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EDIT: Satellite Reign has been funded as of 1:11am Brisbane time on July 24th 2013! EDIT 2: They now support PayPal pledges. http://satellitereign.com/pledge/ I have been interested in several Kickstarter projects, but never enough to actually pledge anything... until now. Satellite Reign had me at "spiritual successor to Syndicate." I have fond memories of playing Syndicate and Syndicate Wars on my old IBM Aptiva. This new game will be a real-time strategy game in which, like Syndicate, you control four agents in your pursuit to take control from your enemies in a dynamic open city, using whatever means are at your disposal. http://www.kickstarter.com/projects/5livesstudios/satellite-reign In-Engine Gameplay video In-Engine Test of a custom per-pixel reflection shader (creates a nice rainy Blade Runner vibe) In-Engine Agent Augmentation Example The Kickstarter pitch video Reddit AMA session: http://www.reddit.com/r/IAmA/comments/1i18ea/we_are_5_lives_studios_the_team_kickstarting/ Developer Talk Video 1: http://youtu.be/nDJGjXoXpOA Developer Talk Video 2: http://youtu.be/bxNCiiIVKNw The Support Agent The Hacker Agent The Soldier Agent The Assassin Agent Vote for it on Steam Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=157080530 Really nice interview with Mike Diskett at Rock, Paper, Shotgun. A blog post from Mike Diskett on Gamasutra, about the ups and downs of his first Kickstarter experience. Here's the pitch from the Kickstarter site. quote:Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city. Sounds good, right? I certainly think so. I really hope they succeed. In the meantime, what do you guys think? Have any great memories to share of Syndicate or Syndicate Wars? Hopes for the "remake?" Gooble Rampling fucked around with this message at 19:00 on Aug 26, 2013 |
# ? Jun 30, 2013 14:36 |
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# ? Apr 25, 2024 18:40 |
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As I said in the kickstarter thread I never played the original Syndicate but I've heard it brought up so many times as a classic I'm going to give this a go. Donated at the lowest level. Will probably up it once more information is out.
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# ? Jun 30, 2013 14:45 |
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I pledged into this. The big city open sandbox description really sold it for me. Plus fond memories of Syndicate Wars.
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# ? Jun 30, 2013 14:50 |
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If you've never played any of the first two Syndicate games you owe it to yourself to give it a shot, the original Syndicate is on sale at GOG for 3 bucks! https://www.gog.com/gamecard/syndicate
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# ? Jun 30, 2013 15:33 |
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The idea of a Syndicate series successor really gets my dick hard, and from what we've seen so far this looks like they understand what made the first two so great. I donated as soon as I heard about the Kickstarter going up.
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# ? Jun 30, 2013 15:47 |
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Holy poo poo a new Syndicate! It's lead by the original Syndicate Wars producer so I have high hopes for this. And: Edit: https://www.youtube.com/watch?v=L0-H8BLEvF8 SupSuper fucked around with this message at 16:41 on Jun 30, 2013 |
# ? Jun 30, 2013 16:34 |
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As I said in the kickstarter thread, I'm holding off until theres more info on how it's actually going to play. £16 is a lot to ask on some (nice looking) pictures. The minimal early bird slots is a shame too, it's definitely going to fund well so is it really going to be any more expensive than that at launch? Don't get me wrong, syndicate is one of the greatest games of all time imo and I was absolutely gutted when the license got wasted on another 'solid' FPS. So I was super excited when this got teased last month, it's just I need to see if they really do get it first. Either way, I'm glad someone is trying to genuinely resurrect it. I was so disheartened when people were dismissing the old games as shallow and irrelevant now when defending the reboot.
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# ? Jun 30, 2013 17:05 |
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Annnnnd that looks badass. I backed it almost immediately upon seeing 'Syndicate Wars' and 'new'.
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# ? Jun 30, 2013 17:14 |
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Hey guys, we got a rule that stops posting threads for on going kickstarter games, so we don't get a bunch of people trying to panhandle for money. Once the kickstarter is finished, we can re-open a thread on it, but while the funding stage is still going, please keep all talk of the game in the kickstarter thread in games. Thanks!
