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RBA Starblade posted:So are gene mods that necessary on an operative or can I squeak by with a sniper with a laser pistol? Because I've been lagging behind on making mutant monster men instead of cyborg monster men. Not necessary, Gunslinger Snipers work perfectly fine solo. Give it Memetic skin and the jumpy legs when you can though.
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# ? Nov 15, 2013 21:14 |
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# ? May 2, 2024 22:14 |
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RBA Starblade posted:So are gene mods that necessary on an operative or can I squeak by with a sniper with a laser pistol? Because I've been lagging behind on making mutant monster men instead of cyborg monster men. No. TBH laser pistols and gunslinger isn't necessary either since you can literally just hide in a corner of a map until the rescue team gets to the operative (which is really easy with 2 Kinestic strike MECs stomping all over EXALT's face). But obviously having a 7th operative capable of taking care of itself doesn't hurt. Also unrelated question: does this game have cloud saving? Can I continue my game if I install XCOM on my laptop without having to manually transfer the save files? Away all Goats fucked around with this message at 21:17 on Nov 15, 2013 |
# ? Nov 15, 2013 21:15 |
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Spacedad posted:I actually would LOVE to make/work on an Xcom-type game done in a retro B-movie setting. Possibly a bit more cartoonish for added fun - the monsters looking silly and cheesy at times. See 'Unstoppable Gorg' for something along those lines - maybe not THAT silly, but approaching that area. I want them to do a XCOM game set in the 1920's-1930's, with a Terror from the Deep/Cthulhu theme going on. You're not actually fighting underwater like TFTD, but you're running around New England and your agents are flappers and dapper gents with tommy guns killing fish men in creepy fishing villages and abandoned churches and such. Instead of having an animation of the Skyranger racing off, you have an animation of your guys bouncing down a moonlit country road, clinging to the sides of a Model-T, with their goggles and silk scarves, holding their guns like gangsters.
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# ? Nov 15, 2013 21:17 |
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Are laser pistols and gunslinger worth it ever? I believe the other trait is drat good ground or something indispensable like that.
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# ? Nov 15, 2013 21:18 |
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NeoSeeker posted:Are laser pistols and gunslinger worth it ever? I believe the other trait is drat good ground or something indispensable like that. It's useful to keep a more powerful sidearm on a sniper for those times where it can't just sit still on the edge of the map and take potshots all day. I usually take gunslinger over DGG if I can on at least one of them for that reason.
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# ? Nov 15, 2013 21:21 |
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NeoSeeker posted:Are laser pistols and gunslinger worth it ever? I believe the other trait is drat good ground or something indispensable like that. drat good ground is pretty bad. +10 to hit when high up on the class with ridiculously high Aim versus having your pistol become equivalent damage-wise to an assault rifle. Which incidently means you can move and shoot better than with Snap Shot because you don't get an inherent aim penalty on top of the close range penalty for Sniper Rifles. You also never have to reload your pistol and there's a bug that gives you squadsight range on reaction shots with it. Its amazing. If you can get Gunslinger on a support or assault, through training roulette, its even more ridiculous. An Assault gets basically a shotgun and rifle and all the benefits of both and the support gets a gun that never needs to be reloaded. I never take drat Good Ground if I can avoid it. Zore fucked around with this message at 21:25 on Nov 15, 2013 |
# ? Nov 15, 2013 21:22 |
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You don't need to gene mod or equip your covert operatives with anything. I played a dozen Classic EXALT missions using random rookies with ballistic pistols and never had a single problem accomplishing the objective or even getting shot at. As long as you understand that there's absolutely no reason to expose your operative to any danger, ever, it's not a concern at all to just find a hiding spot until you have him safely covered.RBA Starblade posted:It's useful to keep a more powerful sidearm on a sniper for those times where it can't just sit still on the edge of the map and take potshots all day. I usually take gunslinger over DGG if I can on at least one of them for that reason. With the buff to snap shot and the nerf to squadsight, I don't even take squadsight anymore. Move and fire sniper rifles every day, gunslinger's for chumps who don't know how to noscope. Of course not playing with Training Roulette is also for chumps() so the option between Gunslinger/DGG almost never comes up.
