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McPhock posted:"This item is incompatible with Team Fortress 2. Please see the instructions page for reasons why this item might not work within Team Fortress 2." "The reasons this might not work with Team Fortress 2 are innumerable and would, written out, be larger than the internet or any library the world has ever known." The Kins posted:Here's some other recent workshop stuff I like, while I'm on the subject: The engie needs more mustaches in general. I'd like an engie mustache pack.
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# ? Jan 24, 2014 17:15 |
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# ? May 29, 2024 10:10 |
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Baron von Eevl posted:I'd like an engie mustache pack. A 'stache stash?
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# ? Jan 24, 2014 17:33 |
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I really love that Valve is finally shooting some of the shadier servers in the foot with this latest patch. Although I wonder if the html-disabling fix will be able to stop some of the more annoying behavior like being able to open your menu randomly or interrupt your gameplay with ads, though.Baron von Eevl posted:"The reasons this might not work with Team Fortress 2 are innumerable and would, written out, be larger than the internet or any library the world has ever known." I actually really love the mustache and sideburns from the Brainiac Hairpiece, and I kind of wish there was a new style for it which got rid of the hair, since I can't find a hat I like that doesn't clip horribly with it. (Although it is nice that this latest patch finally added a fix for it appearing with the default helmet and clipping horribly with that unless you wear the Bald hat with it.)
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# ? Jan 24, 2014 18:47 |
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Midnight Raider posted:I really love that Valve is finally shooting some of the shadier servers in the foot with this latest patch. Although I wonder if the html-disabling fix will be able to stop some of the more annoying behavior like being able to open your menu randomly or interrupt your gameplay with ads, though. Finally? They've been slowly making life hell for these people for about as long as TF2 has existed. I mean yeah it would be way cooler if these changes came faster or more frequently, but I think we're all aware by now that's not how Valve works. These changes come when the mood suits them and not a moment sooner.
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# ? Jan 24, 2014 18:51 |
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This update really screws over a lot of good community servers that have not been using pinnion ads as well.
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# ? Jan 24, 2014 18:59 |
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I didn't experience many of those. In the couple of months leading to this update, quick-play would usually connect me to a 32-player "!Premium" server with weird mods like the missile-launching dispensers that were clearly thought up by a career Build-At-Spawn-Engineer. They usually didn't have ads, but when I go to quick-play, I just want to play vanilla TF2. Besides, it's only an option, not a forced thing. If you want to, you can uncheck the box and it'll be like nothing's changed (apart from scummy servers dodging the no flash MOTD setting.) A shrubbery! fucked around with this message at 19:04 on Jan 24, 2014 |
# ? Jan 24, 2014 19:01 |
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BillehS posted:This update really screws over a lot of good community servers that have not been using pinnion ads as well. It's not like Valve can really differentiate 'the good ones' from the ones that flash ads at people and give donator incentives. Adding the filter they did was pretty easy on their end and solves a lot of issues for people. If those community servers are actually as good as you say they are, then chances are they might come to be known for it compared to all of the lovely Pinion/etc. stuff!
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# ? Jan 24, 2014 19:06 |
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Mechanical Fiend posted:A 'stache stash? What about Mustache Cache Stash? :mordecai:
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# ? Jan 24, 2014 19:31 |
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Even before the "Valve only" option, quickplay's requirements screwed over a lot of community servers. Want no damage spread on your server? No random crits? A community map? Hydro or any arena map, even those that come with the game? Sorry, your server's ineligible for quickplay and since the vast majority of users seem to use quickplay nowadays, you're pretty much out of luck if you don't have a community built up already. Honestly, it would be one of the best updates of the year if Valve just added some options for quickplay to allow matchmaking to servers that are running unofficial maps (limited to official map prefixes like cp_, pl_ and koth_), no random crits, etc. It may not be the most "vanilla" TF2 experience compared to a Valve server but it's still miles better than what you get on most of the quickplay compatible servers that prioritise ad revenue over gameplay. Don't even get me started on Saigns and Nighteam I swear
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# ? Jan 24, 2014 19:37 |
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BillehS posted:This update really screws over a lot of good community servers that have not been using pinnion ads as well. Eh not really. Quickplay didn't make or break the TF2 server community before it was introduced. The clueless F2P pubbies will just now be less likely to show up on non-valve/quickplay servers. R.I.P. the needlegun medic F2P newbie who doesn't heal his teammates. Edit: Actually, it's just an 'option' to only connect to official valve servers. So I guess there will still be lots of clueless F2Pers. Spacedad fucked around with this message at 19:41 on Jan 24, 2014 |
# ? Jan 24, 2014 19:38 |
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Has anyone noticed kind of an uptick in the player quality on valve servers? I've been blown away by rocketjumping soldiers an unusually large number of times the last 2 days. Also I am discovering a new and fresh hate for the spy's revolver.
