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Jondan posted:Dynamic rescue missions (or even Red Dead style mini-events) that appear on the open world map(s) of TPP, where you can rescue your mans that you recruited in GZ (and transfarred over) then bring them back into the fold. Man, I would pay so many dollars for the chance to rescue Mongoose, my S-rank cook in a balls-to-the-wall extraction mission in the middle of enemy territory.
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# ? Feb 21, 2014 07:15 |
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# ? May 12, 2024 20:20 |
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Generic American posted:Man, I would pay so many dollars for the chance to rescue Mongoose, my S-rank cook in a balls-to-the-wall extraction mission in the middle of enemy territory. "I need you!" "S-say that again?" "I need you. I can't do this without you. You're the only one who knows how to cook 5-star Rations!"
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# ? Feb 21, 2014 07:26 |
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If everything integrates well I'm convinced this game will keep me busy well beyond 2015. Was that last screenshot just a normal tablet or a vita? Does Sony do a tablet for the ps4, or are there no more details about it? It looks strange having it connected to the screen or the system, defeating the purpose.
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# ? Feb 21, 2014 07:37 |
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TheMostFrench posted:If everything integrates well I'm convinced this game will keep me busy well beyond 2015. Was that last screenshot just a normal tablet or a vita? Does Sony do a tablet for the ps4, or are there no more details about it? It looks strange having it connected to the screen or the system, defeating the purpose. Normal tablets can connect to Sony stuff. Sony put out a special app for Beyond: Two Souls for example that lets you use a tablet as a controller.
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# ? Feb 21, 2014 07:52 |
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It'd be pretty awesome if they allowed the Vita to do the map stuff.
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# ? Feb 21, 2014 08:30 |
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ImpAtom posted:Normal tablets can connect to Sony stuff. Sony put out a special app for Beyond: Two Souls for example that lets you use a tablet as a controller. So god drat pumped.
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# ? Feb 21, 2014 08:55 |
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PLANES CURE TOWERS posted:It'd be pretty awesome if they allowed the Vita to do the map stuff. The Vita lets you choose between Remote Play and Second Screen when you do a system link with the PS4, so I'm sure anything that does use something like this would support the Vita at minimum.
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# ? Feb 21, 2014 09:02 |
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TheMostFrench posted:So god drat pumped. I'm the same, if anything it looks like this is going to be a massive sandbox toy that will help tide people over nicely.
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# ? Feb 21, 2014 13:37 |
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One cool thing this GameInformer interview with Kojima says is that GZ doesn't pause when you're checking the map on your iDroid, ala Dark Souls. I love love love that they're adding a risk/reward aspect to the in-game map - you can memorize your route before infiltrating, or check it in the field - but risk having an enemy spot you while you're distracted. Can't waaaaait
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# ? Feb 22, 2014 04:49 |
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Aww, hell yeah. Dark Souls inventory. I'm liking this more and more. I guess that also incentivizes using an external device (please tell me it lets you use a Vita too!) for the iDroid map--so you don't have to break up the action on the big screen.
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# ? Feb 22, 2014 05:42 |
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It looks like I can write a new chapter in my "Things I never knew about MGS" diary. In MGS1, if you haven't picked up the SOCOM yet when you meet Meryl for the first time, not only is the cutscene slightly different, you get an entirely different (And much better.) song as well. I haven't heard that song anywhere else. http://www.youtube.com/watch?v=qgzdj1lYQhw
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# ? Feb 23, 2014 13:08 |
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Man I've never seen that before. I wonder how many backflips you do in the twin snakes version of that cutscene. I loving love twin snakes. Versus is such a great dumb movie.
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# ? Feb 23, 2014 13:17 |
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Disappointingly few. You do get Snake prancing around like a smug poo poo, though some jet noises would have been much appreciated. Twin Snakes didn't go over the top enough and I can't believe I've actually typed that.
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# ? Feb 23, 2014 13:34 |
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Platinum should make Twin Snakes 2: Pliskin's Revengeance. While running on walls, dodging bullets and surfing on missles, see what Solid Snake was up to in the Big Shell behind the scenes. Instead of Zandatsu's you steal solider's cigarettes with perfectly timed neck breaks.
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# ? Feb 23, 2014 19:14 |
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John Luebke posted:It looks like I can write a new chapter in my "Things I never knew about MGS" diary. I only found out recently that if you're using the Mono sound option in MGS 1, if you call Campbell during the Hind D fight he'll tell you to use your stereo speakers to listen to where the Hind is. Snake will then say he doesn't have stereo and then the Colonel and Mei Ling basically mock you for being poor.
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# ? Feb 23, 2014 19:19 |
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Ausmund posted:Platinum should make Twin Snakes 2: Pliskin's Revengeance. While running on walls, dodging bullets and surfing on missles, see what Solid Snake was up to in the Big Shell behind the scenes. Instead of Zandatsu's you steal solider's cigarettes with perfectly timed neck breaks. https://www.youtube.com/watch?v=uXTPS5pfeFI
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# ? Feb 23, 2014 19:26 |
Butt Ghost posted:Why did people hate Twin Snakes again? A not-insignificant number of people in the early 2000's managed to somehow miss that metal gear solid isn't actually a dead serious espionage game and got mad that Twin Snakes got a bunch of anime in their PTSD drama.