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# ? Jun 30, 2013 22:09 |
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Whoops, my bad. I didn't see this was approved already. That is good, I'm hopeful this game will turn out good!
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# ? Jun 30, 2013 22:14 |
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AxeManiac posted:Whoops, my bad. I didn't see this was approved already. That is good, I'm hopeful this game will turn out good! Whew! I thought I was going to be in trouble. Just to keep up some discussion, what do you guys think of the fact that they'll be using Unity? Personally I think that's awesome. I've been working with that engine in my day job for years now and I think it's an excellent call. It seems to be popping up more often as the engine of choice in Kickstarter projects. For instance, Shadowrun Returns was initially going to use one engine but decided to go with Unity instead. It would be interesting if it became the standard for Kickstarter devs.
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# ? Jun 30, 2013 23:19 |
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Will it have nuclear hand grenades? I want nuclear hand grenades. Every game from Syndicate Wars on should have had them, but doesn't.
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# ? Jun 30, 2013 23:23 |
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These days it looks like unity is a no-brainer for the kickstarter business model. Three games I've backed, Wastelands, Dreamfall and Project-Eternity are being produced in it and are looking great. And let's not forget, it is the toolset that brought us Off-Road Velociraptor Safari. Case closed. As for this game, I hope they recreate all the iconic weaponry as well as getting creative. They've already replied in a comment about having miniguns in (I can hear the sound effect from the original now) but I want to see the equivalent of the devastating gauss gun and laser rifles that disintegrate everyone in a straight line. From the sounds of things I really need to play Syndicate Wars again if that's going to be a closer touchstone. It's been so long and I've yet to put the effort in to try and get my copy working on modern PCs. Robbing banks was fun, levelling the entire building for personal gain.
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# ? Jun 30, 2013 23:42 |
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Samurai Sanders posted:Will it have nuclear hand grenades? I want nuclear hand grenades. Every game from Syndicate Wars on should have had them, but doesn't. Not sure, but it sounds pretty likely. Here's a comment quote from Diskett himself: quote:Personally I won't be happy until I'm rampaging through the city with a weapon so powerful it literally sucks the light out of the surroundings, vehicle fall from the sky, the earth begins to crack as its quantum nano grid powers up into a deafening crescendo to deliver a tear in the fabric of reality that cuts a swathe of pain and suffering through all who stand against me.
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# ? Jun 30, 2013 23:43 |
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Fwoderwick posted:From the sounds of things I really need to play Syndicate Wars again if that's going to be a closer touchstone. It's been so long and I've yet to put the effort in to try and get my copy working on modern PCs. Robbing banks was fun, levelling the entire building for personal gain.
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# ? Jun 30, 2013 23:51 |
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I haven't played any of the Syndicate games but when I saw this go up the other day I was instantly impressed by the pitch. I kicked in $25 but their kickstarter doesn't seem to be taking off like a lot of the other 'reboots'. Hope it gets funded.
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# ? Jun 30, 2013 23:54 |
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They got a third of the target in the first 2 days. It'd be remarkable if it doesnt get funded from here but I don't suppose it'll get super-funded though. I'm going to take a stab at £500k. Edit: And thanks for the link SupSuper, maybe I'll beat the final 2part missions this time. Hah, i kid, it will of course be a miserable failure. Fwoderwick fucked around with this message at 00:10 on Jul 1, 2013 |
# ? Jul 1, 2013 00:05 |
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Gooble Rampling posted:Whew! I thought I was going to be in trouble. Speaking of Unity, esp. in the role that it can play for this game, I don't suppose Unity is built with destructable environment in mind is it?
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# ? Jul 1, 2013 00:24 |
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lethial posted:Speaking of Unity, esp. in the role that it can play for this game, I don't suppose Unity is built with destructable environment in mind is it? Hell yes it is. It has NVIDIA PhysX built right in. You can do some pretty destructive stuff with it if you plan for it. Fwoderwick posted:From the sounds of things I really need to play Syndicate Wars again if that's going to be a closer touchstone. It's been so long and I've yet to put the effort in to try and get my copy working on modern PCs. Robbing banks was fun, leveling the entire building for personal gain. I just caved myself and grabbed another copy of Syndicate Wars from GOG. Right now it's only 3 bucks, so why not. Their installer is easy and the game runs great in 64-bit Windows 7 (using DOSBox of course). http://www.gog.com/gamecard/syndicate_wars Gooble Rampling fucked around with this message at 01:15 on Jul 1, 2013 |
# ? Jul 1, 2013 00:52 |
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As long as there's no bullshit Atlantic Accelerator level I can deal.
