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Wolfsheim posted:There actually is still a way to dominate it though, and it's not even that difficult. Just go in with a decent-to-high energy weapons skill and find all the upgrades for the holorifles. You can pretty much casually stroll from the belltower to the casino at that point, though I found it a little unsatisfying in comparison. Does that work? For me, the Holorifle was nearly broken with almost no ammo when I got to that point. Honestly though, I didn't have much trouble with that part for some reason. I used up nearly all of my ammo, explosives, and healing items getting to the belltower, so I just said gently caress it and ran past everything on the way back, and that worked pretty well. But yeah, make sure you find all of the Holorifle mods. They're all in your path, right in front of your face yet I missed all of them except one cuntman.net fucked around with this message at 13:36 on Aug 18, 2013 |
# ? Aug 18, 2013 13:33 |
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# ? Jun 15, 2024 05:47 |
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I've kind of been trained not to find things, because you couldn't move ten steps in OWB without a metal crate, 90% of which contained nothing worth taking apart from maybe a few bottlecaps or energy cells, neither of which you're hurting for at that point.
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# ? Aug 18, 2013 13:41 |
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MooCowlian posted:I've kind of been trained not to find things, because you couldn't move ten steps in OWB without a metal crate, 90% of which contained nothing worth taking apart from maybe a few bottlecaps or energy cells, neither of which you're hurting for at that point. And smokes.
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# ? Aug 18, 2013 13:51 |
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Vargrym posted:Yeah, the atmosphere in Dead Money is what makes it my favourite Fallout New Vegas DLC. That and mountains of caps and gold! I think my worst enemy in that DLC is trying to convince myself I don't need to attempt dragging 500lbs of gold out of that vault at the end and wasting a lot of time and effort before I convince myself I'm being a moron and that money is never a problem in these games. There were several exploits that players could use to Grab all the Vault stuff from the end of Dead Money. They patched all but one, at least by my last playthrough. I don't want the gold to sell - money's never a problem and rarely do traders have enough money to make it worth it - but damned if I don't want a gold bar pyramid on the table in my cabin base.
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# ? Aug 18, 2013 15:28 |
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Yeah, if you take the gold you'll pretty much never ever find anyone with enough caps in their inventory to sell off more than maybe one at a time. Maybe the gun runners vendorbot? Taking the gold in Dead Money was less of a 'I want this gold so I can have all of the caps in the world' thing than a 'this DLC was stupid so gently caress your moral lesson tale I'm taking it and you can't stop me' thing.
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# ? Aug 18, 2013 15:46 |
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By the time I do dead money I usually already have everything worth buying. The golds main use is the cut the hassle of picking up everything valuable from every corpse I meet.
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# ? Aug 18, 2013 16:00 |
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pr0p posted:Running back from setting up the opening of the Casino in Dead Money is one of the single most miserable experiences I've had in a video game. That was probably my favourite part of the DLC, for the audio alone. Didn't hurt that I took my melee dude through it, and one-shotting ghosts with throwing knife spears was probably a lot easier than whatever gun users had to do. Only took one gold brick, though. Jsawyer.esp does some harsh things to your ability to build a gold bar pyramid in your home.
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# ? Aug 18, 2013 16:05 |
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Huh, I thought you took the gold so you could buy all the ammo from the Khan Armorer and Quartermaster Bardon. Then again, with JSawyer prices the gold is no longer sufficiently valuable to do this. Maybe Lombard or something should just have a static pyramid (or dummy gold bars worth nothing beyond their 'bathe in a gold-bricks jacuzzi' value). Or maybe not; greed finds a way, after all.
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# ? Aug 18, 2013 16:45 |
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You take the gold so you can fill the bathtub in Novac.
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# ? Aug 18, 2013 17:41 |
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Can't do that, I already filled the bathroom with Dinky the Dinosaur toys.
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# ? Aug 18, 2013 17:57 |
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When I took all the gold the main thing I did was to go around every merchant buying all the ammo they had and one or two of every weapon. Might be a good way to prepare for the ammo scarcity in Old World Blues, now I come to think of it. The method to take all the gold was surprisingly forgiving; I thought I'd have to prop Elijah's body up against the forcefield in a specific way, but just propping it up at all seemed to let me access it from the other side. I really only tried it because I had Implant GRX and wanted to add a little extra challenge to the escape dash at the end.
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# ? Aug 18, 2013 18:06 |
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pr0p posted:Running back from setting up the opening of the Casino in Dead Money is one of the single most miserable experiences I've had in a video game. Play smarter, not harder: If you have 30 explosives, look around for some grenade bouquets (there's 2 in the Residental District, I think?). You know the big open square area right before the tower? Place a shitload of mines around there. Place a couple more around the stairs leading to the tower while you're at it. Once you start the event, throw your grenades out the window towards all the newly-spawned bad guys. They and the mines will clear the area nicely and remove a lot of the slog. Sierra Madre is actually quote a haul if you know where the caches are. Long before I was done setting up my partners I had a fully-repaired holorifle with well in the triple digits of ammunition, enough guns and ammo to last me forever, and this was before I used chips to give myself stimpaks.
