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NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Migishu posted:

God Factory looks really fun, but is way short of its goal with 1 week left.

Yeah, I think it's losing a lot by being only multiplayer focused, but I'd love to see them pull it off. They seem to have quite a lot of game already, and I'm a huge fan of the design aesthetic -- its way more colorful than most space sims are trying to be. More of a gonzo Zone of the Enders than a semi-serious military sim like star citizen or even strike suit infinity.

It helps that I think the game itself looks pretty drat fun:

https://www.youtube.com/watch?v=K4ijebZtICY

And Rift support, as is natural for this sort of game these days.

I really hope they get funded. :ohdear:

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Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Zereth posted:

Have you gotten to the Atlantic Accelerator yet?

Or try American Revolt if it was included.

It doesn't come with American Revolution, it's just Syndicate and not Syndicate Plus which is unfortunate. I as hoping it was Plus and just not labeled correctly, but if I want to play AR that badly I'll try finding the CD for it in one of the boxes at my parents' place next time I visit.


Atlantic Accelerator isn't bad though. Some energy shields and a lot of lasers trivializes it due to the bad AI. Unless you move in a group and get caught by a gauss gun once you're out of shields it's not too bad if for no other reason than shields are just too drat powerful.


American Revolution was hell to play through as a kid. I never ended up beating the Alaska defense map because I couldn't get my guys in to position with Long Range and Lasers to defend the car or stop the guys from rushing in the back door. Maybe if I had a bunch of civilians to pursuadeatron and give miniguns to then it'd have been ok. I love walking around with a small army, where I click the mouse button once and a couple hundred bullets hit whatever poor bastard was in the line of fire. :hellyeah:

MikeJF posted:

gently caress that, Banjo Kazooie and Banjo Tooie are still fantastic, and Mario 64 is still top-loving-tier.

All during the E3 stream from Nintendo I was waiting and hoping to hear "oh and Wind Waker isn't the only remake, here's some gameplay from Mario 64 HD" and then it cuts to the game running in 1080p at 60fps.

Instead we got catsuit mario. :sigh:

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

Evil Fluffy posted:

All during the E3 stream from Nintendo I was waiting and hoping to hear "oh and Wind Waker isn't the only remake, here's some gameplay from Mario 64 HD" and then it cuts to the game running in 1080p at 60fps.

Instead we got catsuit mario. :sigh:

Catsuit Mario looks awesome :colbert:

But yeah I'd love it if they released an HD version of Mario 64 where the graphics look like Mario Galaxy.

echoMateria
Aug 29, 2012

Fruitbat Factory

CrookedB posted:

...Yatagarasu Attack on Cataclysm...
It's also the first Japanese video game crowdfunding project that I'm aware of.
If by that you mean "hosted by Japanese developers" it is not, it is by Nyu Media. If you mean that "you heard of", there have been many before, most mentioned on this very thread.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Quest For Glory II posted:

Well let's take a look at their reasonable stretch goal levels-- 38 million dollars :stare:

I actually want a kickstarter with that sort of level of funding or at least a goal at that level. Not that I'd expect it to fund, but a guy can dream that crowdfunding can find the money to compete on a level with the big guys, right? :smith:

Then again, if we include post-initial funding levels, RSI are at 10 mil at this point, aren't they?

Zorak
Nov 7, 2005
After playing Undertale's demo, there was no way I could resist backing it. It managed to very appropriately mix being cute as hell and also dark as hell. I am really pumped for some reason for an RPG where I can just sass-up enemies in order to beat the game.

Radiation posted:

If anyone has any questions regarding it I'd be glad to try and answer them.

I saw on your kickstarter that you intend to have it be only 2-4 times the length of the demo; is that really accurate? The concept behind it feels like it has more legs than that.

Zorak fucked around with this message at 01:02 on Jul 1, 2013

monster on a stick
Apr 29, 2013

Saoshyant posted:

Well, this was certainly unexpected:


I have no idea what to think of this one. It's a verified non-profit (American Southern University Inc), it's also running on flexible funding, always a bad mistake for everyone involved, and it gives you things like the source code of up to three games for a "mere" $199.

e: they also got a site called Save Atari with a plan listing what they're trying to achieve.

The American Southern University website is a placeholder right now, and they barely register on Charity Navigator (assets/income of $0.) I wouldn't give them a dime.

