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Ofaloaf posted:Are there any decent alt-WWI mods for DH? Just about every alternate scenario seems to be based off the 1936 start. Doesn't Kaiserreich have a WWI mod included with it?
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# ? Oct 28, 2013 20:39 |
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# ? May 16, 2024 06:57 |
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No but Darkest Hour Full has a WW1 start.
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# ? Oct 28, 2013 20:43 |
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Kavak posted:There's the 1914 mod- it uses the old map and is kind of buggy, but you can start as far back as 1897 and do stuff like add Britain to the Central Powers, defeat the Xinhai Revolution, rule the Russian Empire as the chillest Tsar ever, etc. Unfortunately the mod team has decided to base the next version of the mod off the Map of Abominations from a few pages back. axeil posted:Doesn't Kaiserreich have a WWI mod included with it?
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# ? Oct 28, 2013 20:44 |
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Or you get KR games like the one I just finished as communist America. The Hungarians folded like wet cardboard when Austria demanded to centralize the empire, and then conquered/puppeted Italy. They then reform the triple alliance and crush France during the Swiss crisis in late 38. Britain finally fell in the late forties with the overall war lasting until 1953. Also the mad baron declared himself Genghis khan and conquered all of China.
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# ? Oct 28, 2013 21:10 |
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Ofaloaf posted:That's unfortunate. The E3 map is legit useful for some things, but it's got a lot of work that still needs to be done on it and it looks like they're committed to just sitting and waiting until it's done, while a lot of fans of the mod are begging for them to just use the DH map. They may still come around. Remember that I don't think anyone has actually played a game on this map yet.
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# ? Oct 28, 2013 21:40 |
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wukkar posted:Galactica? It will be named Alpha Quadrant Universalis. Then that choice of name will be claimed as valid justification for the rich and vibrant Gamma quadrant civilizations being barely playable. Well, people are only really interested in the Solids and their civilizations, and because the Gamma Quadrant is so clearly stuck in the pre-warp age, the game simply can't model them properly right now anyways.
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# ? Oct 28, 2013 21:53 |
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Gorgo Primus posted:Well, people are only really interested in the Solids and their civilizations, and because the Gamma Quadrant is so clearly stuck in the pre-warp age, the game simply can't model them properly right now anyways. Announcing new Wormhole DLC for Alpha Quadrant Universalis!
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# ? Oct 28, 2013 22:01 |
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Gorgo Primus posted:Well, people are only really interested in the Solids and their civilizations, and because the Gamma Quadrant is so clearly stuck in the pre-warp age, the game simply can't model them properly right now anyways. I mean, why bother playing as a Delta Quadrant 'civilization' when one white woman with a spaceship could stomp right over the whole sector?
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# ? Oct 28, 2013 22:11 |
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Kavak posted:They may still come around. Remember that I don't think anyone has actually played a game on this map yet. Plus the current beta release gives every coastal province a landable beachhead, because the map creator wanted to be able to check and see that the game was recognizing coastal provinces properly when he whipped everything up.
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# ? Oct 28, 2013 22:17 |
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PleasingFungus posted:I mean, why bother playing as a Delta Quadrant 'civilization' when one white woman with a spaceship could stomp right over the whole sector? And why isn't Delta Serpentis part of Great Old Bvl'xrinan Empire? Both pairs are our sacred soil, 19th to 22nd Rome!
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# ? Oct 28, 2013 22:46 |
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Just make a spiritual successor to King of Dragon Pass already.
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# ? Oct 28, 2013 23:03 |
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Alchenar posted:Just make a spiritual successor to King of Dragon Pass already. Cow Farming Universalis
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# ? Oct 28, 2013 23:09 |
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uPen posted:Cow Farming Universalis Guys, I just upgraded to Jerseys, but I'm not making nearly as much milk as I was with Holsteins. Should I focus on meat production or go back to what I know?
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# ? Oct 28, 2013 23:32 |
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Alchenar posted:Just make a spiritual successor to King of Dragon Pass already. The Eurmal events would make "comet sighted" look like a ten prestige hit.
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# ? Oct 29, 2013 00:14 |
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Tomn posted:The Eurmal events would make "comet sighted" look like a ten prestige hit. You probably couldn't mod CK2 into KoDP, but the base game is already close enough that you can see quite clearly the changes you would need to make to make a conversion.
