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Migishu posted:God Factory looks really fun, but is way short of its goal with 1 week left. Yeah, I think it's losing a lot by being only multiplayer focused, but I'd love to see them pull it off. They seem to have quite a lot of game already, and I'm a huge fan of the design aesthetic -- its way more colorful than most space sims are trying to be. More of a gonzo Zone of the Enders than a semi-serious military sim like star citizen or even strike suit infinity. It helps that I think the game itself looks pretty drat fun: https://www.youtube.com/watch?v=K4ijebZtICY And Rift support, as is natural for this sort of game these days. I really hope they get funded.
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# ? Jun 30, 2013 17:28 |
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# ? Apr 23, 2024 11:56 |
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Zereth posted:Have you gotten to the Atlantic Accelerator yet? It doesn't come with American Revolution, it's just Syndicate and not Syndicate Plus which is unfortunate. I as hoping it was Plus and just not labeled correctly, but if I want to play AR that badly I'll try finding the CD for it in one of the boxes at my parents' place next time I visit. Atlantic Accelerator isn't bad though. Some energy shields and a lot of lasers trivializes it due to the bad AI. Unless you move in a group and get caught by a gauss gun once you're out of shields it's not too bad if for no other reason than shields are just too drat powerful. American Revolution was hell to play through as a kid. I never ended up beating the Alaska defense map because I couldn't get my guys in to position with Long Range and Lasers to defend the car or stop the guys from rushing in the back door. Maybe if I had a bunch of civilians to pursuadeatron and give miniguns to then it'd have been ok. I love walking around with a small army, where I click the mouse button once and a couple hundred bullets hit whatever poor bastard was in the line of fire. MikeJF posted:gently caress that, Banjo Kazooie and Banjo Tooie are still fantastic, and Mario 64 is still top-loving-tier. All during the E3 stream from Nintendo I was waiting and hoping to hear "oh and Wind Waker isn't the only remake, here's some gameplay from Mario 64 HD" and then it cuts to the game running in 1080p at 60fps. Instead we got catsuit mario.
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# ? Jun 30, 2013 17:30 |
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Evil Fluffy posted:All during the E3 stream from Nintendo I was waiting and hoping to hear "oh and Wind Waker isn't the only remake, here's some gameplay from Mario 64 HD" and then it cuts to the game running in 1080p at 60fps. Catsuit Mario looks awesome But yeah I'd love it if they released an HD version of Mario 64 where the graphics look like Mario Galaxy.
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# ? Jun 30, 2013 17:54 |
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CrookedB posted:...Yatagarasu Attack on Cataclysm...
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# ? Jun 30, 2013 18:39 |
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Quest For Glory II posted:Well let's take a look at their reasonable stretch goal levels-- 38 million dollars I actually want a kickstarter with that sort of level of funding or at least a goal at that level. Not that I'd expect it to fund, but a guy can dream that crowdfunding can find the money to compete on a level with the big guys, right? Then again, if we include post-initial funding levels, RSI are at 10 mil at this point, aren't they?
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# ? Jun 30, 2013 19:54 |
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After playing Undertale's demo, there was no way I could resist backing it. It managed to very appropriately mix being cute as hell and also dark as hell. I am really pumped for some reason for an RPG where I can just sass-up enemies in order to beat the game.Radiation posted:If anyone has any questions regarding it I'd be glad to try and answer them. I saw on your kickstarter that you intend to have it be only 2-4 times the length of the demo; is that really accurate? The concept behind it feels like it has more legs than that. Zorak fucked around with this message at 01:02 on Jul 1, 2013 |
# ? Jul 1, 2013 00:36 |
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Saoshyant posted:Well, this was certainly unexpected: The American Southern University website is a placeholder right now, and they barely register on Charity Navigator (assets/income of $0.) I wouldn't give them a dime.
