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CAPTAIN CAPSLOCK
Sep 11, 2001



gently caress all SaGa games. :colbert:

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Dr Pepper
Feb 4, 2012

Don't like it? well...

SaGa games own. :colbert:

Sure you're not told anything, but you can generally beat the game just doing what you feel like.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Levantine posted:

Did they add any bosses or content other than the few weapons and general item/stat changes? I roughly remember the flow of the original but I'm kind of hoping to see something new. I never did fight Yiazmat or Omega so I suppose I can do it this time around. It's new to me!

I think the only "brand new" content in the main game were the handful of super-weapons/shield, most of which don't even have an in-game model. Oh, and a few not-very-useful gambits and those meteorite and "Spirit of Lowtown" items for statuses. Outside the main game there's the new low-level/max-level "new game plus" modes, and there's the 100-stage gauntlet of fights.

Everything else is stat tinkering on jobs/weapons/enemies/skills/AI and availability. There's at least one kind of monster that had its stats tweaked so heavily it practically counts as a new superboss- those skeleton dragons near the center of Zertinan Caverns can have levels randomly between 50-something and 99, and at 99 their stats are pretty crazy.

Hit or miss Clitoris
Apr 19, 2003
I HAVE BEEN A VERY NAUGHTY BOY

Schwartzcough posted:

[...]there's the new low-level/max-level "new game plus" modes, and there's the 100-stage gauntlet of fights.

Everything else is stat tinkering on jobs/weapons/enemies/skills/AI and availability. There's at least one kind of monster that had its stats tweaked so heavily it practically counts as a new superboss- those skeleton dragons near the center of Zertinan Caverns can have levels randomly between 50-something and 99, and at 99 their stats are pretty crazy.

100% justified a day 1 purchase for me right there.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
One thing I just remembered that I had a problem with in Final Fantasy: Dimensions. Why the hell was Bahamut in the Void? Yeah, you could say that about any FF game that has Bahamut in a REALLY hard to reach place (the moon, the Temple of the Ancients, Bahamut's Lair, the Deep Sea Research Center, etc), but come on, the main domain of the bad guy?

Unrelated, but I really like Revenant Wing's version of Bahamut where he's also apparently a Dragoon. The idea is so ridiculous and unnecessary but it's fantastic.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Gologle posted:

Unrelated, but I really like Revenant Wing's version of Bahamut where he's also apparently a Dragoon. The idea is so ridiculous and unnecessary but it's fantastic.
Does that make him a Drag-on Dragoon?

sorry...

Bellmaker
Oct 18, 2008

Chapter DOOF



Gologle posted:

One thing I just remembered that I had a problem with in Final Fantasy: Dimensions. Why the hell was Bahamut in the Void? Yeah, you could say that about any FF game that has Bahamut in a REALLY hard to reach place (the moon, the Temple of the Ancients, Bahamut's Lair, the Deep Sea Research Center, etc), but come on, the main domain of the bad guy?

Unrelated, but I really like Revenant Wing's version of Bahamut where he's also apparently a Dragoon. The idea is so ridiculous and unnecessary but it's fantastic.

Haven't played it, but as an Evil Overlord-in-Training I'd want to keep a close eye on the one thing that could wreck my poo poo. Because let's face it, Bahamut always owns.

Baku
Aug 20, 2005

by Fluffdaddy

Dr Pepper posted:

SaGa games own. :colbert:

Sure you're not told anything, but you can generally beat the game just doing what you feel like.

I beat Romancing Saga 3 in Japanese back in the day despite not knowing a lick of the language, just trial-and-error bullshit and using the small handful of online sources and half-completed guides that then existed to figure it out.

I still hate Final Fantasy 2. There's at least some element of surprise and excitement to sparking new techs in a Saga game, and you can't lose stats by playing wrong (the numbers and mechanics in general are less stupid).

gwaaargh
Jul 7, 2010

by XyloJW
So, I'm nearly done with Chapter 3 of FFT:WotL. I feel pretty confident in having broken the game with Flare, Holy, Arcane Power and Arithmetic, but I'm wondering: is the Dark Knight job worth it?

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Dark Knight trivializes stuff a decent bit but nothing can possibly compare to breaking the game via calculators.

gwaaargh
Jul 7, 2010

by XyloJW
To be honest, I think this skill trivialises most random encounters:



I'm also trying to get through Vagrant Story but I'm stuck at the Father Grissom fight.

keet
Aug 20, 2005

Defiance Industries posted:

The statement works pretty well for 9, too.


I've always felt like they were more interested in, first and foremost, the Japanese teen demo. Their attempts to engage the aging Western demographic seem more like a kid's idea of what grown-ups like than anything else.

