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As much as I love Wildstar's art style... yeaaaaaah. I wish there was body sliders so I could make a female character without massive breasts. Or at least if every race's women weren't overexaggerated supermodels with hourglass figures. It's really trite and doesn't fit at all for some of the races (sexy robots and animal girls, really?). I know that type of look is popular, but it's so boring.
Cough Drop The Beat fucked around with this message at 18:47 on Dec 12, 2013 |
# ? Dec 12, 2013 18:45 |
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# ? May 13, 2024 08:44 |
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Aexo posted:Let's talk more about how stun is a terrible mechanic, and button mashing is a terrible solution, but offer no real solutions other than "just reduce the timer!" That's actually the best solution though. I don't think anyone minds 1-2 second stuns any more than other forms of CC, it's just that stuns are mostly associated with Sap->Cheap Shot->5pt Kidney Shot->Dead.
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# ? Dec 12, 2013 18:54 |
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Arzachel posted:That's actually the best solution though. I don't think anyone minds 1-2 second stuns any more than other forms of CC, it's just that stuns are mostly associated with Sap->Cheap Shot->5pt Kidney Shot->Dead. Yeah, I dont think the problem is stuns but being repeatedly stunned until you are dead without being able to do anything. Stun breaks and diminishing returns on stuns help alleviate the problem. Making sure burst isn't high enough to take someone down before a stun is over is also crucial.
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# ? Dec 12, 2013 18:59 |
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Yes, let's reduce stun duration until it's effectively working like an interrupt. Stuns on player characters hold be around 5s/2.5s/nill(or 0.5s), with whatever choice of stun break you want.
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# ? Dec 12, 2013 19:32 |
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Killer Queen posted:As much as I love Wildstar's art style... yeaaaaaah. I wish there was body sliders so I could make a female character without massive breasts. Or at least if every race's women weren't overexaggerated supermodels with hourglass figures. It's really trite and doesn't fit at all for some of the races (sexy robots and animal girls, really?). I know that type of look is popular, but it's so boring. Wait, theres no sliders? You just have ridiculously huge breasts no matter what? Thats kind of silly!
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# ? Dec 12, 2013 19:42 |
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Sgt. Anime Pederast posted:Wait, theres no sliders? You just have ridiculously huge breasts no matter what? Thats kind of silly! Well that's a great Username/Avatar/Post combo right there.
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# ? Dec 12, 2013 19:46 |
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Has anybody found any good info on crafting yet?
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# ? Dec 12, 2013 19:57 |
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Manifest Dynasty posted:Has anybody found any good info on crafting yet? I don't know if it qualifies as "good info" http://www.mmorpg.com/gamelist.cfm/game/632/feature/8038/WildStar-Crafting-A-Deep-Experience.html edit: to clarify - this article does a terrible job of explaining the crafting system Deceptive Thinker fucked around with this message at 20:06 on Dec 12, 2013 |
# ? Dec 12, 2013 20:02 |
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Sgt. Anime Pederast posted:Wait, theres no sliders? You just have ridiculously huge breasts no matter what? Thats kind of silly! If there were sliders, the current breast size would probably be the smallest you could get. But then you could make each breast literally as large as an chua!
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# ? Dec 12, 2013 20:05 |
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Ugh, personally I'm pissed that Carbine is making us assign genders to our characters against their will. If anything they should be able to self identify as a result of in-game experiences.
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# ? Dec 12, 2013 20:08 |
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rap music posted:Ugh, personally I'm pissed that Carbine is making us assign genders to our characters against their will. If anything they should be able to self identify as a result of in-game experiences. That's what Chua are for
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# ? Dec 12, 2013 20:11 |
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Arzachel posted:That's actually the best solution though. I don't think anyone minds 1-2 second stuns any more than other forms of CC, it's just that stuns are mostly associated with Sap->Cheap Shot->5pt Kidney Shot->Dead. Yeah, that did suck. Do those people detesting stuns in this game not know about interrupt armor? It's applicable to players, too... And I'm pretty sure they have diminishing returns, too. So three ways they're working on making stuns less annoying, and that's not good enough? Maybe they'll have a WoW type PvP trinket, too? I have no idea if any class in Wildstar has a mechanic where being behind someone does more damage, but that's a legitimate reason to have stuns in a game, I think. Otherwise you're just negating an entire playstyle because "I don't like losing control of my character!" get over it. rap music posted:Ugh, personally I'm pissed that Carbine is making us assign genders to our characters against their will. If anything they should be able to self identify as a result of in-game experiences. e:f;b Or you could just be a Chua and chut up.
