets smaller. To the tune of ~10% rough eyeballing. If you are wearing junk, then its a fairly massive difference. Also keep in mind, the t-atk gains are linear with level gains. You will be unable to equip many weapons till your mag is almost maxed where as a newman female will be rocking an end game 10* before hitting 45/45. This will be a huge impact on your levelling experience. However, a large portion of the game population are more interested in character appearances and will place significant weight on costume availability and designs. If you want to play as a robot, play as a robot. Aenslaed fucked around with this message at 23:02 on May 24, 2013 |
# ? May 24, 2013 22:55 |
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sexual Norm posted:Can anyone estimate how much damage i'll be losing from the final product, percentage-wise, if I try to use my male cast as a force? depends if you wanna min max and make a pure T-atk force. if you were to completely max out both the force and techer class, the difference between a male cast and a male human would be....26 points in t-atk. If you wanted to go for pure maximum damage a female newman would have 84 more t-atk. You can compensate for a lot of this by just putting nothing but pure t atk on your mag (switch between feeding it force weapons and trimates to avoid raising the dex/ability stat) but really, unless you really really wanna euqip a psycho wand (which all of 10 people in the game own) you will have nothing to worry about.
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# ? May 24, 2013 22:56 |
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sexual Norm posted:Can anyone estimate how much damage i'll be losing from the final product, percentage-wise, if I try to use my male cast as a force? here, try the Skill Tree/Character build simulator, it is a very useful tool to play around with there are a number of variables to consider, as some skills and your mag can also provide a boost to your base T-atk to equip better weapons. oh right, he was probably talking about how big of a number difference you can expect to see when slaughtering fauna. NextTime000 fucked around with this message at 23:45 on May 24, 2013 |
# ? May 24, 2013 23:35 |
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Probably the most important thing to note in this discussion is that the amount of "fabulousness" that your character exudes is really going to have a much greater affect on other players' perception of you than your (mostly hidden (in the closet??)) numerical stat levels. Few things are more fabulous than male robot wizards, and with the right accessorizing, you'll put any slatternly waifish female newman to shame. Honestly, where do you think those girls even learn about fashion and/or magic? Edit: Full disclosure, I am a male robot wizard irl. Sofia Coppola_OD_ fucked around with this message at 00:16 on May 25, 2013 |
# ? May 25, 2013 00:11 |
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To be perfectly honest. The T-atk deficiency for CASTs is not a huge factor in their damage potential as mages... except when it comes to meeting equipment requirements later on down the road. Most end-game weaponry require you to have at least 600 base attack in order to use. It's quite a struggle to get a CAST to those levels in a reasonable amount of time. You'll likely be waiting for higher levels to use those powerful weapons compared to other races.
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# ? May 25, 2013 00:29 |
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MR. J posted:To be perfectly honest. The T-atk deficiency for CASTs is not a huge factor in their damage potential as mages... except when it comes to meeting equipment requirements later on down the road. This can be an issue, but if you're leveling your Mag pure T-ATK I wouldn't worry about it too much. The really high-end stuff (requiring 600+ T-ATK) isn't likely to be within your grasp until your Mag is a pretty high level anyway. Side note: Dark Falz two EQs in a row?
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# ? May 25, 2013 00:54 |
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Man, the one thing I hate about this game is how all my favorite weapons and skill trees tend to be kind of terrible or at least mediocre. Knuckles and daggers are the big draw for me when it comes to Fighters, but everything I've read points to dual sabers being better in the vast majority of situations. And I love the ice techs and skill tree for Forces, but ice is kind of pathetic compared to fire, lightning, and light while the skill tree is just terrible in practice. And yet I'm still craving myself some goofy space elf anime game. I'm going to wait to see how badly Sega botches E3 before I get on, but yeah, I'm about ready to just give in and go back to the Japanese server. Miijhal fucked around with this message at 01:30 on May 25, 2013 |
# ? May 25, 2013 01:27 |
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Sofia Coppola_OD_ posted:Probably the most important thing to note in this discussion is that the amount of "fabulousness" that your character exudes is really going to have a much greater affect on other players' perception of you than your (mostly hidden (in the closet??)) numerical stat levels. Few things are more fabulous than male robot wizards, and with the right accessorizing, you'll put any slatternly waifish female newman to shame. Honestly, where do you think those girls even learn about fashion and/or magic? I answered all the entry fields except the last one exactly like you did. Time to create a new fabulous character on ship 2. How much does that cost, anyway? Thanks for the answers, everyone.
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# ? May 25, 2013 01:29 |
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sexual Norm posted:I answered all the entry fields except the last one exactly like you did. Time to create a new fabulous character on ship 2. How much does that cost, anyway? 500 AC to buy another slot. If you're planning on making a new Ship your home, you may as well just delete the other character though. e: 3 Dark Falz EQ in a row. Umberger fucked around with this message at 04:45 on May 25, 2013 |
# ? May 25, 2013 02:21 |
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Is anyone using the English story mod? I played the crap out of PSOBB and would love to get into this, but I would also like to be able to understand what is going on.
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# ? May 25, 2013 02:29 |
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rio posted:Is anyone using the English story mod? I played the crap out of PSOBB and would love to get into this, but I would also like to be able to understand what is going on. I am using it. It isn't buggy or anything, but it is definitely incomplete. You'll have a very good understanding of the relationship between various characters through the matterboard and such, as all of that is translated. Pretty much all quest descriptions are translated, but not necessarily all of the fluff text that accompanies them. Various other things may be translated in one case, but not in another. As far as I know the patch currently covers 10 storyline "chapters" and I am still on the first chapter after ~14 hours of play. All-in-all, it provides enough translated text to give you a sense of the main plot-strings as well as most of the character development stuff.
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# ? May 25, 2013 02:59 |
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The last time I played this was when it first came out. What has changed since then? Basically just more content? Any major overhauls to the game's mechanics?
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# ? May 25, 2013 05:30 |
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Subclasses now exist, as do the 3 secondary classes fighter, gunner and techer. Time attacks are now the primary source of income and there's now advance and extreme quests once you get to level 45(extreme quests might require 50). other then that its mostly gameplay tweaks and new content.(also several techs, and PAs that didnt exist back when the game was released).
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# ? May 25, 2013 05:40 |
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Umm is the best way to do the japanese captcha to try and match things from wikipedia? Because im having a hell of a time trying to do it. edit: while creating a sega ID
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# ? May 25, 2013 05:45 |
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# ? Mar 28, 2024 16:51 |
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You can screenshot and post in the IRC channel. The one I am never in anymore.
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# ? May 25, 2013 05:46 |