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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


OwlFancier posted:

Can you throw bricks at other planes?

No, but you can shoot pistols and flareguns at them. See the gif at the bottom of the second post. I'll admit more than a few times I've run out of ammo and ended up chasing a half-dead airplane, trying to get close enough to have a prayer of hitting with my pistol.



The pistols are, however, unfortunately a separate purchase via the RoF store, or available via the Ace Pack on steam (which comes with pistols, coloured scarves, a variety of flight lead streamers, and the field/weapon mods for the channel battles pack planes, all the sundries you need to feel like a proper ace). Flare guns are standard however (CTRL-1-4 for a variety of exciting colors!) so knock yourself out.


[edit] Bonus bit about the Aldis and Le-Chretien from a US Army Ordnance document from late 1918:

Galaga Galaxian fucked around with this message at 17:50 on Mar 5, 2014

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Bondematt
Jan 26, 2007

Not too stupid
So does this game simulate having the shits basically all the time from the caster oil and total loss oil systems?

Artless Meat
Apr 7, 2008



Mr Darcy posted:

I'd be interested if that didn't work out as 11pm GMT.

Would there be any interest in an earlier session? Maybe 5-6pm GMT?

Actually, 5PM GMT/Noon EST would work for me too.

cool new Metroid game
Oct 7, 2009

hail satan

The Aldis is much desired and the Chretien not much desired by pilots. Suck it Frenchies :britain:

I'd also be interested in a more UK/Euro friendly timezone for a game or two.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Bondematt posted:

So does this game simulate having the shits basically all the time from the caster oil and total loss oil systems?

What do you mean by "total loss oil systems"? It is quite possible to take a hit that causes a slow, progressive oil leak that'll eventually cause the engine to seize(and throttle amount effects how long until the oil bleeds out). Instead of just dying outright and filling your face with oil, the engine keeps functioning (Sounding worse and worse) and occasionally spewing smaller amounts of oil in your face. If that happens, consider using what engine life you have left to break away from a fight and find a place to land. The time I lost my engine low over enemy trenches and had to decide between risking capture and seeing if I had enough altitude to cross the flooded no man's land was not fun. Especially when I stalled and crashed trying to avoid some dead trees in my landing path.

Galaga Galaxian fucked around with this message at 18:10 on Mar 5, 2014

Bondematt
Jan 26, 2007

Not too stupid

Galaga Galaxian posted:

What do you mean by "total loss oil systems"? It is quite possibly to take a hit that causes a slow, progressive oil leak that'll eventually cause the engine to seize(and throttle amount effects how long until the oil bleeds out). Instead of just dying outright and filling your face with oil, the engine keeps functioning (Sounding worse and worse) and occasionally spewing smaller amounts of oil in your face. If that happens, consider using what engine life you have left to break away from a fight and find a place to land. The time I lost my engine low over enemy trenches and had to decide between risking capture and seeing if I had enough altitude to cross the flooded no man's land was not fun. Especially when I stalled and crashed trying to avoid some dead trees in my landing path.

Total loss oil systems refers to the oil going overboard once it makes it's pass through the engine. Sopwith Camel is the main example I know.

Edit: And from some googling it looks like the effects of inhaling Castor Oil from these setups was overstated.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Oh I see, I'm afraid I don't know if that is modeled. Rotary engines are a strange and freaky piece of wizardry to me. I've put in a few career sorties and some Fly Now time in the Camel though, and one thing I've noticed is its really easy to over-rev and break the Camel's engine. The Tachometer goes up to 2600 RPM, yet I've busted it going 1900ish RPM in a moderate dive.

Galaga Galaxian fucked around with this message at 18:18 on Mar 5, 2014

Wales Grey
Jun 20, 2012

Bondematt posted:

Total loss oil systems refers to the oil going overboard once it makes it's pass through the engine. Sopwith Camel is the main example I know.

Edit: And from some googling it looks like the effects of inhaling Castor Oil from these setups was overstated.

:psyduck: The total loss system is an emergency thing, right?

Bondematt
Jan 26, 2007

Not too stupid

Wales Grey posted:

:psyduck: The total loss system is an emergency thing, right?

Nope, for a rotary engine making a system to return the oil would be a bitch and a half. So they didn't. They compensated by carrying more oil, and you really only need to carry just enough to be limited by fuel anyway.

Rudi Starnberg
Jul 8, 2012
I dont think WW1 planes had emergency features of any sort.

Wales Grey
Jun 20, 2012

Bondematt posted:

Nope, for a rotary engine making a system to return the oil would be a bitch and a half. So they didn't. They compensated by carrying more oil, and you really only need to carry just enough to be limited by fuel anyway.

Interesting. Did they continue to use total-loss systems for the oil in post-WW1 radials?

