mascotte posted:Armstrong was a real let down for me. I don't know why they gave all the villain buildup to Sam if they're just going to introduce some mystery suit wearing guy for the final showdown. It made me stop caring about what was going on completely. And because the battle wasn't that easy on hard difficulty it made me frustrated because I had to replay it a couple of times and I just wanted it to be over at that point. Well, Armstrong had buildup from the lab and a few times before that and Sam was trying to find someone stronger then him to beat Armstrong./
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# ? Jan 25, 2014 23:19 |
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# ? May 12, 2024 01:21 |
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mascotte posted:Armstrong was a real let down for me. I don't know why they gave all the villain buildup to Sam if they're just going to introduce some mystery suit wearing guy for the final showdown. It made me stop caring about what was going on completely. And because the battle wasn't that easy on hard difficulty it made me frustrated because I had to replay it a couple of times and I just wanted it to be over at that point. The "rival" character is almost never the final boss in Platinum's games. Like Jeanne and the Devil Hand. It's the same in DMC1 and 4 too now that I think about it.
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# ? Jan 25, 2014 23:39 |
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I think the plot of every Metal Gear game is astonishingly awful but I love the games regardless mascotte posted:Armstrong was a real let down for me. I don't know why they gave all the villain buildup to Sam if they're just going to introduce some mystery suit wearing guy for the final showdown. It made me stop caring about what was going on completely. And because the battle wasn't that easy on hard difficulty it made me frustrated because I had to replay it a couple of times and I just wanted it to be over at that point. Did you just say that you got mad because Hard mode was Hard?
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# ? Jan 25, 2014 23:51 |
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NikkolasKing posted:You've already said you don't think any of the MGS games were good in terms of story so I don't expect you'd find it satisfying. But I love MGS and I loved shooting Liquid down in the HIND only to have him pop back up like nothing happened. I loved how he was inside REX when it exploded and walked it off while merely being besides REX when it blew knocked out Snake. I loved knocking him off the back of REX only for him to pop back up driving a car and saying "not yet Snake! It's not over yet!" And then to top it all off he survives a car crash and is about to shoot you in the head when FoxDie kicks in. To be honest, I found it pretty stupid that Liquid can survive a hind crash and several stingers to chest but still whine about being an inferior creation. Cam Clarke's voice acting really saved Liquid.
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# ? Jan 26, 2014 00:04 |
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NikkolasKing posted:In a straight up fight, would you choose the guy who can be inside an exploding mech and be pretty much unharmed, or the guy who was KO'ed from merely being near that exploding mech? Or the one that can't survive a 40 foot fall and the one who can? You're romanticizing the 'weakness' of Naked Snake and Solid Snake. They're just as much "Terminators" as any of the bosses, they're 'weak' primarily because cutscenes demand that they be vulnerable enough for the sake of drama, and game mechanics exist to present a varying level of challenges for players to experience. They carry arsenals for an entire squad on their person, survive an amazing amount of bullshit in all of their respective games, and are only ever removed as threats because the story says now its time for them to sit around while the villains monologue about whatever garbage they're trying to preach. I mean, Naked Snake alone recovers from injuries within, say, a week, in order to go back to Russia to kill the Boss. Injuries that would have put anyone else out of the game for over a month at least, and that's being generous given that the fall from the bridge should have KILLED HIM. Apparently radiation sickness isn't even a thing for him to worry about considering he was present for a nuclear blast. Within minutes of returning to Russia, a horse stomps on his hand, not a problem. Naked and Solid Snake are 'normal' only compared to, say, crazy bosses, but they're basically superhumans themselves.
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# ? Jan 26, 2014 00:46 |
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Ever since the first MGS I've figured that the "soldier genes" are how people inside the game world interpret the condition of being a video game hero, the ability to choose Continue when you die. I mean I assumed the thing with Liquid coming back after injuries that would kill any human being over and over was sort of a joke; you (as Snake) and him are both clones of the same person, so he has Video Game Guy genes and can't really be killed unless the plot demands it.
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# ? Jan 26, 2014 02:06 |
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I'm just surprised no one ever brought up the fact that Johnny is the only Genome Soldier still alive.
