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Lost Generation posted:I've just encountered an interesting variation on the teleport bug. I was clearing a crashed medium scout near the end of the game, and had encountered a sectopod with two drones. I fired a rocket at it, 3 damage numbers popped up, and when I moved in with a ghosted assault the drones were gone and the sectopod had lost 12 health. The rest of my squad stayed back to get ready to fire a rocket.
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# ? Jun 17, 2013 03:05 |
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# ? May 23, 2024 05:29 |
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Lost Generation posted:I've just encountered an interesting variation on the teleport bug. I was clearing a crashed medium scout near the end of the game, and had encountered a sectopod with two drones. I fired a rocket at it, 3 damage numbers popped up, and when I moved in with a ghosted assault the drones were gone and the sectopod had lost 12 health. The rest of my squad stayed back to get ready to fire a rocket. The easiest/best explanation is that of the two other enemies damaged in the fog, one was another sectopod that was activated by the rocket which then teleported into the middle of your dudes and tried to kill one.
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# ? Jun 17, 2013 13:03 |
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bobfather posted:The easiest/best explanation is that of the two other enemies damaged in the fog, one was another sectopod that was activated by the rocket which then teleported into the middle of your dudes and tried to kill one. That wouldn't explain why both drones were dead though. The mission ended when I killed the ethereal, and I never saw or killed another drone. I've since noticed that sometimes the damage pop up doesn't appear when it should, so I could have activated a sectopod without knowing it. It certainly made me realise why people hate the teleport bug so much, at any rate.
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# ? Jun 17, 2013 13:21 |
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I go in for shoulder surgery tomorrow. I heard I can play this with the mouse only, is that true?
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# ? Jun 18, 2013 05:26 |
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terre packet posted:I go in for shoulder surgery tomorrow. I heard I can play this with the mouse only, is that true? It can get a little unwieldy (clicking can get unresponsive at times, and the mouse map scroll is kinda hosed up), but you'll be able to manage, yeah.
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# ? Jun 18, 2013 06:45 |
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terre packet posted:I go in for shoulder surgery tomorrow. I heard I can play this with the mouse only, is that true? Yes.
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# ? Jun 18, 2013 06:45 |
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Scrolling with the middle mouse button just changes the elevation level. Clicking and dragging lets you zoom in and out.
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# ? Jun 18, 2013 06:58 |
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nomadologique posted:Those guns inevitably end up in the hands of villainous criminals, not legitimate institutions of society like Lockheed-Martin. That or Lockheed-Martin et al. are just buying the lasers and poo poo at bargain basement prices (seriously, $267,300 sounds pretty good for a plasma beam), then selling those back to the government for like, a billion dollars each. Ernie Muppari fucked around with this message at 07:02 on Jun 18, 2013 |
# ? Jun 18, 2013 06:59 |
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The White Dragon posted:It can get a little unwieldy (clicking can get unresponsive at times, and the mouse map scroll is kinda hosed up), but you'll be able to manage, yeah. Also keep in mind that you will almost certainly accidentally open doors when you click nowhere near the vicinity of the actual door. Scrolling the screen is also kind of a pain.
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# ? Jun 18, 2013 07:04 |
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After completing the game on Normal and finding it pretty easy, I reasoned I must be at least ready for Classic. This is how my first mission went: Turn one, I advance my first rookie into full cover and trigger the first group of sectoids. After moving the rest of my troops into position, all in full cover, the first Sectoid takes a shot. He hits a rookie, who instantly wigs the gently caress out and mows down the guy next to her. The next rookie in the queue promptly wigs the gently caress out as well and guns her down, and my rookies form a nice orderly queue of shooting one another in the back of the head. By the time the second Sectoid got to fire, I was three rookies down. I didn't get a second turn.
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# ? Jun 19, 2013 20:38 |
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Did you have to dash to get to the cover? You pretty much never want to dash, not unless you absolutely have to. Also remember that hunkering down doubles your defense and makes you immune to crits.
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# ? Jun 19, 2013 20:58 |
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The lesson here is don't ever dash unless you want your team to kill each other in a comedic fashion.
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# ? Jun 19, 2013 21:00 |
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So the real lesson is always dash, then.