Bondematt
Jan 26, 2007

Not too stupid

Wales Grey posted:

Interesting. Did they continue to use total-loss systems for the oil in post-WW1 radials?

With radials it is easy to reuse the oil as compared to a rotary. I don't know of any radial engines with a total loss system.

Post WWI the benefits of a rotary engine no longer made up for their issues. They had a good power/weight, but increased drag, a big rotating mass, and poor oil consumption made it less and less appealing.

cool new Metroid game
Oct 7, 2009

hail satan

An awesome little touch of realism in this game is when you stick your head out from behind the front windscreen, like with TrackIR leaning to the sides or using the manual keyboard headshifting commands you'll hear the wind blasting in your face even louder. Wish it would help get the loving oil from your goggles though. :argh:

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Actually I think it does, but that might just be placebo or whatever. What would be nice is a "wipe your goggles with your gloves/scarf button", cause seriously, I have hands!

[edit] Going back to the first page to a post I forgot to respond to...

Leo Showers posted:

This is the best plane in the game



Nothing beats going on a :frogsiren:Sea Patrol:frogsiren: in the mega-comfy cockpit of the Brandenburg W12 and looking for ships/shooting down Felixstowes. I'm also really loving the Roland.

Yeah, I was considering a transfer to a Brandenburg squadron in my German career, but since the Felixstowe hasn't entered service yet in Jan 1918 to serve as my nemesis, I decided to transfer to a Schusta flying the Halberstradt CL.II two-seater instead. Despite being a two-seater it apparently is far more often used as an escort fighter or ground attack plane than a recon/spotter aircraft. I haven't done any escorts yet, but I've done several ground attack sorties and its good fun.




Maybe I'll have to see about getting a goon to fly gunner for me some time. Orbiting a ground target and having the gunner unload with his LMG 14/17 is decently effective.

Galaga Galaxian fucked around with this message at 20:41 on Mar 5, 2014

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
The Roland is a really weird plane, it seems to fly with an awkward forward pitch. Otherwise I really like it.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Have you been flying career? What kind of missions does it get? I've never done artillery spotting, so I'm a bit curious what it is like.

cool new Metroid game
Oct 7, 2009

hail satan

Never done spotting but I've seen a few videos about it.
https://www.youtube.com/watch?v=wPUCa72jEMw

Shine
Feb 26, 2007

No Muscles For The Majority

Galaga Galaxian posted:

Maybe I'll have to see about getting a goon to fly gunner for me some time. Orbiting a ground target and having the gunner unload with his LMG 14/17 is decently effective.

I think I would be down to do this basically all the time. Anybody who plays this, add me on Steam (ShineSA) and I'm down to fly around.

Dandywalken
Feb 11, 2014

Leo Showers posted:

This is the best plane in the game



Nothing beats going on a :frogsiren:Sea Patrol:frogsiren: in the mega-comfy cockpit of the Brandenburg W12 and looking for ships/shooting down Felixstowes. I'm also really loving the Roland.

Seconded. Throw the 20mm on that thing with a free-to-play buddy in the backseat, and poo poo gets fun very fast.

Honestly, both seaplanes kick rear end. And bombers.

Taking off in the Gotha is amazingly satisfying, because that piece of poo poo doesnt want to fly at all. Nose sliding to the left? Aileron roll INTO the direction of the slide. Takeoff at 100kmh, climb at 110kmh, use ONLY rudder to adjust while airborne until stable or you take a nice tumble into the ground.

Dandywalken fucked around with this message at 23:41 on Mar 5, 2014

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Megadyptes posted:

Never done spotting but I've seen a few videos about it.

Yeah, this guy has some nice videos. I've been watching quite a few and I look forward to trying to put some of the lessons into practice.

Of course, some are just funny.

https://www.youtube.com/watch?v=jRXFv0MkOD4

Shine posted:

I think I would be down to do this basically all the time. Anybody who plays this, add me on Steam (ShineSA) and I'm down to fly around.

Only bad part about multiplayer is I'll have to disable the few mods I'm using. Though the only two that aren't really cosmetic are modifying the rate of fire of some of the machienguns (reducing them) and removing ambient flak from no man's land. The only one I'll miss is the ambient flak removal. They wouldn't just shoot at nothing and with it removed, I know that if I see flak puffs, there is something over there.

Speaking of flak, a mild tip: German Flak is dark blackish while Allied Flak is dark greyish. If you can get used to telling them apart, you can get an idea of who is shooting at what when you see flak puffs in the distance.

Galaga Galaxian fucked around with this message at 23:54 on Mar 5, 2014

Mr Darcy
Feb 8, 2006

Artless Meat posted:

Actually, 5PM GMT/Noon EST would work for me too.

