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Modus Pwnens posted:I actually was probably going to back that until I watched this video. What got me was that they're still planning to use prerendered environments in 2013. And they said they wanted gameplay like 7th Guest or 11th Hour, when 11th Hour was a big pile of poo poo. And when the pitch video was basically an extended "Hey, remember the 90s?"
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# ? Nov 1, 2013 02:47 |
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# ? May 13, 2024 16:35 |
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Modus Pwnens posted:I actually was probably going to back that until I watched this video. Umm...wow. That is dire. I mean, they honestly thought a video like that was good idea? After they made it, they still thought it was a good idea? This is the kind of video I'd expect from some guy programming in his parents' basement. Scratch that, I've seen better videos from some guy programming in his parents' basement.
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# ? Nov 1, 2013 02:47 |
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elf help book posted:The lame part of Huniepop is that it's a fuckin match 3 game. They are cornering the market on moms who love dating sims.
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# ? Nov 1, 2013 03:03 |
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Modus Pwnens posted:I actually was probably going to back that until I watched this video. Wow. Are those supposed to be jokes? I can only imagine that video will be blackmail material one day for the people involved.
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# ? Nov 1, 2013 03:24 |
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Azhais posted:Sounds a lot like Corruption of Champions, only less free! Do I want to google this?
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# ? Nov 1, 2013 03:31 |
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For your own sanity, no. I did and some things cannot be unseen.
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# ? Nov 1, 2013 03:34 |
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macnbc posted:For anyone who remembers the 7th Guest adventure game from the early 90s, and for anyone who has forgotten how horrible its sequel was, the original makers are now Kickstarting a 3rd title in the series. This project is missing Graeme Devine, the other founding member of Trilobyte and the one with any actual sense. He fought against everything that made The 11th Hour horrible- even if you have no interest in The 7th Guest, everyone should read Haunted Glory, which is a fascinating account on how incompetence can torpedo a game studio. The people who made this Kickstarter are the ones who are responsible for The 11th Hour (and the weird psychosexual FMV non-game Tender Loving Care). The Collector has been in development hell for years and this really feels like a lovely me-too after the response Obduction got. MajorB fucked around with this message at 03:39 on Nov 1, 2013 |
# ? Nov 1, 2013 03:37 |
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Silento posted:Do I want to google this? If you have to ask the answer is yes. You won't regret it, I promise.
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# ? Nov 1, 2013 03:55 |
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MajorB posted:This project is missing Graeme Devine, the other founding member of Trilobyte and the one with any actual sense. He fought against everything that made The 11th Hour horrible- even if you have no interest in The 7th Guest, everyone should read Haunted Glory, which is a fascinating account on how incompetence can torpedo a game studio. The people who made this Kickstarter are the ones who are responsible for The 11th Hour (and the weird psychosexual FMV non-game Tender Loving Care). The Collector has been in development hell for years and this really feels like a lovely me-too after the response Obduction got. Thanks for that link. drat, it's a shame, but it goes to show how valuable communication skills are...and a solid grasp of budget planning. Also, Hahahaha 7th Guest 3.
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# ? Nov 1, 2013 04:39 |
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Hobby: collecting underwear.
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# ? Nov 1, 2013 10:57 |
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Gynovore posted:Hobby: collecting underwear. So she has something in common with the players, that's a good foundation for a relationship This is... an awfully low funding goal for an MMO. I guess it does seem to be polish money and a publicity kickstarter.
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# ? Nov 1, 2013 12:21 |
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macnbc posted:What got me was that they're still planning to use prerendered environments in 2013. And they said they wanted gameplay like 7th Guest or 11th Hour, when 11th Hour was a big pile of poo poo. And when the pitch video was basically an extended "Hey, remember the 90s?" The 7th Guest itself is a big pile of poo poo. At the time those full-motion videos blew our loving minds, it sold us CD ROM drives and it served it's purpose well in that regard. It is one of the worst aged games ever though, nothing about it is really redeemable in this day and age. To make a game in 2013 with the same design and development philosophy is insane.
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# ? Nov 1, 2013 13:42 |
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NTRabbit posted:This is... an awfully low funding goal for an MMO. I guess it does seem to be polish money and a publicity kickstarter. Oceania posted:1. No limit Oceania posted:Players are able to change the world and partly can be its creators. Sounds practical.
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# ? Nov 1, 2013 13:42 |
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I've already implemented a blanket ban and gently caress you on any game that tries to throw "it's your game your world you play it and make it your way" bullshit into its pitch.
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# ? Nov 1, 2013 16:33 |
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Something rather goofy that seemed to get overlooked (to no real surprise) is Drone, an open source Bluetooth controller for just about every open source device. I'm a little baffled it actually reached its' $30,000 goal considering I can't see any purpose for the thing existing. All the open source platforms they list have plenty of options for controllers. Hell, even the Ouya apparently lets you use a PS3 controller. This isn't even getting into if the quality of the device is there or not.