Ironically I think it's why I had a soft spot for X-2, it's goofy but so blatantly honest about its theme and presentation (an anime for high schoolgirls let's be honest) I didn't feel like it was gonna try and pull something on me and enjoyed it for what it was. I can't remember the last FF where it was just "man this is a fun game and we're gonna gently caress around, enjoy" type experience without eventually whipping out Phil 101.

I think another problem is the aging Japanese demo still has a (kid of depressing) soft spot/nostaglia for high school anime-style antics, while western audiences seem to move out of that much quicker.

keet fucked around with this message at 21:15 on Sep 1, 2013

dis astranagant
Dec 14, 2006

gwaaargh posted:

To be honest, I think this skill trivialises most random encounters:



I'm also trying to get through Vagrant Story but I'm stuck at the Father Grissom fight.

Do you have at least one weapon of each main damage type (blunt/edged/pierce) on hand with full pp and half or more dp? That's really all you need early on. One of my favorite tricks later on is to grind out a bunch of great axe kills so I can use Accursed Umbra, which curses enemies with -10% to all stats and keeps them from casting stat up spells. It works on most everything except phantom and evil.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
So, are any of the Arc the Lad ps 1 games good? I've got a few spare bucks on PSn and thought about giving 3 a try.

dis astranagant
Dec 14, 2006

They're ok. Nothing amazing but they're passable srpgs. Just know that the second one is insanely long and has a bunch of items you can only get if you found them in the first game.


E: and the second one has a ton of optional content that's real easy to lock yourself out of. Never do anything involving Choko without a guide in hand.

dis astranagant fucked around with this message at 00:06 on Sep 2, 2013

Theglavwen
Jun 10, 2006

Frankly, I don't know anyone who likes Chinese bronzes, but I have one of the finest collections in the country.

ZenMasterBullshit posted:

So, are any of the Arc the Lad ps 1 games good? I've got a few spare bucks on PSn and thought about giving 3 a try.

Don't touch 3. 3 is a mess. The other two are alright, if you're willing to bear through some really dated poo poo. To be honest, the second one is the real meat of it all, the first is essentially a prologue to it.

Die Sexmonster!
Nov 30, 2005
I played through all 3 and loved them, but 2 was probably my favorite. Packed with content too!

CAPTAIN CAPSLOCK
Sep 11, 2001



Apparently FF10/10-2 delayed until 2014

That is disappointing if it is true. I bet it releases within a month of 13-3 too.

CAPTAIN CAPSLOCK fucked around with this message at 02:15 on Sep 2, 2013

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
If Shut Up And Jam: Gaiden has taught me anything, it's that Arc the Lad is the best RPG, Western or Eastern, ever made.

Azure_Horizon
Mar 27, 2010

by Reene
I don't think S-E has truly fixed their organizational model. They need to stop announcing games so early in development; the HD remasters were announced in 2011, and are taking three goddamn years to release. They should have waited.

Miracon
Jan 1, 2010

Barudak posted:

Well, I mean, with a bunch of friends its basically like playing coop FFXII and FFV's weird-rear end baby so its got a very clear appeal.

Not gonna lie, this sounds like a contender for best game ever made to me.

Hit or miss Clitoris
Apr 19, 2003
I HAVE BEEN A VERY NAUGHTY BOY

Azure_Horizon posted:

I don't think S-E has truly fixed their organizational model. They need to stop announcing games so early in development; the HD remasters were announced in 2011, and are taking three goddamn years to release. They should have waited.

Final Fantasy X entered development in 1999. Let's just say that was January 1, 1999. With a release of July 19, 2001 in Japan, that equals roughly 30 months development to release. FFX/X-2HD was announced Sept 11, 2011. It is now 24 months later, and we won't get it until possibly January 1, 2014 or later, giving it a development of 27+ months.

It has taken roughly as long to make the game from the ground up as it has to pretty it up. Squeenix seriously needs to get its poo poo together.

Calaveron
Aug 7, 2006
:negative:

Hit or miss Clitoris posted:

Final Fantasy X entered development in 1999. Let's just say that was January 1, 1999. With a release of July 19, 2001 in Japan, that equals roughly 30 months development to release. FFX/X-2HD was announced Sept 11, 2011. It is now 24 months later, and we won't get it until possibly January 1, 2014 or later, giving it a development of 27+ months.

It has taken roughly as long to make the game from the ground up as it has to pretty it up. Squeenix seriously needs to get its poo poo together.

But... but making sequels nobody wants using already-made assets is haaaaard :saddowns:

Azure_Horizon
Mar 27, 2010

by Reene

Hit or miss Clitoris posted:

Final Fantasy X entered development in 1999. Let's just say that was January 1, 1999. With a release of July 19, 2001 in Japan, that equals roughly 30 months development to release. FFX/X-2HD was announced Sept 11, 2011. It is now 24 months later, and we won't get it until possibly January 1, 2014 or later, giving it a development of 27+ months.