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# ? Jun 19, 2013 21:03 |
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Brainamp posted:Did you have to dash to get to the cover? You pretty much never want to dash, not unless you absolutely have to. Also remember that hunkering down doubles your defense and makes you immune to crits. I know, it was just such a spectacular introduction to Classic that it had to be posted. Mission one, turn one, no survivors.
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# ? Jun 19, 2013 21:03 |
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Lost Generation posted:I've just encountered an interesting variation on the teleport bug. I was clearing a crashed medium scout near the end of the game, and had encountered a sectopod with two drones. I fired a rocket at it, 3 damage numbers popped up, and when I moved in with a ghosted assault the drones were gone and the sectopod had lost 12 health. The rest of my squad stayed back to get ready to fire a rocket. In some levels (e.g. the bridge terror mission) aren't sectopods already activated?
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# ? Jun 20, 2013 03:33 |
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It's up on iOS. I can't believe I am a download away from playing this poo poo on my phone. It doesn't even seem like that long ago that I was blown away that I could play Tetris on my green screen brick phone.
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# ? Jun 20, 2013 06:51 |
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NESguerilla posted:It's up on iOS. I can't believe I am a download away from playing this poo poo on my phone. It doesn't even seem like that long ago that I was blown away that I could play Tetris on my green screen brick phone. Wow it's actually on iOS. That's so loving awesome.
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# ? Jun 20, 2013 06:59 |
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No candy coloured armor! This is the worst port ever!
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# ? Jun 20, 2013 07:17 |
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I only played a couple of levels, but if anyone wants first impressions here ya go. Also, keep in mind I am playing this on an iPhone and I'd imagine it's got some serious advantages on iPad -controls are responsive but a bit over amitious. I find that using a touch screen for soldier movement, camera and zoom leads to wrong inputs quite a bit. Luckily it hasn't led to any unwanted movement since you have to confirm everything but it is a bit inconvenient. -Graphics look unbelievable for a phone game, but don't even touch the PC or console versions. Any sort of dynamic lighting seems to be gone which kind of hurts the aesthetic of the game a lot. The frame rate is passable but stutters at times. -It doesn't disable power save mode and will usually turn the screen dark in between moves until you tap it. I hope they fix that. Otherwise it seems cool as gently caress. Definitely not the best version on X-COM: EU, but if you are into the idea of playing it on the go and willing to re-buy a game you already own for $20 it seems like a good buy. I'll be stoked when they add multiplayer so I can go back to destroying people who don't know what they are doing. Edit: the controls are pretty janky and frustrating. more so than I initially thought. veni veni veni fucked around with this message at 08:52 on Jun 20, 2013 |
# ? Jun 20, 2013 07:48 |
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Unsurprisingly it's ipad2 / iPhone 4s or higher. I only have a 4, so not gonna happen, welp. Also I was disappointed to note that "The content of this videogame is fictional" and "the makers and publishers do not in any way endorse, condone or encourage engaging in any conduct depicted in this videogame". Well gently caress you guys, that's my weekend ruined.
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# ? Jun 20, 2013 10:47 |
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Azzip posted:Also I was disappointed to note that "The content of this videogame is fictional" and "the makers and publishers do not in any way endorse, condone or encourage engaging in any conduct depicted in this videogame". Well gently caress you guys, that's my weekend ruined.
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# ? Jun 20, 2013 15:02 |
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Sectoids, floaters, You come at humanity, you best not miss.
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# ? Jun 20, 2013 15:08 |
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My last five or so maps have all ended with every enemy on the map bum rushing the spawn on turn one. Is that a known bug or am I just getting hilariously unlucky with movement patterns?
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# ? Jun 20, 2013 16:29 |
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It needs to be mentioned that there is a new Boards of Canada album called Tomorrow's Harvest which is quite possibly the most perfect music to enhance X-Com.
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# ? Jun 20, 2013 16:37 |
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Mr. Vile posted:My last five or so maps have all ended with every enemy on the map bum rushing the spawn on turn one. Is that a known bug or am I just getting hilariously unlucky with movement patterns? Sounds like bad luck. If you've had a sniper live long enough to get a battle scanner, these are worth taking so you can throw it before moving anyone else and have an idea which way is safe or not for your first move.