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# ? Jan 26, 2014 02:33 |
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randombattle posted:I'm just surprised no one ever brought up the fact that Johnny is the only Genome Soldier still alive. He isn't, the Genome soldiers who took part in the rebellion on SMI were detained at Pease AFB in New Hampshire for treason after the incident was resolved. He is the only one that managed to evade arrest, however.
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# ? Jan 26, 2014 02:41 |
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"Evade" is a strong word for "being left in disgust as he shits himself over and over while sobbing".
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# ? Jan 26, 2014 03:38 |
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Blade_of_tyshalle posted:"Evade" is a strong word for "being left in disgust as he shits himself over and over while sobbing". Johnny has an IQ over 180 and you notice how he stops crapping his pants when he has to save Meryl. Clearly it was the longest con to make people underestimate him.
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# ? Jan 26, 2014 03:49 |
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randombattle posted:Johnny has an IQ over 180 and you notice how he stops crapping his pants when he has to save Meryl. Clearly it was the longest con to make people underestimate him. The greatest trick the Devil ever pulled was making people believe he didn't exist...
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# ? Jan 26, 2014 03:57 |
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randombattle posted:Johnny has an IQ over 180 and you notice how he stops crapping his pants when he has to save Meryl. Clearly it was the longest con to make people underestimate him. Johnny Sasaki, AKA Revolver Ocelot Mk. II
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# ? Jan 26, 2014 04:29 |
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randombattle posted:Johnny has an IQ over 180 and you notice how he stops crapping his pants when he has to save Meryl. Clearly it was the longest con to make people underestimate him. I thought it was because the rations they ate weren't very good since normally people with nanomachines can handle it. Johnny didn't have nanomachines so the food gave him the shits.
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# ? Jan 26, 2014 04:32 |
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8-bit Miniboss posted:The greatest trick the Devil ever pulled was making people believe he FTFY. Do we have a release date for Phantom Pain? I've preordered Ground Zeroes but I didn't think we had a release date for PP.
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# ? Jan 26, 2014 04:41 |
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Sigma-X posted:FTFY. Not yet, probably not for another year but its anyone's guess right now.
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# ? Jan 26, 2014 04:59 |
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Sigma-X posted:FTFY. At a guess, I imagine the "Holiday" sales period of 2014 at the earliest.
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# ? Jan 26, 2014 05:04 |
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I'm pretty sure they've said "2015" but other than that, nothing
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# ? Jan 26, 2014 05:18 |
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Didn't Kojima explain that the reasoning behind releasing Ground Zeroes was because the complete Phantom Pain was going to take a long time and he wanted to release something to hold fans over? Regardless of the more obvious reasons for a double release, it still points to TPP not releasing for quite a while. I wouldn't be surprised at all if it didn't show up till the end of 2015.
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# ? Jan 26, 2014 11:15 |
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dashKADE posted:I think the plot of every Metal Gear game is astonishingly awful but I love the games regardless In a way, yes. I didn't have a problem with the difficulty before that because I was enjoying the game. When Armstrong showed up though I lost all interest and I wanted the game to be over so I got frustrated when I had to fight him a couple of times. So the problem wasn't really the difficulty, it was the boss. dashKADE posted:Didn't Kojima explain that the reasoning behind releasing Ground Zeroes was because the complete Phantom Pain was going to take a long time and he wanted to release something to hold fans over? Regardless of the more obvious reasons for a double release, it still points to TPP not releasing for quite a while. I wouldn't be surprised at all if it didn't show up till the end of 2015. mascotte fucked around with this message at 11:19 on Jan 26, 2014 |
# ? Jan 26, 2014 11:16 |
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This Johnny talk made me remember that when Johnny's face was finally revealed they did it in a really dramatic way as if he was gonna be the next Snake or something. Then they made a bunch of prequels, and a sequel where the only returning cast members were Raiden and Sunny.
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# ? Jan 26, 2014 12:03 |
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Turns out Johnny is essentially a 1/4 clone of Big Boss, while the rest of the dna comprised of random sperm doner samples.