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# ? Jan 24, 2014 19:44 |
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Uncle Enzo posted:Has anyone noticed kind of an uptick in the player quality on valve servers? I've been blown away by rocketjumping soldiers an unusually large number of times the last 2 days. Also I am discovering a new and fresh hate for the spy's revolver. They are experienced players who are on Valve servers because it's a way to guarantee no ads/!premium/other bullshit. Also some of them just like killing legions of newbies because it makes them feel good.
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# ? Jan 24, 2014 19:50 |
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Uncle Enzo posted:Has anyone noticed kind of an uptick in the player quality on valve servers? I've been blown away by rocketjumping soldiers an unusually large number of times the last 2 days. Also I am discovering a new and fresh hate for the spy's revolver. Before all the Valve servers died/disappeared during the holidays, I had noticed a big rise in better players on Valve servers too. Used to be you'd use Valve servers if you wanted to gently caress around with a gimmick or pee on people as a sniper on a ctf map and not play the objective and still do OK. Now they're one of the better experiences you can get on pub servers. The biggest problem is the teams are still generally more than half 'bad' and a few good players will be on each team. That can lead to some wild imbalances and steamrolls.
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# ? Jan 24, 2014 19:51 |
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Pubstomping has become a bit more prevalent lately. I ran into 3 demomen who were absolutely brutalizing the other team with the Loose Cannon/Targe/Eyelander. So when I was autobalanced to their team I followed suit. Then some pubstar heavy joined and sat on the cart and ruined the fun.
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# ? Jan 24, 2014 19:54 |
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Alpha Kenny Juan posted:What about Mustache Cache Stash? :mordecai: I hope it will be tradable because I don't have any mustache cache stash cash.
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# ? Jan 24, 2014 20:41 |
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I don't post on the official tf2 forums but has any one suggested that the valve servers have auto balance on? Do I even need to say why or is this topic done to death? I seriously can't be the first person that has suggested this? I randomly read the amount of money tf2 made in 2013 and my jaw hasn't left the flaw. The idea of valve servers is awesome, please host some in amsterdam or central europe/Uk etc as well. Jippa fucked around with this message at 21:14 on Jan 24, 2014 |
# ? Jan 24, 2014 21:09 |
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Valve servers do have auto balance, though?
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# ? Jan 24, 2014 21:13 |
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I must be used to a different version then or maybe just active admins? I have just been joining server after server with one team in the single digit scores and the other with massive scores and multiple dominations etc. Is it based on rounds or some thing?
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# ? Jan 24, 2014 21:20 |
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cuddlenaps posted:Valve servers do have auto balance, though? Maybe he means the more elaborate ones trying to even score and not just the default "if oneteam.players>otherteam.players+2 switch_player();"? I mean valve servers autoscramble all the time anyway, and i doubt players on valve servers stick around long enough to get some ELO rating balancing.
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# ? Jan 24, 2014 21:21 |
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Jippa posted:I don't post on the official tf2 forums but has any one suggested that the valve servers have auto balance on? Do I even need to say why or is this topic done to death? They do have auto-balance, but IIRC it only balances when there's a discrepancy in the number of players on each team, or when the same time wins a game 2 or 3 times in a row. Unofficial servers tend to pander to the "OMG I LOST CAP POINT A MY TEAMS poo poo *VOTE SCRAMBLE*" crowd and you get re-balances much more often. VVV Pretty much the teams don't need "balancing" as often as people think. Not every game is going to be evenly matched, and no matter how many times they're scrambled, not everyone will be happy with the result. The default system just keeps the team numbers even and shuffles things around when one team is consistently dominating the other, which is fair. If one player has twice the score of the next highest on his team and anyone on the other team, moving him to the other team isn't going to make the game any more balanced. A shrubbery! fucked around with this message at 21:58 on Jan 24, 2014 |
# ? Jan 24, 2014 21:23 |
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A shrubbery! posted:They do have auto-balance, but IIRC it only balances when there's a discrepancy in the number of players on each team, or when the same time wins a game 2 or 3 times in a row. Unofficial servers tend to pander to the "OMG I LOST CAP POINT A MY TEAMS poo poo *VOTE SCRAMBLE*" crowd and you get re-balances much more often. Ok that makes sense, that's a really basic and bad way of looking at it. If there are any valve people reading please update the servers with a more intelligent version. I've never run a tf2 server but some one in this thread surely knows what other people use? I'm honestly not moaning, valve servers are awesome and keep certain maps alive. I love the whole idea (please host some in amterdam/london). It's just they promote a really bad tf2 experience and the type of poo poo lord that loves stacking a winning side with impunity. I'm the opposite. I always join the losing side and try and drag bad teams to victory, but it becomes ridiculous after a point.