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# ? Aug 18, 2013 18:09 |
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The real reason you take the gold is you put no points or perks into being able to repair things and you have to spend 15k to repair your weapons and armour every few hours.
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# ? Aug 18, 2013 18:57 |
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MooCowlian posted:The real reason you take the gold is you put no points or perks into being able to repair things and you have to spend 15k to repair your weapons and armour every few hours. Armour yeah, but after Dead Money weapon repair kits are ridiculously easy to get your hands on. Who can you even sell the gold to? Vendortron and the Sink? Vlad Antlerkov posted:Can't do that, I already filled the bathroom with Dinky the Dinosaur toys. Teddy bears
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# ? Aug 18, 2013 19:11 |
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pr0p posted:Running back from setting up the opening of the Casino in Dead Money is one of the single most miserable experiences I've had in a video game. I pretty much had to iterate on every movement from room to room due to deaths. Everything else in the other DLC and base game feels like a fresh breath compared to that craphole. The last part of the DLC is much better although the creepy starlet in the penthouse 'scare' is annoying after a minute and infuriating for the amount of time you spend there. Dead Money, first time Dead Money posts never change. your second playthrough will be far better. Also 'light step'
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# ? Aug 18, 2013 19:50 |
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I always take one or two gold bars as souvenirs and drag back a fortune in chips and machine guns.
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# ? Aug 18, 2013 21:01 |
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I loved Dead Money on my first run through and I love toting that Automatic Rifle with me back into the Mojave Wasteland. Best anti-Cazador weapon ever.
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# ? Aug 18, 2013 21:12 |
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Which one do you prefer, Project Nevada Rebalance or Jsawyer.esp ?
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# ? Aug 18, 2013 21:29 |
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eating only apples posted:Armour yeah, but after Dead Money weapon repair kits are ridiculously easy to get your hands on. Who can you even sell the gold to? Vendortron and the Sink? The GRA weapons would put a dent in it. I've never even purchased Esther because it's like 50,000 caps.
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# ? Aug 18, 2013 21:37 |
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JawKnee posted:Dead Money, first time Dead Money posts never change. First time through was really fun, felt very scavengey and I was scraping to survive. Finding drugs and stuff hidden in some little nook was awesome. Every subsequent time has been boring because I know where the traps are and where the good stuff is.
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# ? Aug 18, 2013 21:53 |
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legendsuper posted:Which one do you prefer, Project Nevada Rebalance or Jsawyer.esp ? PN is more customisable, but Jsawyer is more comprehensive. I prefer Jsawyer because the changes are all a single package that just works and doesn't require any fiddling, and it made the game exactly as challenging as I'd wanted. e: it also changes a bunch of game values and adds / moves things, like scattering the DLC starter equipment to the corners of the earth and putting a shittier Stimpack into the loot tables, amongst other things. Zeerust fucked around with this message at 22:49 on Aug 18, 2013 |
# ? Aug 18, 2013 22:40 |
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Wolfsheim posted:The GRA weapons would put a dent in it. I've never even purchased Esther because it's like 50,000 caps. I took that baby into Lonesome Road with a load of Tiny Tots. Carpet-bombed all the Marked Men from the Sunstone Tower roof
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# ? Aug 18, 2013 22:57 |
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So I found that this game is actually really pretty with all the graphics turned up and went on a screenshot rampage This image dump was brought to you by Gehenna. Gehenna: so hot it melted my computer. cuntman.net fucked around with this message at 23:36 on Aug 18, 2013 |
# ? Aug 18, 2013 23:02 |
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Frankosity posted:PN is more customisable, but Jsawyer is more comprehensive. I prefer Jsawyer because the changes are all a single package that just works and doesn't require any fiddling, and it made the game exactly as challenging as I'd wanted. I think Jsawyer is a little bit too hardcore for me, especially with all that "Stimpack gives health over time" In my first playthrough, I modified the values of the PNR, this time I won't. Thanks for the help, mate.
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# ? Aug 19, 2013 01:15 |
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legendsuper posted:I think Jsawyer is a little bit too hardcore for me, especially with all that "Stimpack gives health over time" The health over time thing isn't a Jsawyer thing, it's a Hardcore mode thing. And it doesn't make the game all that more difficult.
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# ? Aug 19, 2013 01:18 |
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Line Feed posted:The health over time thing isn't a Jsawyer thing, it's a Hardcore mode thing. And it doesn't make the game all that more difficult. In that case, let's play this game as the director envisaged it. Yes, my biggest concern was the Health over Time mechanic. Now I'm wondering if I should play in hardcore or not.
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# ? Aug 19, 2013 01:37 |
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Hardcore really makes the game a bit more fun and makes Survival a more useful skill and all that water, beds, and whatnot have a purpose. Beds are now actually for sleeping rather than an insta-heal. Health-over-time isn't really that annoying. Cripples limbs requiring a doctors bag is a bit trickier, and companions dying instead of just getting knocked out can be a pain earlier on. You just have to be a bit more careful in how you pick your battles.