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# ? Jul 1, 2013 02:38 |
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I just played half an hour of Syndicate Wars. It actually holds up better than I expected. It's really funny that being able to rotate the view was such a gimmick back then. I guess it is beneficial in gameplay though when your agents are under an overhang or something.
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# ? Jul 1, 2013 02:54 |
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That music link reminds me that the only good thing about the syndicate fps reboot was the OUTRAGEOUS dubstep. It was so outrageous it actually transcended itself and became awesome. https://www.youtube.com/watch?v=y3TrjEuXuNw
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# ? Jul 1, 2013 03:16 |
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I emailed the guys making Satellite Reign to introduce myself (I'm making Black Annex) and they were like "Yeah, we know who you are" and my heart was all a flutter. This is going to be an amazing game, really happy to have so much Syndicate love in Australia.
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# ? Jul 1, 2013 11:45 |
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Mug posted:I emailed the guys making Satellite Reign to introduce myself (I'm making Black Annex) and they were like "Yeah, we know who you are" and my heart was all a flutter. This is going to be an amazing game, really happy to have so much Syndicate love in Australia.
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# ? Jul 1, 2013 11:52 |
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Yeah good idea, I'll shoot them a link. I saw they seem to be active on NeoGAF. I've never actually been there before, maybe I should post there more often for self-promo stuff as well. But yeah, I'll try to get one of them to make an account and get in on this thing.
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# ? Jul 1, 2013 11:59 |
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I'm just looking at Syndicate Wars wiki and i'd totally forgotten how insane the weapons are. I remembered the gun that was just a huge beam of death that sent out smaller death-bursts to the surrounding area but I'd forgotten psycho gas, razor wire ect. The one thing that always bothered though is that the combat tended to be so fast paced I could never get any kind of "tactics" going, someone just jumped you and you blasted till you/they were dead. I cant tell if that was the game or just that I was an idiot 10 year old though.
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# ? Jul 1, 2013 12:11 |
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You're not alone there. Every time it just came down to me dragging my guys over to the enemy and filling them with lead. I wanna see someone do an LP where they show how you can play it tactically so I can get some idea of what I need to do, like in X-COM.SurrealityCheck posted:That music link reminds me that the only good thing about the syndicate fps reboot was the OUTRAGEOUS dubstep. It was so outrageous it actually transcended itself and became awesome. Maybe I'm just old, but this just sounds like absolute rear end to me.
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# ? Jul 1, 2013 12:14 |
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Mordaedil posted:Maybe I'm just old, but this just sounds like absolute rear end to me. Its advanced musico-technical frequencies are causing errors in your hearing aid, grandad! (It is possible to find it absolute rear end, as it is unreconstructed brostep of an egregious variety full of the electric pomp and swagger that implies)
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# ? Jul 1, 2013 12:28 |
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Mug posted:I emailed the guys making Satellite Reign to introduce myself (I'm making Black Annex) and they were like "Yeah, we know who you are" and my heart was all a flutter. This is going to be an amazing game, really happy to have so much Syndicate love in Australia. You're the Black Annex guy? Too cool. I voted for that on Greenlight. How's it coming along?
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# ? Jul 1, 2013 12:38 |
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Gooble Rampling posted:You're the Black Annex guy? Too cool. I voted for that on Greenlight. How's it coming along? Haha, it's still really weird when my reputation precedes me even on SA. Black Annex is coming along really good, I just uploaded a chunk of gameplay footage if you wanna check it out. Hopefully this is kinda relevant to this thread I guess? https://www.youtube.com/watch?v=shD2uz-P3fs
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# ? Jul 1, 2013 12:40 |
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Gooble Rampling posted:Hell yes it is. It has NVIDIA PhysX built right in. You can do some pretty destructive stuff with it if you plan for it. This is awesome to hear. I hope we get to level buildings again.
