Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
cuntman.net
Mar 1, 2013

Wolfsheim posted:

There actually is still a way to dominate it though, and it's not even that difficult. Just go in with a decent-to-high energy weapons skill and find all the upgrades for the holorifles. You can pretty much casually stroll from the belltower to the casino at that point, though I found it a little unsatisfying in comparison.

Does that work? :psyduck: For me, the Holorifle was nearly broken with almost no ammo when I got to that point.

Honestly though, I didn't have much trouble with that part for some reason. I used up nearly all of my ammo, explosives, and healing items getting to the belltower, so I just said gently caress it and ran past everything on the way back, and that worked pretty well.

But yeah, make sure you find all of the Holorifle mods. They're all in your path, right in front of your face yet I missed all of them except one :negative:

cuntman.net fucked around with this message at 13:36 on Aug 18, 2013

Adbot
ADBOT LOVES YOU

Deformed Church
May 12, 2012

5'5", IQ 81


I've kind of been trained not to find things, because you couldn't move ten steps in OWB without a metal crate, 90% of which contained nothing worth taking apart from maybe a few bottlecaps or energy cells, neither of which you're hurting for at that point.

pr0p
Dec 8, 2011

MooCowlian posted:

I've kind of been trained not to find things, because you couldn't move ten steps in OWB without a metal crate, 90% of which contained nothing worth taking apart from maybe a few bottlecaps or energy cells, neither of which you're hurting for at that point.

And smokes.

double nine
Aug 8, 2013

Vargrym posted:

Yeah, the atmosphere in Dead Money is what makes it my favourite Fallout New Vegas DLC. That and mountains of caps and gold! I think my worst enemy in that DLC is trying to convince myself I don't need to attempt dragging 500lbs of gold out of that vault at the end and wasting a lot of time and effort before I convince myself I'm being a moron and that money is never a problem in these games.

The other DLCs were fine but they really didn't stand out to me as anything special and just felt like more of the same.
dead money ending spoilers
There were several exploits that players could use to Grab all the Vault stuff from the end of Dead Money. They patched all but one, at least by my last playthrough. I don't want the gold to sell - money's never a problem and rarely do traders have enough money to make it worth it - but damned if I don't want a gold bar pyramid on the table in my cabin base.

CJacobs
Apr 17, 2011

Reach for the moon!
Yeah, if you take the gold you'll pretty much never ever find anyone with enough caps in their inventory to sell off more than maybe one at a time. Maybe the gun runners vendorbot?

Taking the gold in Dead Money was less of a 'I want this gold so I can have all of the caps in the world' thing than a 'this DLC was stupid so gently caress your moral lesson tale I'm taking it and you can't stop me' thing.

Iretep
Nov 10, 2009
By the time I do dead money I usually already have everything worth buying. The golds main use is the cut the hassle of picking up everything valuable from every corpse I meet.

The Crotch
Oct 16, 2012

by Nyc_Tattoo

pr0p posted:

Running back from setting up the opening of the Casino in Dead Money is one of the single most miserable experiences I've had in a video game.

That was probably my favourite part of the DLC, for the audio alone. Didn't hurt that I took my melee dude through it, and one-shotting ghosts with throwing knife spears was probably a lot easier than whatever gun users had to do.

Only took one gold brick, though. Jsawyer.esp does some harsh things to your ability to build a gold bar pyramid in your home.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Huh, I thought you took the gold so you could buy all the ammo from the Khan Armorer and Quartermaster Bardon.

Then again, with JSawyer prices the gold is no longer sufficiently valuable to do this.

Maybe Lombard or something should just have a static pyramid (or dummy gold bars worth nothing beyond their 'bathe in a gold-bricks jacuzzi' value).

Or maybe not; greed finds a way, after all.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
You take the gold so you can fill the bathtub in Novac.

Ready! Set! Blow!
Jun 17, 2005

Red alert.
Can't do that, I already filled the bathroom with Dinky the Dinosaur toys.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
When I took all the gold the main thing I did was to go around every merchant buying all the ammo they had and one or two of every weapon. Might be a good way to prepare for the ammo scarcity in Old World Blues, now I come to think of it.

