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Cable posted:It happens that I've been friends with the developers from AventurOS for 15 years or so, and since I'd like them to succeed I'm going to paste some information about the project, in case someone has not seen the IGG page yet: This was my favorite version of "a game that involves your actual folder structure": https://www.youtube.com/watch?v=iFMTvHMaons
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# ? Aug 27, 2013 23:03 |
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# ? May 20, 2024 20:59 |
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miguelito posted:I'm looking forward to the porn folder dungeons where you fight a near infinite stream of nearly identical, but very neatly categorized critters. "You are in a maze of twisty little fetishes, all alike."
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# ? Aug 27, 2013 23:27 |
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Shalinor posted:Yep! So glad I can finally start talking about this. Ok wow that's really rad, I'm in. I love noir.
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# ? Aug 28, 2013 05:23 |
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The Octopus City Blues Kickstarter went live. I've been watching the updates for the past few months but it looks even better with all the tentacles and stuff moving around.
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# ? Aug 28, 2013 05:49 |
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LIONESS posted a seriously weird update. Shalinor, as backer #10 (That totally entitles me to being a member of the secret lodge once you start a New World Order organization with all that money you're gonna make, right?) I'm thrilled how well the campaign seems to be going. Congrats on reaching 25% on the first day.
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# ? Aug 28, 2013 08:52 |
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Cable posted:AdventurOS I'm not sure I see the point of using a directory structure if the folders and documents aren't actually portrayed as such in the game. How is that different from using any other kind of RNG seed? It just seems like a pointless gimmick.
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# ? Aug 28, 2013 11:45 |
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Christian Knudsen posted:I'm not sure I see the point of using a directory structure if the folders and documents aren't actually portrayed as such in the game. How is that different from using any other kind of RNG seed? It just seems like a pointless gimmick. You got it a lil bit wrong there: the files are gonna have an impact on the aspect and theme of the rooms, so there's that. It's not like the rooms are gonna be just generic and look all the same, but it's also difficult to calculate the individual impact of each variable. Obviously, they could've used another seed and the game wouldn't be better or worse, but the developers are trying to encourage the curiosity of exploring your own PC. There's obviously gonna be some folders and paths you'll be able to walk straight to, but there will also be folders you didn't know were there. edit: also, the music. Cable fucked around with this message at 15:02 on Aug 28, 2013 |
# ? Aug 28, 2013 14:09 |
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No, I understand that perfectly. But as a player of the game, why would I care that an NPC is there because some random folder on my computer happened to have a txt file in it? Or that there's a chest because of a zip file? It's just a roundabout RNG. I mean, as far as I can tell, it's not made clear in the game (or even relevant) that it's based on a directory on your computer. The fun part with the other linked games that use stuff on your computer is that you actually see that stuff (or the game affects it directly as in Lose/Lose). It may be a fun exercise as a dev, but I just can't see how it affects the player experience? I mean, is the player supposed to go out of the game and rearrange his folder? Is this kind of meta-gaming part of the gameplay? Does the player even know which folder a given level is based on?
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# ? Aug 28, 2013 15:23 |
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Christian Knudsen posted:No, I understand that perfectly. But as a player of the game, why would I care that an NPC is there because some random folder on my computer happened to have a txt file in it? Or that there's a chest because of a zip file? It's just a roundabout RNG. I mean, as far as I can tell, it's not made clear in the game (or even relevant) that it's based on a directory on your computer. The fun part with the other linked games that use stuff on your computer is that you actually see that stuff (or the game affects it directly as in Lose/Lose). It may be a fun exercise as a dev, but I just can't see how it affects the player experience? I mean, is the player supposed to go out of the game and rearrange his folder? Is this kind of meta-gaming part of the gameplay? Does the player even know which folder a given level is based on?
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# ? Aug 28, 2013 15:29 |
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Shalinor posted:Yep! So glad I can finally start talking about this. This is a really cool game, I'm down. Also who did the protagonist voice work? She did a great job!
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# ? Aug 28, 2013 15:38 |
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Dreylad posted:This is a really cool game, I'm down. Also who did the protagonist voice work? She did a great job! Shalinor fucked around with this message at 15:48 on Aug 28, 2013 |
# ? Aug 28, 2013 15:43 |
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SaltyJesus posted:LIONESS posted a seriously weird update. Man, why haven't i heard of this game before now. It looks amazing and weird, and the kickstarter exclusive extras look amazing. I guess something else will take my money.