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# ? Feb 23, 2014 19:32 |
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I hate the way the game looks. The MGS2 graphic style has not aged very well, and just looking at Snake and Liquid makes me glad they didn't stick with it.
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# ? Feb 23, 2014 19:33 |
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Butt Ghost posted:Why did people hate Twin Snakes again? You would be surprised at the staggering number of people who are enemies of fun.
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# ? Feb 23, 2014 19:34 |
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I think the original looks and sounds a lot dirtier. TTS's use of MGS2's visuals make it look a lot more sterile like the Plant, which doesn't really give you the Shadow Moses atmoshpere. Or some poo poo like that. And they changed the VO.
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# ? Feb 23, 2014 19:35 |
Steve2911 posted:Or some poo poo like that. And they changed the VO. I think Hayter explained at some point that they re-recorded because they dubbed MGS in a converted apartment and, if they tried to remaster the original audio track for higher quality files, they'd have no way to eliminate the sound of cars in the background.
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# ? Feb 23, 2014 19:39 |
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TTS' big problem is that it uses MGS1's level and enemy layout despite using all of MGS2's gameplay enhancements. It makes the game too easy because it wasn't designed to be played with first person aiming, basically.
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# ? Feb 23, 2014 19:40 |
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One of these days I want to pick up a used Gamecube just to play Twin Snakes. I've been wanting to replay MGS1 for a while but the PS1 version is wayyy too frustrating to try to play nowadays. And I really liked MGS2's graphical style. Never played Twin Snakes, but it sounds like a neat version to try.
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# ? Feb 23, 2014 21:04 |
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Aurain posted:TTS' big problem is that it uses MGS1's level and enemy layout despite using all of MGS2's gameplay enhancements. It makes the game too easy because it wasn't designed to be played with first person aiming, basically. I find I actually have the opposite problem... I loaded up Twin Snakes after beating MGS2 HD, and I still haven't gotten to Vulcan Raven. Not for lack of trying, but that I just keep getting caught over and over. The Gamecube controller really shows its limits for a game like MGS, as well.
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# ? Feb 23, 2014 21:15 |
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I'll always appreciate Twin Snakes for the dumb cutscenes and the PAL card shortcuts, but I think the original is just a better game overall. I think the voice actors' hearts were in it more since they sounded like they weren't really interested or engaged in the material in Twin Snakes save for a couple of them. Getting the guy who directed Versus to do the cutscenes was genius stroke, but from what I understood he wanted to have straight forward stuff while Kojima urged him to cut loose.
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# ? Feb 23, 2014 21:20 |
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There were PAL card shortcuts in Twin Snakes?
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# ? Feb 23, 2014 21:21 |
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Jimbot posted:I'll always appreciate Twin Snakes for the dumb cutscenes and the PAL card shortcuts, but I think the original is just a better game overall. I think the voice actors' hearts were in it more since they sounded like they weren't really interested or engaged in the material in Twin Snakes save for a couple of them. Getting the guy who directed Versus to do the cutscenes was genius stroke, but from what I understood he wanted to have straight forward stuff while Kojima urged him to cut loose. I heard he went straight because he thought that was what was expected, and changed when Kojima was disappointed.
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# ? Feb 23, 2014 21:22 |
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Speedball posted:There were PAL card shortcuts in Twin Snakes? They took out the whole temperature thing for the card, so you can just put the keys in.
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# ? Feb 23, 2014 21:22 |
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Crappy Jack posted:They took out the whole temperature thing for the card, so you can just put the keys in. Not quite. In Rex's Hangar, there's a small balcony you can drop down to in Twin Snakes that has two pipes, one with steam and one with liquid nitrogen. Shoot the steam pipe and the PAL card instantly becomes red hot. Shoot the liquid nitro and Snake miraculously avoids freezing solid while also simultaneously deep freezing the card.
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# ? Feb 23, 2014 21:26 |
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You still had to make the cards hot and cold, but with some trickery you could find your way to a small area in the Rex hangar (aka the area right outside the room where you had to use the cards) that had pipes running with both CO2 and steam or some such, and you could shoot either one and use whatever came out to make the card either hot or cold. No need to run all the way back to the place where you fought Raven or the steelworks. E: Beaten!
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# ? Feb 23, 2014 21:27 |
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But if you skip the elevator don't you also skip the parts where you hear conversations revealing Naomi's deception and Rex's true purpose and such? Huh.
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# ? Feb 23, 2014 21:31 |
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Speedball posted:But if you skip the elevator don't you also skip the parts where you hear conversations revealing Naomi's deception and Rex's true purpose and such? Huh. I think those conversations got moved to the hangar itself. I'm not sure though since it's been years since I've played Twin Snakes.
