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What kind of framerate is everyone getting? I just picked up an R9 280X (rebranded ATI card, equal to a 7970 IIRC) and it's buttery smooth on most maps - but I do get some drops to the 40s from time to time. (On an old i5 2500k)
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# ? Nov 11, 2013 01:37 |
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# ? Apr 28, 2024 20:57 |
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MrBims posted:I'm fine with one guy being able to do it, but two people is too much. I don't really consider it teamwork for one person to be putting in effort while two of his friends hold down their left mouse button - that isn't a very fun way to play for 2 of the 3 people involved, and it shouldn't be rewarded with allowing the third to be a twitch.tv pubstar. It's fun when you get to use your launchers and stuff. One thing I wish they did was have the guy in the co-pilot seat be able to use weapons. You know, shoot through the glass, mark targets or repair the helicopter. While the other two passengers can do everything they do right now except for repair the chopper. That way you have an extremely deadly helicopter when everyone is working together but are still limited by the repair speed of one engineer. Similar to how attack boats can have one guy repairing and two gunning.
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# ? Nov 11, 2013 01:38 |
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MrBims posted:I'm fine with one guy being able to do it, but two people is too much. I don't really consider it teamwork for one person to be putting in effort while two of his friends hold down their left mouse button - that isn't a very fun way to play for 2 of the 3 people involved, and it shouldn't be rewarded with allowing the third to be a twitch.tv pubstar. To be fair this is a really easy way to unlock things for the scout heli and also get Engie Kit points.
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# ? Nov 11, 2013 01:40 |
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Liberatore posted:
To be fair though the dudes on the back of an attack boat usually die very fast and it takes much longer to repair than the helo. I feel like if when hit by stingers or IGLA/lock ons they had a significant chance to kill the passengers it could be balanced, but right now you can peg a little bird with a stinger and both engineers will have it back up to full before your next missile hits.
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# ? Nov 11, 2013 01:42 |
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Wang posted:To be fair this is a really easy way to unlock things for the scout heli and also get Engie Kit points. And SMAW triple kills.
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# ? Nov 11, 2013 01:43 |
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NaDy posted:I don't particularly get why people complain about chopper pilots with engineers repairing them. This is a game that encourages teamwork and that's a good example of it. If the other team was working together to gang up on the chopper, not just 1 person with an IGLA, you could pretty quickly take it down. I don't know how to fly helos for poo poo. I kind of blunder about the sky and consider it a victory if I don't plough into a skyscraper. If there are 2 people in the back of my chopper repairing I don't die, and I'm shrugging off rocket impacts that while they may not be coordinated, are certainly happening close together. It's kind of broken and if nothing else thematically stupid that a little bird, never mind the larger transport helos, can be massively more resistant to damage than a dedicated, heavily armoured gunship. (I like the AA tanks. Gunships are food to me. Transport Helos and scout Helos? I've seen those things shrug off ludicrous sustained punishment, although I see less of them get out of it now I run active missiles)
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# ? Nov 11, 2013 01:49 |
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Red87 posted:To be fair though the dudes on the back of an attack boat usually die very fast and it takes much longer to repair than the helo. I feel like if when hit by stingers or IGLA/lock ons they had a significant chance to kill the passengers it could be balanced, but right now you can peg a little bird with a stinger and both engineers will have it back up to full before your next missile hits. True, but I think attack boats are less reliant on it too. See the MAA for instance. Without someone repairing your scout helicopter, you pretty much can't go anywhere in its line of sight if the guy has active radar missiles and is half-way decent at using them. Boats aren't that vulnerable to anything in the game short of other boats. As it is you can take out a scout helicopter with two engineers repairing it by using the SRAW with a laser designator, hitting it with an IGLA/Stinger at the same time a MAA hits it with active radar missiles, or having three engineers with an IGLA/Stinger hit it. There's also TV missiles, hitting them with a RPG 7/SMAW/SRAW by yourself, (I think) laser designated javelins and TOW missiles, among other methods. Needless to say, most of those require some level of coordination that the average team won't have. But if you had only one Engineer repairing the helicopter, you'd have more viable options for taking them out. Liberatore fucked around with this message at 01:57 on Nov 11, 2013 |
# ? Nov 11, 2013 01:54 |
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I think I'm kind of the opposite of the do-nothing snipers everyone hates--I'm always trying to gain ground and clear objectives, but it usually ends with a score of, say, 3-20. It's pretty frustrating
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# ? Nov 11, 2013 01:59 |
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It's because the helicopter versus lock-on weapon balance is so out of whack right now that you're seeing the ability for two repair guys to fix a scout in less then two seconds. It's almost like Dice realized at the very last minute of development that after introducing all these new lock-on weapons/buffing the existing ones that choppers wouldn't stand a chance in a full game, and said 'Well, we can't help it that attack choppers are going to constantly get poo poo on but I guess we can allow two repairmen to fix a scout quick to sort of make up for it, so I guess works??'. I expect if they ever properly balance air vehicles versus anti air you'll see a reduction in repair tool speed in scouts, and if not then they will just leave it as it is. Also remember as long as certain rocket launchers do OHK damage against choppers they will never truly be 'invulnerable', just keep practicing your SRAW, RPG, SMAW ect shots and once you get the hang of it you'll wonder how you ever thought those lovely choppers were ever invincible. edit: new info about Second Assault as well: https://twitter.com/BFDaily/status/399451483046830081/photo/1 "Second Assault map descriptions & features! (Five new weapons, an all-new vehicle, Capture the Flag game mode" Someguy fucked around with this message at 02:05 on Nov 11, 2013 |
# ? Nov 11, 2013 01:59 |
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Even with all the instability issues of BF4 I love the game enough to get a "gaming" monitor and ordered a BenQ XL2420TE from Amazon as it's on sale there. Can't wait for it to come in.
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# ? Nov 11, 2013 02:01 |
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Can premium be had anywhere for cheaper than full price?
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# ? Nov 11, 2013 02:05 |
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Ciaphas posted:I think I'm kind of the opposite of the do-nothing snipers everyone hates--I'm always trying to gain ground and clear objectives, but it usually ends with a score of, say, 3-20. It's pretty frustrating Snipers can't do anything involving firefights by themselves. If you're a solo sniper your should spend the majority of your time using your awesome tools to give everyone on your team wallhacks and laser targets. If you have an opportunity to backcap or take shots at guys trying to flank your teammates that's cool too, but it isn't really your job.
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# ? Nov 11, 2013 02:06 |
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So I was shooting barrels with my sniper in the test range when I got a conquest service star. Any idea how to keep it ?
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# ? Nov 11, 2013 02:16 |
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MrBims posted:I'm fine with one guy being able to do it, but two people is too much. I don't really consider it teamwork for one person to be putting in effort while two of his friends hold down their left mouse button - that isn't a very fun way to play for 2 of the 3 people involved, and it shouldn't be rewarded with allowing the third to be a twitch.tv pubstar. Actually that's literally teamwork and it doesn't matter what you think. I love repairing ships that are dominating, so please take your judgements elsewhere. Thanks.
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# ? Nov 11, 2013 02:16 |
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Dr. Tim Whatley posted:Actually that's literally teamwork and it doesn't matter what you think. I love repairing ships that are dominating, so please take your judgements elsewhere. Thanks. It's still a bad gameplay mechanic but whatever I'm sure it's a feature by now.
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# ? Nov 11, 2013 02:20 |
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https://www.youtube.com/watch?v=Fu4oMLGyOaQ
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# ? Nov 11, 2013 02:21 |
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Time to fill up the server again. If anyone is bored come gently caress around with us: http://battlelog.battlefield.com/bf4/servers/show/pc/c9e267f0-bbb3-4534-b8c6-0a8a50cec150
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# ? Nov 11, 2013 02:23 |
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The biggest problem maps with the scout helicopter are the ones where the MAA is tied to holding a point (Resort and Paracel which you'll note are also infantry heavy maps with only a few light vehicles). If one team has both the MAA and a two engineer scout chopper on those maps you aren't ever going to kill that chopper without a lucky-ish AT rocket shot, a jet ramming it, the pilot losing control after a missile hit, or a literal teamwide/mapwide gauntlet of Stingers/IGLA's. Paracel isn't so bad because taking B is fairly simple and the MAA usually hangs around there any way so its easier to kill. But taking C in Resort is a motherfucker against an entrenched team with all their armor there, being supported by a nigh-unkillable helicopter, unless your team has its act together. In BF3 DICE did a small balance of Wake Island by tying the MAA on that map to one of the "side" points, D I think, so the US team could theoretically take it away a lot easier. Since Resort and Paracel aren't Conquest Assault maps it'll be harder to balance but I wouldn't be surprised to see a change like that, barring some kind of repair speed change to scout choppers. I still think my idea of having a form of "suppression" affecting the repair speed of vehicles under fire is the best one though Dr. Tim Whatley posted:Actually that's literally teamwork and it doesn't matter what you think. I love repairing ships that are dominating, so please take your judgements elsewhere. Thanks. The problem is that it takes a unbalanced amount of teamwork to bring it down, (probably) killing yourself along with the chopper, or the dedicated anti-air vehicle which, I've noted above, is not always available. A scout chopper shouldn't be able to withstand more punishment then a tank. A tank, even with two engineers repairing it, will not survive more than 3 rear shots without firing back. A scout chopper can absorb nearly infinite missiles from infantry unless they are fired extremely close together without firing a shot or even retreating, and that's even assuming no flares are ever used. Ciaphas posted:I think I'm kind of the opposite of the do-nothing snipers everyone hates--I'm always trying to gain ground and clear objectives, but it usually ends with a score of, say, 3-20. It's pretty frustrating The first thing to do is unlock a carbine. Kibayasu fucked around with this message at 02:37 on Nov 11, 2013 |
# ? Nov 11, 2013 02:34 |
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Ciaphas posted:I think I'm kind of the opposite of the do-nothing snipers everyone hates--I'm always trying to gain ground and clear objectives, but it usually ends with a score of, say, 3-20. It's pretty frustrating I do this too but I tend to play the sniper more as a designated marksman. The actually DMR's are terrible but a iron sighted scout elite is a point and click solution. (my scores are marginally better than yours)
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# ? Nov 11, 2013 02:35 |
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I meant as any class, not just Recon Assault seems to be the best fit for my playstyle of "gently caress IT JUST GO" but I'm never really sure what to do when I encounter enemy vehicles besides die. Do they unlock any anti-armor eventually?
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# ? Nov 11, 2013 02:40 |
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Anyone have advice on using the SRAW? I just unlocked it, and am excited to learn it, but I have yet to hit an air vehicle, and it doesn't seem to do much damage to land vehicles.
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# ? Nov 11, 2013 02:42 |
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PittTheElder posted:Anyone have advice on using the SRAW? I just unlocked it, and am excited to learn it, but I have yet to hit an air vehicle, and it doesn't seem to do much damage to land vehicles. I've been trying it all day. I think it might've been nerfed in the AA aspect. It's still pretty nice against tanks since you can hit them at such range.
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# ? Nov 11, 2013 02:51 |
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Recon is actually useful this time around, now that you have access to the entire Carbine/Shotgun tech trees, along with C4 and some other team-helping goodies. If you're squad leader Recon with a carbine actually makes more sense as "support", as you can lase targets, drop spawn points, throw wiz balls all while carrying a carbine (or shotgun) for short-mid and mid-long range to actually support your squad. Good times.
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# ? Nov 11, 2013 02:52 |
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PittTheElder posted:Anyone have advice on using the SRAW? I just unlocked it, and am excited to learn it, but I have yet to hit an air vehicle, and it doesn't seem to do much damage to land vehicles.
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# ? Nov 11, 2013 02:55 |
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PittTheElder posted:Anyone have advice on using the SRAW? I just unlocked it, and am excited to learn it, but I have yet to hit an air vehicle, and it doesn't seem to do much damage to land vehicles. Same as any of the dumbfire launchers really. Positioning is everything. Just because you have a rocket launcher that can land hits across the map doesn't mean you should be taking those shots all the time. Don't attack them from the front, or at an extreme distance from any angle, unless they're already being attacked. That's one of the main advantages of the SRAW, you can back up any battle as long as you have line of sight to it. If you've used the SMAW frequently before, that's about the range where you will be effective by yourself, but once again, you should try to get those mobility hits to prevent them from retreating. As for air-attacks, practice on the AC-130, close range helos, or the orbiting drones in the TEST RANGE! That will help you get a feel for how the rocket's flight handles. Use it to pick off those redline snipers who are going for those 500 meter headshots. Also don't forget to drop the scope when you're confident the missile will hit so you can reload the launcher sooner!
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# ? Nov 11, 2013 02:56 |
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Bob NewSCART posted:Can premium be had anywhere for cheaper than full price? Green Man Gaming with one of their random codes
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# ? Nov 11, 2013 03:01 |
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Kibayasu posted:The biggest problem maps with the scout helicopter are the ones where the MAA is tied to holding a point (Resort and Paracel which you'll note are also infantry heavy maps with only a few light vehicles). If one team has both the MAA and a two engineer scout chopper on those maps you aren't ever going to kill that chopper without a lucky-ish AT rocket shot, a jet ramming it, the pilot losing control after a missile hit, or a literal teamwide/mapwide gauntlet of Stingers/IGLA's. Paracel isn't so bad because taking B is fairly simple and the MAA usually hangs around there any way so its easier to kill. But taking C in Resort is a motherfucker against an entrenched team with all their armor there, being supported by a nigh-unkillable helicopter, unless your team has its act together. I think a much bigger problem with the maps is people's tendencies to just flock to the rooftops and sit around sniping all day long which leads to non stop rocket/stinger barrages from the sky. They really should give the commanders some always around artillery or something to not only give them something to do (which is a huge problem when being the commander, even when people follow your orders and you are winning theres not much to do but click a button every couple of seconds with no real care) but some artillery would discourage people from just sitting around in AA trucks and on roof tops. I played a round on some random 70p server on the downtown map with the exploding pipeline and I swear 80% of both teams were on different rooftops just trying to be bad rear end snipers.
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# ? Nov 11, 2013 03:08 |
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Has anybody figured out a use for the MP-APS yet? Seems kinda pointless aside from annoying enemy engineers by sticking one down next to a squadmate in a tank.
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# ? Nov 11, 2013 03:13 |
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So is the SCAR pretty much the only weapon that I'll ever need as Assault?
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# ? Nov 11, 2013 03:15 |
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n0n0 posted:So is the SCAR pretty much the only weapon that I'll ever need as Assault?
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# ? Nov 11, 2013 03:17 |
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Ciaphas posted:I meant as any class, not just Recon
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# ? Nov 11, 2013 03:18 |
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Olive Branch posted:Nope. Have fun dodging tanks! Welp, back to Engineer then. 'least they've got carbines, I suppose. Miss that grenade launcher and health pack, though
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# ? Nov 11, 2013 03:20 |
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Ciaphas posted:Welp, back to Engineer then. 'least they've got carbines, I suppose. This may sound strange but you're allowed to hide when tanks are nearby. You don't have to actually try to do anything against them
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# ? Nov 11, 2013 03:25 |
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Kibayasu posted:This may sound strange but you're allowed to hide when tanks are nearby. You don't have to actually try to do anything against them I know, I just get annoyed when I run into something like that, then die without being able to do a drat thing. Speaking of engineer, can the LAW autoaim for planes or just ground armor?
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# ? Nov 11, 2013 03:32 |
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If the helicopter/plane gets close to the rocket (or vice-versa), then yes. But it has to be pretty drat close.
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# ? Nov 11, 2013 03:59 |
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Acquilae posted:[insert AR here] with stubby/potato grip and muzzle brake/compensator is all you'll ever need.
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# ? Nov 11, 2013 04:02 |
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Olive Branch posted:If the helicopter/plane gets close to the rocket (or vice-versa), then yes. But it has to be pretty drat close. Noted, thanks. Is there any point at all in using the PLD while solo on a public server?
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# ? Nov 11, 2013 04:10 |
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Does anyone else notice the sound loop bug happening more often when playing with friends? I mean, it still happens a fair bit otherwise, but I'm finding the past couple days if I join a friend's game I'm pretty much guaranteed a crash within five minutes.
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# ? Nov 11, 2013 04:11 |
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Acquilae posted:[insert AR here] with stubby/potato grip and muzzle brake/compensator is all you'll ever need. Stubby / potato grip is actually kind of useless IMO. Angled / Folding and Vertical/ Ergo has a much larger effect on your weapons performance.
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# ? Nov 11, 2013 04:18 |
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# ? Apr 28, 2024 20:57 |
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Acquilae posted:[insert AR here] with stubby/potato grip and muzzle brake/compensator is all you'll ever need.
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# ? Nov 11, 2013 04:28 |