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Anyone find a key for this chest in the Vigil? There's a lever puzzle in one of the southern rooms that I can't quite figure out either (I did find the secret room with the lever though)
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# ? Jan 29, 2014 15:31 |
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# ? Apr 29, 2024 03:03 |
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Mirthless posted:I get the feeling that the people developing the game didn't necessarily intend for it to be shoehorned into HOMMVI, and tried to make their game as unobtrusively related as possible once that decision came down, only to get overridden in the end by somebody in charge of brand management. Setting it in the same world as the most recent HOMM games worked only in the sense that there's some interesting poo poo in there, but trying to make a plot that actually interacted with and referenced the story of the games ends up making everything kind of stupid. They should have just divorced the two plots and given the players a completely original story in a world that happened to have some dumb poo poo going on on the more grand scale. MM6-7 had decent synergy with HOMM2-3's storyline, but they did it better than shoving a deadpan history lesson into the beginning. The story elements ported over were simple enough to make sense on their own, anyway. And it was cool to see the change of perspective between exploring the settings in first person and in the overland map. Sometimes it was just name dropping though.
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# ? Jan 29, 2014 15:37 |
dhamster posted:MM6-7 had decent synergy with HOMM2-3's storyline, but they did it better than shoving a deadpan history lesson into the beginning. The story elements ported over were simple enough to make sense on their own, anyway. And it was cool to see the change of perspective between exploring the settings in first person and in the overland map. Sometimes it was just name dropping though.
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# ? Jan 29, 2014 16:22 |
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Geop posted:Yeah, as someone new to the series (probably a demographic they were shooting for), the boring/generic opening scene and name-dropping lost my attention if anything I'm not really paying attention to any of the game's storyline at this point (which is something I typically only do with MMOs). Thankfully, the game is fun Welcome to the M&M games! The storylines have always been horrible clichefests that even the developers didn't take seriously, so just don't put too much thought into it, it's all about the gameplay itself. Kind of a shame that this one has dialed down the wackiness a bit (The old ones had you meet Captain Picard on his spaceship, for example), but there's still a twinkle here and there. I love the callbacks to the older games you can collect in lore tomes, for example. Also, the crossbowmen using their bows as pogo sticks etc.
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# ? Jan 29, 2014 16:40 |
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Geop posted:Yeah, as someone new to the series (probably a demographic they were shooting for), the boring/generic opening scene and name-dropping lost my attention if anything I'm not really paying attention to any of the game's storyline at this point (which is something I typically only do with MMOs). Thankfully, the game is fun I'm new too. I haven't paid any attention to the lore stuff but the game's pretty much got everything I want in an rpg plus some nice extras. For example, actually running out of consumables/supplies mid-dungeon and having to make a trip back to town is something I have not done in a long, long time before this game, but something about that is charming. Hell potions from the beginning not still being in my inventory when I beat the game is a welcome change from most modern rpgs. THE PWNER fucked around with this message at 16:58 on Jan 29, 2014 |
# ? Jan 29, 2014 16:56 |
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How does block chance, combined with multiple block attempts, work against a single monster with single or multiple attacks? Examples: - The monster has a single attack and it attacks. My Defender has 3 blocks available with 55% chance to block. The dice is rolled, and the "first" block chance fails -- will my other 2 block chances be applied? In other words, is it just a 55% chance to block or is it a 55% chance to block, then if the hit still goes through, another 55% chance to block, and if the hit still goes through, another 55% chance to block on a single hit? Or because the "first" block was rolled against the attack and failed to block, the hit goes through and rolls aren't made for the other 2 block chances? (The latter makes the most sense.) - The monster has 3 attacks and my Defender has 3 blocks available for a round. I block the first attack. Is there a reduced chance for me to block the second attack and third from the same monster?
