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scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


I think it's a dummied-out remnant from the base game that the v1.13 people restored, and in their great wisdom, enabled by default for some mystical loving reason.

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Filthy Monkey
Jun 25, 2007

The counterattack cutscene is from the base game, but no counterattack actually happens.

I concur with most people here though. Turn it off. Once you are a jagged alliance pro, you can try turning it on.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

scamtank posted:

I think it's a dummied-out remnant from the base game that the v1.13 people restored, and in their great wisdom, enabled by default for some mystical loving reason.

There's no reason to think the 1.13 folks don't have a sense of humor. My face during my first counter attack must've been something hilarious.

"They never end!"

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
The cheesy counterattack solution is to hide in the bar at the northeast corner of the mine map, fire a shot to attract the enemy and then waste 100 guys as they come in the one door single file.

Or you can take other towns first so you can fight them off with better weapons. I imagine using a mortar against that big a mob would be hilarious.

Red Mundus
Oct 22, 2010
Speaking of the counter-attack does anyone remember an old total conversion mod called "Urban Chaos". I remember younger me playing that game and finding out the hard way that all mercs start out naked. No weapons, no armor, nothing. I thought I installed it wrong. There were also around 20-30+ enemies per cell. It was insane and to this day I can't see how anyone could possible beat it.

I wonder what ever happened to that mod? It was MASSIVE. Almost all cells were replaced with a huge sprawling metropolis that you could go indoors and everything. Even had a subway system.

Lima
Jun 17, 2012

The counter attack is pretty fun with mortars, rpgs, drums of mustard gas and machine guns :getin:

Red Mundus posted:

Speaking of the counter-attack does anyone remember an old total conversion mod called "Urban Chaos". I remember younger me playing that game and finding out the hard way that all mercs start out naked. No weapons, no armor, nothing. I thought I installed it wrong. There were also around 20-30+ enemies per cell. It was insane and to this day I can't see how anyone could possible beat it.

I wonder what ever happened to that mod? It was MASSIVE. Almost all cells were replaced with a huge sprawling metropolis that you could go indoors and everything. Even had a subway system.

It has been converted to 1.13 - install guide here

Young Freud
Nov 26, 2006

sean10mm posted:

The cheesy counterattack solution is to hide in the bar at the northeast corner of the mine map, fire a shot to attract the enemy and then waste 100 guys as they come in the one door single file.

Or you can take other towns first so you can fight them off with better weapons.

It's been awhile and I'm not sure how long you got after you trigger it, but I always thought that getting your militia in all Drassen sectors at at least 60 strong and making sure your mercs are supervising from rooftops or the bar, it makes things a poo poo-ton easier. The counterattack is like a baptism of fire for most of them, but they'll get stronger and more experienced and you can always call in more from surrounding sectors. After you get your militia all blue, you can leave them and let chew up the enemy forces on auto. Just keep someone like Wolf or Ira in constant militia building and swap them out where needed.

Red Mundus
Oct 22, 2010

Lima posted:

It has been converted to 1.13 - install guide here

Oh cool! Is it worth trying with 1.13? Looks interesting but I didn't really enjoy the difficulty curve.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Red Mundus posted:

Oh cool! Is it worth trying with 1.13? Looks interesting but I didn't really enjoy the difficulty curve.

It's certainly difficult and the voice acting (made by windows Sam) is awful. But the game is really good. Give it a shot and don't forget to mute the voices.

straw man
Jan 5, 2011

"You're a bigger liar than I am."
There's also NEW_AGGRESSIVE_AI.

quote:

This new AI is capable of launching massive attacks (with reinforcements) at important sectors. Teams of several dozen enemies will assemble to attack your sector SIMULTANEOUSLY. This is similar to the Drassen Counterattack event, except it happens to every city, possibly several times during the campaign! When set to TRUE, this setting has the potential of making the game considerably harder.

Rutkowski
Apr 28, 2008

CAN YOU BELIEVE THIS GUY?