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# ? Nov 15, 2013 21:24 |
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Sorry but Operatives who aren't proactive, even on Classic, don't deserve the job title. All my soldiers are actual soldiers. Mission Update: heheheheheheheheh. Goddammit.
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# ? Nov 15, 2013 21:28 |
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After 30 missions, 94 kills, and a heroic sacrifice on the base defense by punching the last sectopod to mutually assured destruction, Mike "Clank" Van Damme (he came with this name) my sniper turned mec whose claim to fame was running headlong into the enemy to draw fire and scout. I have decided to rename the star of terra to The Van Damme International Star Of Courage. Special shoutout to my base defense rookies for landing the most clutch overwatch shots ever and drawing fire like bros. Col. Van Damme, you will be sorely missed
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# ? Nov 15, 2013 21:29 |
NeoSeeker posted:Are laser pistols and gunslinger worth it ever? I believe the other trait is drat good ground or something indispensable like that. If you commit some time to the Foundry pistol upgrades, a Gunslinger Sniper can essentially move and shoot with impunity to the point where if I only have a limited amount of plasma/laser pistols to go around, Snipers always get priority. On that note, just grabbed Enemy Within off Steam, I have never been good at Classic, so I'm going to start a Normal game with Enemy Within and probably some of the mutations (assuming that they carry over from the base game), and try this out. I won't be considered a coward for this, right?
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# ? Nov 15, 2013 21:38 |
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I was doing Friends in Low Places. I have the VIP go Head Down in Hard Cover. I pop a smoke screen for good measure. A thin men one-shots him without even flanking him. This is Classic too. I reload, since I have Save Scum. It happens three more times.
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# ? Nov 15, 2013 21:38 |
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is it more advantageous to turn your less experienced soldiers into MEC, because it changes the class?
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# ? Nov 15, 2013 21:39 |
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uh zip zoom posted:is it more advantageous to turn your less experienced soldiers into MEC, because it changes the class? They retain their stats. So a col sniper turned mec will wreck poo poo up and down.
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# ? Nov 15, 2013 21:41 |
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Monathin posted:If you commit some time to the Foundry pistol upgrades, a Gunslinger Sniper can essentially move and shoot with impunity to the point where if I only have a limited amount of plasma/laser pistols to go around, Snipers always get priority. EW on classic is a bit harder than the base game was, even with the new units. Especially when you see a dead whale, youre just gonna have to trust me on that one there will be blood.
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# ? Nov 15, 2013 21:44 |
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uh zip zoom posted:is it more advantageous to turn your less experienced soldiers into MEC, because it changes the class? A Colonel-ranked Sniper will turn into a Colonel-ranked MEC. MECs seem to get XP slower and have terrible stat gains (if you're not playing with random stats on levelup) so it's often better to use someone of high rank with good stats but a redundant role.
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# ? Nov 15, 2013 21:44 |
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FraudulentEconomics posted:They retain their stats. So a col sniper turned mec will wreck poo poo up and down. Yeah, it's a trade off. Early MECs are fantastic but they'll be outclassed by soldiers you nurtured and then converted. It's perfectly viable to chop up a Squaddy and plug him into a suit, though.
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# ? Nov 15, 2013 21:45 |
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I converted a heavy at about halfway down the skill tree and she punched a floater into a wall then through the wall and the wall exploded so I feel the investment and tension of everything else crumbling around me to try and support the giant killer robot was justified. Really though, second playthrough? Mecs come AFTER lasers/armor, arc thrower, gene mods. I basically had to play nearly flawlessly to not be doomed, and right now I'm broke, only have 5 sats at month 3 (a few in reserve, but no uplinks) and I haven't captured any aliens yet. Asia might be taking one for the team. Second playthrough will also not be starting in Europe because why did I think that was a good place to start? Ugh.
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# ? Nov 15, 2013 21:52 |
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Is it still viable to just skip building Carapace armor and go straight to Skeleton? Haven't given it a try yet.