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# ? Jan 29, 2014 17:55 |
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I've been reading the steam forums and am somewhat shocked at all the whining. The game is too hard? I have died a few times, yes, but only once was it during normal questing. My first try against the Naga boss I got thrown off the edge. Tried again and beat him. All the other deaths are to things like the Cyclops: not strong enough yet. Manticore boss, regen was higher than my damage. Got him a few levels later. Level 3 in the lost city: clearly I am too low a level..will go back later. If a fight is too hard, then go do something else. This isn't a hard game.
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# ? Jan 29, 2014 18:07 |
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Dahbadu posted:How does block chance, combined with multiple block attempts, work against a single monster with single or multiple attacks? You either block or don't. 3 attacks vs 3 block chances happen as an individual roll for each attack attempt. If you have 3 blocks and 4 attacks incoming from the same mob, you'll only get 3 block attempts.
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# ? Jan 29, 2014 18:08 |
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Waltzing Along posted:I've been reading the steam forums and am somewhat shocked at all the whining. The game is too hard? I have died a few times, yes, but only once was it during normal questing. I've basically smoked all the dangerous cave bosses, but holy crap those ravenous ghouls in lost city level 3 are DANGEROUS. SOOO many attacks per round.
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# ? Jan 29, 2014 18:10 |
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Stanley Pain posted:I've basically smoked all the dangerous cave bosses, but holy crap those ravenous ghouls in lost city level 3 are DANGEROUS. SOOO many attacks per round. Yep. So far, they are the hardest normal mob I've come up against. One wouldn't be so bad, but they have always been in a group. Admittedly I've only seen them a few times, but right now they are my warning to come back a little later. I would like to finish my Paladin quest, though.
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# ? Jan 29, 2014 18:16 |
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Stanley Pain posted:I've basically smoked all the dangerous cave bosses, but holy crap those ravenous ghouls in lost city level 3 are DANGEROUS. SOOO many attacks per round. They are. Water spells that reduce the opponent's attacks per round help, or just bring a heavy armor tank that is immune to melee damage and wail on the attack button forever. The game is a bit harder than the usual bollocks-easy RPGs these days, so I can see why some people complain. I like it BECAUSE it is harder; as someone said earlier, actually having to use consumables and use debuffs is great. In other games they often feel like a waste; why even have debuffs when stuff dies easily without any? Why even implement potions and other consumables if nobody ever needs them? It's a nice change. VVV I'm playing on warrior. The difficulty there seems pretty spot on; you have to use the stuff you're given, but you don't need to do some ridiculous min-maxing or optimize your party perfectly to make it. Dropbear fucked around with this message at 18:30 on Jan 29, 2014 |
# ? Jan 29, 2014 18:18 |
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Speaking of which, what difficulty are all you guys playing on? I'm having trouble deciding between adventurer or warrior.
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# ? Jan 29, 2014 18:22 |
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I've been playing on Warrior. It's brutal, but in the right way. I fear the game would be too easy on Adventurer because, like in all of these games, it's really, really easy to go off the rails if you have any inkling of what to do. edit: Like dropbear said, you don't have to minmax to play on Warrior but you also have to play smart and the game rewards you for doing so. Managing consumables is actually really important, gold is hard to come by early on and you can't easily lock down monsters turn after turn after turn.
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# ? Jan 29, 2014 18:35 |
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-Blackadder- posted:Speaking of which, what difficulty are all you guys playing on? I'm having trouble deciding between adventurer or warrior. I think a lot of people in this thread are on Warrior, but I've seen some mention playing on Adventurer too. From what I've heard, Warrior seems to require more careful planning of your party, and Adventurer doesn't require as much min maxing but enables your party to snowball in power more in the late-game. Warrior might not be all that bad if you make use of the tips in this thread, Adventurer gives you more freedom to develop your party as you like in exchange for the difficulty dropping off at high levels. Spome unrelated questions: How would one allocate stats effectively for a hybrid class, or a fighter? How much investment perception would a party of just Warrior/Caster classes need, if only to access all the secret doors? A viable stat path for casters seems to be pretty well figured out in this thread (spirit to a reasonable mana pool, then a mix of spirit/magic), but I'm not really sure what I'm doing with my Defender and Blade Dancer, or what I would do if I had a Hunter or Crusader in my party.
