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Paracelsus posted:The dissonance is basically baked into the nature of this sort of storytelling, but that doesn't make it less of a problem. That said, I personally didn't experience any dissonance when it came to Ulysses. I liked the feeling of cutting through his endless rambling with short, armour-piercing questions and statements, illuminating the "antithesis" to his "thesis".
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# ? Dec 10, 2013 02:22 |
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# ? May 13, 2024 10:03 |
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I think the point with Ulysses is that no one has ever really challenged his assumptions before. Everyone else in the game is equally focused on the past. And you get the chance to tell him that maybe we can come up with our own solutions instead of relying on the past.
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# ? Dec 10, 2013 02:26 |
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2house2fly posted:That said, I personally didn't experience any dissonance when it came to Ulysses. I liked the feeling of cutting through his endless rambling with short, armour-piercing questions and statements, illuminating the "antithesis" to his "thesis". The Lanuis speech victory was handled much better, I think, because you're convincing him about the nature of a tactical situation, not that the Legion itself is wrong; he'll even reiterate that he still believes that the Legion would be better for the people of the West.
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# ? Dec 10, 2013 02:30 |
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The best way to talk down Ulysses is to find all his recordings and use them as your counter points. You end up pointing out during his travels before he learned all the wrong lessons in a really well constructed argument, it's feels pretty satisfying.
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# ? Dec 10, 2013 02:31 |
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My favorite way to talk Ulysses down is to shoot him many times in the head until he dies and his dumb trials die with him. edit: Or the 100 speech option, because that one is pretty funny too.
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# ? Dec 10, 2013 02:50 |
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ChibiSoma posted:I'm toting like 20 guns with me, though. Hmm, what am I lugging around, let's see... - .45 Auto SMG: General purpose short-range death cannon. - A Light Shining in Darkness - Standard sidearm, i.e. it doesn't slow me down like a 2-handed weapon would. Used for the weakest and smallest of enemies at close range. - A35 Automatic Grenade Launcher - (From a mod) Cluster of low-armor enemies. Position formerly occupied by Mercy and the mercenary's grenade rifle. - ATS Legionary Tenderizer - (From a mod) .50MG minigun. I usually keep it in the Sink and only pick it up when I know I'll need >1000 DPS since it weighs 50 lbs. - All-American - Single, low-armor enemies at long range. - Annabelle - Cluster of low- or moderate-armor enemies at long range. - Assault Carbine - General purpose medium-range death cannon. Gonna see if I can collect 10,000 rounds of 5mm. - Avenger XR-2 - (From a mod) Silenced assault rifle with a red dot sight, 5.56mm. Medium range, must be used with a Stealth Boy. - Barrett M82 - (From a mod) Better anti-materiel rifle. Deathclaws drop dead without a clue I'm around. Explosive ammo helps, incendiary for when I run out. - Benelli M1014-GL - (From a mod) Semiauto 25mm grenade launcher. Because explosions. - Big Mountain Transportalponder! - Because exclamation points! - Binoculars - Because it only weighs half a pound... or something? - C-4 Plastic Explosive - Explosions on demand. - Christine's COS Silencer Rifle - Shhhhhh, we must be vewy very quiet. Wook, Cazador twacks! Here's some hollow point ammo, please die tia - Detonator - To demand the on-demand explosions. - EOS Minigun - (From a mod) .308 minigun for when a Deathclaw gets too close. - Elijah's advanced LAER - Low fire rate, high damage, large ammo capacity. For large numbers of medium-armor enemies, like roboscorpions. - Fat Man - Because kaboom...? Haven't used it yet. - Flare Gun - Thought it might be useful. Might troll some fiends with it. - HK MP83S R.P.E. - (From a mod) Laser SMG with a holorif- ahem, holographic scope. For lots of low-armor enemies up close. - Holorifle - The scope and that HP-drop after the initial hit are nice. Ammo capacity sucks. - Medicine stick - Single high-armor enemies at medium range. - Sleepytyme - Shhhhhhh. Can't let the casino guards know what I'm up to. Haven't been inside Vegas this playthrough yet. - Sonic emitter - Force fields are loving annoying. - Survivalist's rifle - General purpose high-damage medium-range death. This one's for you, Mr. Gutsy. - Tesla-Beaton Prototype - Electric shoulder cannon. - W-13 Warhammer MK.II - (From a mod) Large numbers of low-armor enemies with a powerful melee attack at close range, AKA tunnelers. Friar Zucchini fucked around with this message at 03:04 on Dec 10, 2013 |
# ? Dec 10, 2013 03:01 |
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I think at the moment, well, when I get out of DM at any stretch, I'm toting around a fully upgraded Gatling Laser with a metric fuckton of optimized ECPs, a fully upgraded Red Glare with a ton of rockets, a Plasma Defender with optimized ammo, and a superheated Saturnite Fist. I think I have a couple of other extremely situational weapons on me, but the Gatling Laser is pretty much my go-to, unless I feel like blowing a group of Fiends over a quarter-mile area, which is when Red Glare comes out.
