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Sighence posted:Maskchat again? This is my default. The preview doesn't quite do it justice. that's pretty loving awesome.
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# ? Oct 1, 2013 08:44 |
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# ? Jun 5, 2024 03:04 |
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FedoraDefender420 posted:I love that making your gun sounds scare people is massively more advanced than being able to do this Yeah but only with the Berlusconi, which means you can only kill things at a distance of about five meters.
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# ? Oct 1, 2013 08:47 |
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Maskchat... This is my default at the moment.
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# ? Oct 1, 2013 09:18 |
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Ia! Ia!
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# ? Oct 1, 2013 09:22 |
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Caufman posted:I was just kicked for not having seen the last episode of Breaking Bad. Probably did you a favor. My guess is they did not want to reveal spoilers.
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# ? Oct 1, 2013 09:35 |
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Motherfucker posted:the Berlusconi Wins my heart with the suggestion that the double barrel shotty is an italian, ageing, prison-dodging, womanising stubborn motherfucker.
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# ? Oct 1, 2013 10:14 |
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Has anyone had Big Oil day 2 bug out and bring the pain when you summon the chopper? We stealthed it in spite of ourselves and joker'ed guard #4 as we shot #5, only keeping the plan together on a pair of ECMs. We leisurely drilled all the doors, hacked the server and figured out the engine, but as soon as the test chopper showed up the alarm went off with no indication of what had triggered it. Soon after the engine was taken away a horde of Dozers and Shields emerged from the forest like angry Ents. Somehow all four of us made it and our fourth guy (who joined during engine selection) got eight levels for a few minutes of panicked shooting. I got a cash card. Shumagorath fucked around with this message at 14:08 on Oct 1, 2013 |
# ? Oct 1, 2013 14:00 |
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That's how Big Oil works.
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# ? Oct 1, 2013 14:04 |
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Working as intended, the alarm will always sound when the helicopter arrives on Big Oil Day 2.
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# ? Oct 1, 2013 14:04 |
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Shumagorath posted:Has anyone had Big Oil day 2 bug out and bring the pain when you summon the chopper? We stealthed it in spite of ourselves and joker'ed guard #4 as we shot #5, only keeping the plan together on a pair of ECMs. We leisurely drilled all the doors, hacked the server and figured out the engine, but as soon as the test chopper shoed up the alarm went off with no indication of what had triggered it. Soon after the engine was taken away a horde of Dozers and Shields emerged from the forest like angry Ents. That's deliberate
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# ? Oct 1, 2013 14:04 |
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Jack B Nimble posted:Obviously the PayDay crew needs to go vault hunting. They need to do heist in every game world. And then you smuggle pills and guns through the military barricade Edit: and I would totally pay $1.99 for a Bioshock Infinite masks Dlc. I want to run around with the dapper mustache of a handyman! Edit 2: " Guys, this whole area is swarming with Clickers so you have to be quiet." "Eat that dirt!" InequalityGodzilla fucked around with this message at 14:42 on Oct 1, 2013 |
# ? Oct 1, 2013 14:14 |
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Everyone probably already knows/has posted about it, but all of us in the PD1: The Secret (mask) group have Patch 13 Beta access, check the group discussions.
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# ? Oct 1, 2013 14:19 |
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FedoraDefender420 posted:I love that making your gun sounds scare people is massively more advanced than being able to do this Well, we Control Freaks don't have to pay out the rear end in cleaner costs and it only takes about two initial shots to incapacitate the entire map.
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# ? Oct 1, 2013 14:22 |
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I feel like there must be some kind of untold story behind Big Oil, similar to how there was seemingly some backstory fleshed out for Counterfeit. Why does a biker gang on the outskirts of the city have extensive intel on a fusion engine being developed by a reclusive scientist? Who or what sets off the alarm when the chopper arrives on Day 2? How do the cops quickly swarm into what I believe is outright described as an isolated home, in the middle of the wilderness? All I can imagine is that the cops were tipped off about the bikers and were already keeping a watch on things, only for the Payday gang to blunder into it, but that doesn't explain the bikers' role in the whole thing. I have to assume they were being hired by someone else (maybe it paid for their fancy security system), but if we're already stealing the engine for Big Oil, who else has a stake in it? Either that, or the supposed biker gang was actually some kind of undercover operation. Honestly it would be really cool if they put more of a spin on it by just changing the cops on Day 2 to Murkywater guns for hire. Dvsilverwing posted:Everyone probably already knows/has posted about it, but all of us in the PD1: The Secret (mask) group have Patch 13 Beta access, check the group discussions. This is a fairly reasonable way of handling a patch beta in a pinch, but that doesn't stop me from being unreasonably jealous. John Murdoch fucked around with this message at 14:29 on Oct 1, 2013 |
# ? Oct 1, 2013 14:26 |
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I always figured at least one of the bikers was law since they call in when they spot you.