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# ? Dec 12, 2013 20:16 |
Aexo posted:Yeah, that did suck. Do those people detesting stuns in this game not know about interrupt armor? It's applicable to players, too... And I'm pretty sure they have diminishing returns, too. So three ways they're working on making stuns less annoying, and that's not good enough? Maybe they'll have a WoW type PvP trinket, too? I have no idea if any class in Wildstar has a mechanic where being behind someone does more damage, but that's a legitimate reason to have stuns in a game, I think. Otherwise you're just negating an entire playstyle because "I don't like losing control of my character!" get over it. Except no one is arguing that stuns are a good thing. The best I've seen so far is "less annoying in wildstar" which isn't exactly a ringing endorsement. We can do a lot better with CC, like the temporary movement swapping disorient and all of that, so why do we still have a full on timeout you-can't-do-anything-but-sit-here-for-x-seconds stun? Even if you slap on the button mashing, it's still a few seconds where you're not controlling your character in the game world, plus you have a player ability whose entire purpose is to force another player to play a lovely minigame instead. You can have interesting CC in the game, and they do, so why are we trying to put complete loss of all control stuns in an mmo in this, the year of our lord 2013 (and soon to be 2014)? Having a backstab mechanic in game isn't a justification for stuns. If the only way to make your build work is to make it a lovely experience for other players, maybe your build shouldn't exist.
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# ? Dec 12, 2013 20:27 |
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What I'm hearing is that I should focus on a stun based class and build just to gently caress with people in open world PvP after they have tagged several mobs.
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# ? Dec 12, 2013 20:29 |
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Bauxite posted:Except no one is arguing that stuns are a good thing. What? The argument is implicit that removing abilities that are interesting to use is a bad thing. Yes, stuns might be infuriating to play against (as, indeed, is most CC), but a game without stuns (or CC) is shallower and arguably more boring. [edit] and every "interesting" cc mechanic I've ever encountered is either worthless as a CC, just as bad as stun/mez, or it jumps between those two states depending on the target player. kznlol fucked around with this message at 20:36 on Dec 12, 2013 |
# ? Dec 12, 2013 20:32 |
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Footage of the starting Mechari/Cassian Arkship area: https://www.youtube.com/watch?v=rDX0F1Xiilc
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# ? Dec 12, 2013 20:34 |
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kznlol posted:The argument is implicit that removing abilities that are interesting Stuns are interesting? They are pretty much the least interesting form of CC ever. Press button, target cannot do anything for X amount of seconds while you stab/shoot/pick flowers and that's it. There are tons of other CC options that are both more interesting for everyone and less infuriating to the dude getting stunned. CC is fine but straight up stuns are just lazy.
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# ? Dec 12, 2013 20:37 |
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BadLlama posted:Stuns are interesting? They are pretty much the least interesting form of CC ever. Press button, target cannot do anything for X amount of seconds while you stab/shoot/pick flowers and that's it. This is a description of every single skill type possible. What makes a skill interesting is deciding when you use it. quote:There are tons of other CC options that are both more interesting for everyone and less infuriating to the dude getting stunned. CC is fine but straight up stuns are just lazy. You've only named one (reversing controls), and, like I said, it's trash. It's just as infuriating as a stun if you can't adapt to it, and it's completely worthless as a CC if the target can. Not to mention I have difficulty seeing how you can set it up so it doesn't instantly get bypassed by the use of autorun or similar functionality.
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# ? Dec 12, 2013 20:44 |
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Can anyone point me to the official notice about the NDA? I do not know what I am allowed to share and what should be kept secret.
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# ? Dec 12, 2013 20:44 |
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Grouchy Smurf posted:Can anyone point me to the official notice about the NDA? quote:Hey everyone,
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# ? Dec 12, 2013 20:49 |
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kznlol posted:This is a description of every single skill type possible. What makes a skill interesting is deciding when you use it. No its not, reading comprehension 101 please. kznlol posted:
I haven't mentioned anything but if you want a list of CC that is better than stuns sure! Sheeps/blind etc-- Long CC removed on damage taken Daze/silence-- Maintain Control of your character but cannot use skills Roots-- Cannot move but free to do things Short Duration Fear- Briefly lose control but don't simply stand in one spot, also breaks on a damage threshold But sure, lets just have a CC mechanic where you both cannot fight back and you have to take it for the entire duration because WoW did it for years.