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# ? Jan 24, 2014 21:36 |
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Scyantific posted:Pubstomping has become a bit more prevalent lately. I ran into 3 demomen who were absolutely brutalizing the other team with the Loose Cannon/Targe/Eyelander. So when I was autobalanced to their team I followed suit. As tough as it can be, I love being the guy who comes on and rallies the losing team to win against a pubstomp. I have a video rendered of one such a game: https://www.youtube.com/watch?v=ULdD79YsHkY I die here, but we win not long after. Even if you can't wipe out the enemy like that to keep a good momentum up that they don't expect, at the very least, you can basically suicide-charge to keep their main damage dealers either occupied with you, or neutralize them by trading your own life with theirs so your team has a better chance. You can also do stuff like going in the back rank as a bonk scout or dead ringer spycicle spy to draw some enemy attention away from the front lines a bit. Or in some cases, back-cap. The main way you want to break a pubstomp though is to figure out who the main enemy damage dealers are and if not kill them outright, do things that keeps their backs turned to your pubbie players so those players can make a steady advance. Alternatively, you can use your fellow pubbies as the distraction YOU need in order to ambush and kill the pubstompers. Spacedad fucked around with this message at 22:02 on Jan 24, 2014 |
# ? Jan 24, 2014 21:52 |
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Ariong posted:I hope it will be tradable because I don't have any mustache cache stash cash. Valve could throw an event with new junk items to sell (broken combs, empty mustache wax tubs), for some people to get steam money for hats. Call it the mustache cache stash cash bash!
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# ? Jan 24, 2014 22:09 |
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Jippa posted:Ok that makes sense, that's a really basic and bad way of looking at it. If there are any valve people reading please update the servers with a more intelligent version. I tend to play quicker maps for that reason too. 3 rounds isn't that long on KOTH.
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# ? Jan 24, 2014 22:09 |
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Unless the custom server you joined has a 30 minute KOTH time limit and voting disabled!
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# ? Jan 24, 2014 22:12 |
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Jippa posted:Ok that makes sense, that's a really basic and bad way of looking at it. If there are any valve people reading please update the servers with a more intelligent version. If it helps any, I have found it's much harder to stack with more than "These three people are gods among pubs" or so on valve servers. The few random 'nothing worse than vote/autobalance immunity donator' servers I've been to tend to be stacks of clan tags on one team, a steady revolving door of connecting and ragequitting pubbies on the other, with a sprinkling of 5 or so people lurking in spectator at any given moment praying they beat the other spectators onto the balance proofed team. EDIT: 3 heavies with medics, gettin mad at Demomen who can barely aim at a spun up heavu (aka, Me) taunting when they kill them We didn't even win, but they still hate the kaboom. Section Z fucked around with this message at 22:30 on Jan 24, 2014 |
# ? Jan 24, 2014 22:24 |
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Section Z posted:If it helps any, I have found it's much harder to stack with more than "These three people are gods among pubs" or so on valve servers. The few random 'nothing worse than vote/autobalance immunity donator' servers I've been to tend to be stacks of clan tags on one team, a steady revolving door of connecting and ragequitting pubbies on the other, with a sprinkling of 5 or so people lurking in spectator at any given moment praying they beat the other spectators onto the balance proofed team. All my suggestions have been for the "greater good". I want a thriving tf2 scene that enjoys playing on valve servers
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# ? Jan 24, 2014 22:30 |
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A shrubbery! posted:They do have auto-balance, but IIRC it only balances when there's a discrepancy in the number of players on each team, or when the same time wins a game 2 or 3 times in a row. Unofficial servers tend to pander to the "OMG I LOST CAP POINT A MY TEAMS poo poo *VOTE SCRAMBLE*" crowd and you get re-balances much more often. Last night I had 90 points on koth_badlands and the next guy on my team had 30. The other team was all a good 10 points behind everybody else on my team and yet my team still lost every round because nobody but me would get on the point. And I don't mean that in the usual way of "I wish my team would take advantage of the fact that half the enemy team is waiting to spawn", but in the honest to god sense of not a single soul would dare join me because they had a minisentry that didn't have an engineer anywhere near it and that's just too drat hard to kill apparently and I'm bitter.