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# ? Jul 1, 2013 13:17 |
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Mug posted:Haha, it's still really weird when my reputation precedes me even on SA. Black Annex is coming along really good, I just uploaded a chunk of gameplay footage if you wanna check it out. Hopefully this is kinda relevant to this thread I guess? Totally relevant I think, considering the obvious Syndicate influence. It's really looking great. Thanks for sharing.
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# ? Jul 1, 2013 14:24 |
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Right, get your names in for the not-Persuadotron (which there will be if they know what's good for them ). Members of the board, I present to you, the Electro-Woo. And in the absence of any information, here's some things I'd like to see: - Useable Sky cars (including futuristic police/ambulance/taxi varients) - Missions that reflect the manipulative corporate warfare. Even though the mission objectives in Syndicate largely revolved around murder/kidnap/steal, it was all given a lot of flavour by the mission briefings, like a governor being in danger of falling in with a rival syndicate, so go assassinate/kidnap his wife so that he might have a change of heart. There was something almost petty about it all. - Progress through money/research. The fact there's going to be classes makes me wonder if there'll be an experience system. Now, I'm not going to burst in to tears if there's some element of levelling (it worked well enough in XCom) but in a game like this I want to feel more badass because I made more money and researched better guns/implants, not because I killed X number of agents or beat so many missions. - Missions with a sense of scale to them. Bit hard to put it to words this, but one thing I liked in Syndicate was the initial drop-in where you'd scan the map, see where enemy agents/guards were, what possible routes were available etc, then you'd get cracking and everything would explode. It wasn't exactly Rainbow 6 but it did add a sheen of tactics to everything. - What this game doesn't need I feel is GTA style randomised traffic/people, presumably in conjunction with a fog of war. Not saying that's even a plan but it was obviously less resource heavy to track everything on small scale maps than on what sounds like a big super city. It relates to the above but it was great being able to view where all the people/police patrols/enemies/cars etc were and react accordingly. A restrictive fog of war would make everything too immediate and short term I feel. Fwoderwick fucked around with this message at 14:51 on Jul 1, 2013 |
# ? Jul 1, 2013 14:45 |
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Fwoderwick posted:Right, get your names in for the not-Persuadotron (which there will be if they know what's good for them ). Members of the board, I present to you, the Electro-Woo.
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# ? Jul 1, 2013 16:35 |
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Gooble Rampling posted:How about the Indoctrinator? Sounds official and menacing. e: Is there anything preventing SR from using the name Persuadertron anyways? Don't think it's trademarked or anything. Cstar fucked around with this message at 16:53 on Jul 1, 2013 |
# ? Jul 1, 2013 16:47 |
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You know that sounds so fitting (in a brazenly stolen concept way) that I can't help thinking I've heard that before in some other fictional work. edit: Cstar posted:Church of the New Epoch's Persuadertron was called Indoctrinator in Syndicate Wars, tho. Ding ding ding!
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# ? Jul 1, 2013 16:48 |
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Cstar posted:Church of the New Epoch's Persuadertron was called Indoctrinator in Syndicate Wars, tho. Ha, of course. I love it when the old memory banks polish off a stolen idea and present it to me as something new. Regarding the Persuadertron, 5 Lives haven't mentioned it specifically but I would assume they would be cautious about stepping on any IP toes.
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# ? Jul 1, 2013 17:51 |
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I loved the pitch, everything about this sounds great to me. Plus gotta support local devs.
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# ? Jul 1, 2013 18:08 |
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Fwoderwick posted:Right, get your names in for the not-Persuadotron (which there will be if they know what's good for them ). Members of the board, I present to you, the Electro-Woo. The Inveigler.
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# ? Jul 1, 2013 18:45 |
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# ? Apr 25, 2024 18:40 |
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Well the premise is enough to sell me on backing this game however... Satellite Reign? What an awful name that is.
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# ? Jul 1, 2013 18:57 |