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# ? Dec 10, 2013 03:10 |
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Well Honest Hearts was dull all the way through. Both endings are garbage, it was short as hell, and there's nowhere interesting to go. Also? "You let them die!" Eat poo poo, you sawed-off little religious twerp, I was SMGing everything in like one volley of shots apiece. Maybe you should lift your dainty little fingers and help out if you want your guys to live! Did both ways to get both achievements. Following Graham was far more satisfying. There's no pleasing Daniel's fussy rear end, though. Either ending you get he's moping. Shoulda done his way first so I coulda kept Graham's as my final path. For as big a deal as the game made about the Yao Guai, they never posed any kind of problem. The White Legs weren't any kind of threat, either. I guess if you're a melee character there's some neat weapons to pick up. Shishkebobs and She's Embrace and whatnot. A Light Shining in Darkness seems okay for what it is. Got a Brush Gun that does respectable damage. Nothing tremendously interesting, though. Hoping the other DLCs are better than this one was.
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# ? Dec 10, 2013 03:30 |
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I had a lot of fun playing honest hearts. My only gripe is how easy it is to miss the companion quests.
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# ? Dec 10, 2013 03:37 |
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ChibiSoma posted:Also? "You let them die!" Eat poo poo, you sawed-off little religious twerp, I was SMGing everything in like one volley of shots apiece. Maybe you should lift your dainty little fingers and help out if you want your guys to live! The vast majority of the complaints you've posted in this thread seem to be direct consequences of a lack of observation on your part.
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# ? Dec 10, 2013 03:56 |
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I will never ever get tired of the occasional "I don't get Honest Hearts, I went in and shot a bunch of dudes and failed a quest, and now all I can do is walk around. Is this it?" seriouspost. They're like diamond nuggets in the ore vein that is the DLCs for New Vegas.
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# ? Dec 10, 2013 04:06 |
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There's at least some excuse for that. Follows-Chalk kinda looks like an enemy when you first see him and he shows up just after an ambush. But I'm still debating whether or not ChibiSoma is doing some sort of weird art project here or what.
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# ? Dec 10, 2013 04:16 |
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CJacobs posted:I will never ever get tired of the occasional "I don't get Honest Hearts, I went in and shot a bunch of dudes and failed a quest, and now all I can do is walk around. Is this it?" seriouspost. They're like diamond nuggets in the ore vein that is the DLCs for New Vegas. But HH is a campaign that requires you to pay attention to get anything out of it.
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# ? Dec 10, 2013 04:19 |
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The Crotch posted:But I'm still debating whether or not ChibiSoma is doing some sort of weird art project here or what.
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# ? Dec 10, 2013 05:17 |
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Anime Schoolgirl posted:To be fair, the "undraw weapon to stop hostility" thing is really buggy sometimes. And to be more fair, there really isn't a way to get Daniel to not whine about whatever you do in the end. And he's lovely and patronizing to the Sorrows anyway and pretty racist about it with his whole noble savage shtick. And the Survivalist wanted them to defend themselves regardless. There's no reason to ever listen to Daniel is what I'm saying. e: Oops, meant Daniel, not Joshua Graham. RBA Starblade fucked around with this message at 05:41 on Dec 10, 2013 |
# ? Dec 10, 2013 05:36 |
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Daniel is a lot like Arcade in that way. They're both far too idealistic to exist in the fallout world.