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# ? Jan 26, 2014 12:22 |
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mascotte posted:It was that and also Kojima thinks that TPP would just overwhelm us with it's scope so he's giving us a taste with Ground Zeroes first. I wouldn't be surprised if it's also going to be a testing grounds, see what resonates with players and what they don't like, etc.
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# ? Jan 26, 2014 12:27 |
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Comic posted:I wouldn't be surprised if it's also going to be a testing grounds, see what resonates with players and what they don't like, etc. Kojima in March 2013 about development costs - "There's a different way of tackling this problem," he said, "something similar to a TV series, where you can use pilot episodes to test the waters before you jump completely into the project. It can be distributed via download channels, so the player can try it out before production continues. Something like that wouldn't take that long to create, maybe a year, and if it's successful, you can continue." So be prepared for ZOE3 except you get two missions and then you have to wait two years to play the rest sorry it got canned because the Metacritic was 2 points off. I'd rather have smaller teams reuse tech and make something like Blood Dragon and Gunslinger and those UbiArt games.
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# ? Jan 26, 2014 13:17 |
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THE AWESOME GHOST posted:This Johnny talk made me remember that when Johnny's face was finally revealed they did it in a really dramatic way as if he was gonna be the next Snake or something. Then they made a bunch of prequels, and a sequel where the only returning cast members were Raiden and Sunny. Ground Zeroes exceeds everyone's expectations. Anticipation for The Phantom Pain in sky high, and when it finally releases, players are granted with the familiar lines: "This is Snake. Colonel, can you hear me?" They're unusually high pitched and uncertain-sounding, and Snake's sneaking suit appears to have a rather large patch.
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# ? Jan 26, 2014 14:40 |
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I don't get Kojima's whole "getting us prepared" thing. He can't honestly believe that our minds can't wrap around an open world game.
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# ? Jan 26, 2014 20:47 |
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Friendly Factory posted:I don't get Kojima's whole "getting us prepared" thing. He can't honestly believe that our minds can't wrap around an open world game. You are talking about Hideo Kojima.
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# ? Jan 26, 2014 20:53 |
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Friendly Factory posted:I don't get Kojima's whole "getting us prepared" thing. He can't honestly believe that our minds can't wrap around an open world game. He's "getting us prepared" to pay for two games because we know we're going to and we can't do anything it.
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# ? Jan 26, 2014 20:54 |
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Aurain posted:He's "getting us prepared" to pay for two games because we know we're going to and we can't do anything it. To be frank, I don't mind paying $20 for two Metal Gear games at release. I pay $60 for (insert AA+ title) on release anyway. I think it's more of him getting us ready for open world getting caught anywhere by guards with ever changing patrol paths, and slow motion encounters when you do ultimately get spotted.
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# ? Jan 26, 2014 20:58 |
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Friendly Factory posted:I don't get Kojima's whole "getting us prepared" thing. He can't honestly believe that our minds can't wrap around an open world game. Keep in mind video game fans are not fans of change. I think it's more an attempt to prevent 'this isn't a metal gear game at all wtf this is bullshit 0/5' as it eases into new game systems and styles.
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# ? Jan 26, 2014 21:38 |
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Any word on how this is going to run on a PS3? I have no reason to get a PS4 for now. Are they going to release a demo for it or anything?mascotte posted:In a way, yes. I didn't have a problem with the difficulty before that because I was enjoying the game. When Armstrong showed up though I lost all interest and I wanted the game to be over so I got frustrated when I had to fight him a couple of times. So the problem wasn't really the difficulty, it was the boss. Ausmund fucked around with this message at 23:29 on Jan 26, 2014 |
# ? Jan 26, 2014 23:21 |
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Ausmund posted:Any word on how this is going to run on a PS3? I have no reason to get a PS4 for now. Are they going to release a demo for it or anything? We know that it's going to run at 30 fps on current-gen consoles, and 60 fps on next-gen consoles. Ground Zeroes pretty much is a large demo for The Phantom Pain, but released much earlier. There were some launch games for the PS4 that let you upgrade the PS3 version for $10, but that offer only applied for a few months, and that was probably just so the games would sell well on launch day rather than having everyone wait until the new consoles launched. I have a feeling that MGSV is going to feel pretty held back on the last-gen consoles, so I'd recommend holding out until The Phantom Pain comes out, and getting a PS4 around then for it. I'd also guess that it's coming out in early 2015, but late 2014 is a possibility.