Red Mundus posted:

Speaking of the counter-attack does anyone remember an old total conversion mod called "Urban Chaos". I remember younger me playing that game and finding out the hard way that all mercs start out naked. No weapons, no armor, nothing. I thought I installed it wrong. There were also around 20-30+ enemies per cell. It was insane and to this day I can't see how anyone could possible beat it.

I wonder what ever happened to that mod? It was MASSIVE. Almost all cells were replaced with a huge sprawling metropolis that you could go indoors and everything. Even had a subway system.
I worked on it(old version, stopped modding when the source came out because gently caress that poo poo) and yeah, it was loving insane. It had some blemishes(some of the voice acting, the Rude Dog mercenary, the kick-in-the-balls start) but it were by far the best pre-1.13 mod ever released for that game.

SpookyLizard
Feb 17, 2009
The cohnterattack can be a really fun challenege but you need to be prepared for it on several levels. Its very slow with all the militia and enemies, and very, very almost grindingly slow. That said, once you are a JA pro, it can be one of the best challenges of taking what you have and leveraging it against a numerically superior enemy.

Shumagorath
Jun 6, 2001
Tried to launch the game for the first time in windowed 1024 with no luck (instant crash). Switched to fullscreen and I get music but all it does is push my windows around and kill the resolution on my main screen with no actual game window. Help?

cis_eraser_420
Mar 1, 2013

Red Mundus posted:

Oh cool! Is it worth trying with 1.13? Looks interesting but I didn't really enjoy the difficulty curve.

It's pretty drat good. As for the difficulty curve, there's a CAR-15 and an M4 to be found in the starting city, which really helped me with robbing the casino (there's a map with all the bank branches/casinos in your briefing in the laptop, good for some extra $), and then I just went to whatever the city that replaced Drassen was called and bought whatever I wanted from Bobby's. The game gets much less difficult when you can actually hit things at a distance.

Just a heads up - the Drassen counterattack's still active. I had no idea about that and I didn't bother to check the .ini, so I had a hundred guys jump my mercs who were chillin' in the airport terminal waiting for some odds and ends I'd forgotten to order the first time around (I always forget that one holster or the canteens or whatever). This led to me pretty much pulling a recreation of that scene from Die Hard 2 where the SWAT squad gets wiped out, just with more panicked running around, throwing knives, and an amazingly tense parking lot firefight. (I also learned that Spider with a TAR DMR is a terrifying headshot machine.)

straw man
Jan 5, 2011

"You're a bigger liar than I am."

Shumagorath posted:

Tried to launch the game for the first time in windowed 1024 with no luck (instant crash). Switched to fullscreen and I get music but all it does is push my windows around and kill the resolution on my main screen with no actual game window. Help?

I haven't actually had a crash like this yet (using Windows 7 64-bit) so I probably can't be too much help, however, this is how my INIEditor options look.

Zereth
Jul 9, 2003



Filthy Monkey posted:

The counterattack cutscene is from the base game, but no counterattack actually happens.

I concur with most people here though. Turn it off. Once you are a jagged alliance pro, you can try turning it on.
I left it on by accident once. I ended up with my two mercs (IMP and some other guy) in the mine sector, on top of the tiny shack prone, shooting people as they tried to climb up and occasionally looting their bodies for ammo. Mostly my cranked-up IMP with the other guy watching his back, switching when they decided to mass on the other side.

I'm amazed I pulled it off but holy poo poo, never again.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Shumagorath posted:

Is the Drassen counter-attack really such a brick wall that I should disable it on my first go? I'm planning on playing Experienced and I'm fairly good at tactical games.

