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Its beautiful. Hakkesshu posted:At this point he should just make a text-heavy game in RPG maker or something like To the Moon. Better than nothing? Choose your own adventure novels seem up his alley.
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# ? Dec 20, 2013 22:50 |
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# ? May 10, 2024 05:21 |
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Great Rumbler posted:He could, but it wouldn't matter. His "talents" lie somewhere far away from actual game development. More games need good writers. Not that I'm saying he's a good writer, but there's room for people with writing skill and not much else in games. In indie game development where you need to be able to do a little bit of everything, not really. At the very least you should be a good project manager who can make sure that you don't end up in situations where you have long stretches of time where little work is getting done.
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# ? Dec 20, 2013 23:05 |
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Good lord---that's one of the top as far as Bad Kickstarter Ends goes right up there with Manse Macabre and CultRL, and even those derailed off into the wastes with something sort of tangible. I can only hope other folks looking to start up future ventures add this to the list of studying as far as what not to do.
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# ? Dec 21, 2013 01:24 |
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How much did that guy get. Also aren't Idea Guys supposed to have ideas aka game design poo poo? Why not just write a book if you just wanna write - I would think if you were lovely at coding or art you'd at least want to design a game if you were interested enough in game dev to make a kickstarter.
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# ? Dec 21, 2013 01:30 |
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Lets! Get! Weird! posted:How much did that guy get. Oh, only $19,800 on a $6,000 goal. Wait, why did people think this would pan out?
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# ? Dec 21, 2013 01:36 |
Wendell posted:Oh, only $19,800 on a $6,000 goal.
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# ? Dec 21, 2013 01:38 |
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I was pretty sceptical but I thought it was worth risking 15 bucks on a new Secret of Mana - like game. And every other KS I've backed have resulted in something, so I guess one failure was inevitable, sooner or later. If I'd given the guy more than that I'd been pissed, though.
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# ? Dec 21, 2013 01:51 |
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Zereth posted:Inexperience with kickstarter in general. At least on my part. Yeah, it was right at the beginning of games getting funding on Kickstarter and most people had not learned "DEMO AND/OR EXPERIENCE TEAM" lesson yet. Sucks for the people that gave him over $10 through.
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# ? Dec 21, 2013 01:54 |
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I apologize for being late to this but haha god holy poo poo "This project has ultimately is died." wow. I really wanna use that line somewhere.quote:I started making the project on my own, all of the assets! Unfortunately, I'm more of the jack of all trades. Writing is my favorite thing to do. Game design and writing seems to take a background role when it comes to game development for some reason. It fits my personality so I didn't mind, in fact for Rainfall that's exactly what I wanted. That's not really even what a jack of all trades means!
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# ? Dec 21, 2013 02:47 |
madjackmcmad posted:I apologize for being late to this but haha god holy poo poo "This project has ultimately is died." wow. I really wanna use that line somewhere.
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# ? Dec 21, 2013 02:56 |
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He's a jack of all trades (except he doesn't really do all the trades that aren't writing).
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# ? Dec 21, 2013 02:58 |
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madjackmcmad posted:I apologize for being late to this but haha god holy poo poo "This project has ultimately is died." wow. I really wanna use that line somewhere. I sense the birth of a new meme.
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# ? Dec 21, 2013 03:00 |
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madjackmcmad posted:I apologize for being late to this but haha god holy poo poo "This project has ultimately is died." wow. I really wanna use that line somewhere. Maybe that "some reason" is that ideas are cheap and actually building the game is hard?? Maybe???
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# ? Dec 21, 2013 03:10 |
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Kibayasu posted:Anyways I've always been slightly worried about the budget Dreamfall Chapters got on Kickstarter. I guess they're doing okay though. Obviously not spending a ton on animation but neither did TLJ or Dreamfall I'm fine with that. They also mentioned that the animation isn't finished, so I'd expect that to improve quite a bit.
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# ? Dec 21, 2013 03:28 |
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Yeah Chapters is looking really good already, its taking a page from the newer adventure games like Telltale's or KRZ and making their own twist on it. The whole having your character explain the dialogue options for you thing makes me kind of baffled that it was never even considered for a game before, it looks like it will add a lot of nice characterization too.