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# ? Nov 15, 2013 21:55 |
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I swear the random number generator is skewed in the favour of thin men. (i know its not but what the hell is the deal with them).
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# ? Nov 15, 2013 21:57 |
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Gato posted:I know lots of people have been asking but there didn't seem to be a consensus: can you delay Portent and Friends in Low Places, or are they gone for good if you ignore them the first time round? I gotta ask real quick, are these two included in Enemy Within or is it like the Slingshot stuff that I have to buy on top of that?
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# ? Nov 15, 2013 21:59 |
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p.crestmont posted:I just started this on Classic, and it's been much more challenging than regular EU so far. There are sooo many missions and injuries; I keep getting nailed with abductions and UFOs 1-3 days before key research finishes (including the dreaded terror mission with ballistics only). MECs are basically tanks. You support your infantry with them and your infantry support them. They have some really good abilities, but they're often situational and they can't just blindly rush up and lay waste to things (at least not early on). They're really good at drawing fire if you're in a bad position - the aliens will always shoot them over your soldiers behind cover because the accuracy is higher.
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# ? Nov 15, 2013 21:59 |
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TehGherkin posted:I gotta ask real quick, are these two included in Enemy Within or is it like the Slingshot stuff that I have to buy on top of that? Friends in Low Places is the first mission of Slingshot. Portent is the first mission of Progeny and is included.
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# ? Nov 15, 2013 22:00 |
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oswald ownenstein posted:MECs are basically tanks. You support your infantry with them and your infantry support them. They have some really good abilities, but they're often situational and they can't just blindly rush up and lay waste to things (at least not early on). Tank is a really bad comparison for a MEC and will give people the wrong idea. A group of aliens can easily one round a MEC, what a MEC really has going for them is overwhelming firepower, mobility, and the ability to obliterate cover with impunity. Think of them as cavalry.
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# ? Nov 15, 2013 22:00 |
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RBA Starblade posted:So are gene mods that necessary on an operative or can I squeak by with a sniper with a laser pistol? Because I've been lagging behind on making mutant monster men instead of cyborg monster men.
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# ? Nov 15, 2013 22:02 |
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Captain Oblivious posted:Tank is a really bad comparison for a MEC and will give people the wrong idea. A group of aliens can easily one round a MEC, what a MEC really has going for them is overwhelming firepower, mobility, and the ability to obliterate cover with impunity. Tank is accurate in the military sense, just not in the MMO sense. (in the real world tanks can't take a million hits and can be taken out really drat quickly by the right infantry if not properly supported) Cavalry is a bad analogy because they're not great at hit and run tactics or skirmishing. Rascyc posted:There is literally nothing that is necessary on operatives. Just hunker down and don't move them at all while your squad catches up to where they are and then play it like a normal EXALT mission. They're some of the easiest missions in the entire game. This is true. Operatives don't actually have to act on their own, they can wait until the main squad rescues them and then act in the squad. That said, making your operative a gunslinger sniper using the latest tech pistol helps with adding some extra firepower. Dr. Video Games 0031 fucked around with this message at 22:08 on Nov 15, 2013 |
# ? Nov 15, 2013 22:05 |
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MECs are self propelled artillery. Also I am currently laughing my arse off here. My operative with Mimetic Skin is currently crouched next to a car within the capture point for her computer system. She's still blocking the EXALT hack but they have no idea what's going on and can't counter it. E; It gets even better. poptart_fairy fucked around with this message at 22:14 on Nov 15, 2013 |
# ? Nov 15, 2013 22:09 |
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Dr. Video Games 0031 posted:
In months 1 and 2 this is exactly what they're good for. If you're playing it safe in the opening months, you're playing it wrong!
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# ? Nov 15, 2013 22:09 |
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poptart_fairy posted:Yeah, it's a trade off. Early MECs are fantastic but they'll be outclassed by soldiers you nurtured and then converted. It's perfectly viable to chop up a Squaddy and plug him into a suit, though. edit: Shen being all smug about EXALT prefering form over function is hilarious, though. And I'm showing them the superiority of cybernetic supersuits to X-Men. gently caress you mutants, I will burn you out.
