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tab back and in and i see some random npc has trapped us lol
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# ? Feb 25, 2014 01:29 |
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# ? Jun 16, 2024 03:55 |
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Suspicious Cook posted:All those calls for democracy. Perhaps they hope to appeal to the NPC using diplomacy? We have an escape rope and people want to use it.
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# ? Feb 25, 2014 01:29 |
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Wait, the pathing of NPCs breaks when you talk to them? Ahahaha that's so awful. Gen 1 is amazing. e: Oh, it was a trainer. Still, can't believe that they wouldn't think of this. Arist fucked around with this message at 01:33 on Feb 25, 2014 |
# ? Feb 25, 2014 01:31 |
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I love how quickly people turn to democracy when it turns slightly difficult.
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# ? Feb 25, 2014 01:31 |
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Well, guess that's that. Defeated by a random NPC in the most improbable way. GG, nextmap.
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# ? Feb 25, 2014 01:31 |
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This man is possessed by the Dome.
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# ? Feb 25, 2014 01:31 |
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Do we have an escape rope? No?
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# ? Feb 25, 2014 01:31 |
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MrAristocrates posted:Wait, the pathing of NPCs breaks when you talk to them? Ahahaha that's so awful. Gen 1 is amazing. It was a battle npc on a path.
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# ? Feb 25, 2014 01:31 |
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MrAristocrates posted:Wait, the pathing of NPCs breaks when you talk to them? Ahahaha that's so awful. Gen 1 is amazing. When you battle them and beat them they stand still afterwards. I think what happened is they triggered the battle by talking to him mid-path.
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# ? Feb 25, 2014 01:32 |
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Webbeh posted:Do we have an escape rope? No? Yeah, all the way at the bottom of the item list.
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# ? Feb 25, 2014 01:32 |
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PARTNERS.... FOREVER....
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# ? Feb 25, 2014 01:32 |
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Hang on... I just remembered this got me the first time i played the game as a kid! This very spot getting stuck! I suddenly feel way more sympathetic.
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# ? Feb 25, 2014 01:32 |
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Webbeh posted:Do we have an escape rope? No? We do, actually. Hence the big democracy push.
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# ? Feb 25, 2014 01:33 |
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Can't they just teach dig to Nidoking to escape. Well at least Zapdos can become really strong murdering all those Weezing.
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# ? Feb 25, 2014 01:33 |
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Baron O Beefdip posted:We have an escape rope and people want to use it. To hang themselves, I'm sure.
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# ? Feb 25, 2014 01:34 |
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LateToTheParty posted:Can't they just teach dig to Nidoking to escape.
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# ? Feb 25, 2014 01:34 |
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LateToTheParty posted:Can't they just teach dig to Nidoking to escape. we dont have dig, TMs were single use way back then
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# ? Feb 25, 2014 01:34 |
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el burbo posted:we dont have dig, TMs were single use way back then Holy poo poo, why did I think Dig was an HM?
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# ? Feb 25, 2014 01:35 |
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Amidiri posted:When you battle them and beat them they stand still afterwards. I think what happened is they triggered the battle by talking to him mid-path. Trainers don't move from their spots, I thought. They only spin in circles.
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# ? Feb 25, 2014 01:35 |
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Better save this progress, boy howdy.
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# ? Feb 25, 2014 01:35 |
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Maple Leaf posted:Trainers don't move from their spots, I thought. They only spin in circles. Some trainers do follow set paths, mostly athletic types.
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# ? Feb 25, 2014 01:36 |
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"I wonder where my partner went" Why don't you go look for him rear end in a top hat?
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# ? Feb 25, 2014 01:36 |
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Webbeh posted:Holy poo poo, why did I think Dig was an HM? It and Teleport are the only moves with out-of-battle effects that aren't HMs, if I remember correctly.
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# ? Feb 25, 2014 01:36 |
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el burbo posted:we dont have dig, TMs were single use way back then TMs were single use up until X and Y (Or did gen 5 make them reusable? I never played BW 1 or 2)
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# ? Feb 25, 2014 01:36 |
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Crevic posted:TMs were single use up until X and Y (Or did gen 5 make them reusable? I never played BW 1 or 2) Gen 5 is when they went recyclable, yes.
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# ? Feb 25, 2014 01:37 |
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We'll soon see if democracy can negotiate the item menu. Also lol at it coming into effect during the battle.
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# ? Feb 25, 2014 01:37 |
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Gen 5 introduced reusable TMs, yeah.
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# ? Feb 25, 2014 01:37 |
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Wait, how the hell did that even happen? Other than ~Gen 1~ I mean.
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# ? Feb 25, 2014 01:37 |
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Crevic posted:TMs were single use up until X and Y (Or did gen 5 make them reusable? I never played BW 1 or 2) B/W is where it changed to not being totally poo poo. Ruby Sapphire is where the water HM reached its zenith.
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# ? Feb 25, 2014 01:37 |
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SWMadness posted:It and Teleport are the only moves with out-of-battle effects that aren't HMs, if I remember correctly. Also Softboiled. So we've somehow gotten trapped in a two tile space between some walls and a trainer. Fortuately there are Pokemon in it so we could eventually get beaten unconcious. Have we tossed our Escape Rope yet? The irony that Digrat would be our saviour right now
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# ? Feb 25, 2014 01:38 |
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Barudak posted:B/W is where it changed to not being totally poo poo. Ruby Sapphire is where the water HM reached its zenith. Gen III and IV got really ridiculous with the number of HMs you needed to pack on in order to get around the map. I don't want to have two of the slots of my party taken up by HM slaves.
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# ? Feb 25, 2014 01:39 |
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SWMadness posted:Gen III and IV got really ridiculous with the number of HMs you needed to pack on in order to get around the map. I don't want to have two of the slots of my party taken up by HM slaves. But Gen IV had Bidoof The ultimate HM slave
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# ? Feb 25, 2014 01:40 |
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The only way we're leaving this corner is in a box.
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# ? Feb 25, 2014 01:40 |
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for posterity
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# ? Feb 25, 2014 01:40 |
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They keep forgetting about the lag
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# ? Feb 25, 2014 01:40 |
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Watching completely braindead people overshoot while the rest almost hit the correct button is always entertaining.
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# ? Feb 25, 2014 01:42 |
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LEGO Genetics posted:But Gen IV had Bidoof It still only has four move slots though, and there were five HMs you needed in Gen IV, cut, surf, strength, waterfall and rock climb.
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# ? Feb 25, 2014 01:42 |
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Is this the revenge of DigRat?
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# ? Feb 25, 2014 01:42 |
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I'm glad everyone voted to look at our badges.
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# ? Feb 25, 2014 01:42 |
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# ? Jun 16, 2024 03:55 |
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I guess they really wanted to see the trainer card
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# ? Feb 25, 2014 01:42 |