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# ? Jan 29, 2014 18:40 |
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Dropbear posted:They are. Water spells that reduce the opponent's attacks per round help, or just bring a heavy armor tank that is immune to melee damage and wail on the attack button forever. Yeah I love the difficulty. It's always been the thing I liked about the M&M series. Exploring the world always meant you could die just around the next corner. As far as those ravenous ghouls go I don't have a heavy tank. Both my melee damage dealers are evade tanks, which they evade really well. Problem is that those filthy ghouls get more attacks the lower HP they are and the more they've missed. On a bad roll one can take out any character because they're hitting for 8+ attacks in a round Just GM'd my ice magic guy and my light magic guy so we'll see how that goes.
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# ? Jan 29, 2014 18:46 |
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I started out blind with Warrior. It was pretty difficult at first, but it wasn't like "first time playing dark souls" difficult or anything. I wouldn't bother with adventurer at all. Warrior feels just right.
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# ? Jan 29, 2014 18:46 |
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Ravenous ghouls are particularly hard because you're tempted to do them earlier than you should. Most of the promotion quests aren't possible until post-blessing of air, but you can get the bits necessary for crusader as soon as you have access to karthal. The other area they show up with frequency is lost city 3, which is really poorly numbered, because you can actually got from 2 -> 4 and 4 is roughly as difficult as 2. 3 is the holding place for a specific quest's miniboss: The Curse.
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# ? Jan 29, 2014 18:52 |
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Does poison ever wear off on its own?
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# ? Jan 29, 2014 19:17 |
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Gort posted:Does poison ever wear off on its own? I don't think so but then again it does too much to let it just keep going so hard to say. I've restarted my party a couple times already trying to find a setup I like; starting with two mages seems like it will pay off later but early on you just don't have the mana capacity to really use it well. Might try a Crusader-Barb-Bladedancer-Druid group out next. This game is definitely a good reminder of how much fun I had with Xeen back in the day.
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# ? Jan 29, 2014 19:26 |
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Honestly, if you've ever played this sort of game (or any older RPG) before I'd go with warrior. It's tough but fair, you just have to not be afraid to know when to fall back and come back later. Now that I'm really enjoying myself, I'm preparing myself for the news that sales weren't good enough for M&MXI. If that's the case, at least we got one last real Might & Magic.
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# ? Jan 29, 2014 19:28 |
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Fintilgin posted:Honestly, if you've ever played this sort of game (or any older RPG) before I'd go with warrior. It's tough but fair, you just have to not be afraid to know when to fall back and come back later. Yeah. It feels good to say this for goddamned once after being disappointed so many times on various games that try to dig some classics back from the grave, but this really does live up to it's predecessors. It isn't perfect, and it isn't as good as, say, World of Xeen.. But it is really good and scratches the exact same itch. And by that I mean the gameplay itself; the gazillion bugs and the godawful engine are an entirely different issue, but maybe modders will figure something out!
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# ? Jan 29, 2014 19:38 |
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Gort posted:Does poison ever wear off on its own? As far as I can tell, no. Get a point in earth magic and buy Cure Poison ASAP. Before you go into the well if you can manage it. You will never have enough antidotes to cure all the poisonings you're going to get, especially once you get to the bandit dungeons. Brigands will poison the poo poo out of your party. quote:And by that I mean the gameplay itself; the gazillion bugs and the godawful engine are an entirely different issue, but maybe modders will figure something out! Man, all of the Xeen games had bugs in abundance, both major and minor. If anything, this just makes the experience more true to the original! Mirthless fucked around with this message at 19:48 on Jan 29, 2014 |
# ? Jan 29, 2014 19:46 |
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I'm playing Adventurer because I want to "breeze through". I bought the GOG MM1-6 special at 2.75$ and I want to play them now... ... Is that suicide? Is MM1-4 aged well? I heard 5-6 was still ok.
