Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
MizPiz
May 29, 2013

by Athanatos

Action Tortoise posted:

Isn't this the appeal of Gone Home as well? Haven't played it yet but it storytelling through environment art is always such a nice touch in games.

It would be if it wasn't for the fact you play as a woman discoverying what happened to her lesbian sister; so instead, it's a boring, unapealling, and doesn't deserve to even be called a game. :v:

Adbot
ADBOT LOVES YOU

Elysiume
Aug 13, 2009

Alone, she fights.

cowboythreespeech posted:

VVVVV I don't think so? I think you only got experience if you KO'd the pokemon. I could be nuts though.
I'm all but sure you're correct.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Anatharon posted:

Artyom's idle in Metro 2033 and Last Light vary with weapons. If he idles with his SMG, he'll break off one of the switches. :downs:

My favorites are if you have the Kalash (I think, it's been a while), he'll toss it in the air a couple times, then look up in surprise that it hasn't come back down yet, and if you have the crank generator out he'll start to fiddle with the wires and shock himself.

1stGear
Jan 16, 2010

Here's to the new us.

MizPiz posted:

It would be if it wasn't for the fact you play as a woman discoverying what happened to her lesbian sister; so instead, it's a boring, unapealling, and doesn't deserve to even be called a game. :v:

You done hosed up son.

SomeJazzyRat
Nov 2, 2012

Hmmm...

MizPiz posted:

It would be if it wasn't for the fact you play as a woman discoverying what happened to her lesbian sister; so instead, it's a boring, unapealling, and doesn't deserve to even be called a game. :v:

I have a feeling you are going to post :thejoke:. Either way, if you mean that humorously or otherwise then :bravo: you are an asswipe.

To answer the first dude, play it, it is pure environmental storytelling in a nontraditional environment for a videogame. And it has just enough elements of gameplay to put it just above the line of 'gameplay/interactive story' threshold. And the story it tells is refreshing even in the world of indie games for producing such unique themes that actually makes you care* about the characters in it.

*Except for Mr. Asswipe up there.

Edit: Content.

One of my favorite indie game is Yume Nikki, an open-world RPG Maker game where you play as a hikkomori girl exploring her dreams, and despite there being an endgoal (even though it is so opaique about it) the gameplay is based around the small moments you stumble across. In particular, the most memorable moments of the game are hidden pretty well that you're likely to miss them without finding a guide first or you'll stumble upon them and feel like you've found something that shouldn't belong there. Especially since they usually don't have any impact on the endgoal of the game. One of my favorites is the whole Mother 1-styled area of the game, and the 'glitch room'. It fits in so well with themes and premise of the game, that it makes sense for the main-character to have a nightmare about being in a game glitch.

SomeJazzyRat has a new favorite as of 03:41 on Oct 13, 2013

CJacobs
Apr 17, 2011

Reach for the moon!
In the recent remake of Shadow Warrior, there are amusing little fortune cookies scattered around the game that, when picked up, heal you for 5 health and give you a funny joke or anecdote for a fortune. What I didn't realize until the second time I played through the game is that what's inside them is completely randomized, and you will not see the same fortune twice because there are an absolute shitload of them.

Amorphous Blob
Jun 26, 2009

by Lowtax

(and can't post for 2 years!)

SomeJazzyRat posted:

I have a feeling you are going to post :thejoke:. Either way, if you mean that humorously or otherwise then :bravo: you are an asswipe.

To answer the first dude, play it, it is pure environmental storytelling in a nontraditional environment for a videogame. And it has just enough elements of gameplay to put it just above the line of 'gameplay/interactive story' threshold. And the story it tells is refreshing even in the world of indie games for producing such unique themes that actually makes you care* about the characters in it.

*Except for Mr. Asswipe up there.

You seem really angry that someone doesn't like a video game that you like.

Alteisen
Jun 4, 2007

by FactsAreUseless

SomeJazzyRat posted:

I have a feeling you are going to post :thejoke:. Either way, if you mean that humorously or otherwise then :bravo: you are an asswipe.

To answer the first dude, play it, it is pure environmental storytelling in a nontraditional environment for a videogame. And it has just enough elements of gameplay to put it just above the line of 'gameplay/interactive story' threshold. And the story it tells is refreshing even in the world of indie games for producing such unique themes that actually makes you care* about the characters in it.