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# ? Aug 28, 2013 16:04 |
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The Banner Saga guys are going to do a lets play of the start of their game starting on Saturday with people voting on choices. It'll probably be good fun. After all, Chewbot's got form. I won't be going near it for fear of spoilers, but if people want to see where they've got to, that's happening.
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# ? Aug 28, 2013 20:40 |
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All this talk of updates made me check up on Detective Grimoire again. You know, the fun little adventure game that was supposed to release in September 2012 but didn't and then disappeared? Yeah, it still isn't out, or apparently even that close to coming out. Back in June they said they were submitting to Apple within the next couple of weeks, which evidently has yet to happen. Apparently a large part of why the game is almost a year late is that back when they were only 6 months late, they switched from native Obj-C and Cocos2D to Adobe AIR of all things (recently described by McPixel author Sos Sosowski as "a terrible piece of middleware"). They seem happy with the result, but I wonder. I guess if we've learned anything from this past year, it's that estimated release dates are 100% meaningless.
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# ? Aug 28, 2013 21:44 |
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Quantrum Rush looks like a neat combat racer. $100k seems like a high ask, but it'd be cool to seem them make it.
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# ? Aug 28, 2013 21:48 |
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Death Road to Canada just went up (along with a steam greenlight), made by rocketcat games who were the dudes who did punch quest, mage gauntlet, and the hook champ series on the iphone. It's their first attempt to break out of mobile gaming, and I'm sold entirely on the fact they've got the guy who made dwarf fortress endorsing the game in his video. Endorsing it while he wears a crown. Also the game looks pretty great too.
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# ? Aug 28, 2013 22:49 |
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Der Shovel posted:All this talk of updates made me check up on Detective Grimoire again. You know, the fun little adventure game that was supposed to release in September 2012 but didn't and then disappeared? Yeah, it still isn't out, or apparently even that close to coming out. Back in June they said they were submitting to Apple within the next couple of weeks, which evidently has yet to happen. I vaguely recall something about having to develop another game in order to finance the rest of Grimoire... but screw it, I'm not going to sift through the updates and comments. They released the soundtrack a month or so back, but I've no idea if that was supposed to mollify backers or just because that was finally completed.
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# ? Aug 28, 2013 23:06 |
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Gorgeous Gorge posted:Death Road to Canada just went up (along with a steam greenlight), made by rocketcat games who were the dudes who did punch quest, mage gauntlet, and the hook champ series on the iphone. It's their first attempt to break out of mobile gaming, and I'm sold entirely on the fact they've got the guy who made dwarf fortress endorsing the game in his video. Endorsing it while he wears a crown. Thanks! The footage with Tarn Adams turned out the best. Had tons of problems that I eventually found out was a faulty cable for my microphone, but by then I had run out of time.
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# ? Aug 29, 2013 00:34 |
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Kepa posted:Thanks! The footage with Tarn Adams turned out the best. Had tons of problems that I eventually found out was a faulty cable for my microphone, but by then I had run out of time.
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# ? Aug 29, 2013 00:40 |
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Shalinor posted:Quantrum Rush looks like a neat combat racer. $100k seems like a high ask, but it'd be cool to seem them make it. Looks like a fairly quality game already. There needs to be more futuristic combat racers. e: free-to-play multiplayer only indie racer. hrmmmm
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# ? Aug 29, 2013 01:27 |
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So that Tex Murphy Kickstarter? It's now apparently being published by Atlus.
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# ? Aug 29, 2013 01:55 |
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ATKMTN Presents: The Attack Pack - great trailer, only asking $12k and the games look fun Edo Superstar - like the art for this one (only reason I'm linking it). Personally wasn't crazy about the gameplay (judging by the pledge amount and how much time is left I think others felt the same)
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# ? Aug 29, 2013 19:15 |
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I really wanted Edo Superstar to succeed, but the lack of new videos isn't helping them. But man, so pretty. I posted it here before, since I love the video game prints they've made.
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# ? Aug 29, 2013 21:43 |
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For those that backed, Starlight Inception mentioned today that their game has finally gone closed beta (on PC)
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# ? Aug 30, 2013 18:00 |
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Kepa posted:Thanks! The footage with Tarn Adams turned out the best. Had tons of problems that I eventually found out was a faulty cable for my microphone, but by then I had run out of time. Backed. This looks interesting, and the video was pretty funny.
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# ? Aug 30, 2013 18:14 |
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Migishu posted:For those that backed, Starlight Inception mentioned today that their game has finally gone closed beta (on PC) I'm downloading this now, but due to PAX I probably won't have time to try it out until this evening or possibly even Sunday. I'm excited though, it looks great.