Lord Lambeth fucked around with this message at 06:27 on Dec 10, 2013 |
# ? Dec 10, 2013 05:37 |
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The Crotch posted:There's at least some excuse for that. Follows-Chalk kinda looks like an enemy when you first see him and he shows up just after an ambush. Pretty sure my first try I hit Follows-Chalk because I was stealthed, saw a target, and took the shot in the interests of quick, efficient kills (my PER was so low his blip hadn't appeared). Didn't matter though, I figured out that "New objective: get the gently caress out" was sign of a mistake on my behalf, and I always do a manual save before entering DLCs in case of bug, or me being a moron. Is sort of funny that the moment a blunder is committed, the Courier instinctively knows and thinks to himself "Got a bad feeling about this, think I'd better cheese it" without ever being talked to about it or even being able to identify why what he did was a mistake. Synonymous fucked around with this message at 05:41 on Dec 10, 2013 |
# ? Dec 10, 2013 05:39 |
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Psion posted:also as I've said before, 1.0 launch NV, beat it start to finish with no crashes. FO3, same thigahahhahaahha oh man, like a million. I never had any major bugs in FO:NV on consoles other than 360 hardlocks (which were present in any game). It wasn't until several playthroughs that I really ran into very many bugs, and even then I never found them to be particularly problematic. KOTOR II was pretty okay as well, with it's biggest problems coming from being unfinished when it was released (which I don't blame Obsidian for (LucasArts ))
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# ? Dec 10, 2013 05:54 |
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The only bugs I've ever encountered in the game are occasional lockups and periodic savegame corruption. The latter has erased hours of progress before, so I make sure to manually save more or less constantly.
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# ? Dec 10, 2013 06:07 |
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Synonymous posted:Is sort of funny that the moment a blunder is committed, the Courier instinctively knows and thinks to himself "Got a bad feeling about this, think I'd better cheese it" without ever being talked to about it or even being able to identify why what he did was a mistake. SpookyLizard posted:KOTOR II was pretty okay as well, with it's biggest problems coming from being unfinished when it was released (which I don't blame Obsidian for (LucasArts )) When the NCR questline just stopped halfway through New Vegas, I assumed the same thing had happened, and the 'bugs' section of all the wikis didn't help. I knew there should have been more quests because every time I talked to anyone else I got a popup from the NCR threatening me if I worked with anyone else, but traipsing round all the bases and camps I knew, nobody had any leads. It turns out it was my fault for not finding out there was an ncr base at the end of the strip, but it was hardly signposted; nobody really directs you there, and it's easy to miss if you fill your log with the casino's quests on the way there. e: I should stop talking about the bugs, because it makes it look like I hate the game. I don't, in fact I'm on my second playthrough and anticipate a third. I just feel like when people say 'I didn't see any bugs,' it goes against the massive lists on various wikis, as well as my own experience. Bobby Deluxe fucked around with this message at 10:54 on Dec 10, 2013 |
# ? Dec 10, 2013 10:41 |
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Bobby Deluxe posted:I should stop talking about the bugs, because it makes it look like I hate the game. I don't, in fact I'm on my second playthrough and anticipate a third. I just feel like when people say 'I didn't see any bugs,' it goes against the massive lists on various wikis, as well as my own experience. Also this: Bobby Deluxe posted:It turns out it was my fault for not finding out there was an ncr base at the end of the strip, but it was hardly signposted; nobody really directs you there, and it's easy to miss if you fill your log with the casino's quests on the way there. You not paying attention is your problem, not the game's. Raygereio fucked around with this message at 11:19 on Dec 10, 2013 |
# ? Dec 10, 2013 11:14 |
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Honestly, I like Honest Hearts pretty much only because Zion was pretty to wander around. And it rained regularly, which was nice. e: On the topic of bugs, I have generally encountered very few. My 360 experience with the game was largely bug and crash free. But wow oh wow was my PC experience with HH basically wall to wall crashes from start to finish. It seemed to crash whenever my companions crossed certain boundaries, so I often had to find creative ways of getting around if I wanted someone to carry my stuff. marshmallow creep fucked around with this message at 14:17 on Dec 10, 2013 |
# ? Dec 10, 2013 14:13 |
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Friar Zucchini posted:Hmm, what am I lugging around, let's see... I'm imagining a caddy following you around with a golf bag of guns. "Perhaps your missile launcher for this one, sir?"