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# ? Jul 1, 2013 00:42 |
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Zorak posted:After playing Undertale, there was no way I could resist backing it. It managed to very appropriately mix being cute as hell and also dark as hell. I am really pumped for some reason for an RPG where I can just sass-up enemies in order to beat the game. Oh, good to see this is still being discussed. I've been trying to find the answer but nothing so far, just how am I supposed to spare Vegetoids in the demo? I still have to get a 100% pacifist run. I guess the length might vary wildly depending on which decisions you make, and of courtse the replay value is already pretty high in the demo. I really hope it does well and the soundtrack is fantastic, but coming from Radiation that is no surprise.
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# ? Jul 1, 2013 00:49 |
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Blackheart posted:Oh, good to see this is still being discussed. I've been trying to find the answer but nothing so far, just how am I supposed to spare Vegetoids in the demo? I still have to get a 100% pacifist run.
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# ? Jul 1, 2013 00:55 |
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Saoshyant posted:Well, this was certainly unexpected: quote:This campaign is raising funds on behalf of American Southern University Inc, a verified nonprofit. The campaign does not necessarily reflect the views of the nonprofit or have any formal association with it. All contributions are considered unrestricted gifts and can't be specified for any particular purpose. This sounds so scammy, christ.
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# ? Jul 1, 2013 01:03 |
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Blackheart posted:Oh, good to see this is still being discussed. I've been trying to find the answer but nothing so far, just how am I supposed to spare Vegetoids in the demo? I still have to get a 100% pacifist run.
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# ? Jul 1, 2013 01:23 |
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monster on a stick posted:The American Southern University website is a placeholder right now, and they barely register on Charity Navigator (assets/income of $0.) I wouldn't give them a dime. Well, thankfully, $200 is all they will apparently manage to take with them, but yeah, the whole thing just cries "scam" the deeper you look at it.
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# ? Jul 1, 2013 01:39 |
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Just noticed that the $1000 ZZT tier has been rescinded at Boss Fight Books. Hmm...
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# ? Jul 1, 2013 02:33 |
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Original_Z posted:Just noticed that the $1000 ZZT tier has been rescinded at Boss Fight Books. Hmm... The tier is still there. Are you talking about a pledge to that tier?
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# ? Jul 1, 2013 04:19 |
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Sorry for the double post but: Gaspy Conana, what happens if the Kickstarter fails? Will you give up on the game forever?
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# ? Jul 1, 2013 05:18 |
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BiggerJ posted:Sorry for the double post but: Heck no. I'll just keep working on it slowly as I have been and start another Kickstarter down the road. The only problem I have right now is that I'm not a programmer. I'm the artist/designer/partial composer (Chris Schlarb is the main composer, heck yes) and my programmer can't take on the work without being paid for it. He has two kids, an incredibly full time job, etc. This means that there's no way for me to release any kind of playable demo that represents the project well until we're funded. Which, in turn, makes the campaign look a bit flaky. To make up for that I'm starting to share updates from the GBS CYOA thread. It's gimmicky, but maybe it'll help. Just posted it a few hours ago here. Anyway, It's a cliche, but I believe in this project immensely. It's gettin' finished dangit. Gaspy Conana fucked around with this message at 05:43 on Jul 1, 2013 |
# ? Jul 1, 2013 05:40 |
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You said you'd get the game finished eventually, even if you couldn't afford to hire a programmer. How would you manage that? What would happen if I linked to the Kickstarter myself in your thread? Would we both get in trouble? Don't worry, I won't do so unless you explicitly say I can. I know it could be risky. BiggerJ fucked around with this message at 06:27 on Jul 1, 2013 |
# ? Jul 1, 2013 05:48 |
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BiggerJ posted:You said you'd get the game finished eventually, even if you couldn't afford to hire a programmer. How would you manage that? I'd save up and eventually pay someone. Or learn myself! Though I'd rather this not take five billion years. And I PM'd you about the other thing.
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# ? Jul 1, 2013 06:43 |
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Trying to gather some support for this one right now (another UK-based Kickstarter that needs help): http://www.kickstarter.com/projects/993702462/colonisation-moonbase-an-indie-game-for-pc Scott had a Kickstarter last month, but it failed as it was Android only. He listened to our feedback and has relaunched a PC version, and it's doing much better now. This game looks great - reminds me of the old Outpost game by Sierra that hyped but didn't do very well! Only asking for £7k...