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# ? Aug 30, 2013 18:35 |
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The Yogscast game also mailed out closed beta downloads a few days ago. I haven't been able to try it out personally though.
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# ? Aug 30, 2013 22:52 |
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Judging by what I've seen of people posting stuff out of the "beta" and reaction on Kickstarter I have a feeling the honeymoon is over with the Yogscast game.
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# ? Aug 31, 2013 03:21 |
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Gorgeous Gorge posted:Death Road to Canada just went up (along with a steam greenlight), made by rocketcat games who were the dudes who did punch quest, mage gauntlet, and the hook champ series on the iphone. It's their first attempt to break out of mobile gaming, and I'm sold entirely on the fact they've got the guy who made dwarf fortress endorsing the game in his video. Endorsing it while he wears a crown. I love the music on this thing. Reminds me of the NES, in the best way possible. As soon I learn about the DRM status, I'm backing.
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# ? Aug 31, 2013 03:49 |
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In the vein of digital CCGs, http://www.kickstarter.com/projects/tsh/chromancer-adaptive-strategy-online-trading-card-g?ref=category these guys were at PAX today and I was chatting with one of the devs. It seems neat, kind of unpolished but their big push for running a kickstarter is to make the UI prettier. It sounds like they have the basic game design all done, just need to finalize art assets. The stuff I liked about it is that it's not just another magic clone (not that magic clones can't be good) and it's not lane based like solforge (or everything else Richard Garfield gets his hands on) so they get points for originality, and the underlying idea is that instead of killing the player you attack the opponent's deck, discard pile, and bank, so once it's destroyed they can't use it anymore. I think the other thing is that they're doing persistent virtual goods, so each card has a virtual serial number associated with it and there are limited edition "print runs" - I don't really care about that personally but it could be neat for people who like collectible stuff? Honestly the UI is pretty crap though, so I hope they clean it up, and I didn't get a chance to play a whole game, since that part of the floor was just packed in tight. There was a couple other neat stuff with kickstarters there, I'll try and find them and give impressions tomorrow morning.
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# ? Aug 31, 2013 07:36 |
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Yodzilla posted:Judging by what I've seen of people posting stuff out of the "beta" and reaction on Kickstarter I have a feeling the honeymoon is over with the Yogscast game. What the hell did they expect when they kickstarted an egotrip/fan-service game by YouTube celebrities contracted out to a bumblefuck whose sum-total experience was being a technical artist of some description for Pixar.
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# ? Aug 31, 2013 14:10 |
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Yeah but but but Minecraft!
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# ? Aug 31, 2013 14:12 |
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Yodzilla posted:Judging by what I've seen of people posting stuff out of the "beta" and reaction on Kickstarter I have a feeling the honeymoon is over with the Yogscast game.
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# ? Aug 31, 2013 16:26 |
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Kepa posted:Thanks! The footage with Tarn Adams turned out the best. Had tons of problems that I eventually found out was a faulty cable for my microphone, but by then I had run out of time. edit: If you do this I'll back Death Road to Canada obviously.
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# ? Aug 31, 2013 16:32 |
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Fran Bow easily made it with $8,320 over their goal of $20k. I'm really looking forward to seeing how this turns out, and the developer videos have been really entertaining so the progress should be fascinating to follow at the very least. e: from the Twitch stream RightClickSaveAs fucked around with this message at 20:42 on Aug 31, 2013 |
# ? Aug 31, 2013 17:26 |
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A Hat in Time just posted a new video https://www.youtube.com/watch?v=e-NITnBWkaM Goddamn this game looks pretty
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# ? Aug 31, 2013 19:10 |
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The guy who made Mega Man launched a Kickstarter for a spiritual successor: http://www.kickstarter.com/projects/mightyno9/mighty-no-9
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# ? Sep 1, 2013 01:22 |
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Zeether posted:The guy who made Mega Man launched a Kickstarter for a spiritual successor: http://www.kickstarter.com/projects/mightyno9/mighty-no-9 Blink and you'll miss the spiritual bit.
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# ? Sep 1, 2013 01:28 |
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That could seriously just be another Megaman game. It's Inafune though so I'm all for it.
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# ? Sep 1, 2013 01:31 |
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# ? May 20, 2024 20:59 |
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Also, Inafune is now a blue baseball cap. (Seriosly, 2 Player Productions, that was weirdly directed).
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# ? Sep 1, 2013 01:35 |