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# ? Dec 21, 2013 03:52 |
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That update from Rainfall has to be one of the biggest piles of bullshit I've ever seen.quote:(ten pages of blaming team members) Also, one should be hesitant backing a Kickstarter when the lead guy won't even give out his full name.
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# ? Dec 21, 2013 04:09 |
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monster on a stick posted:That update from Rainfall has to be one of the biggest piles of bullshit I've ever seen. Unfortunately it seems like it's losers all around: out-of-his-depth founder driven to despair, team members vastly underpaid, and backers with nothing to show for their cash.
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# ? Dec 21, 2013 05:41 |
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madjackmcmad posted:I apologize for being late to this but haha god holy poo poo "This project has ultimately is died." wow. I really wanna use that line somewhere. 5% chance on a Dungeonmans biting it: "Mans of Dungeons has ultimately is died."
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# ? Dec 21, 2013 08:58 |
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One of the backers of Rainfall posted this: "I'm sorry some of us have been overzealous in our criticisms and hope this experience doesn't discourage you from pursuing creative projects in the future, Karim." That backer is way too nice.
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# ? Dec 21, 2013 11:08 |
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God's Final Message To His Attempted Creation?
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# ? Dec 21, 2013 11:21 |
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Midrena posted:One of the backers of Rainfall posted this: "I'm sorry some of us have been overzealous in our criticisms and hope this experience doesn't discourage you from pursuing creative projects in the future, Karim." I don't know. He clearly did a bad job, but cancelling the project is probably one of the most soul-crushing things he's ever had to do. I do feel bad for him, because I'm sure he had good intentions and I'm sure he thought he could pull it off. This doesn't give people their money back, no, but I know if it happened to me I'd probably be spiraling down into a years-long depression by this point. He should have done things differently, that much is clear, but I can't imagine the amount of embarassment and self-loathing that this must have caused over such a long period of time. Of course, I don't blame anyone for talking poo poo about him, but I think this is an inevitable side-effect of Kickstarter. Some people just aren't going to be able to handle a project like this, and they have no idea of knowing it until they try. He's not going to be the only one who stumbles.
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# ? Dec 21, 2013 11:27 |
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Don't recall anyone mentioning it, but Dropsy got a full page article in the new issue of PC Gamer (UK edition). They liked the look of it.
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# ? Dec 21, 2013 13:42 |
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Hakkesshu posted:I don't know. He clearly did a bad job, but cancelling the project is probably one of the most soul-crushing things he's ever had to do. I do feel bad for him, because I'm sure he had good intentions and I'm sure he thought he could pull it off. This doesn't give people their money back, no, but I know if it happened to me I'd probably be spiraling down into a years-long depression by this point.
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# ? Dec 21, 2013 17:31 |
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Midrena posted:One of the backers of Rainfall posted this: "I'm sorry some of us have been overzealous in our criticisms and hope this experience doesn't discourage you from pursuing creative projects in the future, Karim." If I had a dollar for every time I've seen that kind of sentiment, be it on Kickstarter, Deviantart, or the Nexus, I could afford to bankroll a terrible KS project by myself. Sure, I sent my condolences when the Cult dev sent out requests for paypal addresses to refund to, but I took the refund and I sure as poo poo won't be funding another one of his projects. I think that people are willing to toss a few bucks at a pipe dream is both the most intriguing and frustrating thing about Kickstarter. Sure it's only (say) twenty bucks to one person (and who hasn't wasted that much over the course of a week, anyway?), but when there's twenty thousand people ponying up, that becomes a scary amount of cash in total.
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# ? Dec 21, 2013 17:57 |
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Wendell posted:Oh, only $19,800 on a $6,000 goal. They probably saw those pretty cool sprites on the kickstarter page and thought HELL YEAH.
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# ? Dec 21, 2013 18:05 |
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The REAL Goobusters posted:They probably saw those pretty cool sprites on the kickstarter page and thought HELL YEAH. That was the sole reason I was interested in the project, though not enough to actually back it. They gave off the impression that this guy knew what he was doing and was farther along in development than he really was.