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# ? Aug 19, 2013 02:22 |
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Wait, people actually use beds for an insta-heal? I just go around with 30% health til I get my hands on another stimpak. The only time I use a bed is when I need to do a quest at a particular time of day. *Bloop* Ok it's nighttime now, blow her brains out Boone.
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# ? Aug 19, 2013 03:34 |
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Friar Zucchini posted:Wait, people actually use beds for an insta-heal? I just go around with 30% health til I get my hands on another stimpak. The only time I use a bed is when I need to do a quest at a particular time of day. *Bloop* Ok it's nighttime now, blow her brains out Boone. You can press 't' to wait for however long rather than finding a bed.
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# ? Aug 19, 2013 03:51 |
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Crazy Joe Wilson posted:I loved Dead Money on my first run through and I love toting that Automatic Rifle with me back into the Mojave Wasteland. Best anti-Cazador weapon ever. Silenced .22 SMG with hollow points, man. Utterly destroys anything without a Damage Threshold.
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# ? Aug 19, 2013 03:58 |
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Man, I hate it when I wear the wrong mask to the socials.
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# ? Aug 19, 2013 04:19 |
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LogisticEarth posted:Hardcore really makes the game a bit more fun and makes Survival a more useful skill and all that water, beds, and whatnot have a purpose. Beds are now actually for sleeping rather than an insta-heal. Health-over-time isn't really that annoying. Cripples limbs requiring a doctors bag is a bit trickier, and companions dying instead of just getting knocked out can be a pain earlier on. You just have to be a bit more careful in how you pick your battles. For me, food, water, and sleep meters add nothing to the game, and I could do without stimpaks healing over time- and needing doctor's bags or Hydra to heal limbs is a pain in the rear end. The real reason I always play hardcore is so that ammunition has weight. If I could turn on weighted ammunition in Normal mode, that'd be ideal for me. Weightless ammunition is ridiculous- valuable loot that you can carry with no limit, and you can cart around heavy weapons with hundreds of missiles or mini-nukes if you so chose. Even the Anti-Materiel rifle becomes even more of a death machine simply by virtue of being able to carry a truck's worth of .50 cal around with you.
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# ? Aug 19, 2013 04:29 |
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Thanqol posted:You can press 't' to wait for however long rather than finding a bed. I slept to wait all through FO3, then I played Skyrim and this feature is actually explained.
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# ? Aug 19, 2013 05:06 |
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No matter how great Fallout 4 will be, (and I have my doubts) one thing I will definitely miss is Caesar's Legion. Caesar and Lanius are two of the best video game villains in the past 10 years. Even though they're completely evil, the Legion's philosophy, aesthetics, etc. were really interesting and you just know Bethesda won't be able to match it.
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# ? Aug 19, 2013 06:48 |
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Sleepy Owl posted:So I found that this game is actually really pretty with all the graphics turned up and went on a screenshot rampage Seriously, I am really excited for Fallout 4, assuming that the mod potential it'd have would be the same as FNV/FO3. Workin' with what folks got now, the game is already legitimately good looking at times.
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# ? Aug 19, 2013 07:58 |
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LogisticEarth posted:Hardcore really makes the game a bit more fun and makes Survival a more useful skill and all that water, beds, and whatnot have a purpose. Beds are now actually for sleeping rather than an insta-heal. Health-over-time isn't really that annoying. Cripples limbs requiring a doctors bag is a bit trickier, and companions dying instead of just getting knocked out can be a pain earlier on. You just have to be a bit more careful in how you pick your battles.
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# ? Aug 19, 2013 09:58 |
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If I give a companion auto-inject stimpaks, would they get used? I think that's the only way I'd be able to play Hardcore.
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# ? Aug 19, 2013 10:06 |
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Xander77 posted:Are there any mods that eliminate companion perma-deaths from hardcore mode? MooCowlian posted:If I give a companion auto-inject stimpaks, would they get used? I think that's the only way I'd be able to play Hardcore. If you're on the PC they can be scripted to heal themselves. But that isn't a fix for dumb AI decisions like giving Deathclaws a hug.
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# ? Aug 19, 2013 10:24 |
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Xander77 posted:Are there any mods that eliminate companion perma-deaths from hardcore mode? You can just do that through the console, in addition.
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# ? Aug 19, 2013 17:43 |
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# ? Jun 15, 2024 05:47 |
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I bought New Vegas with all of the DLCs from the Steam sale and I've kinda been disappointed with it. It's like 99% the same models from Fallout 3 so it is visually uninteresting and it seems like all the quests are like "Go ask Jane if she'll do something for me". Followed by "Sure, if you go ask Dick if he's ok with it", "I'm ok with it if you go look in the hostile-free building across town and get me a spoon", then all the way back through the 4 people you had to talk to and then back all the way through them all again to let them know the deal is done. I feel like so much of my time is running back and forth delivering messages. I know I'm Courrier #6 but what the gently caress people, I can shoot the ever-living piss out of dudes, you couldn't send one of the dozen people standing around your office to go ask? My point is, are any of the DLC areas more action packed than playing Click the Dialog then Start Walkin'? I want to use my combat skills, not Speech and Barter.
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# ? Aug 20, 2013 00:26 |