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# ? Nov 1, 2013 16:47 |
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Yodzilla posted:I've already implemented a blanket ban and gently caress you on any game that tries to throw "it's your game your world you play it and make it your way" bullshit into its pitch. Because you don't like that type of game? Or because the people trying to KS them often don't have the first idea of how maek gaem and foolishly promise the moon?
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# ? Nov 1, 2013 16:56 |
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Just pledged $20 on Rimworld. It looks like a cross between Starbound (The only other kickstarter I've backed) and Dwarf Fortress. What's not to like?
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# ? Nov 1, 2013 17:01 |
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madjackmcmad posted:Because you don't like that type of game? Or because the people trying to KS them often don't have the first idea of how maek gaem and foolishly promise the moon? The latter and also because they're literally impossible to build and make function in any kind of meaningful or fulfilling way. Second Life is the closest thing anyone has every done to that end and it's nothing but a glorified chat room. Trying to actually build or play a proper "game" in it is a complete waste of time and people have no idea what they're getting into with pie in the sky promises like that. Focus on making a compelling a competent game people.
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# ? Nov 1, 2013 17:14 |
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Yodzilla posted:The latter and also because they're literally impossible to build and make function in any kind of meaningful or fulfilling way. Second Life is the closest thing anyone has every done to that end and it's nothing but a glorified chat room. Trying to actually build or play a proper "game" in it is a complete waste of time and people have no idea what they're getting into with pie in the sky promises like that. I know that "sandbox" games are/were the hot-poo poo thing for a while now, but sometimes people forget that a game with constraints can actually be better than if it were "open". Portal and Portal 2 were insanely constrained, literally a series of rooms with puzzles in them. The entire game was heavily "on rails". And yet, both titles somehow won dozens of awards and ended up on many peoples' lists of their favorite games ever. The games succeeded because they were laser-focused and "constrained", not in spite of it. Sorry for the rant, I just cannot agree emphatically enough about my annoyance at the "more freedom always equals AWSUM GAEM" school of thought.
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# ? Nov 1, 2013 17:36 |
The issue is less that the games they are attempting to make are sandboxes and more that they are promising to make every game mechanic imaginable or to give the players the dev tools to make them, the former being impossible and the latter resulting in a even mix of hackers and sex dungeons
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# ? Nov 1, 2013 17:47 |
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Mo_Steel posted:SCALE is sitting at about 65% funding currently, and they posted a really interesting art update. For someone who is a complete 3d Modelling layman, it was a pretty interesting watch. I came across this from KC Green's comic (gunshow) because he does some artwork for it and I personally am enticed by the idea of the game. The old polygon look to it is really cool too, from what they've showed.
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# ? Nov 1, 2013 18:06 |
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miscellaneous14 posted:Something rather goofy that seemed to get overlooked (to no real surprise) is Drone, an open source Bluetooth controller for just about every open source device. I'm a little baffled it actually reached its' $30,000 goal considering I can't see any purpose for the thing existing. All the open source platforms they list have plenty of options for controllers.
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# ? Nov 1, 2013 18:08 |
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DreamShipWrecked posted:The issue is less that the games they are attempting to make are sandboxes and more that they are promising to make every game mechanic imaginable or to give the players the dev tools to make them, the former being impossible and the latter resulting in a even mix of hackers and sex dungeons Its called 'feature creep' and it kills more software projects than anything else. This is why I back games by people who already have a demo, and who have a clear design document with a goal in mind, and who have experience making games. If you don't have those three, then odds are you're just going to spiral out of control slowly until you die a quiet death. This is also why software management is a pretty serious discipline, and people who are good at it get paid bookoo bucks.
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# ? Nov 1, 2013 18:14 |
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Radio the Universe update: Cells! Also, Sixee says things are going fine and all the major systems are complete except for enemy AI. This has been a remarkably drama-free kickstarter so far. edit: I'd also like to add that I was pleasantly surprised when Sixee asked for backer input on the previous update and basically every response was measured and at least attempted to be thoughtful!
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# ? Nov 1, 2013 18:35 |
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For those of us who aren't backers, what are we looking at exactly? What do the cells do?
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# ? Nov 1, 2013 19:39 |
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PiCroft posted:Just pledged $20 on Rimworld. It looks like a cross between Starbound (The only other kickstarter I've backed) and Dwarf Fortress. What's not to like? It pushed all my nerd buttons. I'm very excited about that one.
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# ? Nov 1, 2013 19:39 |
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Azhais posted:Sounds a lot like Corruption of Champions, only less free! (I am ashamed to admit I clicked on the link to his site but) apparently he's the same guy? And the game is supposed to be free.