*Except for Mr. Asswipe up there.

Edit: Content.

One of my favorite indie game is Yume Nikki, an open-world RPG Maker game where you play as a hikkomori girl exploring her dreams, and despite there being an endgoal (even though it is so opaique about it) the gameplay is based around the small moments you stumble across. In particular, the most memorable moments of the game are hidden pretty well that you're likely to miss them without finding a guide first or you'll stumble upon them and feel like you've found something that shouldn't belong there. Especially since they usually don't have any impact on the endgoal of the game. One of my favorites is the whole Mother 1-styled area of the game, and the 'glitch room'. It fits in so well with themes and premise of the game, that it makes sense for the main-character to have a nightmare about being in a game glitch.

Except that surrounding cast are a bunch of twats, it gives off the impression that something really happened, but it isn't the case.

None of the cast is very likeable as you discover their backstory(the plot twist doesn't bother me at all for the record.)

Tiggum
Oct 24, 2007

Your life and your quest end here.


1stGear posted:

You done hosed up son.

SomeJazzyRat posted:

I have a feeling you are going to post :thejoke:. Either way, if you mean that humorously or otherwise then :bravo: you are an asswipe.

Sometimes people say things that are the opposite of what they actually think in order to satirise or make fun of the people who legitimately hold those opinions. This is called "irony".

LaughMyselfTo
Nov 15, 2012

by XyloJW

Tiggum posted:

Sometimes people say things that are the opposite of what they actually think in order to satirise or make fun of the people who legitimately hold those opinions. This is called "irony".

I don't know, it's too believable here; I find this possibility unlikely given my current context cues.

fronz
Apr 7, 2009



Lipstick Apathy
It's well known that :v: is to be used to express an incredible sincerity in your posts.

Thinky Whale
Aug 2, 2012

All that most maddens and torments; all that stirs up the lees of things; all truth with malice in it; all that cracks the sinews and cakes the brain; all the subtle demonisms of life and thought; all evil were visibly personified, and made practically assailable in Fry.

Anatharon posted:

There is literally no game that has a better reload animation then Con Smith has.

I love his happy little hacky sack reload dance :3:

Speaking of Killer7, it may have made no sense whatsoever, but I have to love anything that has Cam Clarke doing a fantastically terrible Southern accent.

N. Senada
May 17, 2011

My kidneys are busted

I thought this video was dumb until I actually watched it. My god, I've never been more fascinated with the concept of reloading.

As for pokechat, I'm absolutely astounded that the improvements I'm hearing about the game are only now appearing. I remember the ones before this being a big deal because they animated the attacks finally or something. The longevity and success of that series astounds me.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Tiggum posted:

Sometimes people say things that are the opposite of what they actually think in order to satirise or make fun of the people who legitimately hold those opinions. This is called "irony".

Goons are really loving defensive about Gone Home for some reason. I remember one angry rant about how people who don't like it were dudebro AAA gamers that need to get out more. This was not an ironic thing either. :psyduck:

Killer robot
Sep 6, 2010

I was having the most wonderful dream. I think you were in it!
Pillbug

Mister Roboto posted:

FF6's closest little-town-detail-you-can-interact-with thing is the toilets.

What always drove the apocalyptic horror of the World of Ruin home for me was that there was only one working toilet left on the planet and it was guarded by a terrible ancient superweapon.

Well, not really, but it was pretty funny.


Then for whatever reason FF7 had toilets loving everywhere. At least in video game world design terms.

CJacobs
Apr 17, 2011

Reach for the moon!
A little Borderlands 2 specific thing I just came across that is most definitely unintentional. I hate all of the characters in this game so I usually play with the voices off and just listen to podcasts or whatever; but I screwed up my game files accidentally and deleted all of the voice files.

Steam will surely redownload it if I go to verify my cache but what I think is cool is that if it doesn't find one of the voice files, the game just skips over it in a split second without a hitch and moves on. Now I can just walk up to quest givers and hit E and walk away without having to listen to their stupid "ha ha this is funny because it's lame and not funny!" schtick ever again!