Cool.

If I can get my saitek X45 working right, If my toddler son isn't trying to chew the trigger offor generally monopolise my attention and If I've recovered from a 16-18 mile run then I'll be up for that.

Artless Meat
Apr 7, 2008



Galaga Galaxian posted:

Yeah, this guy has some nice videos. I've been watching quite a few and I look forward to trying to put some of the lessons into practice.

Of course, some are just funny.

https://www.youtube.com/watch?v=jRXFv0MkOD4


I love the damage model so much.
Also add me on steam too. Most of the time I stare at my games library, not playing anything, so I could be easily convinced to fly/gun with people.
http://steamcommunity.com/id/ArtlessMeat/

Edit: actually, I'll make a spreadsheet for usernames and what not

Artless Meat fucked around with this message at 06:12 on Mar 6, 2014

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Yeah, the damage model seems great. Fortunately I've yet to have to deal with a plane with badly damaged wings, though once I suffered a collision with a flight mate during high-time acceleration that left me with a jammed elevator. The elevator was applying constant upward puitch, so trying to bring that down from 1+km up was an adventure, and didn't end well. Though 4 days in hospital was getting off easy, I suspect.




Here is a video from that guy where he accidentally tears off his Dr.I Triplane's top wings and is forced to struggle to survive the opponent he almost had at his mercy.
https://www.youtube.com/watch?v=qIudI8wPhGY

Dr.⅔ :allears:

Galaga Galaxian fucked around with this message at 00:30 on Mar 6, 2014

DrHub
Jun 21, 2012
Rise of flight is one of my favorite game ever. Every body should play it!

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I'm finding the artillery spotting a little tedious, the map where you spot the actual artillery has no detail, not even roads, forests or towns and I have to guess what the target is. What am I doing wrong?

e: I get it's an artillery battery but I wish there was more detail.

Recoome fucked around with this message at 02:14 on Mar 6, 2014

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Its not an A-10, but drat ground attack in the Halberstadt CL.II is fun.




I probably should've used a bomb on the machinegun dugout right away instead of killing the guy with my spanadu though. Took some hits, currently flying home with a somewhat rough sounding engine. My tally is 1 MG, two trucks and three howitzers.



[edit] Oh one of my two flight mates was downed and killed during the attack and I didn't even realize. :smith:

Galaga Galaxian fucked around with this message at 04:07 on Mar 6, 2014

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I have been shot down twice in a row by AAA while flying at 2km. The first time I was instantly killed in a Roland, and the second time it was in my Fokker E.III.

I wasn't even flying in a straight line :negative:

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Sometimes Archie gets lucky. :v:

[edit] Oh poo poo, it was the Hauptmann who went down!



:rip:

[edit2] Hah, since I hadn't touched my German career since early last week, I totally forgot what a sorry state the Schusta is in. We're down to 3 pilots fit for duty (and one only just came back the day after the Hauptmann died) and 3 aircraft in good shape, with two pilots wounded and two planes under repair for another day.


Career mode owns, go play some everyone.

Galaga Galaxian fucked around with this message at 04:37 on Mar 6, 2014

Tenchrono
Jun 2, 2011


Just got this game, hope to fly with you goons soon :toot:.

Artless Meat
Apr 7, 2008



Spreadsheet here Stick your usernames and what not in it.

MohawkSatan
Dec 20, 2008

by Cyrano4747
Since I'm joystickless at this time, does anyone know if this will work with a gamepad?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


The day after the Hauptmann dies, its another ground attack sortie in the trenches. After taking a nasty hit while strafing an MG emplacement in no man's land I was badly hurt and the gunner was worse off, the plane was in poor shape too. I could barely get above 1000rpm without the engine sounding really bad. I ended up nursing my crippled halberstadt back to friendly lines. I made for the closest aerodrome, telling my buddy to hang on, we're almost there, almost there! We're almost to Zande, Hans, we're gonna get you some help... You're gonna be ok!



And then since injured pilots have trouble with the controls (they wobble and/or feel overly stiff) I biff the landing, Hans was killed in the crash. :cry:



War is tragedy. :smith:

MohawkSatan posted:

Since I'm joystickless at this time, does anyone know if this will work with a gamepad?

Its Doable, but I dunno how successful you'd be.

Galaga Galaxian fucked around with this message at 08:08 on Mar 6, 2014

Elector_Nerdlingen
Sep 27, 2004



gently caress this UI. I unplugged my joystick between games and must have plugged it into a different port when I went to play again. It wouldn't register even after I loaded my control scheme.

So I quit the game, plugged the joystick back into the original port, restarted, loaded my original control scheme, and... it won't work properly. All my view controls are hosed up, my fire button is remapped, etc. What the gently caress?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

MohawkSatan posted:

Since I'm joystickless at this time, does anyone know if this will work with a gamepad?