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# ? Jan 26, 2014 23:32 |
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Early reports say that last-gen versions run at 30fps-ish, meaning it can get a tiny bit choppy and texture resolution isn't great (though to be fair, I'm sure they're comparing those to the PS4/Xbone versions where it's a steady 60fps and textures are really sharp) and as far as I know, there hasn't been a word about a demo. According to Kojima, the main point of GZ is exactly as Comic put it above; Kojima said both GZ and TPP will have a whole bunch of new mechanics and stuff MGS veterans might have a tough time getting used to so GZ is literally a taste of what's to come and an introduction to the new mechanics and gameplay to get players used to them before TPP comes out.
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# ? Jan 26, 2014 23:32 |
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I know Ground Zeroes is like a pre-game dlc to Phantom Pain but I was wondering if they were going to release any sort of free demo for it pre-release on PSN like they do for some games, just so everyone could get an idea on how it runs.
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# ? Jan 27, 2014 00:03 |
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Ausmund posted:I know Ground Zeroes is like a pre-game dlc to Phantom Pain but I was wondering if they were going to release any sort of free demo for it pre-release on PSN like they do for some games, just so everyone could get an idea on how it runs. Considering how short the game is going to be in the first place, as well as how cheap it will be (on PS3 anyway), I doubt a demo will appear.
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# ? Jan 27, 2014 01:23 |
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dashKADE posted:Considering how short the game is going to be in the first place, as well as how cheap it will be (on PS3 anyway), I doubt a demo will appear. Is there a confirmation on how short "short" will be?
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# ? Jan 27, 2014 02:13 |
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Ironsolid posted:Is there a confirmation on how short "short" will be? according to the leaked trophy info there will be two missions and six side missions
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# ? Jan 27, 2014 02:15 |
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I expect speedruns to be near 15-30 minutes for all of GZ in like 2-3 weeks time. Assuming something like Peace Walker like weapons can be used for non-lethal runs. I'm easily going to put 20 hours into it, so $40 is fine by me.
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# ? Jan 27, 2014 03:01 |
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I just hope GZ won't be a complete cocktease: if it gives me the same feel as playing one episode of The Wolf Among Us or Walking Dead, I will absolutely kill myself. I've been blueballing for the next episode of Wolf Among Us like crazy and it's only been a couple of months. Year and a half for Phantom Pain after would be painful. MGS2 though is a game I've always wanted to like but I've never could. Big Shell is the most boring place in the world and while the story has it's interesting and/or fun moments, presentation of it is messy and a bit tiring - i.e. codec - plus a lot of the characters are just pretty bad. Rose can go die in a fire. Solidus is awesome though. I found MGR to have the best plot of all the games in the series: the writing is so much better and way more natural than what Kojima ever did, plus the self-awareness was kust a lot of fun.
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# ? Jan 27, 2014 03:31 |
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Yeah, it is legitimately better in narrative and dialogue than the others. I like that REVENGEANCE gave Raiden a bit of closure and stuck closer to the themes of memes and child soldiers than MGS2. You can argue that the whole "Jack is back " thing was really goofy, and it was, but it was an infinitely better reveal of his inner character and conflict than "Your room was empty, Jack "
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# ? Jan 27, 2014 04:02 |
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# ? May 12, 2024 01:21 |
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...MGS2 Is the most self-aware game ever because it is literally saying gently caress you to the person playing it. It took everyone's expectations and turned them on their head. I don't see how MGR is more self-aware. It has its silly moments but so does every MG game. Just because Armstrong punts Raiden while giving a villainous monologue doesn't make him any better than the villains who monologued in the original. In fact, I got the distinct impression they were basing Armstrong somewhat off Solidus. I also don't agree that glorifying psychopathy as the cure for PTSD is better writing. Solid Snake retiring to Alaska to drink himself to death in solitude is a tad more realistic and less horrible don't you think?
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# ? Jan 27, 2014 04:29 |