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# ? Jan 24, 2014 23:19 |
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Scyantific posted:Pubstomping has become a bit more prevalent lately. I ran into 3 demomen who were absolutely brutalizing the other team with the Loose Cannon/Targe/Eyelander. So when I was autobalanced to their team I followed suit. I've been running into a lot of servers lately where one side has a very good team composition, with one or two medics, a few Soldiers and Demomen, one sniper, one spy, and the rest just whatever. Engineers that actually move that gear up! Scouts taking the flanks! Pyros using airblast! Unfortunately, I end up on the other team. The one with four snipers and five spies. The engineer that builds on last. The Pyro that can't navigate around the map. The Scout that runs into the enemy sentry gun fifteen times in a row.
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# ? Jan 25, 2014 00:06 |
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I quite enjoy those servers, I like to go Medic and see just how long I can keep one of those suicidal idiots alive for!
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# ? Jan 25, 2014 00:10 |
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UglyDucklett posted:Valve could throw an event with new junk items to sell (broken combs, empty mustache wax tubs), for some people to get steam money for hats. Call it the mustache cache stash cash bash! I support a mustache cache stash cash bash, the mustache cache stash is a must-have.
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# ? Jan 25, 2014 00:12 |
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The images are all messed up now. So I think this is about the point where I should ask for menu overlays that'll hopefully fix this! I'm using Chris' TF2 Config as well but I don't think that it helped. The game still clicks three or five times whenever I go to a menu at the beginning. Any help would be greatly appreciated. RareAcumen fucked around with this message at 02:24 on Jan 25, 2014 |
# ? Jan 25, 2014 01:03 |
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That's... Not Quickplay? That's the simplified server browser.
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# ? Jan 25, 2014 01:11 |
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The Kins posted:Here's some other recent workshop stuff I like, while I'm on the subject: Would be interesting to see more "team" theme sets. Heavy could use some biker friends.
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# ? Jan 25, 2014 01:20 |
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A shrubbery! posted:That's... Not Quickplay? That's the simplified server browser. Well then I meant the Simplified List and I can't read. Either way, I'd like a way to fix that because I don't remember maps off the top of my head and using that is really convenient.
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# ? Jan 25, 2014 02:05 |
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Zero! posted:Even before the "Valve only" option, quickplay's requirements screwed over a lot of community servers. Want no damage spread on your server? No random crits? A community map? Hydro or any arena map, even those that come with the game? Sorry, your server's ineligible for quickplay and since the vast majority of users seem to use quickplay nowadays, you're pretty much out of luck if you don't have a community built up already. My Valve wishlist: -Prop up some official Arena servers and put Arena in the Quickplay rotation -Change the official Arena play style to "odd man out sits out for even teams" that most Arena servers use rather than "8 players sit out at all times" which was always stupid -Put Hydro on the Attack/Defend rotation -Put an "allow custom maps" tickbox underneath the "Valve servers only" one -Put in an "allow damage modifiers" tickbox for damage spread/no crits Boom. nerdbot fucked around with this message at 02:17 on Jan 25, 2014 |
# ? Jan 25, 2014 02:15 |
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nerdbot posted:My Valve wishlist: I dig those idea, especially the first two. Arena may be unpopular, and Hydro seems to be universally hated, but it wouldn't be so bad to fire up a game of one of those every now and again, just to keep things from stagnating. I can only play Harvest or Upward or Badlands so many times.
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# ? Jan 25, 2014 02:17 |
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My favorite server is a 32 man harvest 24/7 group based put of Chicago, it's [pg] gaming or something similar. No mini sentries allowed, which is a godsend for KOTH, and the player quality is not terrible but also not good, which fits my playsyle. I've spent the last week playing as a scout named w+m1 and killing people with a strange BFB, which makes all the career trolldiers pissy because they lose a 1v1 shotgun fight against the ambush class that uses a bleed-inflicting projectile for two of its slots besides primary Apparently if you meatshot with the BFB, then throw a cleaver, then toss a Christmas ornament, soldiers will always die before they can reach a health pack.
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# ? Jan 25, 2014 02:32 |
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I played on pg's hightower server a small ways back. Boy people there REALLY didn't like me when I pyro. The harvest server is pretty fun too but lord like the other servers the mic talk is not good.
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# ? Jan 25, 2014 02:37 |
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# ? May 29, 2024 10:10 |
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Zeratanis posted:I played on pg's hightower server a small ways back. Boy people there REALLY didn't like me when I pyro. The harvest server is pretty fun too but lord like the other servers the mic talk is not good. That's 99% why I like their server, they actually have legitimate tryhards in the sense that they perfect a rocket jump lane toward enemy spawn and get pissy when they're air shotted with a DH rocket or snuck up on by a BFB. So mictalk is really smug until you play degreaser standing just outside spawn, reflect kill them, and pop back in for a refill before capping the point
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# ? Jan 25, 2014 03:19 |