|
It probably isn't fair to compare Minecraft's world generation to cellular automata. MC isn't generating the entire world at once. It generates individual chunks and it always has to work the same no matter what order the chunks are generated in. If you start in a world at 10000, 0 and walk to 0, 0, you have to get the same map as if you started at 0,0 and walked to 10000, 0. It isn't fair to compare that to a bunch of terrain generated all at once.
|
# ? Aug 29, 2013 15:15 |
|
|
# ? Jun 2, 2024 11:12 |
^^^ This is also a really good point. Jewel posted:But even then, why would his response to "Oceans too small!" be to just scale up the map completely uniformly, basically. He removed the islands from the ocean biomes in order to make them have a larger footprint and then increased their general footprint. He posted a twice as large map (which, honestly, he should have posted the same 16,000x map from yesterday) to show that, hey, oceans are now over twice as big. People are merely telling him that the oceans were not large enough, not that they were shaped correctly or what ever. So now we have oceans with a minimum size much larger than what was posted yesterday. Again he is more or less going directly what people are telling him, it is only a few very people (mostly in this thread) who want something else entirely, he isn't hearing your complaint on the changes. Enzer fucked around with this message at 15:20 on Aug 29, 2013 |
|
# ? Aug 29, 2013 15:18 |
|
This is good. Giant oceans are stupid. When I hosted a PVP server, every time I started a new map I had to spend 20 minutes flying around to make sure the map wasn't all water or the map would suck. Sometimes it would take 4 or 5 maps to find one that was good. And I think Rack said he goes through the same thing with his UHC server.
|
# ? Aug 29, 2013 15:20 |
In other, hopefully less rage inducing, news. Dinnerbone is continuing his work on improving the menu system. Today he is making more options for setting volume. The fact that I can turn off just the noise rain makes and keep everything else makes me very happy.
|
|
# ? Aug 29, 2013 15:25 |
|
What're the bright red biomes that appear only in some deserts?
|
# ? Aug 29, 2013 15:27 |
|
By the way, when roughly can we expect the next patch?
|
# ? Aug 29, 2013 15:27 |
Lucy Heartfilia posted:By the way, when roughly can we expect the next patch? Gonna guess another two months. According to the devs the patch isn't even in a state to do a snapshot with. MikeJF posted:What're the bright red biomes that appear only in some deserts? Possibly harden clay canyons, the full new biome list hasn't been revealed yet so who knows.
|
|
# ? Aug 29, 2013 15:29 |
|
Enzer posted:In other, hopefully less rage inducing, news. Dinnerbone is continuing his work on improving the menu system. Today he is making more options for setting volume. Excellent. Now to see if we can get a separate portal-noise slider.
|
# ? Aug 29, 2013 15:29 |
|
Enzer posted:Gonna guess another two months. According to the devs the patch isn't even in a state to do a snapshot with. Hmm, ok. I guess I'll start playing Minecraft again today instead of waiting for the new patch.
|
# ? Aug 29, 2013 15:30 |
|
MikeJF posted:Excellent. And hopefully an "Endermen death scream" slider. Using the endermen farm on the server I play on requires me to turn minecraft volume down to like 4% so I don't wake up the neighbours 5 doors down.
|
# ? Aug 29, 2013 15:35 |
In other news, Grum makes modders cry: I think I just did the biggest refactor in Minecraft history, 222 commits, 379 files changed, 25023 lines of diffs. Breaks all the things!
|
|
# ? Aug 29, 2013 15:37 |
|
MikeJF posted:The current mapgen makes stuff that looks just like that, everyone bitches about the overwhelming amount of ocean all the time. I don't know who "everyone" is, but if you mean these people, he shouldn't listen to them. They have bad opinions. Maybe this will finally lead to a proper terrain generator similar to the "Phoenix Terrain Mod" somewhere down the line. Enzer posted:In other news, Grum makes modders cry: Maybe next he can get all modders to stop putting their stuff behind malware sites.
|
# ? Aug 29, 2013 15:47 |
|
Enzer posted:In other news, Grum makes modders cry: The covert jaguar bitching in that tweet is comedic.
