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Jamesman posted:No, I mean my hero. His name is Mister Crazyface and he is a dwarf on a horse and he hits people with a mace. Ah, I thought we were talking about Age of Wonders 2 where your avatar basically exists to sit in a tower the entire game. No, AoW1 is very different. And even more unfair once you start dealing with underground encounters and enemy's learn the teleport spell. Good luck and all that, just remember to fortify your cities and migrate your race over when you conquer territory. Nothing worse than having evil units on your side no matter how satisfied they may seem.
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# ? Jul 10, 2013 09:24 |
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# ? May 9, 2024 19:51 |
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Jamesman posted:No, I mean my hero. His name is Mister Crazyface and he is a dwarf on a horse and he hits people with a mace. I'll assume you're playing the Keeper campaign, where your first mission involves halflings. Your hero is very vulnerable at the beginning of the game but he can come a walking harbringer of destruction once he levels up. In order to make a beginner friendly hero, during character creation you should give him a physical ranged attack. Throwing stones does more damage at the beginning, while Archery has a larger range. If you get round attack, it allows you a single melee strike without the risk of being counter-attacked. On level-up, put points into defense and resistance to make your hero more sturdy. Marksmanship improves accuracy and damage of ranged attacks, getting one or two ranks of that might be useful. Do not bother with levelling up your character's (and later your hero's) magic until they got some levels under their belt. You can still cast spells that cost more than 10 mana at level 1 magic if you are outside of combat and wait a turn or two. As for the magic you should use, Enchanted Weapon, Bless and Holy Warrior are good buffs, with the last two requiring a life magic sphere. For offense, the air spell chain lightning is hilarious at low levels. It usually damages multiple opponents and dazes them. Earth magic has an attack spell that shoots stones at a single target. At the early game, this will probably one-shot most units. Even at the late game you should be careful about engaging enemy spellcasters with earth spheres. The stoning spell hurts. Regarding party makeup, your leader character should never be alone. He also should not be used to explore unknown territory. A good beginning halfling group would be 4 slingers, 2 swordsmen and 2 pony scouts. Hafling slingers' ranged attack hits the hardest in the early game. Halfling swordsman are not the best fighters, but they have the parry ability, which gives them better chances to survive the first attack against them. Pony scouts are actually somewhat resilent but will still go down fast (like most early units). The idea is to set your slingers up in a line, put the swordsmen a bit in front of them and the scouts to the side. Do not place swordsmen directly in the line of shooting. Let the enemy march towards you and focus fire on the approaching units with the slingers. Occupy the now wounded enemies with your swordsmen and swoop in with scouts to take care of the last survivors. The general rules of combat are: Receiving no damage is usually better than doing much damage. (Remember, melee combat has counterattacks!) A dead unit is better than four woundes ones. If you are in a fortified position focus fire (ranged units, magic) on the siege weapons and units that can destroy walls. Most campaign maps will have somewhat obvious chokepoints and defensible positions. If you have a unit with wall climbing you can take fortified but undefended enemy positions easily. Suicide goblins can take defended but unfortified locations, despite the fact that in actual combat they would die breaking through the walls. Hero and leader levels are capped by map. Spell research, however, carries on between maps.
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# ? Jul 10, 2013 12:29 |
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Jamesman posted:Why? What's wrong with the games?
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# ? Jul 10, 2013 13:27 |
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Does anyone have any tips for making money faster in RCT2? I found that pack someone mentioned that imports the scenarios from one and I'm playing through them but I'm having a tough time making more than a couple of hundred a month unless I stop building things completely. How high can I crank the prices, I don't want to scare customers away so I'm raising them real slow at the moment? I'm on the second map in the desert if it matters.
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# ? Jul 10, 2013 15:39 |
Fodder Cannon posted:Does anyone have any tips for making money faster in RCT2? I found that pack someone mentioned that imports the scenarios from one and I'm playing through them but I'm having a tough time making more than a couple of hundred a month unless I stop building things completely. How high can I crank the prices, I don't want to scare customers away so I'm raising them real slow at the moment? I'm on the second map in the desert if it matters. The rule of the thumb is to use the ride's Excitement rating in whole dollars. The novelty fades pretty quick, however. Keep an eye on your guests' thoughts and crank down the rates as soon as you start seeing people snub their noses at the ticket price. If something is "really good value", they'd happily pay more for whatever it is they've bought.
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# ? Jul 10, 2013 15:57 |
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Build Shuttle Loops, lots of Shuttle Loops.
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# ? Jul 10, 2013 16:20 |
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Also, in RCT the engine takes into account the weight of the passengers when running the rides. I made a pretty spiffy innertube ride which worked great during testing. Though once I opened it, all the people flew off into the distance
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# ? Jul 10, 2013 16:23 |
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Great, thanks. Everything that's been posted is pretty much exactly what I'm looking for.