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# ? Jan 29, 2014 19:53 |
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Mirthless posted:Man, all of the Xeen games had bugs in abundance, both major and minor. If anything, this just makes the experience more true to the original! They did? I'm not sure if the version I played was patched up or something, but I don't think I ran into any - then again, it's been ages since I played the Xeen games. M&M 7 & 8, now those I had tons of similar performance issues with, especially since GPUs (3d-cards, as they were called back here) were a new concept and especially the M&M games seemed to have a pretty hard time dealing with them. ShiroTheSniper posted:I'm playing Adventurer because I want to "breeze through". I bought the GOG MM1-6 special at 2.75$ and I want to play them now... I'd say 3-5 have aged brilliantly, although the UI can be a bit clunky. 6 to 8 less so, but they're still very playable. 1-2 were too janky for me. EDIT: I just turned the texture quality to very high just to see how bad the performance gets, and if I'm not going crazy, it actually improved. I don't even understand anymore, this engine is madness itself. Dropbear fucked around with this message at 20:01 on Jan 29, 2014 |
# ? Jan 29, 2014 19:53 |
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Yeah, 3-5 aged pretty well. I would suggest learning keyboard shortcuts for it since mouse control is annoying. I also don't recall them being very buggy beyond the double shot bug and being able to shoot/close door before things get to react. Via keyboard shortcuts the UI clunkiness is almost entirely bypassed.
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# ? Jan 29, 2014 19:57 |
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Sloober posted:I don't think so but then again it does too much to let it just keep going so hard to say. Barbarian is kinda poo poo until you upgrade him to Marauder and that could take a while. Druids are poo poo altogether, get a runepriest instead.
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# ? Jan 29, 2014 20:00 |
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m-o-o-n posted:Barbarian is kinda poo poo until you upgrade him to Marauder and that could take a while. Druids are poo poo altogether, get a runepriest instead. I haven't tried a runepriest, but at least my druid has been pulling my party through all kinds of mad poo poo. Regeneration and poison spray get crazy good when you level earth magic and he gets to wear medium armor so he isn't hacked to pieces in one shot either. Also, liquid membrane.
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# ? Jan 29, 2014 20:10 |
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I'm playing Adventurer difficulty and it is by no means easy. I think no matter what you choose the game will still throw some challenge your way.
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# ? Jan 29, 2014 20:10 |
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m-o-o-n posted:Barbarian is kinda poo poo until you upgrade him to Marauder and that could take a while. Druids are poo poo altogether, get a runepriest instead. Druids are pretty much the exact opposite of poo poo. Nurture and GM water are much better support than GM light. Nurture is 1 action for 4 direct heals over 4 turns. It's a superHoT that full heals whatever it targets. GM water has liquid membrane (25% damage reduction for 10 turns is easily achievable), tsunami (aoe knockback for hard hitting poo poo), and -1 attacks baked into their damage, which can drastically lower damage output of anything that attacks more than once.
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# ? Jan 29, 2014 20:15 |
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Stanley Pain posted:Once you finish the forge (fought and won vs. the earth lord elemental), finish the quest at the castle, which should then open up the blocked bridge. If the bridge remains locked, you need to make sure that the game is fully updated and activated in uplay since you're running an older/not activated version, or potentially , or try the following http://forums.ubi.com/showthread.php/826555-Important-Notice-if-you-can%92t-access-Act-2?s=fd3b458a87c31626248eb28a095729ad Thanks, I was running a not activated version (because gently caress Uplay, that's why), that was probably the problem. Downloaded the Uplay-version from Steam now, but I can't get the savegames imported... The savegames are in "Save002.sav" format (plus a "saves.ini"), while the Uplay-version seems to save things in multiple files with different names ("2.save" + "2.save.metadata"). I've tried just renaming the files to match Uplay's system, but no luck. Any suggestions?
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# ? Jan 29, 2014 20:20 |
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So I can't play until I get my computer repaired, but how would a Crusader/Freemage/Shaman/Scout party fare?