|
# ? Aug 29, 2013 15:51 |
fondue posted:The covert jaguar bitching in that tweet is comedic. Modders want a mod api, modders don't want drastic changes. Grum should just post a video of himself spinning around in circles on the floor. The B_36 posted:And hopefully an "Endermen death scream" slider. Using the endermen farm on the server I play on requires me to turn minecraft volume down to like 4% so I don't wake up the neighbours 5 doors down. Well, he just added a slider for "Enemy Monsters". Enzer fucked around with this message at 17:07 on Aug 29, 2013 |
|
# ? Aug 29, 2013 15:58 |
|
Enzer posted:^^^ I've wanted proper islands to build on since the end of indev. gently caress the whiners, what are they going to do with all that water anyway?
|
# ? Aug 29, 2013 19:13 |
|
Enzer posted:Well, he just added a slider for "Enemy Monsters". I know it won't happen, but I want a specific slider just for the Endermen death scream. Its about 5 times louder than every other noise made by any other mob. Turning down all 'enemy mobs' sounds so that the endermen noise is at an acceptable level means you can barely hear zombie moans or skeleton rattlings. Not a big deal, but it'd be nice.
|
# ? Aug 29, 2013 19:25 |
|
Enzer posted:Modders want a mod api, modders don't want drastic changes. Grum should just post a video of himself spinning around in circles on the floor. Huh that's gonna be a bit overpowered on PVP maps.
|
# ? Aug 29, 2013 19:29 |
|
Enzer posted:
|
# ? Aug 29, 2013 21:15 |
|
The B_36 posted:I know it won't happen, but I want a specific slider just for the Endermen death scream. That would be really easy to fix with a content pack. They're already adding in the ability to mix-and-match them, so just make a pack with a muted version of that one sound file. Done.
|
# ? Aug 30, 2013 01:32 |
|
Enzer posted:There are over double the current biomes plus rare spawning biomes and biomes now have rules they have to follow for where they generate. In order to give players worlds that will have all biomes realistically accessible, you have to increase the landmass that generates within an area. Otherwise you end up with, as someone was saying earlier, situations where you end up searching four hours on end away from where you are building for something like jungle wood. Considering I've been playing and exploring new maps pretty consistently ever since they were added and I've still never seen a natural mycelium biome, I think the team should just rethink how rare they want to keep stuff like that if they're actually adding significant content through them. From the looks of the generation update it looks like it's more focused on different arrangements of already-existing materials though, which is nice.
|
# ? Aug 30, 2013 01:40 |
|
Ironically, if you want to find a mushroom biome, you have to explore the ocean. They only exist as ocean islands.
|
# ? Aug 30, 2013 02:03 |
|
Dr. Video Games 0031 posted:Ironically, if you want to find a mushroom biome, you have to explore the ocean. They only exist as ocean islands. Oh so that's what we've been doing wrong on our server looking for mushroom biomes. Time to make a bunch of boats.
|
# ? Aug 30, 2013 03:27 |
Dr. Video Games 0031 posted:Ironically, if you want to find a mushroom biome, you have to explore the ocean. They only exist as ocean islands. For good reason, that poo poo spreads like the plague. I just thought of something earlier today. With all the land somehow interconnected, that means horses become a hell of a lot more useful. See, horses stop dead when they fall into water, which means that you either need to drag them with leads (which I find like to snap in the case of water travel), push the fucker ahead of you, or build a bridge to wherever you are going. With natural land-bridges everywhere, I can now just ride my horse (which with can become easily faster than any boat) from one side of the infinite world to the other. I like this change.
|
|
# ? Aug 30, 2013 03:30 |
|
Dr. Video Games 0031 posted:Ironically, if you want to find a mushroom biome, you have to explore the ocean. They only exist as ocean islands. Double ironically, since you mentioned it, I found my first mushroom biome today without even trying. Started a new world and got dropped practically on top of it. EDIT now that I think of it: What's everyone's favorite "resource packs"? sfwarlock fucked around with this message at 04:12 on Aug 30, 2013 |
# ? Aug 30, 2013 04:07 |
|
One thing that shows up a lot in my game is also conveniently in your screenshot so I can bitch about it! I'm really tired of seeing this every time a bit of terrain comes into view, persisting until I walk on it for a few seconds. I was gonna complain about the black shadows too but apparently they've been fixed?