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# ? Jul 10, 2013 16:36 |
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How well does Wing Commander Privateer hold up to someone who has never played it before? I've heard its a sandbox space pirate sim and that sounds very appealing to me.
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# ? Jul 10, 2013 21:48 |
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Red Mundus posted:How well does Wing Commander Privateer hold up to someone who has never played it before? If you want a space combat sim get Freespace 2. If you want a space sandbox game get X:Terran Conflict when the Steam sale starts tomorrow. If you want a space pirate game get Independence War 2. If you want all three then find yourself a copy of Freelancer.
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# ? Jul 10, 2013 22:19 |
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Wing Commander Privateer is pretty cool, but I wish they also had Privateer 2. It had awesome cheesy FMV with Clive Owen, Christopher Walken and others in. That and my old CDs for it are scratched up
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# ? Jul 10, 2013 22:29 |
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Alchenar posted:If you want a space combat sim get Freespace 2. Thanks! Does Privateer and X: Terran Conflict require a joystick? Only have keyboard available to me.
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# ? Jul 10, 2013 22:51 |
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For those trying one of the Rollercoaster Tycoons for the first time, there are a lot of downloadable tracks and even some custom content other than tracks. For RCT 2 (probably also works in 1), there are some custom flat rides and scenery items here at the Amazing Earl site. When searching for the Amazing Earl site, I came across Revolutionary Rides for RCT3. I haven't tried any of these yet but they look interesting.
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# ? Jul 11, 2013 00:06 |
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Red Mundus posted:Thanks! Does Privateer and X: Terran Conflict require a joystick? Only have keyboard available to me. X:TC is designed to work well with a keyboard and mouse. I'm pretty sure Privateer will work the same.
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# ? Jul 11, 2013 00:47 |
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Jamesman posted:Why? What's wrong with the games?
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# ? Jul 11, 2013 00:57 |
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Starhawk64 posted:Build Shuttle Loops, lots of Shuttle Loops. This, shuttle loops are incredibly profitable rides, and relatively cheap to build too. They key is that they can rush through a dozen+ people through a reasonably exciting ride in about 30 seconds or less, so when you charge for rides (free entry charge for rides is the best) you can make a lot of money. That said, don't just build the standard one repeatedly, experiment! Expand! At the very least modify stock ones to have a ride photo. Those things are free money. I once built a 4-train racing Super Shuttle Loop that, while still compact, wound around itself. [edit, found the screenshot] Galaga Galaxian fucked around with this message at 06:51 on Jul 11, 2013 |
# ? Jul 11, 2013 06:33 |
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Shuttle loops are basically babby's first coaster. They're uninteresting to build and they generate medium to medium-high profits for a coaster. Their main advantage is that they're extremely compact.
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# ? Jul 11, 2013 08:54 |
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This isn't 100%-related to GOG, but since a number of people are old-school Sierra fans, I wanted to bring your attention to the History of Sierra Documentary Kickstarter. The number of people they interviewed from the old days is fantastic, and it would be really awesome to see this film released. If it's your cup of old-school gaming tea, :get in: If there's a better place for this shameless plus (not my KS, I'm just a backer), I'm happy to delete this post and move it.
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# ? Jul 11, 2013 14:08 |
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Speaking of GOG and Kickstarters, "Humans Must Answer" just released and the KS backer keys are through! I've played the first few levels already and it's fun (fairly fast as horizontal space shooters go, no bad thing), though I apparently need to collect eggs from the earlier levels to continue further Also, apparently in the distant future there are flying cars and billboard ads for Half-Life 3 (coming soon!):
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# ? Jul 11, 2013 14:22 |
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Reminds me of Jets 'n' Guns, which is another game I really want a GOG.com version of.
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# ? Jul 11, 2013 14:57 |
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Anyone interested in trading? I've got The Real Texas/Cat Lady (from bundles) extra codes and torchlight (that one that was free during the sales), that i'd like to trade for other games that you might have gotten from bundles.
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# ? Jul 11, 2013 15:37 |
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Starhawk64 posted:Reminds me of Jets 'n' Guns, which is another game I really want a GOG.com version of. Yeah, Humans Must Answer is very much a 'euroshmup' in the style of Jets N' Guns, Tyrian, Raptor, etc. Lots of upgrades and gadgets and a fairly generous health bar. Fantastic graphics that don't really convey in screenshots, either. Probably worth the $6.66 if you like that style of shooter. Edit: Shiny launch trailer, best seen at high res. https://www.youtube.com/watch?v=__vi4DzFK7Q
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# ? Jul 11, 2013 15:43 |
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This isn't really GOG related but the new Humble Bumble is pretty freaking sweet - all Spiderweb software: https://www.humblebundle.com/weekly Steam keys and non drm downloads. Huge score for cheap.