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# ? Feb 23, 2014 21:32 |
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mr. stefan posted:I think Hayter explained at some point that they re-recorded because they dubbed MGS in a converted apartment and, if they tried to remaster the original audio track for higher quality files, they'd have no way to eliminate the sound of cars in the background. Listen carefully for the hobo shouting gently caress you as Psycho Mantis dies. The reason I don't like Twin Snakes as much myself is because it's much more difficult to control than the PSX installment. It uses the camera and AI from MGS2 but the level design is not altered to take this into account at all. It creates a weird balance where like the tank hangar at the beginning is probably the most difficult part of the game. But then stuff that could have been made more interesting due to the new controls/options is made trivially simple like some of the boss fights. The PSX version's camera is incredible (for the time) by comparison when taking cover and sneaking around. I mean it's Metal Gear Solid, it's still totally awesome, but I played them both recently and still preferred the PSX game. Something else to keep in mind is what you're playing Twin Snakes on. If you're not running it on a Gamecube with composite or component it looks REALLY muddy. Like if you have it on your Wii and that's hooked up to do 720p or any other pass through it's very noticeable to me. I think this gave the game a bad rap visually on release because if you were a reviewer or a super hardcore gamer you of course had your Gamecube hooked up with its component cable for 480p gaming, which made many of its first party games actually look worse as Nintendo developed everything assuming you were running it on composite. With many of today's tvs people end up playing their Gamecube stuff on a Wii running at 720p or through an HDMI adapter which makes the game look really unpleasant. MGS1's graphics are primitive by today's standards but both MGS1 and Silent Hill 1 made very effective use of what they had and went for a really grungy look in general, so they hold up very nicely atmospherically (both having incredible music and sound effects is a big part of that of course). Which brings me to Twin Snake's music, it's great. I think I mentioned earlier but I'm kind of impressed with how every Metal Gear game ever has great music despite the very convoluted development their soundtracks go through. Like Snake's Revenge on the NES was done by one of Konami's lesser known people but it ended up being one of the better NES soundtracks. Twin Snake's had a huge mix of stuff from various Konami in-house composers, Harry Gregson-Williams, and Silicon Knights' in house guy Steve Henefin. It's great. EVERY AREA has five unique music tracks (for normal, caution, evasion, intruder and alert), it's a pretty impressive spread of stuff, many of which are subtle remixes of various songs from the franchise. Though I do miss the removal of classic alert track from MGS1, easily one of the best video game songs ever.
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# ? Feb 23, 2014 21:35 |
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Speedball posted:But if you skip the elevator don't you also skip the parts where you hear conversations revealing Naomi's deception and Rex's true purpose and such? Huh. When you freeze/heat the card the conversations get triggered anyway.
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# ? Feb 23, 2014 21:35 |
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Neo Rasa posted:Though I do miss the removal of classic alert track from MGS1, easily one of the best video game songs ever. I agree that Encounter is one of the best songs, but if its removal meant getting this, even for one area, I'm perfectly ok with that.
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# ? Feb 23, 2014 21:52 |
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Didn't Hayter end up taking a paycut in order to get most of the original MGS voices back for TTS?
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# ? Feb 23, 2014 22:16 |
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RatHat posted:Didn't Hayter end up taking a paycut in order to get most of the original MGS voices back for TTS? He did! The guy is cool as hell. They've been keeping a lid on what the bosses are going to be like this time around…which means, I think, Kojima might be gearing up to pull the rug out from under us in some way. I sure hope so!
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# ? Feb 23, 2014 22:18 |
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havenwaters posted:When you freeze/heat the card the conversations get triggered anyway. The entire conversation with Naomi has been relocated to the REX hangar, even if you don't use the shortcut. (I think it worked better in the original, getting the call in the elevator.) As for the music, I'm not a big fan of TTS's soundtrack, but I guess that's a matter of taste, the real problem is that a lot of codec conversations that had music playing in the original have none at all in TTS. The lackluster voice acting doesn't help. It's the same with REX's hangar, there's no music at all in the remake, just ambient noise.
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# ? Feb 23, 2014 22:28 |
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Butt Ghost posted:Why did people hate Twin Snakes again? Especially with gems such as: But the cut-scenes are fun in a ridiculous way because it makes Snake Neo. It's like if someone remade the original Die Hard with Matrix action scenes and not understanding why it doesn't work.
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# ? Feb 23, 2014 22:29 |
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# ? May 12, 2024 20:20 |
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Ausmund posted:It has bad MGS cutscenes because they make Snake Neo. Yeah, the flippy missile backflips aren't the problem, it's the fact Snake does them which has never been seen otherwise. If Grey Fox appeared and did the missile backflip bit it'd be fine. I like to imagine Twin Snakes is how Snake tells the story in a bar trying to pick up a woman or how Otacon gushes about it on the MyJapaneseAnimes.com forums.
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# ? Feb 23, 2014 22:51 |