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# ? Dec 21, 2013 18:20 |
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Reset has shortly over 48 hours and 23k Euros to go. They're really getting desperate and started a referral competition. I don't care as much about the competition (though winning wouldn't hurt ) as much as seeing this get made. My referral link is below: http://igg.me/p/565603/x/5363898
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# ? Dec 21, 2013 23:02 |
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Overflight posted:Reset has shortly over 48 hours and 23k Euros to go. They're really getting desperate and started a referral competition. I don't care as much about the competition (though winning wouldn't hurt ) as much as seeing this get made. My referral link is below: Why on earth did they set up the pledge deadline the week of Christmas? I have no flexibility to deal with a USD/Euro payment that accidentally gets my card deactivated.
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# ? Dec 21, 2013 23:21 |
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Cheekio posted:Why on earth did they set up the pledge deadline the week of Christmas? I have no flexibility to deal with a USD/Euro payment that accidentally gets my card deactivated. I have a feeling that wasn't a consideration for them.
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# ? Dec 22, 2013 00:07 |
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It was incredibly stupid to put a game that was getting some buzz on the game blogs on indiegogo. Was their reasoning for going on indiegogo given? I'm too lazy to check it all out.Count Uvula posted:They're based in Finland so they couldn't use Kickstarter. Figured it was something like that. Sucks for em. Lets! Get! Weird! fucked around with this message at 00:22 on Dec 22, 2013 |
# ? Dec 22, 2013 00:13 |
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Lets! Get! Weird! posted:It was incredibly stupid to put a game that was getting some buzz on the game blogs on indiegogo. Was their reasoning for going on indiegogo given? I'm too lazy to check it all out. They're based in Finland so they couldn't use Kickstarter.
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# ? Dec 22, 2013 00:18 |
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Count Uvula posted:They're based in Finland so they couldn't use Kickstarter. Well, good luck finding someone in the US to put it up on Kickstarter for them. Like everyone else does.
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# ? Dec 22, 2013 02:32 |
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Megazver posted:Well, good luck finding someone in the US to put it up on Kickstarter for them. Like everyone else does. I thought it's just a matter of opening a US account with Amazon? Am I horribly wrong?
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# ? Dec 22, 2013 03:20 |
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Sethmaster posted:I thought it's just a matter of opening a US account with Amazon? Am I horribly wrong? You need someone with a US address and social security number to do it.
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# ? Dec 22, 2013 04:06 |
Does anyone remember the kickstarter for the game where you tried to stack a bunch of manly naked men together? The fallout from it was hilarious and I want to show my friend it.
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# ? Dec 22, 2013 04:17 |
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Night in the Woods just released their first little viginette, about the characters sitting around a bonfire tracing constellations. It's mainly just character and world building, but it's pretty cool. It looks like it's available for anyone to download from the main site: http://www.nightinthewoods.com/
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# ? Dec 22, 2013 04:24 |
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ALEX TRILLTON posted:Does anyone remember the kickstarter for the game where you tried to stack a bunch of manly naked men together? The fallout from it was hilarious and I want to show my friend it. It wasn't a kickstarter, but was it Mount Your Friends?
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# ? Dec 22, 2013 04:32 |
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Hakkesshu posted:At this point he should just make a text-heavy game in RPG maker or something like To the Moon. Better than nothing? Honestly nothing is probably better than the result would have been.
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# ? Dec 22, 2013 04:47 |
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Trilobyte Games has restarted their failed Kickstarter campaign on a site you've never heard of. The second and third parts of the game are now stretch goals, and the basic goal covers the first floor of the mansion and three puzzles.
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# ? Dec 22, 2013 06:11 |
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# ? May 10, 2024 05:21 |
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BiggerJ posted:Trilobyte Games has restarted their failed Kickstarter campaign on a site you've never heard of. The second and third parts of the game are now stretch goals, and the basic goal covers the first floor of the mansion and three puzzles. Jeeeesus, 3 months. That's a pretty long time. And yeah, what the heck is Crowdhoster? Goodness, if they couldn't do it on a high traffic site like Kickstarter I don't even know.
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# ? Dec 22, 2013 06:25 |