It has taken roughly as long to make the game from the ground up as it has to pretty it up. Squeenix seriously needs to get its poo poo together.

This:


is about to become very popular.

Azure_Horizon fucked around with this message at 03:57 on Sep 2, 2013

Mazed
Oct 23, 2010

:blizz:


Azure_Horizon posted:

This:


is about to become very popular.

What, the gif, or FFXIV? :v: Because that's a hell of a gif....and FFXIV is a hell of a game.

I highly recommend it, because it's basically everything I ever wished FFXI was, has the level design FFXII should have had, and is full-on FFIX when it comes to both series homages and having fun, entertaining, and charming places to visit and NPCs to meet.

However, the login system is poo poo right now because SE had no idea that their do-over would be received this well, so everyone should probably wait a few weeks before trying it.

Fingers McLongDong
Nov 30, 2005

not eromenos
Fun Shoe
I want to go on record to say that IX is the best FF. Or least worst, since every FF is the worst game. I just got done replaying it for the first time in a decade and they absolutely got so many things right with that game.

So how long/good is the story campaign in XIV anyways? I want to play it pretty bad but Im one of those that hates paying sub fees. Looks fun though.

dis astranagant
Dec 14, 2006

Fingers McLongDong posted:

I want to go on record to say that IX is the best FF. Or least worst, since every FF is the worst game. I just got done replaying it for the first time in a decade and they absolutely got so many things right with that game.


That's a really funny way to spell V. I just replayed IX a month ago and I was surprised by just how slow and tedious everything was. If Chocobo Hot and Cold didn't exist I'd toss it in the bucket with the first 4.

Fingers McLongDong
Nov 30, 2005

not eromenos
Fun Shoe

dis astranagant posted:

That's a really funny way to spell V. I just replayed IX a month ago and I was surprised by just how slow and tedious everything was. If Chocobo Hot and Cold didn't exist I'd toss it in the bucket with the first 4.

V is up there but it survives purely on a gameplay level. I think the first disc of IX can be a bit slow but after the first chunk I never found anything to be overly tedious. Battles in the early part of the game are slow but by the end game there's a lot of useful abilities keeping it moving. I also like that its similar to V in that any combination of the 8 characters is viable and no one is useless and there's enough mixture of abilities to always have a working strategy. Eiko is definitely better in battle than Dagger but even she isn't terrible. IX is still a really fantastic looking game thanks to prerendered backgrounds, the music is great, the characters are all appropriately unique, and the story is actually not bad with lots of likeable characters.

If anything I find chocobo hot and cold to be a little tedious but I did it all at once on disc 4.

Azure_Horizon
Mar 27, 2010

by Reene

Fingers McLongDong posted:

I want to go on record to say that IX is the best FF. Or least worst, since every FF is the worst game. I just got done replaying it for the first time in a decade and they absolutely got so many things right with that game.

So how long/good is the story campaign in XIV anyways? I want to play it pretty bad but Im one of those that hates paying sub fees. Looks fun though.

Despite how much work went into VII, I feel like IX is where Square put all of its heart and charm. It's a consistently amazing adventure.

dis astranagant
Dec 14, 2006

It's a game: the gameplay level is the most important one and ff9's is flat as all hell. Tons of options but very few of them are any good and most of the ones that are don't show up until the endgame. For example, the only reliable skill Quina has requires you to spend hours on that lovely frog minigame. Lets not even start on how terrible Tetra Master is (thankfully you can ignore it entirely and miss nothing important).

As far as the story goes, you spend the whole game going from place to place watching other people do things. The one time your party does anything of their own volition you get you face stomped in by the same loving boss 3 times in as many hours.

Fingers McLongDong
Nov 30, 2005

not eromenos
Fun Shoe
Its also a jrpg, and a Final Fantasy game at that, so gameplay alone shouldn't be the sole metric of a games' worth. I dont really understand the complaint about the story and watching other people do things, I felt like it progressed at a nice speed that exposed you to a lot of neat locations and had you using different or new people at a reasonable pace. I've not bothered with quina much so I'll grant you that but everyone else gets new abilities pretty quick and they're almost always useful when you get them.

Tetra master is complete poo poo though, yeah. If triple triad was in IX it would be a perfect FF game to my tastes.

Azure_Horizon
Mar 27, 2010

by Reene

dis astranagant posted:


As far as the story goes, you spend the whole game going from place to place watching other people do things. The one time your party does anything of their own volition you get you face stomped in by the same loving boss 3 times in as many hours.

This complaint could be lobbed at a majority of FF games. And it isn't even correct; the party does plenty of things that change the world around them.