OneDeadman
Oct 16, 2010

[SUPERBIA]

Anatharon posted:

Gun Reloads

The FAL in Call of Duty: Modern Warfare 2 has the raddest reload in any FPS :colbert:
https://www.youtube.com/watch?v=3d-FlFM8Ql0
None of the other games in Call of Duty use this reload animation:negative:


V Whoops, changed it to a video without a dumb intro.

OneDeadman has a new favorite as of 05:46 on Oct 13, 2013

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

OneDeadman posted:

The FAL in Call of Duty: Modern Warfare 2 has the raddest reload in any FPS :colbert:
https://www.youtube.com/watch?v=oqLRo-a_AwQ
None of the other games in Call of Duty use this reload animation:negative:

Did that uploader really need a fifteen-second intro for his video?

Mister Roboto
Jun 15, 2009

I SWING BY AUNT MAY's
FOR A SHOWER AND A
BITE, MOST NATURAL
THING IN THE WORLD,
ASSUMING SHE'S
NOT HOME...

...AND I
FIND HER IN BED
WITH MY
FATHER, AND THE
TWO OF THEM
ARE...ARE...

...AAAAAAAAUUUUGH!

Killer robot posted:

What always drove the apocalyptic horror of the World of Ruin home for me was that there was only one working toilet left on the planet and it was guarded by a terrible ancient superweapon.

Well, not really, but it was pretty funny.


Then for whatever reason FF7 had toilets loving everywhere. At least in video game world design terms.

It was to show everyone that the series was moving past pure castles-and-knights to incorporate more modern aspects.

Who What Now
Sep 10, 2006

by Azathoth

OneDeadman posted:

The FAL in Call of Duty: Modern Warfare 2 has the raddest reload in any FPS :colbert:
https://www.youtube.com/watch?v=3d-FlFM8Ql0
None of the other games in Call of Duty use this reload animation:negative:


V Whoops, changed it to a video without a dumb intro.

With a bullet still in the chamber there's no need to rack the slide after swapping the magazine. This also means that the bullet that was in the chamber, since it clearly wasn't ejected, is now lost to the aether.
:goonsay:

CJacobs
Apr 17, 2011

Reach for the moon!
The reason they have that in the reload animation even when it's pointless is so that the ammo count stays the same after every reload, empty or not. Otherwise it'd be +1 of whatever it usually is whenever you reload early and could throw people off. It's a gameplay conceit, basically. (although I think not showing the extra bullet being ejected is just an oversight)

CJacobs has a new favorite as of 05:55 on Oct 13, 2013

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

CJacobs posted:

The reason they have that in the reload animation even when it's pointless is so that the ammo count stays the same after every reload, empty or not. Otherwise it'd be +1 of whatever it usually is whenever you reload early. It's a gameplay conceit, basically.

There are games that keep the extra round though. Crysis, for one.

CJacobs
Apr 17, 2011

Reach for the moon!
Oh! That's pretty neat, then!

Alteisen
Jun 4, 2007

by FactsAreUseless

OneDeadman posted:

The FAL in Call of Duty: Modern Warfare 2 has the raddest reload in any FPS :colbert:
https://www.youtube.com/watch?v=3d-FlFM8Ql0
None of the other games in Call of Duty use this reload animation:negative:


V Whoops, changed it to a video without a dumb intro.

Play killing floor, its basically gun porn in regards to reloading, it even uses that same FAL reload.

Horace Kinch
Aug 15, 2007

OneDeadman posted:

The FAL in Call of Duty: Modern Warfare 2 has the raddest reload in any FPS :colbert:
https://www.youtube.com/watch?v=3d-FlFM8Ql0
None of the other games in Call of Duty use this reload animation:negative:


V Whoops, changed it to a video without a dumb intro.

