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ArchRanger posted:From my experience playing as Government-in-exile Poland, every province rebelling in the middle of winter with the main body of the German army a dozen provinces away every single one of the rebels will be killed in less than a week for no gain whatsoever. I tried having the entire country revolt on four different occasions and it didn't even slow the Germans down. I figured as much since I didn't touch the militia techs but my plan for them is to make the Germans fight them instead of reinforcing southern Ukraine and to torch their logistics by damaging as much infrastructure as possible.
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# ? Jan 12, 2014 03:55 |
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# ? May 16, 2024 10:34 |
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ZearothK posted:I appreciate the endorsement (hey, the mod maker here!), but I would advise not to download it right now. Riso found some of the bugs that were making the game crash (making him a lot more useful than the Clausewitz Validator) so I'll be updating with those fixes... Uh... Before sunday. Are you still going to do this? I wanted to try out an alternative scenario for V2, and Srbija looks pretty neat.
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# ? Jan 12, 2014 16:56 |
GrossMurpel posted:People not being able to buy luxury goods and factories not being able to make a profit because the input goods cost too much. This is offset slightly if you're playing a country that is minimally reliant on the world market for its industry's raw materials (like if you have a substantial furniture/luxury furniture industry as Brazil, for instance).
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# ? Jan 12, 2014 17:14 |
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Morholt posted:Are you still going to do this? I wanted to try out an alternative scenario for V2, and Srbija looks pretty neat. Yes, I just had a lot of stuff showing up, so I had a lot less free time than antecipated this last week. ZearothK fucked around with this message at 18:41 on Jan 12, 2014 |
# ? Jan 12, 2014 18:24 |
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Drone posted:This is offset slightly if you're playing a country that is minimally reliant on the world market for its industry's raw materials (like if you have a substantial furniture/luxury furniture industry as Brazil, for instance). Yeah, but a country that doesn't import things will not get much money in tariffs. I generally try to base my economy on a 0% tariff policy, I only increase them when I need a short burst of cash, but loans are better for that.
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# ? Jan 12, 2014 19:03 |
Disco Infiva posted:Yeah, but a country that doesn't import things will not get much money in tariffs. I generally try to base my economy on a 0% tariff policy, I only increase them when I need a short burst of cash, but loans are better for that. I tend to play in South America a lot (or otherwise periphery nations that, while civilized, are pretty poor or underdeveloped, like Transvaal), and I usually go full-on protectionism for the first couple of decades with 100% tariffs until I get my literacy up and get a little homegrown industry, then I can slowly bring them down to zero, usually by 1860ish.
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# ? Jan 12, 2014 19:12 |
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Drone posted:I tend to play in South America a lot (or otherwise periphery nations that, while civilized, are pretty poor or underdeveloped, like Transvaal), and I usually go full-on protectionism for the first couple of decades with 100% tariffs until I get my literacy up and get a little homegrown industry, then I can slowly bring them down to zero, usually by 1860ish. True, I also crank up tariffs to balance the budget if I am poor and/or uncivilized, and my goal is also to always survive on taxes alone. High tariffs can really hurt in the long run.
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# ? Jan 12, 2014 19:18 |
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The only time I ever used tariffs for more than a short term cash boost was when I was trying to form India as the Sikh Empire in NNM. There's just no way to balance the budget otherwise, you don't get much money and westernizing takes ages. EDIT: And I just remembered: gently caress England. They sphered me and then my tariffs went down to nothing and with that my budget flatlined. Don Gato fucked around with this message at 21:43 on Jan 12, 2014 |
# ? Jan 12, 2014 19:38 |
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Historically most nations relied on tariffs and excise taxes. Income taxes really didn't exist until the end of the 19th/early 20th century.
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# ? Jan 12, 2014 19:53 |
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Riso posted:Historically most nations relied on tariffs and excise taxes. Income taxes really didn't exist until the end of the 19th/early 20th century. The biggest visible flaw of Victoria 2's economy is that you can't set tariffs by good, or at least by category. I should be able to all but block imports of non-native grains and meats while letting luxuries my nation doesn't grow in with no problem.
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# ? Jan 12, 2014 23:20 |
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Please do this for Victoria 3, Paradox. I used to abuse the hell out of this to create mega-industrial hellscape cities by decreasing taxes on petrochemical and steel industries to zero while taxing everything else. It was lovely.