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# ? Dec 10, 2013 15:09 |
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And that caddy's name is Raul.
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# ? Dec 10, 2013 15:35 |
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Pham Nuwen posted:I'm imagining a caddy following you around with a golf bag of guns. "Perhaps your missile launcher for this one, sir?" I would no poo poo love a companion who did this. Just carried around like a golf bag full of guns, offering you sage tactical advice mixed in with golf euphemisms and terminology. Dunno how this would well in New Vegas, but it would be great. And yeah, Bobby Deluxe, missing out on the Embassy and Ambassador Crocker is basically entirely your fault, between quest log and magic compasses and the NCR dude giving you message from him immediately after stepping out of the 38.
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# ? Dec 10, 2013 15:37 |
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Well, that embassy is over on the rear end end of Vegas that you have little reason to be at unless you took the monorail in.
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# ? Dec 10, 2013 15:43 |
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Raygereio posted:First time you step outside the Lucky 38 a NCR soldier will give a you an invitation from Crocker to go to the NCR Embassy on the strip. I can't remember if there's a quest marker, but the note does clearly say that embassy is on the Strip and if you look around you can easily spot it by the NCR flag alone. The rest of the NCR quests pointed you to the next location, it's just odd that I finished McCarran, and then got nothing. Like I said, 90% awesome with just that occasional thing that throws you off completely. e: I definitely didn't get any quest log pointing me to the Vegas embassy. Maybe I did the quests in a non recommended order, but isn't that the point of an open world game? If it was that important it should have been in the log - there's too much to remember in this game for a location that important to the main quest to just be mentioned in passing. Otherwise, what is the quest log for? For reference, I think I went to primm first, then the station where you find Cass, then McCarran (i think), then got the main quest to the point where it started warning me off helping the omertas. Completed every ncr related quest in my log then gave up for a few months. Came back, decided to scour the strip looking for the vault themed casino, and accidentally found the NCR base after being shaken down by two assholes who turned hostile, so I assumed the base was probably not the best place to go. Looked up the base on a wiki, went back, finished questline & game. Bobby Deluxe fucked around with this message at 15:59 on Dec 10, 2013 |
# ? Dec 10, 2013 15:46 |
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DeathChicken posted:Well, that embassy is over on the rear end end of Vegas that you have little reason to be at unless you took the monorail in.
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# ? Dec 10, 2013 16:17 |
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SpookyLizard posted:I would no poo poo love a companion who did this. Just carried around like a golf bag full of guns, offering you sage tactical advice mixed in with golf euphemisms and terminology. Dunno how this would well in New Vegas, but it would be great. Given the presence of Camp Golf and its leftover "Par 4" signs and wrecked golf carts, I think this would go just fine.
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# ? Dec 10, 2013 16:23 |
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The Monorail deposits you in a building across the street from the Tops, next to the Ultra-Luxe. Not in the same cell as the Embassy. Thats one cell down. The rear end end of vegas is one loading screen away from 2/3rds of the casinos in vegas.
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# ? Dec 10, 2013 16:55 |
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Honest Hearts was great, because it finally forced me to dig through my inventory and get rid of all this unnecessary poo poo that I was lugging around.
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# ? Dec 10, 2013 16:56 |
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Friar Zucchini posted:Hmm, what am I lugging around, let's see... How do you even have enough carry weight to carry all that stuff I always just go with a sidearm (either a machine pistol or a revolver) and a pump-action shotgun. Maybe a scoped rifle if I know some long-range combat's coming up and shotgun slugs aren't gonna cut it.
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# ? Dec 10, 2013 17:40 |
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Yeah, that's a ton of stuff. Running jsawyer and hardcore mode, I pretty much only ever carried Maria/A Light Shining in the Darkness, a high dps rifle (usually a tricked-out 10mm) and a .50 for sniping. The Lucky 38 is always littered with a bunch of cool weapons I never use.
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# ? Dec 10, 2013 17:55 |
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StandardVC10 posted:Given the presence of Camp Golf and its leftover "Par 4" signs and wrecked golf carts, I think this would go just fine. I almost like this enough to brave GECK scripting again. I'm totally unfamiliar with how companions work though.