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# ? Oct 1, 2013 14:35 |
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I don't think it ever says the cops were "called in" though, they just show up. The way I figure it, the cops were monitoring the house and camera feeds and when they see the bikers get spooked they move in. As for the helicopter, the simplest explanation is that the Feds are probably monitoring it remotely either through the camera feed or via some kind of stakeout (binoculars, helicopters overhead, whatever). When they see an unknown helicopter touch down they move in. I mean, that still doesn't explain why they're not tipped off when the helicopter first drops you (and possibly several bags of ammo) off right by the house.
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# ? Oct 1, 2013 14:48 |
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Dvsilverwing posted:Everyone probably already knows/has posted about it, but all of us in the PD1: The Secret (mask) group have Patch 13 Beta access, check the group discussions. Welp, guess I'm reinstalling Payday 1.
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# ? Oct 1, 2013 15:00 |
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King Vidiot posted:I don't think it ever says the cops were "called in" though, they just show up. The way I figure it, the cops were monitoring the house and camera feeds and when they see the bikers get spooked they move in. I dunno I think I've actually heard cop calling dialogue from the bikers. I'll have to play it again and see if I can catch it.
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# ? Oct 1, 2013 15:02 |
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Well then I guess another possible scenario is that the bikers have police backing to sell top-secret government intel to somebody.
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# ? Oct 1, 2013 15:11 |
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FishBulb posted:I dunno I think I've actually heard cop calling dialogue from the bikers. I'll have to play it again and see if I can catch it. That's possible, but more likely an oversight/laziness/bug. The Russian mobsters in the nightclub do the exact same thing, their voice blatantly changing to the canned security guard voice to do it.
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# ? Oct 1, 2013 15:14 |
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John Murdoch posted:That's possible, but more likely an oversight/laziness/bug. The Russian mobsters in the nightclub do the exact same thing, their voice blatantly changing to the canned security guard voice to do it. Yeah it's probably exactly that but it helps explain a lot of questions so just roll with it ok? Man I don't even care about plot consistency why am I even posting about this.
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# ? Oct 1, 2013 15:16 |
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I just figured it was like Firestarter day 1, the cops are nearby planning a raid, then the payday gang shows up and they have to scramble to do what they intended to do. Unless you go loud, the guy watching the site doesn't really notice anything, maybe they're just listening for gunshots or something.
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# ? Oct 1, 2013 15:18 |
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I'm level 40+ and I've only had two masks drop. On the other hand I like them a lot so I don't mind that much.
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# ? Oct 1, 2013 15:22 |
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Suddenly I wonder if Big Oil was the result of leftover heist ideas and maps they didn't know what to do with or couldn't expand on in time for release, so they just stuck two unrelated missions together. I could see Day 1 being part of Hector's story, taking out a biker gang that's making trouble or somesuch, or maybe it's just a straight-up alternate version of Rats 1. Rats in its current state does feel a bit pieced together. Meanwhile, Day 2 has a solid concept, but it would seem bizarre to just kinda show up on the scientist's doorstep asking for a cup of fusion engine. It feels more like a finale to a big heist ala Framing Frame rather than a simple one day job. I mean, at the very least, it was a bit of a surprise for them to completely retool Day 1 post-launch. It certainly gives the impression that the original Day 1 was more of a first-draft.
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# ? Oct 1, 2013 15:24 |
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Here's the beta patch notes for those of you not in the secret group: quote:Update size: 1,2 gb They also said this... quote:Q: Can I share this?
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# ? Oct 1, 2013 15:24 |
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"any news coming for patch today or still not to sure" @locust9: "we had one more issue. Hoping today." @locust9: "I have officially crossed over into "gently caress you" territory." "i heard patch 13 contains new heist! is this true!?" @locust9: "no. 14 most likely." "Woah 14 new heists in Patch 13? I can't contain the excitement!!!" @locust9: "PATCH 14. not 14 new heists." "are LMG's making an appearance update 13 or drum mags?" @locust9: "no." "are there any special cases that make ace cat burglar not work? jumped off balcony on big oil day 1 in full ICTV, instantly down" @locust9: "fatal height is fatal height" @locust9: "Main stuff in (not out yet!) patch: stealth/armor&weapons completely redone. Weapon and skills have stats. Saiga dozer. Many fixes. #payday2" "David, are there changes in the skill tree with patch 13? In addition of the numbers, which are a very good thing." @locust9: "yep. some rather substantial ones. But the major overhaul isn't here yet." "With the changes to Stealth/detection is it going to be even harder for non-hosts to stealth?" @locust9: "much more gear/skill dependent." "Are Titan Safes still a ragequit situation for pure Ghost/Ghostermind builds? Can we pick them or ECM them with this patch?" @locust9: "not in this patch atm but hang on a sec." "please, don't allow lock picks on titan safes. As a tech, then you only have vault doors that require a drill." @locust9: "it would be fine if it took 3x as long." "When are the "new" VOs for inspire gonna be added? I remember you mentioning it earlier." @locust9: "in now afaik" @locust9: "but the really long ones.. not sure if those are in"
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# ? Oct 1, 2013 15:25 |
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Cass posted:Here's the beta patch notes for those of you not in the secret group: So...what is it?