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# ? Jan 12, 2014 23:24 |
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Kavak posted:The biggest visible flaw of Victoria 2's economy is that you can't set tariffs by good, or at least by category. I should be able to all but block imports of non-native grains and meats while letting luxuries my nation doesn't grow in with no problem. Just tax the poors.
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# ? Jan 12, 2014 23:34 |
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DrSunshine posted:
I feel like I should know what game this is but I don't
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# ? Jan 13, 2014 00:19 |
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Looks like Simcity
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# ? Jan 13, 2014 00:27 |
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DrSunshine posted:
You can't keep exploiting the proletariat! YOU WILL REGRET THIS!
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# ? Jan 13, 2014 00:28 |
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RabidWeasel posted:I feel like I should know what game this is but I don't It's SimCity2000! I used to play it in my formative years, so I think it's what started me on a lifelong love of complicated simulation games, which led me, obviously, to Paradox.
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# ? Jan 13, 2014 00:33 |
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What is the deal with hosts in CK2? It seems like every ten years there's some random noble I've never heard of marshalling 50,000 troops to invade my kingdom. Where the hell do all these people come from, and is there any way to prevent them other than assassinating the guy in question or defeating his army?
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# ? Jan 13, 2014 01:05 |
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vyelkin posted:What is the deal with hosts in CK2? It seems like every ten years there's some random noble I've never heard of marshalling 50,000 troops to invade my kingdom. Where the hell do all these people come from, and is there any way to prevent them other than assassinating the guy in question or defeating his army? I'm pretty certain that hosts only form if there's an unlanded male claimant in a foreign realm, so if you can keep that to a minimum, then I don't think hosts should form.
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# ? Jan 13, 2014 01:18 |
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Who should I message about being reinvited to ParaSkype? I guess I left it when I'd gone a while without playing Paradox games.
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# ? Jan 13, 2014 03:56 |
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DrSunshine posted:It's SimCity2000! I used to play it in my formative years, so I think it's what started me on a lifelong love of complicated simulation games, which led me, obviously, to Paradox. SimCity2000, and the other SimCity games, are hilarious because they're set in an alternate universe where supply-side economics is an immutable scientific fact and lowering taxes is always the right answer in every situation. Conversely, if you raise taxes above a certain magic threshold the entire loving city collapses.
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# ? Jan 13, 2014 04:59 |
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Mister Bates posted:SimCity2000, and the other SimCity games, are hilarious because they're set in an alternate universe where supply-side economics is an immutable scientific fact and lowering taxes is always the right answer in every situation. Conversely, if you raise taxes above a certain magic threshold the entire loving city collapses. If that's the case, do you suppose that they exist in the same dimension Victoria 2 lives in, then?
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# ? Jan 13, 2014 05:07 |
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SimCity1900: Heart of Victoria
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# ? Jan 13, 2014 05:38 |
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Rincewind posted:Who should I message about being reinvited to ParaSkype? I guess I left it when I'd gone a while without playing Paradox games. Yo.
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# ? Jan 13, 2014 05:52 |
Is there some kind of guide somewhere for March of the Eagles? I just downloaded the demo on Steam because it's the only recent Paradox game I haven't played (and from rereading Wiz's Azerbaijan LP, I was interested). I have no clue what I'm doing.
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# ? Jan 13, 2014 12:35 |
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If you're playing anyone other than France or potentially Russia you're probably ultimately screwed in MotE anyway. Literally just throwing armies at things as France with no idea what im doing or how to build a decent army just results in everything being blue.
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# ? Jan 13, 2014 15:47 |
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Westminster System posted:If you're playing anyone other than France or potentially Russia you're probably ultimately screwed in MotE anyway. Literally just throwing armies at things as France with no idea what im doing or how to build a decent army just results in everything being blue. Sounds pretty historically accurate.
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# ? Jan 13, 2014 16:01 |
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Drone posted:Is there some kind of guide somewhere for March of the Eagles? I just downloaded the demo on Steam because it's the only recent Paradox game I haven't played (and from rereading Wiz's Azerbaijan LP, I was interested). I have no clue what I'm doing. I would start as Russia, being up against one side of the map makes things easier, and then having massive amounts of manpower also makes things easier. I go for Persia first, after that you may want to go for Sweden, or continue with the south and roll into the Ottomans.
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# ? Jan 13, 2014 17:54 |
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So apparently Steam finally got around to officially patching Darkest Hour to 1.3. Anyone know why it took them 9 months for something so simple?