Planetside 2 has the coolest reloads, sorry. If you're playing as the New Conglomerate or the Terran Republic, you just feed your gun another bland, boring magazine. Yawn. If you're playing as the Vanu Sovereignty (the advanced technology faction), your gun shoots plasma bullets and is battery fed. When reloading the battery pops and and you slam in a new one. Some guns even power down when this happens. Even the rocket launchers use batteries! When using voice emotes, asking for ammo has your character asking "Do you have any more batteries?" or shouting "I need more batteries!" It's a nice little touch.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
The new Pokemon game is incredibly french. The main city is like 50% cafes and they're all snobs about my outfit. It's amazing.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

CJacobs posted:

A little Borderlands 2 specific thing I just came across that is most definitely unintentional. I hate all of the characters in this game so I usually play with the voices off and just listen to podcasts or whatever; but I screwed up my game files accidentally and deleted all of the voice files.

Steam will surely redownload it if I go to verify my cache but what I think is cool is that if it doesn't find one of the voice files, the game just skips over it in a split second without a hitch and moves on. Now I can just walk up to quest givers and hit E and walk away without having to listen to their stupid "ha ha this is funny because it's lame and not funny!" schtick ever again!

If you wanted to play Borderlands 2 without any of the humor intact, why didn't you just play Borderlands?

CJacobs
Apr 17, 2011

Reach for the moon!
Borderlands 2 was kinda funny the first time! The hundredth time not so much. Now I'm just sick of the wacky humor and just want to shoot dudes and collect rare guns.

a kitten
Aug 5, 2006

poptart_fairy posted:

Goons are really loving defensive about Gone Home for some reason. I remember one angry rant about how people who don't like it were dudebro AAA gamers that need to get out more. This was not an ironic thing either. :psyduck:

Well, the goon who said "Anybody that's a fan of Gone Home is an enemy of video games to be honest. Although that doesn't just mean Carolyn. There's a whole sloth of reviewers that gave that turd a glowing review that should be culled from their jobs." wasn't being ironic either.

I loved it, but lord does it ever bring out the hyperbole.

Brother Jonathan
Jun 23, 2008

a kitten posted:

Well, the goon who said "Anybody that's a fan of Gone Home is an enemy of video games to be honest. Although that doesn't just mean Carolyn. There's a whole sloth of reviewers that gave that turd a glowing review that should be culled from their jobs." wasn't being ironic either.

I loved it, but lord does it ever bring out the hyperbole.

Yes, please calm down about Gone Home, folks.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

In GTA5, in the mission that happens to trigger the credits sequence, all three of your characters happen to be doing a specific action all at once. The little thing I like about this is that there isn't one specific character you're controlling during this last sequence. You're basically controlling all three all at once, in a nutshell. That was a nice touch.

CJacobs
Apr 17, 2011

Reach for the moon!
I also enjoyed how sometimes the game would have you controlling more than one character during a mission and you'd switch off via cutscene or whathaveyou, and sometimes the game auto-switches you based on who the camera's following after a mission ending cutscene. It's all very fluid and cool looking.

pentyne
Nov 7, 2012

Brother Jonathan posted:

Yes, please calm down about Gone Home, folks.

As whiny and dramatic gamers get about the whole games=art debate, things like Gone Home do more to expand the potential of games as art then generic military shooter 5.

In Divinity 2: Dragon Knight Saga, you start the game as a Dragon Slayer and shortly end up turned into the enemies of Slayers, a Dragon Knight (in a world where Dragon Knights are the greatest evil ever) and for the rest of the game when you run into people they get excited that a Dragon Slayer has shown up to help, and you can either be "No, I am a Dragon Knight but I am not evil" or "Uh, yeah...Dragon Slayer. Love Slaying dragons, what do you need?".

Kumaton
Mar 6, 2013

OWLBEARS, SON

CJacobs posted:

I also enjoyed how sometimes the game would have you controlling more than one character during a mission and you'd switch off via cutscene or whathaveyou, and sometimes the game auto-switches you based on who the camera's following after a mission ending cutscene. It's all very fluid and cool looking.

I do love that after cutscenes the camera swings around or positions itself to make a seamless transition between scene and gameplay. Honestly, if someone employed some clever editing and removed the HUD the game could probably be a full-length movie.

Torquemadras
Jun 3, 2013

pentyne posted:

As whiny and dramatic gamers get about the whole games=art debate, things like Gone Home do more to expand the potential of games as art then generic military shooter 5.