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# ? Dec 10, 2013 18:01 |
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SlothfulCobra posted:Honest Hearts was great, because it finally forced me to dig through my inventory and get rid of all this unnecessary poo poo that I was lugging around.
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# ? Dec 10, 2013 18:05 |
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Can anyone recommend a good place to use as a house that you can fasttravel to? I always like making my own little house in these kind of games. I found plenty of good spots in Fallout 3 but haven't found one I really like in New Vegas. I mean I could just use the Lucky 38 but you can't fast travel to it and don't really like the design. I doesn't even need useful stuff, just a place I can dump off random crap as decorations. Last playthrough I just used a random shack entirely because it had a fence out front I could put decapitated heads on. EDIT: Also it is really weird how when you have a low intelligence your character goes from speaking proper sentences to fragmented ones seemingly randomly. Internet Kraken fucked around with this message at 18:19 on Dec 10, 2013 |
# ? Dec 10, 2013 18:05 |
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DeathChicken posted:Well, that embassy is over on the rear end end of Vegas that you have little reason to be at unless you took the monorail in. uh, making fun of people with agoraphobia is half the reason to go to New Vegas? Vault 21 hotel, man. also there's a quest from Gomorrah which directs you to Vault 21 where the proprietor tells you about Michael Angelo, so it's not like the rest of the strip doesn't acknowledge that end's existence. Several NPCs will infodump you on the strip including the embassy. I think the number of loading zones in the strip doesn't help, sure, but it's not like nobody ever tells you about it. And on the other end of the monorail there's a Camp McCarran quest that specifically takes you to the monorail, which I assume most people would want to try out after completing? Internet Kraken posted:Can anyone recommend a good place to use as a house that you can fasttravel to? Are you thinking you just want a random house in the wasteland you can claim as your own or a mod which provides you with a nice little random house/bunker/truck in the middle of the wasteland? Or a mod which lets you fast travel straight into the Lucky 38? the solution to every NV problem is mods, you see. Psion fucked around with this message at 18:23 on Dec 10, 2013 |
# ? Dec 10, 2013 18:19 |
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The wiki has a list of places you can use as "incidental housing", I usually use Lone Wolf Radio as a simple-but-effective storage area. One container for stuff I want to keep, one for stuff I want to sell, no loading screen to get inside, depressing graffiti to look at. Lovely. Next time I might use the Scavenger Platform. A raft adrift in a huge lake seems like a really cool place to live, actually. Lakelurks aside. It's a shame you can't live at the Prospector's den; I've always felt affectionate about that place. Edit: Haha, that place sounds cool 2house2fly fucked around with this message at 18:34 on Dec 10, 2013 |
# ? Dec 10, 2013 18:26 |
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Internet Kraken posted:Can anyone recommend a good place to use as a house that you can fasttravel to? I always like making my own little house in these kind of games. I found plenty of good spots in Fallout 3 but haven't found one I really like in New Vegas. I mean I could just use the Lucky 38 but you can't fast travel to it and don't really like the design. I doesn't even need useful stuff, just a place I can dump off random crap as decorations.
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# ? Dec 10, 2013 18:29 |
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# ? May 13, 2024 10:03 |
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Internet Kraken posted:Can anyone recommend a good place to use as a house that you can fasttravel to? I always like making my own little house in these kind of games. I found plenty of good spots in Fallout 3 but haven't found one I really like in New Vegas. I mean I could just use the Lucky 38 but you can't fast travel to it and don't really like the design. I doesn't even need useful stuff, just a place I can dump off random crap as decorations. If you're thinking of a place in the vanilla game, you can actually just straight-up buy a place to live in Novac, which you can fast-travel directly to. The gas station in Goodsprings works pretty well too, and getting in good with any of the major factions in the Wasteland (specifically, the NCR, the Followers of the Apocalypse, the Brotherhood of Steel, or the Legion) will unlock a faction-specific safehouse you can use, all of which have beds, copious amounts of storage, and a fast-travel marker taking you directly to the location. If you're thinking of mods, well, the sky's the limit. There are literally hundreds of 'player home' mods.
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# ? Dec 10, 2013 18:35 |