Enable it, get plenty of ammo and get to a defensible position, lay low, and wait for the fun to start. The drassen counterattack is one of the things i like best about 1.13

Boner Slam
May 9, 2005
The only good defensible position is in some of the houses.. Even then nowadays the enemies are pretty good at either throwing grenades or just rushing in in numbers so that there is literally nothing you can do. Some roofs might work but a full on counterattack will have like three to five people climbing the roof, more than you can shoot prbly

I once beat the counterattack using cheese, ie. hiding in a building and headshotting on interrupts, which barely worked but it was extremely tedious. Another time I trained a lot of militia and liberated other sectors before, which took even even longer because of the militia (literally, days of RL time) but it was "epic" indeed. The payoff wasn't great though (JA2 doesn't really take into account that you just won a major battle and should now be able to press the offensive etc.).
The best try was getting a few good weapons first and then sniping and fighting from the distance using the rooftops combined with a few guys to keep the covered approaches clear. This was really drat intense and close as well, but the most fun without question.


If you are one of those gamers who either enjoy a challenge to the point of reloading a billion times in hope for an intense outcome, or you have too much time on your hands and feel good cheesing it out with hundreds of enemies, then the Drassen counterattack is a good thing to leave on.
Otherwise there is no shame in disabling it because even if you are really well versed it is at the very least tedious.

If you do it properly, especially if it is a massive fight with militia, it kind of lacks the epic consequence it should have. You may have a lot of lovely weapons, but then the army just starts swarming around the SAM areas again like nothing happened. JA2 just isn't that kind of wargame, that battle doesn't really fit well as it shows how little consequence such a victory has.

That beeing said, as it is 1.13 there might be ways to mod the game so that there are fewer attackers or that it really drains on Deidranna's ressources or something but I dunno how to do that.

Boner Slam fucked around with this message at 15:13 on May 27, 2013

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Shumagorath posted:

Tried to launch the game for the first time in windowed 1024 with no luck (instant crash). Switched to fullscreen and I get music but all it does is push my windows around and kill the resolution on my main screen with no actual game window. Help?

I'm not sure what the issue with fullscreen is, but windowed really does not work well in 1.13; don't use it.

(It needs your desktop colour depth set to 16-bit to work; since you probably have it on 32-bit like everyone else in the world, it won't run unless you change it. It's better to just use fullscreen and not worry about it).

One thing that always seems to happen with me and 1.13 is it will crash the very first time I run it after an install, but works okay after that. Maybe give it another try to see if it works?

Fargin Icehole
Feb 19, 2011

Pet me.
Whoops, I believe I made a mistake. Instead of purchasing this on Steam or GoG, I took advantage of the Gamefly Free PC games bit, and I downloaded Jagged Alliance 2 from there.

I copied the files over to the main directory, and now it's giving me an error stating it cannot find binkw32.dll and to reinstall the program. Is the only thing standing between me and playing this game the loving intro video?

EDIT: Nevermind, I am a massive idiot that installed the programs in the wrong order.

Fargin Icehole fucked around with this message at 01:15 on May 28, 2013

Gadzuko
Feb 14, 2005
1.13 has an option to disable the intro video in the INI, maybe try that?

Bloody Wanker
Dec 31, 2008
I just realised that i have never played through Wildfire or Unfinished Business. Are those compatible with 1.13?

cis_eraser_420
Mar 1, 2013

Bloody Wanker posted:

I just realised that i have never played through Wildfire or Unfinished Business. Are those compatible with 1.13?

UB totally is, Wildfire's a standalone version of the game that doesn't support 1.13 (but you can try one of the older versions of AIMNAS, which used Wildfire maps)

SpookyLizard
Feb 17, 2009
The ini editor will launch the game, and change your settings to 16 bit if needed and return them to normal after you exit the game. Windowed works fine for me.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

M.Ciaster posted:

UB totally is, Wildfire's a standalone version of the game that doesn't support 1.13 (but you can try one of the older versions of AIMNAS, which used Wildfire maps)

A lot of the wildfire content (like new mercs) has been imported I to the base 1.13 anyway. The maps are the only real difference, and you can use those in 1.13 by replacing some files (you can find the files you need in this thread; I think someone posted them a few pages back)

Velius
Feb 27, 2001
I just reinstalled JA2 1.13 (Last stable) + Arulco Revisited. I have Fox + Wolf, and after a few battles have yet to hear any banter between the two, or anyone. Is there some .ini setting I'm unfamiliar with that turns off such things, or do they just need to be in close proximity on the battlefield? I always love the banter, even if it does get repetitive, and I'm going to get a psycho squad going a bit later unless that stuff is disabled.