The method to take all the gold was surprisingly forgiving; I thought I'd have to prop Elijah's body up against the forcefield in a specific way, but just propping it up at all seemed to let me access it from the other side. I really only tried it because I had Implant GRX and wanted to add a little extra challenge to the escape dash at the end.

Sudoku
Jul 18, 2009

pr0p posted:

Running back from setting up the opening of the Casino in Dead Money is one of the single most miserable experiences I've had in a video game.

Play smarter, not harder: If you have 30 explosives, look around for some grenade bouquets (there's 2 in the Residental District, I think?). You know the big open square area right before the tower? Place a shitload of mines around there. Place a couple more around the stairs leading to the tower while you're at it. Once you start the event, throw your grenades out the window towards all the newly-spawned bad guys. They and the mines will clear the area nicely and remove a lot of the slog.

Sierra Madre is actually quote a haul if you know where the caches are. Long before I was done setting up my partners I had a fully-repaired holorifle with well in the triple digits of ammunition, enough guns and ammo to last me forever, and this was before I used chips to give myself stimpaks.

Deformed Church
May 12, 2012

5'5", IQ 81


The real reason you take the gold is you put no points or perks into being able to repair things and you have to spend 15k to repair your weapons and armour every few hours.

eating only apples
Dec 12, 2009

Shall we dance?

MooCowlian posted:

The real reason you take the gold is you put no points or perks into being able to repair things and you have to spend 15k to repair your weapons and armour every few hours.

Armour yeah, but after Dead Money weapon repair kits are ridiculously easy to get your hands on. Who can you even sell the gold to? Vendortron and the Sink?

Vlad Antlerkov posted:

Can't do that, I already filled the bathroom with Dinky the Dinosaur toys.

Teddy bears :colbert:

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

pr0p posted:

Running back from setting up the opening of the Casino in Dead Money is one of the single most miserable experiences I've had in a video game. I pretty much had to iterate on every movement from room to room due to deaths. Everything else in the other DLC and base game feels like a fresh breath compared to that craphole. The last part of the DLC is much better although the creepy starlet in the penthouse 'scare' is annoying after a minute and infuriating for the amount of time you spend there.

The only other DLC related complain I can think of is X8 repetition. I'm surprised I didn't have to do it a third time with legendary deathclaws. It's all minor compared to everything in Dead Money. That was the Mothership Zeta of this game.

Dead Money, first time Dead Money posts never change.

your second playthrough will be far better. Also 'light step'

Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose
I always take one or two gold bars as souvenirs and drag back a fortune in chips and machine guns.

Crazy Joe Wilson
Jul 4, 2007

Justifiably Mad!
I loved Dead Money on my first run through and I love toting that Automatic Rifle with me back into the Mojave Wasteland. Best anti-Cazador weapon ever.

Ledgy
Aug 1, 2013

Up against the wall
Which one do you prefer, Project Nevada Rebalance or Jsawyer.esp ?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

eating only apples posted:

Armour yeah, but after Dead Money weapon repair kits are ridiculously easy to get your hands on. Who can you even sell the gold to? Vendortron and the Sink?

The GRA weapons would put a dent in it. I've never even purchased Esther because it's like 50,000 caps.

thebardyspoon
Jun 30, 2005

JawKnee posted:

Dead Money, first time Dead Money posts never change.

your second playthrough will be far better. Also 'light step'

First time through was really fun, felt very scavengey and I was scraping to survive. Finding drugs and stuff hidden in some little nook was awesome. Every subsequent time has been boring because I know where the traps are and where the good stuff is.

Zeerust
May 1, 2008

They must have guessed, once or twice - guessed and refused to believe - that everything, always, collectively, had been moving toward that purified shape latent in the sky, that shape of no surprise, no second chance, no return.

legendsuper posted:

Which one do you prefer, Project Nevada Rebalance or Jsawyer.esp ?