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# ? Jul 1, 2013 16:28 |
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BiggerJ posted:What would happen if I linked to the Kickstarter myself in your thread? Would we both get in trouble? Don't worry, I won't do so unless you explicitly say I can. I know it could be risky. Sorry guy. I get that this particular kickstarter means a lot to you, but we have these rules in place to keep the forums from disappearing into a quagmire of hat holding-out. EDIT: Give me a bit, though. Seeing what I can do. Your pitch video is certainly well done. Shalinor fucked around with this message at 17:09 on Jul 1, 2013 |
# ? Jul 1, 2013 16:54 |
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Shalinor posted:What would happen is the mods watching this thread closely would go "hmm, that was ill advised," strip the link, and then do something punitive to you. Yeah, I get that, which is why I'm not really making a stink about it. GBS doesn't need a flood of gimmicky threads to promote Kickstarters, which isn't very hard to imagine happening. And thanks, PM'd ya.
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# ? Jul 1, 2013 17:38 |
I just backed Dropsy. I haven't ever really followed the Dropsy threads that closely, but I really loved "Danny's Incredible 8-bit Voyage", an album Gaspy made featuring a combination of chiptunes/prog rock. Considering Dropsy's past, plus his free album releases, I hope Gaspy gets permission to hawk the kickstarter in GBS. That might give it the bump it needs to get funded.
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# ? Jul 1, 2013 17:49 |
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Seems like even without a programmer, if Gaspy Conana could provide all the art and music, he could probably build the game in Adventure Game Studio or another easy-to-learn game maker program.
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# ? Jul 1, 2013 17:58 |
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Seriously dude, programming in AGS is really easy. It's the art that's the hard part. You really could learn it in a week, not sure why you need an independent programmer. Heck, there are plenty of people who would do it for free.
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# ? Jul 1, 2013 18:21 |
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the black husserl posted:Seriously dude, programming in AGS is really easy. It's the art that's the hard part. You really could learn it in a week, not sure why you need an independent programmer. How flexible is it? There are a few things that I'm adamant about including that are relatively difficult to accomplish. The most challenging would be the generative music engine I wanted to use in some areas. That said, the guy doing the programming is a friend and someone whose abilities I trust, so I'd really rather go that route. I'm not closed to the idea of doing it myself if it comes to that, though.
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# ? Jul 1, 2013 18:29 |
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Gaspy Conana posted:How flexible is it? There are a few things that I'm adamant about including that are relatively difficult to accomplish. The most challenging would be the generative music engine I wanted to use in some areas. That said, the guy doing the programming is a friend and someone whose abilities I trust, so I'd really rather go that route. I'm not closed to the idea of doing it myself if it comes to that, though.
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# ? Jul 1, 2013 18:41 |
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Or the adventure game engine Daedalic uses for their games: http://www.visionaire-studio.net/cms/adventure-game-engine.html It seems less clunky and it's multi-platform.
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# ? Jul 1, 2013 18:53 |
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Gaspy Conana posted:How flexible is it? There are a few things that I'm adamant about including that are relatively difficult to accomplish. The most challenging would be the generative music engine I wanted to use in some areas. That said, the guy doing the programming is a friend and someone whose abilities I trust, so I'd really rather go that route. I'm not closed to the idea of doing it myself if it comes to that, though. Exactly what do you want this "generative music engine" to do? Send me a PM if you prefer that.
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# ? Jul 1, 2013 19:07 |
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Gaspy Conana posted:How flexible is it? There are a few things that I'm adamant about including that are relatively difficult to accomplish. The most challenging would be the generative music engine I wanted to use in some areas. That said, the guy doing the programming is a friend and someone whose abilities I trust, so I'd really rather go that route. I'm not closed to the idea of doing it myself if it comes to that, though.
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# ? Jul 1, 2013 19:23 |
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Here's a thing that looks interesting. "Race to Mars", an turn-based economic sim about managing a private space exploration company. http://www.kickstarter.com/projects/intermarum/race-to-mars The KS page is a bit barebones, but there is a video of their pre-alpha footage so you can get an idea of what it will look like. It's a polish indie making it. Their selling point in making the kinds of decisions your are faced with realistic in terms of what real private space programs face, as much as is possibly while still keeping in mind that this is a game that is supposed to be fun. To that end they have a polish space company on as consultants (whom I've never heard of, but it's something). Two things of note: They have a PayPal link up, even though it's not funded yet. And the amount is in those hard-to-grasp british pounds. They want 30.000 of them, and have 5K at the time of this writing.
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# ? Jul 2, 2013 06:55 |
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BiggerJ posted:The tier is still there. Are you talking about a pledge to that tier? Yeah, that's what I meant. It was taken really quickly but now it's available again, wonder what happened with that. I'd imagine even if someone doesn't take it the game should still get made, I'm sure they can use the many thousands they went over the goal to pay Anna to make a ZZT game. It'd better be a drat amazing ZZT game for $1000 anyway, seems kind to defeat the ideas of the game anyway. ZZT became super-popular because there were so many great mods to download for free!
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# ? Jul 2, 2013 07:11 |
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edit: I'm a day late and a dollar short. Remember the failed kickstarter for Shadow of the Eternals? One of the ex-Silicon Knights guys at Precursor games, Ken McCulloch, just got busted for kiddy porn. Precursor Games is now scrambling to distance themselves. Supposedly they're goin g to relaunch the kickstarter, but I can't imagine this will help. Precursor Games Founder Arrested For Child Porn http://www.escapistmagazine.com/news/view/125522-Precursor-Games-Founder-Arrested-For-Child-Porn particle409 fucked around with this message at 08:26 on Jul 2, 2013 |
# ? Jul 2, 2013 08:21 |
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GhostBoy posted:Here's a thing that looks interesting. "Race to Mars", an turn-based economic sim about managing a private space exploration company. http://www.kickstarter.com/projects/intermarum/race-to-mars I am a bit cagey about this one. I am not expecting a working prototype at this stage, but if you want to sell anyone on a economic/managing sim, you need to show what kinds of decisions you can take in the game.
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# ? Jul 2, 2013 09:51 |
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Kickstarter alumni Kinetic Void is the daily deal on Steam today, for those who didn't get to back it
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# ? Jul 2, 2013 18:24 |
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NTRabbit posted:Kickstarter alumni Kinetic Void is the daily deal on Steam today, for those who didn't get to back it It looks pretty good, anybody here played it yet?
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# ? Jul 2, 2013 18:40 |
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I was just going to say that I didn't realize it was out but then I saw it's still in Early Access. Have they had daily deals on unreleased games like that before?
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# ? Jul 2, 2013 18:43 |
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I had to get my Steam key from it by emailing the Humble Store, but it worked for the early access. I've only toyed around with the ship builder at the moment.
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# ? Jul 2, 2013 18:45 |
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Radiation posted:RadicalR: The game will be entirely self-contained. However, I do have an idea for a sequel??? I ended up making an SA banner ad if you'd like to use it: Getting it under 40KB was a lot of fun! If it and its 16 glorious colors look okay to you, I'll see about scrounging up some cash and getting it on rotation. If anybody else would like to put down for another copy the more the merrier. Gaspy Conana posted:Heck no. I'll just keep working on it slowly as I have been and start another Kickstarter down the road.
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# ? Jul 2, 2013 21:02 |
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The Kickstarter for the Warmachine computer game is set for July 10th. I'm hyped, but only if it makes its stretch goal for getting Cryx into the game. If it doesn't reach it, I'm withdrawing my funding because gently caress Cygnar.
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# ? Jul 2, 2013 21:53 |
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# ? Apr 23, 2024 11:56 |
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Everdraed posted:Oh, that's a neat direction to go with random battles and an aspect I completely missed! 3ish hours seems like a good length, especially if you continue to construct areas with a lot of little, easily missed details and varying ways of handling situations promoting replay. That banner is awesome. You are awesome. Yeah, I don't mind a short game if one makes up for it by replayability.
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# ? Jul 2, 2013 22:12 |