the pole or the dole
May 21, 2009

Velius posted:

I just reinstalled JA2 1.13 (Last stable) + Arulco Revisited. I have Fox + Wolf, and after a few battles have yet to hear any banter between the two, or anyone. Is there some .ini setting I'm unfamiliar with that turns off such things, or do they just need to be in close proximity on the battlefield? I always love the banter, even if it does get repetitive, and I'm going to get a psycho squad going a bit later unless that stuff is disabled.

It only happens to me when the other person does something cool like blowing off someones head or accomplishing a task like unlocking a door, the banter seems to be rare in the early game when there are not as much high powered weaponry or locked doors to go through.

SpookyLizard
Feb 17, 2009
It also helps to keep them within close proximity of each other.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

The Cheshire Cat posted:

A lot of the wildfire content (like new mercs) has been imported I to the base 1.13 anyway. The maps are the only real difference, and you can use those in 1.13 by replacing some files (you can find the files you need in this thread; I think someone posted them a few pages back)

I'm dicking around with the older versions of AIMNAS that don't support a lot of the recent goodies like the new mercs or the 8\10-man squads. How do i activate them? I assume i need to dick around with some files but i don't know which ones.

D34THROW
Jan 29, 2012

RETAIL RETAIL LISTEN TO ME BITCH ABOUT RETAIL
:rant:
Good God, is it just me or is the following gun setup an easy button:

- Any M4 variant
- AR-57 upper 16"
- AR suppressor
- Laser sight of choice
- Grippod
- Reflex sight
- ACOG 4x or 7x battle scope
- AET ammo

It's whisper-quiet and deadly accurate in even modestly-skilled hands. Combine that with AET ammo and you just get a kill button. If you get a blackshirt with armor in good condition, it might take a few shots to bring them down, but if your CTH is high enough on the head, they just don't have a chance in hell.

Foehammer
Nov 8, 2005

We are invincible.

D34THROW posted:

Good God, is it just me or is the following gun setup an easy button:

- Any M4 variant
- AR-57 upper 16"
- AR suppressor
- Laser sight of choice
- Grippod
- Reflex sight
- ACOG 4x or 7x battle scope
- AET ammo

It's whisper-quiet and deadly accurate in even modestly-skilled hands. Combine that with AET ammo and you just get a kill button. If you get a blackshirt with armor in good condition, it might take a few shots to bring them down, but if your CTH is high enough on the head, they just don't have a chance in hell.

AET ammo in general is ridiculous. A decent merc with an AET-loaded MP7 can easily solo indoor areas.

Croccers
Jun 15, 2012
So Jagged Alliance Online popped up on Steam today. I'm pretty sure it uses the same music as BiA.
Free to play at 1gb download. Sure it's not going to be Jagged Alliance but it can't be that bad right?

Filthy Monkey
Jun 25, 2007

I saw that, but looked at reviews and everybody seems to say to stay away. Mostly people have said that it has a very oppressive payment model, and is very much pay to win. The steam description doesn't make it sound that bad, but who knows. Unless people here say that it is great, I'll stay away.
http://www.gamezebo.com/games/jagged-alliance-online/review

Croccers
Jun 15, 2012
One of the screenshots on Steam is just a collection of hats. I have nothing better to do just waiting on edge to see if State Of Decay is going to actually release on AusXBLA today, that and it's a smallish download so I'll first impressions/trip report in few hours.

ducttape
Mar 1, 2008
Are there any good video lets plays of this game? Preferably someone skilled playing at a high difficulty level.