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# ? Oct 29, 2013 00:17 |
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Alchenar posted:You probably couldn't mod CK2 into KoDP, but the base game is already close enough that you can see quite clearly the changes you would need to make to make a conversion. Crusader Kings of Dragon Pass would be the best game ever, somebody do it.
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# ? Oct 29, 2013 14:15 |
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PleasingFungus posted:I mean, why bother playing as a Delta Quadrant 'civilization' when one white woman with a spaceship could stomp right over the whole sector? I think the real problem with the game is that the glorious history of the Bajoran people is improperly modeled. We Bajorans have a superior culture, and were pioneers in interstellar travel, but Paradox has been blinded by Cardassian propaganda and all we start with is our one isolated planet. Its base tax is far too low as well!
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# ? Oct 29, 2013 22:20 |
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Ugh we don't need Bajoran fanatics ruining this thread, you bastards already ruined the pdox forums! dear paradox please buy the rights to and make Birth of the Federation 2
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# ? Oct 29, 2013 22:36 |
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Dear Paradox, why the hell didn't YOU buy the rights to Master of Orion?
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# ? Oct 29, 2013 22:40 |
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Raskolnikov38 posted:dear paradox please buy the rights to and make Birth of the Federation 2 Or make your own Space grand strategy game and we'll just mod Star Trek into it, either's good.
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# ? Oct 29, 2013 22:40 |
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Fintilgin posted:Dear Paradox, why the hell didn't YOU buy the rights to Master of Orion? Johan hates turn based games.
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# ? Oct 29, 2013 23:31 |
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Dr. Video Games 0031 posted:Johan hates turn based games. And I think he also once said that he won't work on other IPs, but only those from PDS. That said, Paradox 4X Space Game could be pretty interesting.
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# ? Oct 29, 2013 23:37 |
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Dr. Video Games 0031 posted:Johan hates turn based games. That's really wacky, seeing as how all PDS grand strategy games are basically turn-based strategy games, you just don't need to mash the "end turn" button repeatedly. EDIT: And even then, the "pause" button more or less becomes an "end turn" button when you start to really micro your armies during a war or something.
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# ? Oct 29, 2013 23:41 |
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I will insist for all my days that Paradox games are variable length turn turn-based games. Taking any action other then scrolling the map while
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# ? Oct 29, 2013 23:46 |
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Fintilgin posted:I will insist for all my days that Paradox games are variable length turn turn-based games. This is why I never play multiplayer with the people I know: I do this and it would drive them crazy.
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# ? Oct 29, 2013 23:48 |
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DrSunshine posted:That's really wacky, seeing as how all PDS grand strategy games are basically turn-based strategy games, you just don't need to mash the "end turn" button repeatedly. Really when you get down to it, life itself is turn-based .
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# ? Oct 29, 2013 23:51 |
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So I just started my first real HoI3 game. I chose turkey to be different and figured I could stay neutral until Germany starts losing so I can steal some land from Greece or Romania. Somehow I ended up at war with Italy in 1941... welp I guess Kebab will hold the line I'm basically relying on Russia to start winning to get this onslaught of Nazi's off me. Any tips?
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# ? Oct 30, 2013 02:05 |
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sparatuvs posted:So I just started my first real HoI3 game. I chose turkey to be different and figured I could stay neutral until Germany starts losing so I can steal some land from Greece or Romania. Somehow I ended up at war with Italy in 1941... welp I guess Kebab will hold the line Don't get in a war with Germany when they can reach you by land in 1941.
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# ? Oct 30, 2013 02:13 |
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Disco Infiva posted:That said, Paradox 4X Space Game could be pretty interesting. I felt Distant Worlds was kind of like that. It wasn't particularly good, but it felt very PDS-like. The game was really detailed in some odd areas. Every spaceship in the game basically had its own AI.
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# ? Oct 30, 2013 04:23 |
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Stardrive is the closest I've seen. It's pretty good but suffers a bit from the Total War problem of long term alliances being really hard to keep, and there is only 1 civilization per race, so instead of the hundreds of nations in EUIV, you get 8. In addition to space games, I also thought a fantasy Paradox game would be cool; like a Victoria 2 with Orkish Communes, and Snakemen Fascists, stuff like that. Fantasy EUIV/CK2 would be cool too, but I can't think of a whole lot of Victorian settings with fantasy races, other than maybe Arcanum.