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# ? Jun 20, 2013 17:31 |
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Mr. Vile posted:My last five or so maps have all ended with every enemy on the map bum rushing the spawn on turn one. Is that a known bug or am I just getting hilariously unlucky with movement patterns? So uh, I guess you're just really unlucky.
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# ? Jun 20, 2013 17:54 |
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Azzip posted:Unsurprisingly it's ipad2 / iPhone 4s or higher. I only have a 4, so not gonna happen, welp. e: or deciding that the quickest way from point A to B is to jump off a two storey building, belt across the street and then climb up a drainpipe. Or the correct response to someone being injured by an exploding vehicle is to spin around and fire a bullet into your best friend's face. Splicer fucked around with this message at 23:42 on Jun 20, 2013 |
# ? Jun 20, 2013 23:40 |
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Not sure if this has already been posted, but another spot for The Bureau was on Giantbomb http://www.giantbomb.com/videos/here-s-a-look-at-the-bureau-xcom-declassified-s-ba/2300-7619/ Battle Focus looks fairly interesting. I'd rather they not slow down the gameplay, but it looks like time still passes whilst you're in it and I couldn't say I could think of a better solution for putting strategy in a TPS/dealing with dumb AI teammates.
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# ? Jun 21, 2013 00:02 |
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Any guesses when Firaxis will release another X-COM patch? Or at least, they should convey whether they are done patching for good or not. I have no confidence tweeting Solomon the question would yield a meaningful answer. I wonder if paying for patches would get results quicker? Perhaps somebody could form a kind of Kick-starter like service to fund patches for developers that are still somewhat current with their IP assets?
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# ? Jun 21, 2013 04:20 |
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Our hopes on seeing something about what's next for XCOM were mostly at E3, and we all know how well that went. I don't think we really have a good way to get a comment on it right now. I think you're right that tweeting Jake is not going to get a good answer, and it's not like Firaxis has a dedicated PR department we can bother.
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# ? Jun 21, 2013 04:33 |
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Posting this here, for any patient lurkers of the thread like myself. The game is presently 66% off from Green Man Gaming putting it at a price of ten pounds, which I think is like thirteen dollars. Not sure. Definitely going to buy at that price.
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# ? Jun 21, 2013 16:57 |
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So you get this game for free on PS3 when you're a member of PS+. Is the PS3 version just completely hosed? The frame rate is atrocious during the cutscene where the skyranger lands at the start of a mission and I had some Sectoids fall through the world and die during my turn, when I was just moving some dudes. Is the PS3 version normally this bad or is something hosed with my download?
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# ? Jun 21, 2013 17:08 |
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Does the iOS version include the DLC plus second wave?
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# ? Jun 21, 2013 17:31 |
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Veotax posted:So you get this game for free on PS3 when you're a member of PS+. Is the PS3 version just completely hosed? The frame rate is atrocious during the cutscene where the skyranger lands at the start of a mission and I had some Sectoids fall through the world and die during my turn, when I was just moving some dudes.
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# ? Jun 21, 2013 18:10 |
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I feel dirty for having participated in operation Secret Grave.
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# ? Jun 21, 2013 22:13 |
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Edit: wrong thread
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# ? Jun 21, 2013 22:40 |
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I've come to a pretty gamebreaking bug on my classic run. I have a soldier stuck in the default skeleton-rigging pose for the model, and when I order him to move he faces in the direction of movement, the camera does the dash wobble, but he just stays in the spot for a minute or two never actually going anywhere.
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# ? Jun 21, 2013 22:51 |
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BigRed0427 posted:Does the iOS version include the DLC plus second wave? Nope and nope. Supposedly they're going to be patched in at some point, but I wouldn't necessarily count on that. Aside from those issues it's a pretty good port.
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# ? Jun 21, 2013 22:52 |
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Paradoxish posted:Nope and nope. Anything special or unique about the ios version or is it just a port of sorts?
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# ? Jun 21, 2013 23:17 |
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# ? May 23, 2024 05:29 |
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Jesus, would you just announce the new expansion/sequel already, Jake?
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# ? Jun 21, 2013 23:22 |