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# ? Jul 11, 2013 19:19 |
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GreenNight posted:This isn't really GOG related but the new Humble Bumble is pretty freaking sweet - all Spiderweb software: That's an absolute no-brainer if you like old-school RPGs. 15 of them in that pack (well, 14 + one remake) for currently about $3.
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# ? Jul 11, 2013 19:29 |
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Are all those Steam codes?
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# ? Jul 11, 2013 19:39 |
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VisAbsoluta posted:Are all those Steam codes?
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# ? Jul 11, 2013 19:41 |
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I don't know why the First Trilogy isn't on Steam. Those games work fine in Windows 8.
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# ? Jul 11, 2013 19:43 |
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GreenNight posted:I don't know why the First Trilogy isn't on Steam. Those games work fine in Windows 8. Because he's remaking them in a newer engine (see: Escape from the Pit, it's Avernum 1 all over)
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# ? Jul 11, 2013 20:02 |
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Thanks for the heads-up on the spiderweb bundle. Is there a site or list handy as to which order to play them in? Steam just kind of shat them out with no real numbering expect for Genoforge.
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# ? Jul 11, 2013 20:23 |
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Syrg Sapphire posted:Because he's remaking them in a newer engine (see: Escape from the Pit, it's Avernum 1 all over) Yes, I know. He is still selling the Avernum 1-3 on his site and on GOG. Red Mundus posted:Thanks for the heads-up on the spiderweb bundle. Is there a site or list handy as to which order to play them in? Steam just kind of shat them out with no real numbering expect for Genoforge. Well Avernum 1-6 you play in order, same with Geneforge. As mentioned earlier, Escape from the Pit is a remake of Avernum 1 in a better engine. I'd start with that.
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# ? Jul 11, 2013 22:17 |
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Dominic White posted:That's an absolute no-brainer if you like old-school RPGs. 15 of them in that pack (well, 14 + one remake) for currently about $3. The amount of content on that bundle is simply amazing. All of Spiderweb games have clunky interfaces but they're really worth playing. I own Avadon on GOG, Steam and Android and is alone worth 5$ or more. I only own the geneforge saga wich I'm slowly getting into and they're really cool too.
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# ? Jul 11, 2013 22:23 |
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If you guys ever get stuck or need some help starting out, go here: http://www.harehunter.info/ Amazingly detailed.
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# ? Jul 11, 2013 22:25 |
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GreenNight posted:If you guys ever get stuck or need some help starting out, go here: Oh, yeah, those are the best. I used the Avernum 2 annotated maps so many times over the years.
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# ? Jul 11, 2013 22:37 |
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Red Mundus posted:Thanks for the heads-up on the spiderweb bundle. Is there a site or list handy as to which order to play them in? Steam just kind of shat them out with no real numbering expect for Genoforge. Also, this might help you: http://forums.somethingawful.com/showthread.php?threadid=3537468&perpage=40&pagenumber=1
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# ? Jul 11, 2013 22:51 |
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I loved the Baldur's Gate and Icewind Dale games, so the Avernum and Geneforge series seem like they'd be a perfect fit for me. I know it's superficial, but I'm having a hard time getting past the graphics. It looks like a deep, engaging RPG series with character portraits drawn by Mrs. Ellison's third grade class.
BeanBandit fucked around with this message at 23:12 on Jul 11, 2013 |
# ? Jul 11, 2013 23:06 |
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Yeah, and it's even worse if you go back to the Exile games (the Avernum games are updated versions of Exile). It took me a while too, but then I learned the keyboard commands and things just clicked.
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# ? Jul 11, 2013 23:48 |
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Thanks for the head's up on the Spidersoft bundle. Normally I get the Humble Bundle emails, but I didn't see one for this. I already have most the games on other sources, but bought it anyways for the two that I don't have. Amazing that Jeff Vogel has been going with his mostly one-man RPG designing crew since the 90's.
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# ? Jul 12, 2013 00:33 |
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Ring Runner looks extremely interesting. But I hadn't heard about it until it showed up on Gog's website. Thoughts from anyone who's played it?
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# ? Jul 12, 2013 06:51 |
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Looks like they're making it pretty obvious that the sale of Atari games is going to be, at least, disrupted with their latest Thank You, Atari! promo. Hidden Asbestos fucked around with this message at 11:27 on Jul 12, 2013 |
# ? Jul 12, 2013 11:25 |
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# ? May 9, 2024 19:51 |
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Hidden Asbestos posted:Looks like they're making it pretty obvious that the sale of Atari games is going to be, at least, disrupted with their latest Thank You, Atari! promo. God I hope most of the those stay - some great games on that list.
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# ? Jul 12, 2013 12:53 |