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# ? Oct 30, 2013 04:48 |
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DrSunshine posted:That's really wacky, seeing as how all PDS grand strategy games are basically turn-based strategy games, you just don't need to mash the "end turn" button repeatedly. You have to remember that Paradox basically designs games for themselves to play over LAN. In multiplayer there is much less pausing. I'm sure those who have played multiplayer games like Civilization can understand how frustrating it can be to play with players who take forever on their turns. What would they even gain by buying Masters of Orion? Paradox has enough of a cult following that they would never have to worry about using a has-been IP just for the name. They can already ripoff everything good about that game anyways.
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# ? Oct 30, 2013 05:00 |
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I think any kind of Paradox game in a completely fictional setting would... have issues... since Paradox's usual game design M.O. is retrofitting historical events into fun gameplay. It would be interesting to see what they'd do given free reign to shape the world to their gameplay, but it would be a very, very different design process. I'd much rather see a Paradox Cold War game. An actual, factual Paradox Cold War game. Something like Chris Crawford's Balance of Power, but with the Paradox bells and whistles. The Doomsday Clock would have to be a gameplay element. And proxy wars fought to turn third-world countries to your ideology, at the chance of escalating into a major conflict. Core gameplay would focus on the balance between pushing to win, but not pushing so hard you ignite WWIII and end the world. Not a half-baked HOI3 mod where you can restore monarchist Prussia.
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# ? Oct 30, 2013 05:02 |
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DStecks posted:I think any kind of Paradox game in a completely fictional setting would... have issues... since Paradox's usual game design M.O. is retrofitting historical events into fun gameplay. It would be interesting to see what they'd do given free reign to shape the world to their gameplay, but it would be a very, very different design process. Oh yeah, what I'm suggesting is basically "fantasy infinite-resources-Paradox should make fantasy grand strategy". A proper Cold War game would be hard as hell to make but is still infinitely easier than just coming up with a whole new setting, political institutions for that setting, and then 400 years of history and alternate possibilities for that history. A good Cold War grand strategy game would be cool as hell though .
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# ? Oct 30, 2013 05:23 |
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DrProsek posted:Oh yeah, what I'm suggesting is basically "fantasy infinite-resources-Paradox should make fantasy grand strategy". A proper Cold War game would be hard as hell to make but is still infinitely easier than just coming up with a whole new setting, political institutions for that setting, and then 400 years of history and alternate possibilities for that history. A Well aren't you in for a treat!
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# ? Oct 30, 2013 05:34 |
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Pimpmust posted:Well aren't you in for a treat! I admit, I was skeptical when I noticed the prime minister of the socialist Roman Empire was a neckbeard wearing a fedora and t-shirt, but when I managed to add a nuclear missile launcher to every ship in my tugboat fleet, I won the Israeli-Palestinian conflict as Malta! 10/10, game of the year. (I will gladly eat these words if the game turns out to be decent but I somehow doubt it)
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# ? Oct 30, 2013 05:39 |
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I was searching around for a while and I can't anything where the EvW devs have said how they'll make the insurgency in Vietnam different from other wars. Sorry to whoever has to LP this game.
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# ? Oct 30, 2013 05:51 |
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Dr. Video Games 0031 posted:I felt Distant Worlds was kind of like that. It wasn't particularly good, but it felt very PDS-like. The game was really detailed in some odd areas. Every spaceship in the game basically had its own AI. Distant Worlds has taken a very big step forward (they follow the model of 'critical fixes in expansion packs', thanks for getting away from that Paradox) since release, and in my personal opinion it's a great 4x game and is very Paradox like. Even if they do force you to rely on the AI a little too much, but it's still fun to have a game where there's literally too much for you to do personally.
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# ? Oct 30, 2013 06:07 |
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Victoria has always seemed like a much better base for a Cold War game than Hearts of Iron.
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# ? Oct 30, 2013 08:58 |
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Chief Savage Man posted:Victoria has always seemed like a much better base for a Cold War game than Hearts of Iron. Hearts of Iron itself could benefit from being more like Victoria (or even EU4) the moment you try to get away from WWII happening exactly as it should. Just think of how Kaiserreich's worlds could turn out if the AI was capable of dynamically forming its own ideological power blocs and alliances without having to rely on weighed random chance
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# ? Oct 30, 2013 09:27 |
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# ? May 16, 2024 06:57 |
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Fintilgin posted:Dear Paradox, why the hell didn't YOU buy the rights to Master of Orion? We got out-bid. WarGaming is flush with World of Tanks money
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# ? Oct 30, 2013 10:41 |