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# ? Dec 12, 2013 20:49 |
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BadLlama posted:Stupid poo poo About Stuns Please stop posting. More than HALF of the things you listed still required you to "stand there and take it" for the most part. Stuns and CCs are an integral part of PVP and if you can't or choose not to deal with it then PVP probably isn't the thing for you.
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# ? Dec 12, 2013 20:59 |
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Stanley Pain posted:Please stop posting. More than HALF of the things you listed still required you to "stand there and take it" for the most part. Stuns and CCs are an integral part of PVP and if you can't or choose not to deal with it then PVP probably isn't the thing for you. Thanks for poo poo posting your bad opinions about mechanics you know little about. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Dec 12, 2013 21:00 |
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This thread stuns and dazes me.
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# ? Dec 12, 2013 21:03 |
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Game mechanics 101: CC used to exist so people can take over superior fortress. Thankfully we moved away from AoE 40 second disables. CC nowadays exist simply as a counter to high-cooldownd abilities, and are balanced around 1v1.
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# ? Dec 12, 2013 21:04 |
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I don't understand why this game even needs to have damage or healing. Shouldn't we move forward in the genre and think about something new for a change?
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# ? Dec 12, 2013 21:09 |
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BadLlama posted:Sheeps/blind etc-- Long CC removed on damage taken How is this not "press button, target cannot do anything for X seconds while you pick flowers"? If your issue is actually with stuns as a CC that doesn't break on damage, that's a different point entirely, and one I can understand.
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# ? Dec 12, 2013 21:12 |
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Hopefully reading this new Tale From Beyond the Fringe will make people stop bitching about CC for a few minutes. http://www.wildstar-online.com/en/media/comics/b-team_001.php edit: ah gently caress they mention cc in the comic rap music fucked around with this message at 21:24 on Dec 12, 2013 |
# ? Dec 12, 2013 21:22 |
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http://www.twitch.tv/ninjalooterde pretty good stream, she's doing pvp now with a warrior.
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# ? Dec 12, 2013 21:36 |
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Pindakaas posted:http://www.twitch.tv/ninjalooterde pretty good stream, she's doing pvp now with a warrior. Nice find, thanks!
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# ? Dec 12, 2013 21:44 |
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An hour of Mordesh Engineer/Settler: https://www.youtube.com/watch?v=in8ofnWOiGk
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# ? Dec 12, 2013 21:54 |
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rap music posted:What I'm hearing is that I should focus on a stun based class and build just to gently caress with people in open world PvP after they have tagged several mobs. Yes. That's fun. For me, at least. I'm the dick that mind controlled people off bridges and the high cap point that PvP battleground (which name escapes me) in WoW. That's fun to me. Why is it fun for me? Because I imagine the person on the other end getting REALLY bent out of shape about it. When it happened to me? Good show! Not a lot of people were good at it... at least on my server. It's still fun for me. Sapping someone and uncloaking to dance with them was a fun. Stunning someone and dancing with them was fun. Bubble-hearth was fun. Sometimes I'd have a paladin bubble and we'd have to take a dance party break because there's nothing I could do to remove the bubble, so why the hell not? We're in this game to have fun. Stanley Pain posted:Please stop posting. More than HALF of the things you listed still required you to "stand there and take it" for the most part. Stuns and CCs are an integral part of PVP and if you can't or choose not to deal with it then PVP probably isn't the thing for you. I'm gonna have to agree with this. I don't think I have seen anything constructive posted in here about CC yet. Just mentioning mechanics that already exist and whining that about losing control of your character. Well now they've given you a means to regain control, but that's not good enough? Come now... Just script a button that when pressed mashes the key for you, and you only have to hold it down once till it's over!