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# ? Nov 1, 2013 19:45 |
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Not so much of a Kickstarter as a boot further down the road: Bugbear's Next Car Game is on Kickstarter. $350k target for the actual FlatOut 3, with the traditional "next gen console version" weighing in as a $1.5mil stretch goal. Previous pre-orders will be honoured, naturally.
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# ? Nov 1, 2013 21:07 |
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Zaphod42 posted:booko Beaucoup?
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# ? Nov 1, 2013 21:25 |
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Delusibeta posted:Not so much of a Kickstarter as a boot further down the road: Bugbear's Next Car Game is on Kickstarter. $350k target for the actual FlatOut 3, with the traditional "next gen console version" weighing in as a $1.5mil stretch goal. Previous pre-orders will be honoured, naturally. Very nice. They've got my twenty bucks.
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# ? Nov 1, 2013 21:28 |
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Krabkolash posted:Looks like the creator of the Red Baron games from the 90s is doing a remake. Looks like this fell through. quote:As some of you have noticed and mentioned, the Kickstarter for Red Baron hasn’t been quite as successful as we had hoped. We are a new to crowdfunding, and in turn the Red Baron campaign didn’t quite reach as many ears as we needed.
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# ? Nov 1, 2013 21:30 |
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Orzo posted:For those of us who aren't backers, what are we looking at exactly? What do the cells do? quote:"cells":
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# ? Nov 1, 2013 22:32 |
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Zaphod42 posted:Its called 'feature creep' and it kills more software projects than anything else. This is why I back games by people who already have a demo, and who have a clear design document with a goal in mind, and who have experience making games. If you don't have those three, then odds are you're just going to spiral out of control slowly until you die a quiet death. This is also why software management is a pretty serious discipline, and people who are good at it get paid bookoo bucks. This is why Dwarf Fortress, after so many years of development, still has a terrible interface. I guess it could be argued in DF's case that feature creep basically IS the design document, and it's certainly led to some of the most unique elements of the game, but it's also why so many things stay broken for so long. He's so busy implementing new stuff that he never really goes back to fix old problems, until they get bad enough that they start impeding future development. The main problem with games that promise "You can do anything, be anyone!" though isn't feature creep - because feature creep requires having features in the first place. Promising "You can do anything!" really isn't saying anything about the game, because it's so vague. If you describe freedom in an actual games, you usually say things like "You can kill any character without breaking the plot!" or "You can build huge imposing structures!". Those are statements that imply actual gameplay. The Cheshire Cat fucked around with this message at 22:45 on Nov 1, 2013 |
# ? Nov 1, 2013 22:36 |
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Edit: nm
monster on a stick fucked around with this message at 00:09 on Nov 2, 2013 |
# ? Nov 1, 2013 23:23 |
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Oh god no people dressing up goofy and having fun how awful, thanks for the heads up! e: nvm No Dignity fucked around with this message at 23:32 on Nov 1, 2013 |
# ? Nov 1, 2013 23:28 |
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Those are really loving tame Halloween costumes. Holy crap dude, over react much?
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# ? Nov 1, 2013 23:28 |
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monster on a stick posted:Don't open up the Shantae update I'm going to regret opening my mail, am I not? Edit: That was so tame I'm almost disappointed. Renoistic fucked around with this message at 23:34 on Nov 1, 2013 |
# ? Nov 1, 2013 23:29 |
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A Fancy 400 lbs posted:Those are really loving tame Halloween costumes. Holy crap dude, over react much? Goons trip over themselves to remind everyone how much they hate anything anyone from Tumblr might like.
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# ? Nov 1, 2013 23:33 |
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The kickstarter for Paradise Lost: First Contact is up and running. While the title of this game is as generic as it can get, I really like the graphics style. Reminds me of Confederate Express, Hyper Light Drifter and all those other games that finally figured out how to do decent sprite graphics on limited budget, without going all-out Minecraft or Habbo Hotel. The description says: "Take the role of an alien plant and escape from a hostile scientific facility, full of secrets and dangerous experiments." https://www.youtube.com/watch?v=iP66bmLqRTg
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# ? Nov 1, 2013 23:34 |
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# ? May 13, 2024 16:35 |
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A Steampunk Gent posted:Goons trip over themselves to remind everyone how much they hate anything anyone from Tumblr might like. Let's hope he doesn't find out that Sir Patrick Stewart dressed up as a lobster Irony.or.Death posted:If you have to ask the answer is yes. You won't regret it, I promise. And I apologize for anyone that googled CoC. I figured the context would have made it obvious that it wasn't something anyone would want to search for.
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# ? Nov 1, 2013 23:38 |