PN is more customisable, but Jsawyer is more comprehensive. I prefer Jsawyer because the changes are all a single package that just works and doesn't require any fiddling, and it made the game exactly as challenging as I'd wanted.

e: it also changes a bunch of game values and adds / moves things, like scattering the DLC starter equipment to the corners of the earth and putting a shittier Stimpack into the loot tables, amongst other things.

Zeerust fucked around with this message at 22:49 on Aug 18, 2013

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Wolfsheim posted:

The GRA weapons would put a dent in it. I've never even purchased Esther because it's like 50,000 caps.

I took that baby into Lonesome Road with a load of Tiny Tots. Carpet-bombed all the Marked Men from the Sunstone Tower roof :getin:

cuntman.net
Mar 1, 2013

So I found that this game is actually really pretty with all the graphics turned up and went on a screenshot rampage




















This image dump was brought to you by Gehenna. Gehenna: so hot it melted my computer.

cuntman.net fucked around with this message at 23:36 on Aug 18, 2013

Ledgy
Aug 1, 2013

Up against the wall

Frankosity posted:

PN is more customisable, but Jsawyer is more comprehensive. I prefer Jsawyer because the changes are all a single package that just works and doesn't require any fiddling, and it made the game exactly as challenging as I'd wanted.

e: it also changes a bunch of game values and adds / moves things, like scattering the DLC starter equipment to the corners of the earth and putting a shittier Stimpack into the loot tables, amongst other things.

I think Jsawyer is a little bit too hardcore for me, especially with all that "Stimpack gives health over time"
In my first playthrough, I modified the values of the PNR, this time I won't. Thanks for the help, mate.

Line Feed
Sep 7, 2012

Seeds taste better with friends.

legendsuper posted:

I think Jsawyer is a little bit too hardcore for me, especially with all that "Stimpack gives health over time"
In my first playthrough, I modified the values of the PNR, this time I won't. Thanks for the help, mate.

The health over time thing isn't a Jsawyer thing, it's a Hardcore mode thing. And it doesn't make the game all that more difficult.

Ledgy
Aug 1, 2013

Up against the wall

Line Feed posted:

The health over time thing isn't a Jsawyer thing, it's a Hardcore mode thing. And it doesn't make the game all that more difficult.

In that case, let's play this game as the director envisaged it. Yes, my biggest concern was the Health over Time mechanic. Now I'm wondering if I should play in hardcore or not.

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".
Hardcore really makes the game a bit more fun and makes Survival a more useful skill and all that water, beds, and whatnot have a purpose. Beds are now actually for sleeping rather than an insta-heal. Health-over-time isn't really that annoying. Cripples limbs requiring a doctors bag is a bit trickier, and companions dying instead of just getting knocked out can be a pain earlier on. You just have to be a bit more careful in how you pick your battles.

Friar Zucchini
Aug 6, 2010

Wait, people actually use beds for an insta-heal? I just go around with 30% health til I get my hands on another stimpak. :v: The only time I use a bed is when I need to do a quest at a particular time of day. *Bloop* Ok it's nighttime now, blow her brains out Boone.

Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.

Friar Zucchini posted:

Wait, people actually use beds for an insta-heal? I just go around with 30% health til I get my hands on another stimpak. :v: The only time I use a bed is when I need to do a quest at a particular time of day. *Bloop* Ok it's nighttime now, blow her brains out Boone.

You can press 't' to wait for however long rather than finding a bed.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Crazy Joe Wilson posted:

I loved Dead Money on my first run through and I love toting that Automatic Rifle with me back into the Mojave Wasteland. Best anti-Cazador weapon ever.

Silenced .22 SMG with hollow points, man. Utterly destroys anything without a Damage Threshold.

Byzantine
Sep 1, 2007


Man, I hate it when I wear the wrong mask to the socials.