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# ? Dec 12, 2013 21:58 |
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kznlol posted:If your issue is actually with stuns as a CC that doesn't break on damage, that's a different point entirely, and one I can understand. I do not have any issues with CC at all unless that CC makes it so you have no control of your character at all AND you are fully susceptible to as much damage as can be applied to you while under that CC which is only limited by the amount of time the CC last for. It is quite humorous if someone finds the above unfun they must obviously not pvp in vida games at all, surely anyone that pvps enjoys every single aspect about the current standard 100% of the time. Bauxite posted:There is a lot of interesting CC in games like these, yet somehow people have this massive hardon for the least interesting one of them all, probably because it's the most powerful version of any of them because of how absolute it is. +1 BadLlama fucked around with this message at 22:46 on Dec 12, 2013 |
# ? Dec 12, 2013 22:38 |
Aexo posted:I'm gonna have to agree with this. I don't think I have seen anything constructive posted in here about CC yet. Just mentioning mechanics that already exist and whining that about losing control of your character. Well now they've given you a means to regain control, but that's not good enough? Come now... Just script a button that when pressed mashes the key for you, and you only have to hold it down once till it's over! So the solution to stuns suck is to have me make another button to hit, but not adding any complexity to the mechanic at any layer. There's no opportunity cost for me to hit the macro or button mash or whatever, so effectively the stun is just half of what it is against mobs. Why don't we just cut out the middle man and make it half against players base? Well, then you've got a still boring mechanic to deal with, so how about we just do away with it? It's not a hard train of logic to follow. Polymorph, for example, is more interesting because it has some pretty heavy opportunity costs for the person using it. It will disorient them, but it will also break on damage and heal them to full if you leave it on too long. The opportunity cost goes up the longer you wait, so there's actual depth to using the thing in a 1v1 situation. In small group, you can assume other people will be there to pick up the pieces if you get stunned, so the counterplay there comes from other people reacting to your dilemma. I liked mind controlling people off of bridges too, because mind control is an interesting mechanic. You can't have them pull out their sword and kill themselves, so you have to do something else with them to make it work, either throwing them off high ledges or using them against their friends. There is a lot of interesting CC in games like these, yet somehow people have this massive hardon for the least interesting one of them all, probably because it's the most powerful version of any of them because of how absolute it is.
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# ? Dec 12, 2013 22:41 |
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The button mashing seems like it'd be less annoying if it was a normal movement button.
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# ? Dec 12, 2013 23:00 |
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ChickenArise posted:The button mashing seems like it'd be less annoying if it was a normal movement button. This I totally agree with. I'm not sure why they didn't go with a rapid alternation between W and D instead of having to mash the interact button.
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# ? Dec 12, 2013 23:03 |
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CLAM DOWN posted:This thread stuns and dazes me. It's okay man, mash the back button to break out.
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# ? Dec 12, 2013 23:15 |
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Bauxite posted:Well, then you've got a still boring mechanic to deal with, so how about we just do away with it? It's not a hard train of logic to follow. This is an incredibly simplistic way of thinking that probably lead to something like what happened to GW2s lack of the trinity. "People dont like to roll tanks or healers and this creates problems when finding groups therefore they are a bad thing that we must remove" The problem is that Tanks and healers are vital in creating order in encounter as they are basically walking CC. Its folly to remove them without understanding why they exist in the first place. Same thing with stuns. They have a vital part in just about any PvP system in MMOs or MOBAs that involves disparity in mobility, attack range and burst potential. And while yeah, everyone agrees that stuns are the best form of CC. But they dont come without opportunity cost. They tend to have longer cooldowns, shorter duration and in some cases can be entirely voided if the player decides to unload his array of stuns while the enemy is immune to them.
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# ? Dec 12, 2013 23:17 |
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Ok, you want complex? How about you have to type "I really hate stuns." as fast as possible to break it? That's complex, right? What kind of complexity are you looking for? You say the problem is that it isn't complex, but offer no solutions that would make you happy. I'm just trying to get some kind of engagement with the people denouncing stuns and how stupid the mechanic is. Removing it is not only a stupid solution (that's my opinion), it's not going to happen (that's very likely a fact), so let's brainstorm a better solution! I get the train of thought. I just disagree. It gives me an advantage to break my keyboard faster than you (button mash). I don't mind stuns. If there's one CC I hated in WoW, it was polymorph, because that just left me running around for x number of seconds. At least sap was an out of combat thing, and meant there was something interesting coming my way. Normally, I'd just get polymorphed while my team mates got focused down, and then I was the next in line to die. Didn't stuns usually require something? Like on a rogue, x number of combo points or whatever? And the pallie had something like a seal that had to be consumed? I can't remember, it's been a while since I played WoW. But I seem to recall some kind of give/take to get a stun going.
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# ? Dec 12, 2013 23:23 |
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# ? May 13, 2024 08:44 |
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Stanley Pain posted:It's okay man, mash the back button to break out. How is it that we had an NDA drop today and goons are still bickering about hypothetical CC mechanics with well formatted paragraphs.
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# ? Dec 12, 2013 23:36 |