Blackheart
Mar 22, 2013

Zorak posted:

After playing Undertale, there was no way I could resist backing it. It managed to very appropriately mix being cute as hell and also dark as hell. I am really pumped for some reason for an RPG where I can just sass-up enemies in order to beat the game.


I saw on your kickstarter that you intend to have it be only 2-4 times the length of the demo; is that really accurate? The concept behind it feels like it has more legs than that.

Oh, good to see this is still being discussed. I've been trying to find the answer but nothing so far, just how am I supposed to spare Vegetoids in the demo? I still have to get a 100% pacifist run.

I guess the length might vary wildly depending on which decisions you make, and of courtse the replay value is already pretty high in the demo. I really hope it does well and the soundtrack is fantastic, but coming from Radiation that is no surprise.

Accordion Man
Nov 7, 2012


Buglord

Blackheart posted:

Oh, good to see this is still being discussed. I've been trying to find the answer but nothing so far, just how am I supposed to spare Vegetoids in the demo? I still have to get a 100% pacifist run.
Just run away from them or don't fight them in the first place.

Uncle Jam
Aug 20, 2005

Perfect

Saoshyant posted:

Well, this was certainly unexpected:


I have no idea what to think of this one. It's a verified non-profit (American Southern University Inc), it's also running on flexible funding, always a bad mistake for everyone involved, and it gives you things like the source code of up to three games for a "mere" $199.

e: they also got a site called Save Atari with a plan listing what they're trying to achieve.

quote:

This campaign is raising funds on behalf of American Southern University Inc, a verified nonprofit. The campaign does not necessarily reflect the views of the nonprofit or have any formal association with it. All contributions are considered unrestricted gifts and can't be specified for any particular purpose.
This particular project has been authorized by the ASU leadership team and is considered an official initiative of that organization.

This sounds so scammy, christ.

100 HOGS AGREE
Oct 13, 2007
Grimey Drawer

Blackheart posted:

Oh, good to see this is still being discussed. I've been trying to find the answer but nothing so far, just how am I supposed to spare Vegetoids in the demo? I still have to get a 100% pacifist run.
Beat on them a bit and then try to spare them. Some enemies you just gotta beat the pacifism into.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


monster on a stick posted:

The American Southern University website is a placeholder right now, and they barely register on Charity Navigator (assets/income of $0.) I wouldn't give them a dime.

Well, thankfully, $200 is all they will apparently manage to take with them, but yeah, the whole thing just cries "scam" the deeper you look at it.

Original_Z
Jun 14, 2005
Z so good
Just noticed that the $1000 ZZT tier has been rescinded at Boss Fight Books. Hmm...

BiggerJ
May 21, 2007

What shall we do with him? A permaban, perhaps? Probate him for a few years? Or...shall we employ a big red custom title? You, the goons of SA, shall decide his fate.

Original_Z posted:

Just noticed that the $1000 ZZT tier has been rescinded at Boss Fight Books. Hmm...

The tier is still there. Are you talking about a pledge to that tier?

BiggerJ
May 21, 2007

What shall we do with him? A permaban, perhaps? Probate him for a few years? Or...shall we employ a big red custom title? You, the goons of SA, shall decide his fate.
Sorry for the double post but:

Gaspy Conana, what happens if the Kickstarter fails? Will you give up on the game forever?

Gaspy Conana
Aug 1, 2004

this clown loves you

BiggerJ posted:

Sorry for the double post but:

Gaspy Conana, what happens if the Kickstarter fails? Will you give up on the game forever?

Heck no. I'll just keep working on it slowly as I have been and start another Kickstarter down the road.

The only problem I have right now is that I'm not a programmer. I'm the artist/designer/partial composer (Chris Schlarb is the main composer, heck yes) and my programmer can't take on the work without being paid for it. He has two kids, an incredibly full time job, etc. This means that there's no way for me to release any kind of playable demo that represents the project well until we're funded. Which, in turn, makes the campaign look a bit flaky.

To make up for that I'm starting to share updates from the GBS CYOA thread. It's gimmicky, but maybe it'll help. Just posted it a few hours ago here.

Anyway, It's a cliche, but I believe in this project immensely. It's gettin' finished dangit.

Gaspy Conana fucked around with this message at 05:43 on Jul 1, 2013

BiggerJ
May 21, 2007

What shall we do with him? A permaban, perhaps? Probate him for a few years? Or...shall we employ a big red custom title? You, the goons of SA, shall decide his fate.
You said you'd get the game finished eventually, even if you couldn't afford to hire a programmer. How would you manage that?

What would happen if I linked to the Kickstarter myself in your thread? Would we both get in trouble? Don't worry, I won't do so unless you explicitly say I can. I know it could be risky.

BiggerJ fucked around with this message at 06:27 on Jul 1, 2013

Gaspy Conana
Aug 1, 2004

this clown loves you

BiggerJ posted:

You said you'd get the game finished eventually, even if you couldn't afford to hire a programmer. How would you manage that?

What would happen if I linked to the Kickstarter myself in your thread? Would we both get in trouble? Don't worry, I won't do so unless you explicitly say I can. I know it could be risky.

I'd save up and eventually pay someone. Or learn myself! Though I'd rather this not take five billion years. :)

And I PM'd you about the other thing.

phi6
May 26, 2013
Trying to gather some support for this one right now (another UK-based Kickstarter that needs help):

http://www.kickstarter.com/projects/993702462/colonisation-moonbase-an-indie-game-for-pc

Scott had a Kickstarter last month, but it failed as it was Android only. He listened to our feedback and has relaunched a PC version, and it's doing much better now. This game looks great - reminds me of the old Outpost game by Sierra that hyped but didn't do very well! Only asking for £7k...

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

BiggerJ posted:

What would happen if I linked to the Kickstarter myself in your thread? Would we both get in trouble? Don't worry, I won't do so unless you explicitly say I can. I know it could be risky.
What would happen is the mods watching this thread closely would go "hmm, that was ill advised," strip the link, and then do something punitive to you.

Sorry guy. I get that this particular kickstarter means a lot to you, but we have these rules in place to keep the forums from disappearing into a quagmire of hat holding-out.

EDIT: Give me a bit, though. Seeing what I can do. Your pitch video is certainly well done.

Shalinor fucked around with this message at 17:09 on Jul 1, 2013

Gaspy Conana
Aug 1, 2004

this clown loves you

Shalinor posted:

What would happen is the mods watching this thread closely would go "hmm, that was ill advised," strip the link, and then do something punitive to you.

Sorry guy. I get that this particular kickstarter means a lot to you, but we have these rules in place to keep the forums from disappearing into a quagmire of hat holding-out.

EDIT: Give me a bit, though. Seeing what I can do. Your pitch video is certainly well done.

Yeah, I get that, which is why I'm not really making a stink about it. GBS doesn't need a flood of gimmicky threads to promote Kickstarters, which isn't very hard to imagine happening. And thanks, PM'd ya.

torgo
Aug 13, 2003


Fun Shoe
I just backed Dropsy. I haven't ever really followed the Dropsy threads that closely, but I really loved "Danny's Incredible 8-bit Voyage", an album Gaspy made featuring a combination of chiptunes/prog rock. Considering Dropsy's past, plus his free album releases, I hope Gaspy gets permission to hawk the kickstarter in GBS. That might give it the bump it needs to get funded.

JazzFlight
Apr 29, 2006

Oooooooooooh!

Seems like even without a programmer, if Gaspy Conana could provide all the art and music, he could probably build the game in Adventure Game Studio or another easy-to-learn game maker program.

the black husserl
Feb 25, 2005

Seriously dude, programming in AGS is really easy. It's the art that's the hard part. You really could learn it in a week, not sure why you need an independent programmer.

Heck, there are plenty of people who would do it for free.

Gaspy Conana
Aug 1, 2004

this clown loves you

the black husserl posted:

Seriously dude, programming in AGS is really easy. It's the art that's the hard part. You really could learn it in a week, not sure why you need an independent programmer.

Heck, there are plenty of people who would do it for free.

How flexible is it? There are a few things that I'm adamant about including that are relatively difficult to accomplish. The most challenging would be the generative music engine I wanted to use in some areas. That said, the guy doing the programming is a friend and someone whose abilities I trust, so I'd really rather go that route. I'm not closed to the idea of doing it myself if it comes to that, though.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Gaspy Conana posted:

How flexible is it? There are a few things that I'm adamant about including that are relatively difficult to accomplish. The most challenging would be the generative music engine I wanted to use in some areas. That said, the guy doing the programming is a friend and someone whose abilities I trust, so I'd really rather go that route. I'm not closed to the idea of doing it myself if it comes to that, though.
Having a programmer is better, but seriously, if it comes down to "this game doesn't get made unless I do it" - just go AGS. The games it pops out are perfectly decent, and have won many awards, and it is a WAY better tool for non-programmers than trying to learn Unity from scratch or whatever.

Megazver
Jan 13, 2006
Or the adventure game engine Daedalic uses for their games:

http://www.visionaire-studio.net/cms/adventure-game-engine.html

It seems less clunky and it's multi-platform.

DancingPenguin
Nov 27, 2012

I ish kakadu.

Gaspy Conana posted:

How flexible is it? There are a few things that I'm adamant about including that are relatively difficult to accomplish. The most challenging would be the generative music engine I wanted to use in some areas. That said, the guy doing the programming is a friend and someone whose abilities I trust, so I'd really rather go that route. I'm not closed to the idea of doing it myself if it comes to that, though.

Exactly what do you want this "generative music engine" to do?
Send me a PM if you prefer that.

SupSuper
Apr 8, 2009

At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it.

Gaspy Conana posted:

How flexible is it? There are a few things that I'm adamant about including that are relatively difficult to accomplish. The most challenging would be the generative music engine I wanted to use in some areas. That said, the guy doing the programming is a friend and someone whose abilities I trust, so I'd really rather go that route. I'm not closed to the idea of doing it myself if it comes to that, though.
Not sure what you mean by "generative music" (there is some stuff for more dynamic music playback), but AGS supports plugins and such so there's a ton of stuff the community has built into it, it has a pretty dedicated following so if you ever need help you're bound to find a wealth of information on their forums.

GhostBoy
Aug 7, 2010

Here's a thing that looks interesting. "Race to Mars", an turn-based economic sim about managing a private space exploration company. http://www.kickstarter.com/projects/intermarum/race-to-mars

The KS page is a bit barebones, but there is a video of their pre-alpha footage so you can get an idea of what it will look like. It's a polish indie making it. Their selling point in making the kinds of decisions your are faced with realistic in terms of what real private space programs face, as much as is possibly while still keeping in mind that this is a game that is supposed to be fun. To that end they have a polish space company on as consultants (whom I've never heard of, but it's something).

Two things of note: They have a PayPal link up, even though it's not funded yet. And the amount is in those hard-to-grasp british pounds. They want 30.000 of them, and have 5K at the time of this writing.

Original_Z
Jun 14, 2005
Z so good

BiggerJ posted:

The tier is still there. Are you talking about a pledge to that tier?

Yeah, that's what I meant. It was taken really quickly but now it's available again, wonder what happened with that. I'd imagine even if someone doesn't take it the game should still get made, I'm sure they can use the many thousands they went over the goal to pay Anna to make a ZZT game. It'd better be a drat amazing ZZT game for $1000 anyway, seems kind to defeat the ideas of the game anyway. ZZT became super-popular because there were so many great mods to download for free!

particle409
Jan 15, 2008

Thou bootless clapper-clawed varlot!
edit:
I'm a day late and a dollar short.


Remember the failed kickstarter for Shadow of the Eternals? One of the ex-Silicon Knights guys at Precursor games, Ken McCulloch, just got busted for kiddy porn. Precursor Games is now scrambling to distance themselves. Supposedly they're goin g to relaunch the kickstarter, but I can't imagine this will help.

Precursor Games Founder Arrested For Child Porn
http://www.escapistmagazine.com/news/view/125522-Precursor-Games-Founder-Arrested-For-Child-Porn

particle409 fucked around with this message at 08:26 on Jul 2, 2013

Parenthesis
Jan 3, 2013

GhostBoy posted:

Here's a thing that looks interesting. "Race to Mars", an turn-based economic sim about managing a private space exploration company. http://www.kickstarter.com/projects/intermarum/race-to-mars

The KS page is a bit barebones, but there is a video of their pre-alpha footage so you can get an idea of what it will look like. It's a polish indie making it. Their selling point in making the kinds of decisions your are faced with realistic in terms of what real private space programs face, as much as is possibly while still keeping in mind that this is a game that is supposed to be fun. To that end they have a polish space company on as consultants (whom I've never heard of, but it's something).

Two things of note: They have a PayPal link up, even though it's not funded yet. And the amount is in those hard-to-grasp british pounds. They want 30.000 of them, and have 5K at the time of this writing.