Croccers
Jun 15, 2012
Jagged Alliance Online: It did let me name my mercenary company *MGL*Buttf0rce
The game feels weird, it's some kind of alternate universe mash-up. The use of BiA and JA2 assets is jarring. The heavy use of the JA2 voice clips feels..... cheap. Characters are randomly stuffed in as if "Hey, hey *wink wink nudge* Remember THIS guy from JA2? Huh huh?
It's an ok light little strat game. It's a bit pushy with purchases but it scoots around buying fun bux. It's always about UPGRADE YOUR GEAR/GET IN-MISSION EMERGENCY DROPS/Etc but it's with the in-game cash, not suggesting to buy it with your $$$. Having said that I haven't ran out of money for it to suggest paying for it.

-It's ok, once again the Jagged Alliance name on it is just to drag people in.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

everyone posted:

Jagged Alliance Online
Ha, funny seeing that mentioned here. I got an account in the early stages of the Beta, when the game was very different and the devs were still in contact with The Pit. I signed up for the Beta pretty much as soon as it was announced, and was in the third wave of testers, or something like that. It was sorta casual fun back then, but very limited and it bored me eventually.

A few days ago, I looked through my e-mail folder and realized that I still have this account, and even a tenbux voucher on that Gamigo site. So I burned it and hoped back in. I've only played a bit of the tutorial, but it's much more tightly scripted and designed than before. It's still kinda casual fun, but not in the long run. They added a cover system like in the new x-com, and the mission design has been polished quite a bit. But the ultimate problem is that it reeks of "pay2win". Seriously, as far as I could tell, they really want you to spend cash on the thing. Probably because they want to milk what userbase they still have left. Which is awful since one of the biggest points during the early stages was "This will not be pay2win! Only skill matters!". But that's bullshit now. I've read that the first boss is a real pain to take down without AP ammo, and any type of ammo that isn't FMJ costs in-game cash. I got that tenbux voucher for free, but actually spending real money for AP ammo would be most retarded thing.

I'm really surprised that it got on Steam though, seeing as the game really wasn't a success in the Ja community. I still saw people meeting for PvP in the chat, but good luck playing against them without investing money. :)

E: Haha, what the gently caress? They offer a single payment of 25bux so that you can play it as a standalone single player thingy. "100 HOURS OF JA! WITHOUT EVER PAYING AGAIN!" I'm actually surprised by that move, since it not such a bad idea. I wouldn't pay 25 for it, but for 15 I may would have bought it. Just for the heck of it.

E2: Okay, the steam version is the better option if people want to play this. Without buying the camp, you can only play a few missions and do PvP. This is also true for the browser version as I've just discovered. But Steam is cheaper in the long run, since you don't need gold and can use the in-game dollars for everything.

ducttape posted:

Are there any good video lets plays of this game? Preferably someone skilled playing at a high difficulty level.
Not really. I saw a few(like three) Vlps on YT, but they were awful and boring. There is an ongoing SSLP on the forums though. Lokka here

Tin Tim fucked around with this message at 17:33 on Jun 6, 2013

SpookyLizard
Feb 17, 2009
The game really doesn't lend itself to video LP's. It can be very slow and tedious a good strategy generally involves having the enemy come to you, with a minimal amount of flushing them out. I've had entire fights fought from one small spot, even with the supposedly more intelligent AI, simply because I ended up having to go loud, and enemies just ran to the sound of gunfire, only to get mowed down one after another, with my dudes crammed into whatever cover was available because there were always dudes to shoot.

E: I bit the bullet and downlaoded that JA:O game on steam. Get ready for some live blogging of it tomorrow, maybe.

SpookyLizard fucked around with this message at 18:16 on Jun 6, 2013

bongwizzard
May 19, 2005

Then one day I meet a man,
He came to me and said,
"Hard work good and hard work fine,
but first take care of head"
Grimey Drawer

TerryLennox posted:

Back in Action and Crossfire still are my most regretted purchases of last year. I only bought them to support the franchise.

Are they really that bad? I want to buy them to scratch a 7.62mm itch but everyone seems to hate them so.

Also, as an aside, your username loving rules and I have been using good old Terry as my alias for years now.

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Chortles
Dec 29, 2008
Truthbetold 7.62 mm is the best way to scratch a 7.62 mm itch...

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