|
# ? Aug 30, 2013 04:13 |
|
sfwarlock posted:EDIT now that I think of it: What's everyone's favorite "resource packs"? What minimap mod are you using in that screenshot? I like the look of that compass thing.
|
# ? Aug 30, 2013 05:18 |
|
What is the easiest way to change my original spawn point on my server? I want my compass to actually be useful. I am using Tekkit, if that has any bearing on it and I am the admin.
|
# ? Aug 30, 2013 08:03 |
|
Servoret posted:What minimap mod are you using in that screenshot? I like the look of that compass thing. Rei's Minimap, I believe. Not home right now so can't look.
|
# ? Aug 30, 2013 10:47 |
Blah blah, Jeb's off to some thing at a museum in London and Dinnerbone is busy helping Grum with refactoring. Dinnerbone also let out that written books can now be cloned: And that item frames act properly now (Clicking on them removes the item from the frame, clicking on an empty frame removes the frame from the wall), they also do this now when you are close and the item displayed has a custom name:
|
|
# ? Aug 30, 2013 15:40 |
|
Enzer posted:And that item frames act properly now (Clicking on them removes the item from the frame, clicking on an empty frame removes the frame from the wall)
|
# ? Aug 30, 2013 18:46 |
|
Man, I really wish they'd start releasing snapshots again.
|
# ? Aug 30, 2013 20:37 |
Dr. Video Games 0031 posted:Man, I really wish they'd start releasing snapshots again. Supposedly they are waiting for Grum to finish his refactoring and for Jeb (who is out in London right now) to finish up a few more things with the biomes before they start doing snapshots again. No point in doing snapshots until the refactoring is done at the very least. I'd guess two more weeks.
|
|
# ? Aug 30, 2013 20:44 |
|
As much as I bitch about the devs moving at a glacial pace and with really bizarre/no direction most of the time, they're really good at adding neat little quality of life stuff that I wouldn't even think of. Naming an item when you scroll to it on the hotbar, the nice 3D dropped item icons, and right-click dragging stacks are all really great things that I don't think anything really addressed beforehand.
|
# ? Aug 31, 2013 01:52 |
|
Heavy Lobster posted:As much as I bitch about the devs moving at a glacial pace and with really bizarre/no direction most of the time, they're really good at adding neat little quality of life stuff that I wouldn't even think of. Naming an item when you scroll to it on the hotbar, the nice 3D dropped item icons, and right-click dragging stacks are all really great things that I don't think anything really addressed beforehand. I think of the three things you mentioned, only the click-drag was not done by a mod over a year ago. Yes it's great that it's finally in vanilla, sure, but pretty much everything has been addressed by the mod community if you're willing to wade through sewage for a while.
|
# ? Aug 31, 2013 05:26 |
|
So is "it's been done in a mod" such a terrible complaint? There are a lot of people that don't want to faff about with mods so every feature that gets added to the base game is to their benefit.
|
# ? Aug 31, 2013 06:21 |
|
If they are to stop adding anything added by modders, then they may as well just stop development entirely. I'm not saying the rate of improvements has been acceptable, but there are thousands of minecraft modders out there, even with a great rate of improvement they'd still end up lagging behind modders in innovation and general game improvement.
|
# ? Aug 31, 2013 06:25 |
|
I think I've heard "they should just implement this stuff that modders have done already" as much as "they just implemented stuff modders have already done" as complaints from the community.
|
# ? Aug 31, 2013 06:42 |
|
Oh yeah don't get me wrong, it's great they're adding this stuff! I was just addressing the notion that it had never been thought of before.
|
# ? Aug 31, 2013 06:43 |
|
I still wish pistons flung you.
|
# ? Aug 31, 2013 06:53 |
|
|
# ? Jun 2, 2024 11:12 |
Edminster posted:I think of the three things you mentioned, only the click-drag was not done by a mod over a year ago. Yes it's great that it's finally in vanilla, sure, but pretty much everything has been addressed by the mod community if you're willing to wade through sewage for a while. The 3D dropped items use code that has been in the game since items were rendered in player hands, it was just never enabled for resource reasons. The Mod that added this feature before it was activated used that code. So technically two, I don't remember a mod that did item text in the hot bar.
|
|
# ? Aug 31, 2013 07:25 |