Frog catching isn't great, but it's also pretty drat easy.

TheFattestPat
Dec 28, 2012

Santa Cat Says: Good deeds are the things to always do, just make sure someone is watching you
I'm particularly happy that IX went back to having characters with defined classes a la IV. I've never been a big fan of the systems that VI and VII use. Giving us defined characters, but making them fully customizable from a gameplay perspective annoys me.

I feel like the characters are getting robbed of their individuality. In VI everyone can learn every freaking spell, making each characters own unique skill barely important. In VII the way you do materia setup is what matters, and you can put any setup on any character, making it kind of pointless (from a gameplay perspective) to have more than 3 playable characters. I'm thankful that this doesn't apply to the story, but I'd much rather each character have unique gameplay.

I think IX got it right. All 8 characters have a class that's reflected in the story, and while they share some abilities, everyone has unique one's as well.

Really they only way I can play VI and VII anymore is to do self imposed challenges.

nine-gear crow
Aug 10, 2013
IX had an absolutely wonderful aesthetic to it too which I think all of Square's recent handheld remakes have been secretly trying to aspire to. I've been playing a lot of The Four Heroes of Light lately and it feels like a stripped down version of IX, graphically anyway.

I was lucky enough to pick up a copy of The Art of Final Fantasy IX from a GameStop about a month or so after I bought the game itself and it's a beautiful book. Azure_Horizon's right, IX is the one with the most heart to it, and you can see that in the artwork.

There's like 10 pages in the book on the goddamn airships you see in the game, including technical notes (untranslated, unfortunately) on how they would work in a real world environment. It's pure tech porn and probably the best Final Fantasy-related $20 I've ever spent outside of my pre-order for Final Fantasy Ver--hahahahah I can't even finish that loving sentence.

In Training
Jun 28, 2008

I have been replaying a lot of FF games recently, from V to IX. I was trying to plan it so the X remaster came out right when I was finish the run. I haven't played any FF past 4 previously.

The best FF game is VII, no doubt about it. It might be the only good FF. Everything else falls dramatically flat.

Baku
Aug 20, 2005

by Fluffdaddy

TheFattestPat posted:

Really they only way I can play VI and VII anymore is to do self imposed challenges.

I'm sure you've thought of or done this before but if you play VI without espers, it basically turns into IV with more characters. Abilities like Lore, Rage, and even Tools have more diversity and interesting possibilities/options than pretty much any special ability anybody gets in IV.

THE AWESOME GHOST
Oct 21, 2005

CAPTAIN CAPSLOCK posted:

Apparently FF10/10-2 delayed until 2014

That is disappointing if it is true. I bet it releases within a month of 13-3 too.

Well gently caress, I was actually really looking forward to playing those on the Vita this year.

TheFattestPat
Dec 28, 2012

Santa Cat Says: Good deeds are the things to always do, just make sure someone is watching you
Yes that's definitely my preferred way to play VI. For VII I like to assign classes to each character only allowing them to use certain materia. I heard that originally each character in VII was going to have a unique class just like IV, but it was dropped. It's too bad, I would have really enjoyed that.

IX has so much detail it's ridiculous. An absolute labor of love I rarely see in a game. I've obsessed over it for about 10 years now and I still find little things that have eluded me. I'd love for someone to make a guide pointing out every possible thing, but that just might be impossible.

Azure_Horizon
Mar 27, 2010

by Reene

TheFattestPat posted:

Yes that's definitely my preferred way to play VI. For VII I like to assign classes to each character only allowing them to use certain materia. I heard that originally each character in VII was going to have a unique class just like IV, but it was dropped. It's too bad, I would have really enjoyed that.

IX has so much detail it's ridiculous. An absolute labor of love I rarely see in a game. I've obsessed over it for about 10 years now and I still find little things that have eluded me. I'd love for someone to make a guide pointing out every possible thing, but that just might be impossible.

The fact that a largely unnecessary sidequest was left in the dark to North American players despite being in the Ultimania for FFIX for 10 years is proof enough that IX had so many secrets that people skimmed over.

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ImpAtom
May 24, 2007

Azure_Horizon posted:

The fact that a largely unnecessary sidequest was left in the dark to North American players despite being in the Ultimania for FFIX for 10 years is proof enough that IX had so many secrets that people skimmed over.

To be fair, a large part the reason for this over other FF games is that FFIX had the Worst Strategy Guide Ever. I assume if we hadn't gotten PlayOnline bullshit it wouldn't have gone undiscovered so long. I mean FFIX has a bunch of secrets, but a lot of the reason they're more obscure than usual is that a lot of the stuff that normally showed up in strategy guides didn't because of one of the worst guides of all time and so more poorly documented for general consumption.

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