I tend to a (I hope) fairly diplomatic approach to the subject: all games are art, some are just good art and some not. And whether Gone Home is good or not is of no matter to me, because in the end, it's something different and variety is the spice of life, no? I'm not really interested in it, but I might just try it one day to see something new. Might be nice.
It's not like we've got a dearth of "traditional" game types.

Short version: even if Gone Home is poo poo (which I couldn't tell as of now), it's still great that it exists, because it expands what games can be. There's a quote from Stephen Fry on a similar subject, but I can't find it...

However! CONTENT!

Super Mario Sunshine.
Such a great game (though a bitch and a half to 100%). I love how Mario can get dirty in many different ways, depending on how you wade/slide through the mud! And there's so many different kinds of fruit, all of which give your Yoshi a different color. If you're good with the FLUDD, you can reach just about any area earlier than intended - the difference in play between a beginner and a skilled player is astounding. And you can waterslide everywhere at top speed! It's such a great game to experiment with. It's just bad when you're specifically looking for certain hidden blue coins...
(Also, I hate the noises Yoshi makes SO MUCH, I always make sure to dropkick him to his death when dismounting.)

Sad lions
Sep 3, 2008

Torquemadras posted:

I tend to a (I hope) fairly diplomatic approach to the subject: all games are art, some are just good art and some not. And whether Gone Home is good or not is of no matter to me, because in the end, it's something different and variety is the spice of life, no? I'm not really interested in it, but I might just try it one day to see something new. Might be nice.
It's not like we've got a dearth of "traditional" game types.

Short version: even if Gone Home is poo poo (which I couldn't tell as of now), it's still great that it exists, because it expands what games can be. There's a quote from Stephen Fry on a similar subject, but I can't find it...

However! CONTENT!

Super Mario Sunshine.
Such a great game (though a bitch and a half to 100%). I love how Mario can get dirty in many different ways, depending on how you wade/slide through the mud! And there's so many different kinds of fruit, all of which give your Yoshi a different color. If you're good with the FLUDD, you can reach just about any area earlier than intended - the difference in play between a beginner and a skilled player is astounding. And you can waterslide everywhere at top speed! It's such a great game to experiment with. It's just bad when you're specifically looking for certain hidden blue coins...
(Also, I hate the noises Yoshi makes SO MUCH, I always make sure to dropkick him to his death when dismounting.)

I had a hell of a time playing that game and it was weird how fun the premise of 'hose down gunk' could end up being.

That said, I was never entirely down with Yoshi vomiting fruit juice everywhere.

Torquemadras
Jun 3, 2013

Sad lions posted:

I had a hell of a time playing that game and it was weird how fun the premise of 'hose down gunk' could end up being.

There is a stage in Super Mario Sunshine where the ENTIRE level is full of lava-like goo. Your water pump was stolen, and you have to do a crazy parcour in the middle of the giant lava city to get to the star. There, you get your pump back.

I didn't immediately pick up the star.

I turned around and cleaned THE ENTIRE CITY.

I am a broken human being

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Torquemadras posted:

There is a stage in Super Mario Sunshine where the ENTIRE level is full of lava-like goo. Your water pump was stolen, and you have to do a crazy parcour in the middle of the giant lava city to get to the star. There, you get your pump back.

I didn't immediately pick up the star.

I turned around and cleaned THE ENTIRE CITY.

I am a broken human being

I want to see videos of people with massive OCD playing Mario Sunshine for exactly this reason.

Ez
Mar 26, 2007

Drink! Feck! Arse! Girls!
Personally I don't give a poo poo if games are art or not, as long as they're fun. That's what matters.

Bientôt l’été: Artsy as hell, not fun, therefore poo poo game.
Saints Row 4: As far away from art as humanly possible, lots of fun, awesome game.

Anyway, adding on to the Pokemon talk, the #1 greatest little thing about X/Y that I've been waiting almost 2 decades for: saving takes 2 seconds. Hallelujah, we are saved!

Adbot
ADBOT LOVES YOU

Phobophilia
Apr 26, 2008

by Hand Knit

Cleretic posted:

I want to see videos of people with massive OCD playing Mario Sunshine for exactly this reason.

It's seriously like popping bubble wrap.

The bellyflop thing on the other hand is plain weird, at any time, you can run, bellyflop and slide around in a straight line, on any surface you like.

  • Locked thread