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# ? Jan 29, 2014 20:25 |
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Sloober posted:Yeah, 3-5 aged pretty well. I would suggest learning keyboard shortcuts for it since mouse control is annoying. I also don't recall them being very buggy beyond the double shot bug and being able to shoot/close door before things get to react. Those games were buggy as hell! MM3 was mostly just cheaty exploits like the double shot bug, strafing not allowing enemies to act, and fleeing at strategic points to swim in deep water without any skills, but 4 and 5 both had a myriad of bugs that could CTD, prevent you from completing quests, made riddles impossible, and even a couple that would come up when combining the two games. There was also a bug with one of the two where you could crash upon finishing the game, before viewing the ending sequence. I think we got really used to bugs back then and just sort of wrote it off as part of the experience, since patching was so uncommon. When you go back and actually play these games, it becomes really apparent how unpolished they were. Oh, and the spelling mistakes. Oh my god, the spelling mistakes.
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# ? Jan 29, 2014 20:26 |
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Whoa, upgrading to master air magic was.. quite the jump. With Sparks / Lightning Bolt my character would do something around 50 damage to everyone in a group, 100-200 to one. Chain lightning seems to do 300-700 to a group!
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# ? Jan 29, 2014 20:38 |
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Any way to force this thing to run with higher-quality textures on a 32-bit OS? As is, it's capped at medium, which looks terrible. On an unrelated question, anyone know if scholar hirelings stack? I've got the one who comes with a quest, but there's a second you can hire in Karthal. And there doesn't seem to be any other hirelings(with the possible exception of the treasure hunter) that are even remotely as good.
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# ? Jan 29, 2014 20:50 |
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The Insect Court posted:Any way to force this thing to run with higher-quality textures on a 32-bit OS? As is, it's capped at medium, which looks terrible. I like the chef myself; it gives a +10% bonus to your main stats for ~200 turns after you rest, so the bonus is on almost constantly, and can be pretty hefty.
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# ? Jan 29, 2014 20:59 |
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There's chef (+10% stats), dog (secrets), treasure hunter (LOOT LOOT LOOT), appraiser (if you somehow don't have expert prime), and the doctor (actionless debuff dispels). There's probably a few other good ones that I'm forgetting.
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# ? Jan 29, 2014 21:10 |
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ShiroTheSniper posted:I'm playing Adventurer because I want to "breeze through". I bought the GOG MM1-6 special at 2.75$ and I want to play them now... I'd skip 1 unless you are hardcore nostalgic for 80s era RPGs. 2 is good if you emulate the Genesis version, they actually did a really nice port that is way better than the PC version. 3 4 and 5 are still excellent and have aged really well. 6-9 are just way too ugly for me to even bother playing, also don't like the new party system of those games that is unfortunately perpetuated in 10.
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# ? Jan 29, 2014 21:13 |
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Dar posted:6-9 are just way too ugly for me to even bother playing, also don't like the new party system of those games that is unfortunately perpetuated in 10. What do you mean by a new party system? Like, classes getting promotions, or..? Also, a tip for people playing on the Warrior difficulty - use those drat wards! My brain went "hey, those warding spells are probably meant to be used" a bit late, which probably made the early game quite a bit harder. Especially groups of monsters that do elemental area damage are much easier with an element ward + arcane ward on.
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# ? Jan 29, 2014 21:18 |
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Narrow class variety and only 4 characters. I didn't like that part of the games either, for what it's worth.
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# ? Jan 29, 2014 21:33 |
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# ? Apr 29, 2024 03:03 |
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The secret to murdering the hell out of Ravenous Ghouls is Chain Lightning. Goddamn, I thought it'd be nearly as useless as D&D style Chain Lightning, but NOPE. It gets stronger when you're fighting more enemies. My freemage has managed to hit 600+ damage crits before with a Chain Lightning against three targets. Such an awesome spell.
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# ? Jan 29, 2014 21:47 |