Bilal
Feb 20, 2012

LogisticEarth posted:

Hardcore really makes the game a bit more fun and makes Survival a more useful skill and all that water, beds, and whatnot have a purpose. Beds are now actually for sleeping rather than an insta-heal. Health-over-time isn't really that annoying. Cripples limbs requiring a doctors bag is a bit trickier, and companions dying instead of just getting knocked out can be a pain earlier on. You just have to be a bit more careful in how you pick your battles.

For me, food, water, and sleep meters add nothing to the game, and I could do without stimpaks healing over time- and needing doctor's bags or Hydra to heal limbs is a pain in the rear end. The real reason I always play hardcore is so that ammunition has weight. If I could turn on weighted ammunition in Normal mode, that'd be ideal for me. Weightless ammunition is ridiculous- valuable loot that you can carry with no limit, and you can cart around heavy weapons with hundreds of missiles or mini-nukes if you so chose. Even the Anti-Materiel rifle becomes even more of a death machine simply by virtue of being able to carry a truck's worth of .50 cal around with you.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Thanqol posted:

You can press 't' to wait for however long rather than finding a bed.

I slept to wait all through FO3, then I played Skyrim and this feature is actually explained. :suicide:

MantisToboggan
Feb 1, 2013
No matter how great Fallout 4 will be, (and I have my doubts) one thing I will definitely miss is Caesar's Legion. Caesar and Lanius are two of the best video game villains in the past 10 years. Even though they're completely evil, the Legion's philosophy, aesthetics, etc. were really interesting and you just know Bethesda won't be able to match it.

Fereydun
May 9, 2008

Sleepy Owl posted:

So I found that this game is actually really pretty with all the graphics turned up and went on a screenshot rampage



Seriously, I am really excited for Fallout 4, assuming that the mod potential it'd have would be the same as FNV/FO3. Workin' with what folks got now, the game is already legitimately good looking at times.







Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



LogisticEarth posted:

Hardcore really makes the game a bit more fun and makes Survival a more useful skill and all that water, beds, and whatnot have a purpose. Beds are now actually for sleeping rather than an insta-heal. Health-over-time isn't really that annoying. Cripples limbs requiring a doctors bag is a bit trickier, and companions dying instead of just getting knocked out can be a pain earlier on. You just have to be a bit more careful in how you pick your battles.
Are there any mods that eliminate companion perma-deaths from hardcore mode?

Deformed Church
May 12, 2012

5'5", IQ 81


If I give a companion auto-inject stimpaks, would they get used? I think that's the only way I'd be able to play Hardcore.

Raygereio
Nov 12, 2012

Xander77 posted:

Are there any mods that eliminate companion perma-deaths from hardcore mode?
Yes. Do a description search on the NV nexus with tems like "hardcore" or "essential". You'll find them.

MooCowlian posted:

If I give a companion auto-inject stimpaks, would they get used? I think that's the only way I'd be able to play Hardcore.
Nope.
If you're on the PC they can be scripted to heal themselves. But that isn't a fix for dumb AI decisions like giving Deathclaws a hug.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Xander77 posted:

Are there any mods that eliminate companion perma-deaths from hardcore mode?

You can just do that through the console, in addition.

Adbot
ADBOT LOVES YOU

CapnBry
Jul 15, 2002

I got this goin'
Grimey Drawer
I bought New Vegas with all of the DLCs from the Steam sale and I've kinda been disappointed with it. It's like 99% the same models from Fallout 3 so it is visually uninteresting and it seems like all the quests are like "Go ask Jane if she'll do something for me". Followed by "Sure, if you go ask Dick if he's ok with it", "I'm ok with it if you go look in the hostile-free building across town and get me a spoon", then all the way back through the 4 people you had to talk to and then back all the way through them all again to let them know the deal is done. I feel like so much of my time is running back and forth delivering messages. I know I'm Courrier #6 but what the gently caress people, I can shoot the ever-living piss out of dudes, you couldn't send one of the dozen people standing around your office to go ask?

My point is, are any of the DLC areas more action packed than playing Click the Dialog then Start Walkin'? I want to use my combat skills, not Speech and Barter.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply