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I've been playing a character with this modlist: [X] FalloutNV.esm [X] CaravanPack.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] IWR.esm [X] OWB Companion Teleport.esp [X] OWB Valence Extra.esp [X] LFox Bottle That Water.esp [X] SecretStash20.esp [X] SecretStash80.esp [X] SecretStash60.esp [X] SecretStash40.esp [X] Color Me Evil.esp [X] IWR - Rebuilt.esp [X] MBOWBExtended20.esp [X] MBOWBExtended100.esp [X] MBOWBExtended60.esp [X] MBOWBExtended40.esp [X] MBOWBExtended80.esp (For some reason, OWB Companion Teleport re-enables itself if it's disabled.) But I've just discovered that attempting to investigate the crashed satellite causes my game to crash during the initial "whiteout" animation - even if all the mods are disabled. If the MBOWBExtended mods are enabled, it crashes about a half-second earlier than it would otherwise, but I can't get into the DLC in either case. Does anybody have any ideas for solving this?
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# ? Nov 9, 2013 19:50 |
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# ? Apr 29, 2024 09:07 |
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GrumpyDoctor posted:I've been playing a character with this modlist: One remove from your mod list code:
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# ? Nov 9, 2013 21:08 |
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I've removed all of the mods, and that savegame still can't get into OWB.
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# ? Nov 9, 2013 21:50 |
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Yo, what's the console command to manipulate the "hardcap" of companions? Also, is there a command to set how many companions you have? I only have one, but New Vegas thinks I have 5 (using CCO.)
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# ? Nov 10, 2013 01:29 |
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Turtlicious posted:Yo, what's the console command to manipulate the "hardcap" of companions? Also, is there a command to set how many companions you have? I only have one, but New Vegas thinks I have 5 (using CCO.) I don't know if there is one. Searching "companion" on the console commands wiki page only turns up commands to open an NPC's inventory and to reset a quest. http://fallout.wikia.com/wiki/Gamebryo_console_commands
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# ? Nov 10, 2013 02:49 |
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The limit's actually not a game variable. Each companion's dialog tree checks your number of their type of companion (human or nonhuman). The mods I've seen that allow you to have more than the normal max do so by resetting those variables to 0 on some regular basis (I think the one I used before does it every second).
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# ? Nov 10, 2013 04:52 |
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Turtlicious posted:Yo, what's the console command to manipulate the "hardcap" of companions? Also, is there a command to set how many companions you have? I only have one, but New Vegas thinks I have 5 (using CCO.) Run this command in the NV to fix your companion count issue code:
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# ? Nov 10, 2013 05:31 |
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Hey all, last time I played New Vegas I had a mod that would let me adjust a lot of variables through the MCM, like how many perks I'd get per level, how much damage enemies would take through headshots, etc... I thought it was part of Project Nevada, but it's not showing up. Anyone know what it was off the top of their head?
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# ? Nov 11, 2013 21:10 |
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Project Nevada, but the rebalance module.
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# ? Nov 11, 2013 21:15 |
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AfricanBootyShine posted:Hey all, last time I played New Vegas I had a mod that would let me adjust a lot of variables through the MCM, like how many perks I'd get per level, how much damage enemies would take through headshots, etc... I thought it was part of Project Nevada, but it's not showing up. Anyone know what it was off the top of their head? Get Project Nevada and Project Nevada extra options, making sure to install the rebalance portions and you will have what you want.
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# ? Nov 11, 2013 21:16 |
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Turns out that there's a script error in the latest version of Project Nevada Rebalance that keeps the options menu from showing up in MCM. There's a fix here.
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# ? Nov 12, 2013 01:30 |
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That's odd, I never installed any patch and the MCM menu for PN works fine. It's kind of strange, previously I've ignored the Rebalance module of PN in favor of a JSawyer / CCO combo, but with extra options, the rebalance module is actually a really powerful and easy way to changing the game's difficulty level. Starting with the preset for FWE settings, I was able to make a pretty rough game for my TTW playthrough. (For a while anyways, before reaching godlike levels of power as is inevitable in Bethesda games)
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# ? Nov 12, 2013 02:01 |
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Well, I tried to do NVBII on a new file, but I never got the notification on finishing NVB and the poster still isn't in front of the Goodsprings General Store. Is there something specific I need to do with the someguyseries.esb? It's showing up in FOMM as active, so I don't know what else I'd need to do.
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# ? Nov 12, 2013 02:19 |
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Anyone know why I have weird, low resolution blobs in the landscapes I edit in the GECK? They only show up in-game, not in the GECK. They're like hills that I can walk right through, and they jut up through the statics that I've placed.
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# ? Nov 13, 2013 23:19 |
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So, I'm attempting to re-install New Vegas with the mods I used to use after a catastrophic computer failure a couple of months ago. Now, last time I played I used these mods and the game ran well (enough), now the game crashes out right after the initial credits screen. Here's the load order I have currently. This order was set by the BOSS load order thingy in FOMM, which has the caveat that it's not perfect or even often accurate. I know this is wrong, but I don't know how or why. Any insights? CroatianAlzheimers fucked around with this message at 05:49 on Nov 15, 2013 |
# ? Nov 14, 2013 00:44 |
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Is there any way to strip the mods out of my New Vegas folder without deleting and re-downloading all 10 gigs of it? Because that's a lot of gigabytes.
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# ? Nov 14, 2013 02:03 |
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Delete everything but the main game (and expansion) BSA and ESM files in the Data folder. Plus, don't delete the Video folder. You may still have a small amount of redownloading but that will save you from having to do all the big poo poo.
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# ? Nov 14, 2013 02:07 |
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CroatianAlzheimers posted:Now, last time I played I used these mods and the game ran well (enough), now the game crashes out right after the initial credits screen. Any insights? Alasyre posted:Anyone know why I have weird, low resolution blobs in the landscapes I edit in the GECK? They only show up in-game, not in the GECK. They're like hills that I can walk right through, and they jut up through the statics that I've placed. Raygereio fucked around with this message at 10:41 on Nov 14, 2013 |
# ? Nov 14, 2013 10:21 |
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Raygereio posted:Depending on where you've placed your stuff, it could be the LOD. If it is, then you need to regenerate it. Is there a way to do this that doesn't take 10 hours? I'm very new to worldspace editing, and this is what the GECK is telling me when I try to generate terrain meshes.
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# ? Nov 14, 2013 19:39 |
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Paracelsus posted:Well, I tried to do NVBII on a new file, but I never got the notification on finishing NVB and the poster still isn't in front of the Goodsprings General Store. Is there something specific I need to do with the someguyseries.esb? It's showing up in FOMM as active, so I don't know what else I'd need to do. What's your modlist order? I'm not seeing it in your recent posts.
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# ? Nov 14, 2013 20:30 |
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Is there any way to move the Imp's complex needs gauges HUD thing? It's currently sticking to the top left of my screen, and it overlaps with all the usual stuff that displays there. Edit: Nevermind, actually reading the readme instructed me on what to do. Infinity Gaia fucked around with this message at 22:15 on Nov 14, 2013 |
# ? Nov 14, 2013 22:12 |
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Psion posted:What's your modlist order? I'm not seeing it in your recent posts. FalloutNV.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Survivalist Bunker.esm SomeguySeries.esm CASM.esp Western Sky.esp Lombard Station - Dead Money.esp Lombard Station - Gun Runners' Arsenal.esp Lombard Station - Honest Hearts.esp Lombard Station - Lonesome Road.esp Lombard Station - Old World Blues.esp Lombard Station.esp NewVegasBounties.esp NewVegasBountiesII.esp Total active plugins: 22 Total plugins: 23 Inactive plugin is the Darker Nights version of Western Sky, which seemed to cause some instability.
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# ? Nov 14, 2013 22:29 |
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Run BOSS, son.
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# ? Nov 14, 2013 22:37 |
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CJacobs posted:It wasn't my doing. You try making a good looking female character in this game.
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# ? Nov 14, 2013 22:44 |
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Okay, new annoying issue. Something I installed turns most food items into Food Item+. This apparently included the Xander Root and Broc Flower that the tutorial quest asks you to get. And Sunny apparently won't take them. What can I do here? Edit: Did a sort of bandage fix: Turned off Imp's, added a Broc Flower to my inventory, finished quest, turned on Imp's again. Infinity Gaia fucked around with this message at 23:34 on Nov 14, 2013 |
# ? Nov 14, 2013 23:09 |
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Alasyre posted:Is there a way to do this that doesn't take 10 hours? I'm very new to worldspace editing, and this is what the GECK is telling me when I try to generate terrain meshes. I'd go over the GECK forum section for both FO3 and F:NV on the Bethesda forums and and the GECK wiki see if you can find some information.
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# ? Nov 14, 2013 23:11 |
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Raygereio posted:I don't know if there's a way to only generate part of a worldspace's LOD instead of the entire thing. I've never even managed to succesfully generate LOD in the first place, the GECK always crashed on me during the process. Ugh, maybe I'll just move everything up. Thanks for the help!
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# ? Nov 15, 2013 03:00 |
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Raygereio posted:A crash at startup while using mods is generally caused by the game throwing a hissy fit over a missing master. Grab FNVEdit, have it process your loadorder and see what it says. Thanks! So, I found the problem with the master. Now it loads all the way to the picture of the NCR Ranger where the Start/Load/etc choices are supposed to be, and nothing shows. The picture is there, but the menu isn't, and the game crashes at that point. I grabbed FNVEdit, but I feel like I'm too stupid to figure it out because it doesn't make a lot of sense to me. Here's the load order as it stands now. As I said before, I've had all of these mods working before, so I can't figure out what the problem is now. Is it something to do with the newest version of New Vegas, which I downloaded from Steam for this install? FalloutNV.esm DeadMoney.esm OldWorldBlues.esm HonestHearts.esm LonesomeRoad.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm GunRunnersArsenal.esm CaravanPack.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Ambient Temperature.esm AWorldOfPain(Preview).esm Advanced Recon Tech.esm CFWNV.esm ELECTRO-CITY - CompletedWorkorders.esm Inventory Access.esm Tales from the Burning Sands.esm Weapon Mod Expansion.esm VMods - Master.esm Primary Needs HUD.esm Advanced Recon Range Finder.esp DarNifiedUINV.esp HUD Extended.esp HUD Extended - Ambient Temperature.esp NewVegasBounties.esp UHNV.esp Existence2.0.esp CONELRAD 640-1240.esp SecretStash20.esp SecretStash40.esp SecretStash60.esp SecretStash80.esp mojave music radio expanded v1.1.esp BluesRadioNV.esp WPR.esp old vaquero includes that gun.esp Rustyhwys.esp that gun holdout.esp Advanced Recon Gear.esp Advanced Recon Tech.esp better that gun 223.esp better that gun 44mag.esp Powered Power Armor.esp Ambient Temperature - PPA.esp Realistic_Repair_NV.esp UnlimitedCompanions.esp GrenadeHotkey.esp Imp's More Complex Needs.esp Imp's More Complex Needs - JA - SORTED.esp IMCNNV - Sorted.esp Ambient Temperature - IMCNNV.esp IMCNNV - HUD and Hotkeys.esp Jump Fall Fixer.esp VMods.esp Mojave Nights.esp Project Nevada - Dead Money.esp Project Nevada - Dead Money (Rebalance).esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Gun Runners' Arsenal (Rebalance).esp ELECTRO-CITY - Imaginator.esp Nevada Skies.esp Weapon Mod Expansion.esp Ambient Temperature - Nevada Skies.esp Railway Rifle 2.0.esp JM1Garand4Loot.esp RepairKit.esp m1d.esp Stampede.esp CFWNVOptionalTweaker.esp NVNightVision.esp Lombard Station.esp Lombard Station - Dead Money.esp Lombard Station - Gun Runners' Arsenal.esp Lombard Station - Honest Hearts.esp Lombard Station - Lonesome Road.esp Lombard Station - Old World Blues.esp 1nivVSLArmors.esp NewVegasBountiesII.esp Advanced Recon Gear - Project Nevada.esp
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# ? Nov 15, 2013 05:52 |
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Paracelsus posted:mod order Thanks for posting this. This shouldn't be happening given your LO, but Lombard modifies the exterior of the Goodsprings Saloon which is in the same cell - puts a holotape there. If NVB is trying the same thing, it's possible those two aren't getting along. Might be worth a look in NVEdit. I mean, I don't think that's what's happening but it's the only possibility I've got I've used Lombard and NVB together before, so I know it's not an incompatibility issue. (also move the main Lombard esp above its DLC esps) worst case, what happens if you just go to the Boulder City Jail and try to start NVBII that way?
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# ? Nov 15, 2013 06:01 |
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Psion posted:Thanks for posting this. This shouldn't be happening given your LO, but Lombard modifies the exterior of the Goodsprings Saloon which is in the same cell - puts a holotape there.
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# ? Nov 15, 2013 06:41 |
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Kugyou no Tenshi posted:Is there a holotape I'm missing, because the only one I know of in Goodsprings is the one inside under the bar stool. (I never touched the intro quest stuff when I was working on LS, so I may in fact be missing one!) Yeah it's been forever since I've done any intro quest stuff with LS, too. I had to check this in the GECK. You're right - three holodiscs. One's inside the Saloon, one's inside Jean Sky Diving, and one's inside LS's entryway cave. so, I was wrong on that. Never mind! I have too many mods which dump too much poo poo all over Goodsprings apparently.
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# ? Nov 15, 2013 07:06 |
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Psion posted:(also move the main Lombard esp above its DLC esps) quote:worst case, what happens if you just go to the Boulder City Jail and try to start NVBII that way?
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# ? Nov 15, 2013 07:11 |
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Paracelsus posted:I did that BOSS reorganizer thing, and it still left the main one down at the bottom. Should I still move it? The Boulder City Jail marker is slightly east-northeast of Boulder City proper. It's one of those metal shacks, kinda like Fields' Shack. Sticks out like a sore thumb.
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# ? Nov 15, 2013 12:10 |
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Paracelsus posted:Well, I tried to do NVBII on a new file, but I never got the notification on finishing NVB and the poster still isn't in front of the Goodsprings General Store. Is there something specific I need to do with the someguyseries.esb? It's showing up in FOMM as active, so I don't know what else I'd need to do. I kinda had a problem with that one, I did it last night. The poster was there but it hadn't been placed properly and the center of it was clipped into the post it was supposted to be pinned to so I could only use it if I clicked on the very edge of the poster.
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# ? Nov 15, 2013 12:38 |
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CroatianAlzheimers posted:Thanks! So, I found the problem with the master. Now it loads all the way to the picture of the NCR Ranger where the Start/Load/etc choices are supposed to be, and nothing shows. The picture is there, but the menu isn't, and the game crashes at that point. I grabbed FNVEdit, but I feel like I'm too stupid to figure it out because it doesn't make a lot of sense to me. Here's the load order as it stands now. As I said before, I've had all of these mods working before, so I can't figure out what the problem is now. Is it something to do with the newest version of New Vegas, which I downloaded from Steam for this install? You only need 1 secret stash ESP
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# ? Nov 15, 2013 17:53 |
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Right on, thanks for the catch. Sadly, the game was hanging up at the Ranger screen before I installed Secret Stash.
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# ? Nov 15, 2013 18:02 |
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Paracelsus posted:I did that BOSS reorganizer thing, and it still left the main one down at the bottom. Should I still move it? Yeah. I don't think BOSS knows what to do with Lombard. You want the DLC expansion ESPs to overwrite the base Lombard one. On the other hand, if it works, then it works, right?
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# ? Nov 15, 2013 19:12 |
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Psion posted:Yeah. I don't think BOSS knows what to do with Lombard. You want the DLC expansion ESPs to overwrite the base Lombard one.
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# ? Nov 15, 2013 19:38 |
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I felt like makin' this since folks seemed interested in having the winterized wasteland in their game: http://www.mediafire.com/download/szf02gis6mareu8/Winter+Wasteland+Stuff+%28except+URWLNV%29.rar It's a combination of all the textures used and the ENB I use, which creates that kinda foggy look when combined with the URWLNV mod. I'd recommend backing up your textures folder since it's just a raw rear end series of texture replacers. An alternative to that is making a FOMOD out of the textures folder if you're using FOMM so you get an automatic backup of the files you're replacing. You also need URWLNV from http://www.moddb.com/mods/urwlnv-ultimate-edition-v10-beta to get the weather- specifically, the "Snowy Weather" setting is what creates that kinda atmosphere that I really enjoy. Without the snowy weather, it's gonna look like this: With that weather enabled/locked it oughta look like this: I honestly can't help with technical issues too much since I'm pretty inept at that stuff in general. But if there's anythin' wrong please feel free to give a shout since the only real testing I did with this was with the textures. I know the ENB stuff can be iffy for folks, but right now the configuration of the file locations and stuff is for FNV4GB since that's what I use. edit: I would also recommend re-installing/installing Vurt's Wasteland Fauna Overhaul over the textures 'cause they're pretty dang great in comparison to the ones provided from the mods I use. edit 2: Also, instead of usin' the ENB provided APEX works wonders too- it's just a matter of preference. APEX is less vibrant in the snow, but is also less foggy. Fereydun fucked around with this message at 16:53 on Nov 17, 2013 |
# ? Nov 17, 2013 09:53 |
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# ? Apr 29, 2024 09:07 |
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I'm having a ton of trouble keeping my mod load-out stable. It seems to enjoy hanging on reloads, and crashing whenever I try to enter or exit the general vicinity of Nipton. I've used FNVEdit and it's found no issues, so I'm probably doing something stupid.code:
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# ? Nov 17, 2013 14:36 |