You can be an observer or a gunner, in single player you can just put the plane on autopilot and jack off.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


I understand that Steam RoF accounts and 777 RoF accounts are completely separate, but is it possible to delete my old 777 RoF account somehow so I can remake it using these Steam keys I have? I dabbled in the game awhile ago and only have the cheap ice upgrade and maybe a plane or two. I'd much rather use my main email for my steam account.

Major Isoor
Mar 23, 2011

Leo Showers posted:

You can be an observer or a gunner, in single player you can just put the plane on autopilot and jack off.

You can also be the gunner in singleplayer, unless they patched that out. I tried it out a little while ago in my career, and sure enough it just whacked the plane into autopilot and I was able to take up the gunner's position. (I was flying the Brandenburg W12 if that makes a difference somehow)

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I don't know Sankis, maybe check the official forums?

Leo Showers posted:

You can be an observer or a gunner, in single player you can just put the plane on autopilot and jack off.

Major Isoor posted:

You can also be the gunner in singleplayer, unless they patched that out. I tried it out a little while ago in my career, and sure enough it just whacked the plane into autopilot and I was able to take up the gunner's position. (I was flying the Brandenburg W12 if that makes a difference somehow)

Indeed! In fact, I have decided to dabble in Pat Wilson's Campaign Generator. To that end, I have just started a new PWCG career in August, 1917 as 2nd Leftenant Lambert Bell, an American Volunteer and Observer with Squadron No. 20 in the Royal Flying Corps, who fly the Bristol F2B F3.

PWCG actually keeps track of observers and their own stats. Also, as an American Volunteer, if I survive long enough for America to enter the war, I'll have the opportunity to transfer over to the American service, or I can choose to stay in the RFC. Here is No.20Sqn's Observer roster:



Not particularly successful they seem. Anyways, my first mission certainly seems like it'll be interesting. We're flying behind enemy lines and dropping off a spy!



I only have one question... where does the spy sit?!



I might scrub this mission simply on the assumption that he is supposed to take my seat. Either way, I'll fly (gunner?) this tomorrow, I need sleep before work tomorrow. Oh and by the way, PWCG has an option to turn a mission it generates into a Multiplayer scenario, though I doubt it'll process the log for career purposes.

Adrian Owlsley
Aug 6, 2010

This galaxy only has room for one karaoke champ.
I've become an ace in my first campaign, flying sopwith triplanes with no.8 squadron. I've found the ai to be easy pickings one on one but the possibility that I'll make a mistake or get unlucky and die in real life helps keep the tension at a pretty good level (I suppose it'll go quite a few notches higher when my squadron upgrades to camels) and so far the group fight situations have been pretty interesting. My most memorable moment so far has been when me and my squadron leader were flying around alone after losing our third and we saw a wing of 5 albatrosses. My friend climbed to fight them like a crazy man and I felt obligated to follow so I cut through them and got a quick kill, but they ended up all around me of course so I dove out. One followed me and after a little while I turned and easily took him one on one. I climbed for a bit to look for my squad leader but never saw him again and he was later listed as killed. The triplane seems to outclass the albatross badly enough that maybe we would have won if I had stayed and fought it out, but I'm not that daring. The next sortie was a nice relaxed 5-man escort mission, we ran into a two-seater and escort and my friends swarmed the escort so I pursued the two-seater and took out his right wing from below for my 5th kill.



This is the a-team although I've since learned that I'm not supposed to have the second machine gun yet and taken it off, I've gotten used to managing engine mixture without the 2d gauges and turned them off, and I'm pretty sure both these guys are dead now. A lot sure happens in 4 days in the rise of flight universe.

Camrath
Mar 19, 2004

The UKMT Fudge Baron


Picked this up and I'm trying to get into it but I honestly feel like I'm wrestling with my controls. I can't seem to make my throttle work at all (I use a Saitek X45 that's probably almost a decade old, so I'm not discounting hardware issues), my buttons seem to change almost at random and there's a good half-second lag between pulling my trigger and the guns actually firing.

I can see sooo much potential fun to be had, but it's just all so confusing and unintuitive that I'm not sure I'll be able to persevere enough to find it. :/

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cool new Metroid game
Oct 7, 2009

hail satan

The throttle on my X45 is working fine for me so I suspect hardware problems. Haven't had any issues with controls remapping themselves either. :shrug:

e; could be that you have buttons bound to multiple commands, like by default it does bind some controls to some of the more common buttons. Look for a little notepad thing in the corner of the actual button binding in the controls table, if you hover your mouse over it it'll tell you what it's conflicting with.

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