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# ? Oct 1, 2013 15:27 |
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Still don't think I've seen a titan safe yet. Are they that bad that some poor ghost player would seriously spend 135 seconds holding f to open it?
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# ? Oct 1, 2013 15:37 |
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lil baby anime posted:Still don't think I've seen a titan safe yet. Are they that bad that some poor ghost player would seriously spend 135 seconds holding f to open it? You can't use C4 or jammers on them so they are the worst thing in the game I guess.
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# ? Oct 1, 2013 15:38 |
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lil baby anime posted:Still don't think I've seen a titan safe yet. Are they that bad that some poor ghost player would seriously spend 135 seconds holding f to open it? They only currently show up on Diamond Heist (but never as a primary objective), Big Oil Day 1 (which used to take way too long, but they shortened the timer, you can't reliably stealth it if at all, and it's just fun to play anyway), and very occasionally on Ukrainian Job as a troll. Originally they were going to let you use an ECM on it to shorten the drill time, but I think they realized how weird that was so apparently it might get rolled into Safecracker or become a T7 Ghost skill? As for the patch itself, I have to admit I'm a little underwhelmed. There's a lot of little things in there, and a lot of the changes are going to have long-lasting effects, but I was hoping for more significant skill changes. Just seems to lack real mmph. Edit: Of course, I wouldn't be surprised if there were things missing from the notes. They seem to have a lot of trouble with that. John Murdoch fucked around with this message at 15:50 on Oct 1, 2013 |
# ? Oct 1, 2013 15:42 |
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I'm pretty sure they can also show up on Jewelry Store (Which is basically Ukrainian Job) and on Rats 2.
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# ? Oct 1, 2013 15:47 |
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Why wouldn't you just let someone lock pick them like normal? It means the tech can't just insta-C4 them. The ghost has his field day.
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# ? Oct 1, 2013 15:48 |
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Deviant posted:So...what is it? Eat that dirt!
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# ? Oct 1, 2013 15:48 |
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Deviant posted:So...what is it?
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# ? Oct 1, 2013 16:03 |
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Really curious to see how this patch affects stealth.
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# ? Oct 1, 2013 16:07 |
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Cass posted:Armor penalty now affects steelsight speed Oh, for god's sake. Why the gently caress would they think this is a good idea? e; quote:Balanced the Inspire ACE skill so that it works 75% of the time This one also wins an award for dumbest change ever. Lemon-Lime fucked around with this message at 16:14 on Oct 1, 2013 |
# ? Oct 1, 2013 16:08 |
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Lemon Curdistan posted:Oh, for god's sake. Why the gently caress would they think this is a good idea? Probably for the same reason they would think that someone in heavy armor shouldn't be able to get into cover as easily via crouch. I guess that might kill all the "Enforcers should use cover more!" discussion, though.
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# ? Oct 1, 2013 16:15 |
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So does anyone know the beta password? This exchange occurred on Goldfarb's twitter, followed by this. I figured that meant the password was going to be "Overkill 145+", as that's the difficulty above Overkill in the first game, but no variation of that seems to work.
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# ? Oct 1, 2013 16:41 |
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Cass posted:...so maybe they don't care if we hand out the beta password I wouldn't be surprised. I saw someone become a part of the beta group just by messaging Goldfarb on twitter and saying that he's a programmer that wants to help with testing patches.
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# ? Oct 1, 2013 16:42 |
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# ? Jun 5, 2024 03:04 |
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Shima Honnou posted:Probably for the same reason they would think that someone in heavy armor shouldn't be able to get into cover as easily via crouch. I guess that might kill all the "Enforcers should use cover more!" discussion, though. I took that to mean movement while crouched rather than how fast you crouch, but I suppose it could go either way. Also there's plenty of cover that doesn't necessitate crouching. Also ICTV is supposed to be 50% stronger this patch.
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# ? Oct 1, 2013 16:43 |