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# ? Jan 14, 2014 03:55 |
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Kavak posted:So apparently Steam finally got around to officially patching Darkest Hour to 1.3. Anyone know why it took them 9 months for something so simple? Hmm, I manually updated it to 1.3 a while back and turned off auto updates. Now STEAM wants me to update since it doesn't recognize that I already have it. If I allow it to autoupdate will it gently caress things up or just not change anything?
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# ? Jan 14, 2014 04:06 |
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It reset some settings but everything appears to be fine. I'm just hoping this means Patch 1.4 is imminent.
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# ? Jan 14, 2014 04:19 |
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So, are there any decent LPs of March of the Eagles floating around? The MotE segment of Wiz's Azerbaijan LP has always made me curious about it, but not curious enough to plonk down $20 for it yet.
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# ? Jan 14, 2014 09:52 |
Kavak posted:So apparently Steam finally got around to officially patching Darkest Hour to 1.3. Anyone know why it took them 9 months for something so simple? I was just thinking about this the other day, I'm glad they finally came around. I don't think the DH team ever really gave an answer about why they took so long and if the bottleneck was with them or with Steam... even if DH isn't exactly a big product for Steam, I can't see them needlessly putting a patch for ANY of their games on the backburner as long as the publisher has provided it.
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# ? Jan 14, 2014 12:12 |
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Speaking of DH, is the USA in Kaiserreich meant to be this badly nerfed as far as IC goes? I just came out of the American Civil War ready to rebuild a modern navy and fill out my army, but it looks like that's never going to happen because I've gotten hit by the -80% peacetime modifier I had before the civil war. It almost feels like it would have been better in the long run to keep one of the CSA or the AUS confined to a single province so that I could actually make use of all of the IC I have when I'm at war.
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# ? Jan 14, 2014 14:18 |
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BBJoey posted:Speaking of DH, is the USA in Kaiserreich meant to be this badly nerfed as far as IC goes? I just came out of the American Civil War ready to rebuild a modern navy and fill out my army, but it looks like that's never going to happen because I've gotten hit by the -80% peacetime modifier I had before the civil war. It almost feels like it would have been better in the long run to keep one of the CSA or the AUS confined to a single province so that I could actually make use of all of the IC I have when I'm at war. I think you can get some later events to reduce the IC penalty, depending what version of KR you're playing. Assuming you plan to fight someone in Europe or Asia (of course you do because why haven't you quit the game yet otherwise) you may as well just declare war on them though, they can't exactly jump you while you're weak with a huge army easily.
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# ? Jan 14, 2014 14:39 |
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BBJoey posted:Speaking of DH, is the USA in Kaiserreich meant to be this badly nerfed as far as IC goes? I just came out of the American Civil War ready to rebuild a modern navy and fill out my army, but it looks like that's never going to happen because I've gotten hit by the -80% peacetime modifier I had before the civil war. It almost feels like it would have been better in the long run to keep one of the CSA or the AUS confined to a single province so that I could actually make use of all of the IC I have when I'm at war.
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# ? Jan 14, 2014 14:44 |
I can see why they do it though. A four-way Civil War (more than that if Canada and Mexico get involved) with WW2-era technology should be pretty devastating to a country's ability to spring back. Then again this is also really, really poorly modeled in Europe as well, so
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# ? Jan 14, 2014 16:27 |
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Did anyone post this yet? https://www.youtube.com/watch?v=tKcs-zlVl1I CoP map stuff.
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# ? Jan 14, 2014 16:28 |
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Johan saying "nifty cool" is adorable. Probably a Day 1 purchase for me, even if EU4 is my least favourite title, as I always seem to end up map-painting in it, more than other paradox things. I think a randomised new world will make things more snazzy in that respect.
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# ? Jan 14, 2014 16:33 |
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Darkrenown posted:Did anyone post this yet? For all mentions of the possibility I don't think I've seen any development screenshots with the new world being a handful of tiny islands. Though by now there's not really a point in asking about that since it won't be long before release.
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# ? Jan 14, 2014 16:40 |
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# ? May 16, 2024 10:34 |
I'll probably give randomized new world a try in like... one game, then just wait for its generator to be improved a bit. As it stands right now, the random continents just look like awful stuff you see people sculpting by hand in Sim City 4. I mean I don't mind the inland stuff, but the coastlines just look... real bad.
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# ? Jan 14, 2014 16:43 |