I am a bit cagey about this one.

I am not expecting a working prototype at this stage, but if you want to sell anyone on a economic/managing sim, you need to show what kinds of decisions you can take in the game.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Kickstarter alumni Kinetic Void is the daily deal on Steam today, for those who didn't get to back it

Great Rumbler
Jan 30, 2013

For I am a dog, you see.

NTRabbit posted:

Kickstarter alumni Kinetic Void is the daily deal on Steam today, for those who didn't get to back it

It looks pretty good, anybody here played it yet?

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
I was just going to say that I didn't realize it was out but then I saw it's still in Early Access. Have they had daily deals on unreleased games like that before?

Harlock
Jan 15, 2006

Tap "A" to drink!!!

I had to get my Steam key from it by emailing the Humble Store, but it worked for the early access. I've only toyed around with the ship builder at the moment.

Everdraed
Sep 7, 2003

spankety, spankety, spankety

Radiation posted:

RadicalR: The game will be entirely self-contained. However, I do have an idea for a sequel???


I definitely plan to integrate more enemies into the overworld, though there will continue to be random battles. I kind of have a dumb reason for it, but here it is:


If you kill more enemies, the amount of random battles diminish. Eventually there aren't any random battles at all. I feel that it's kind of important to keep this detail in there, and if you are able to see too many monsters on the overworld, then it'll lose its subtlety.

Also there's a way to skip random battles too.


The layout is going to continue to be mostly linear. It's basically one big corridor. To be honest if I add a bunch of branching paths/exploration it will probably make the game kind of unwieldy. Also it's only going to be 2-4 hours long. You will encounter some more monsters hanging outside their houses though.
Oh, that's a neat direction to go with random battles and an aspect I completely missed! 3ish hours seems like a good length, especially if you continue to construct areas with a lot of little, easily missed details and varying ways of handling situations promoting replay.

I ended up making an SA banner ad if you'd like to use it:


Getting it under 40KB was a lot of fun! :negative:
If it and its 16 glorious colors look okay to you, I'll see about scrounging up some cash and getting it on rotation. If anybody else would like to put down for another copy the more the merrier.

Gaspy Conana posted:

Heck no. I'll just keep working on it slowly as I have been and start another Kickstarter down the road.

The only problem I have right now is that I'm not a programmer. I'm the artist/designer/partial composer (Chris Schlarb is the main composer, heck yes) and my programmer can't take on the work without being paid for it. He has two kids, an incredibly full time job, etc. This means that there's no way for me to release any kind of playable demo that represents the project well until we're funded. Which, in turn, makes the campaign look a bit flaky.

To make up for that I'm starting to share updates from the GBS CYOA thread. It's gimmicky, but maybe it'll help. Just posted it a few hours ago here.

Anyway, It's a cliche, but I believe in this project immensely. It's gettin' finished dangit.
Dropsy is awesome, and I really hope your Kickstarter ends up being successful. The promotional video looks great, as does the content you've done for the new thread so far. I don't know if there's any way I could provide a helping hand, but if there is I'd gladly offer it.

MinionOfCthulhu
Oct 28, 2005

I got this title for free due to my proximity to an idiot who wanted to save $5 on an avatar by having someone else spend $9.95 instead.
The Kickstarter for the Warmachine computer game is set for July 10th. I'm hyped, but only if it makes its stretch goal for getting Cryx into the game. If it doesn't reach it, I'm withdrawing my funding because gently caress Cygnar. :argh:

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RadicalR
Jan 20, 2008

"Businessmen are the symbol of a free society
---
the symbol of America."

Everdraed posted:

Oh, that's a neat direction to go with random battles and an aspect I completely missed! 3ish hours seems like a good length, especially if you continue to construct areas with a lot of little, easily missed details and varying ways of handling situations promoting replay.

I ended up making an SA banner ad if you'd like to use it:


Getting it under 40KB was a lot of fun! :negative:
If it and its 16 glorious colors look okay to you, I'll see about scrounging up some cash and getting it on rotation. If anybody else would like to put down for another copy the more the merrier.

Dropsy is awesome, and I really hope your Kickstarter ends up being successful. The promotional video looks great, as does the content you've done for the new thread so far. I don't know if there's any way I could provide a helping hand, but if there is I'd gladly offer it.

That banner is awesome. You are awesome.

Yeah, I don't mind a short game if one makes up for it by replayability.

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