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# ? Nov 15, 2013 22:11 |
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Yeah, MECs shouldn't be leading the charge in many situations. This makes the kinetic strike mod a lot more useful since I tend to activate packs with standard squad members and then move the MECs in to clear out the leftovers or destroy cover. Can't resist punching a sectoid through a wall every now and then, though.
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# ? Nov 15, 2013 22:12 |
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poptart_fairy posted:Sorry but Operatives who aren't proactive, even on Classic, don't deserve the job title. All my soldiers are actual soldiers. I got the Max Remington achievement on my first EXALT mission with a rookie operative using a standard pistol. Man up and learn to work with what you've got, you're a secret agent.
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# ? Nov 15, 2013 22:21 |
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Dr. Video Games 0031 posted:Tank is accurate in the military sense, just not in the MMO sense. (in the real world tanks can't take a million hits and can be taken out really drat quickly by the right infantry if not properly supported)
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# ? Nov 15, 2013 22:22 |
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What are people's thoughts on ghost grenades? I haven't seen a whole lot of discussion on them, but they were broken as all hell when I used them, especially with all the increased carrying capacity options in EW. The ability to run your entire squad up point blank to an enemy ignoring cover, having 5 out of the six attack/use abilities and then cloaking the entire squad for effective invincibility is just ridiculous to the point that I never considered mimetic skin or ghost armor.
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# ? Nov 15, 2013 22:24 |
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e: whoops double post
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# ? Nov 15, 2013 22:25 |
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poptart_fairy posted:MECs are self propelled artillery. I just realized, i don't even know how those missions are meant to play out. Like, what do the objectives even mean, what do you do with that other objective marker separated from the control zone? I've had several of those missions and they all ended by me slaughtering a never-ending stream of utterly retarded enemies who never fight back. I never played the objectives once.
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# ? Nov 15, 2013 22:25 |
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Azran posted:I was doing Friends in Low Places. I have the VIP go Head Down in Hard Cover. I pop a smoke screen for good measure. VIPs should be treated like squadsight snipers. In fact they should be kept with the squadsight snipers at all times. When it's time to move my sniper, then the VIP moves and not before.
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# ? Nov 15, 2013 22:26 |
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So theres an annoying bug that if you capture an outsider as your first captured alien the game wont track further alien captures and doesnt give you the research option to kill the alien base even though I have the item in the grey market, C/I ruined
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# ? Nov 15, 2013 22:27 |
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Kanos posted:I got the Max Remington achievement on my first EXALT mission with a rookie operative using a standard pistol. Man up and learn to work with what you've got, you're a secret agent. Well screw you too, buddy. Dr. Video Games 0031 posted:I just realized, i don't even know how those missions are meant to play out. Like, what do the objectives even mean, what do you do with that other objective marker separated from the control zone? I've had several of those missions and they all ended by me slaughtering a never-ending stream of utterly retarded enemies who never fight back. I never played the objectives once. Just keep EXALT out of the glowy area. If you don't they hack it and then start going for the two other areas. Lose those and it's mission failure.
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# ? Nov 15, 2013 22:28 |
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NeoSeeker posted:Are laser pistols and gunslinger worth it ever? I believe the other trait is drat good ground or something indispensable like that. Gunslinger is always worth it. DGG is sort of poo poo trait compared to it because it's offering a bonus that is largely meaningless to the class.
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# ? Nov 15, 2013 22:28 |
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Regarding MEC flamethrowers, one great thing about them is that they can panic Ethereals and Muton Elites. Guaranteed damage with jellied elerium makes it so the bastards never get a chance to mind control.
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# ? Nov 15, 2013 22:29 |
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# ? May 2, 2024 22:14 |
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Sloober posted:Gunslinger is always worth it. DGG is sort of poo poo trait compared to it because it's offering a bonus that is largely meaningless to the class. DGG is really good on Snapshot snipers with jumpy legs, especially with the depth-perception gene mod.
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# ? Nov 15, 2013 22:30 |