What race should goons play for PvP shenanigans? This poll is closed. |
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Furry Dominion | 352 | 27.24% | |
Orc Covenant | 464 | 35.91% | |
Lizard Pact | 476 | 36.84% | |
Total: | 1292 votes |
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Gammon posted:The beta was level locked, and plenty of stuff was intentionally disabled, like going back to Coldharbour. Plus, closed beta people have hit 50, and I really doubt they got there solely from PvP stuff post level 17 (which is where open beta content stopped). That's exactly how they got there, provided I'm reading you right. They farmed the PvP-PvE quests for two days straight.
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# ? Mar 9, 2014 03:43 |
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# ? May 14, 2024 11:47 |
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Orv posted:That's exactly how they got there, provided I'm reading you right. They farmed the PvP-PvE quests for two days straight.
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# ? Mar 9, 2014 03:56 |
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Wadjamaloo posted:There are 2 betas. He is talking about the on going closed beta that is not weekends only. Reading comprehension offline.
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# ? Mar 9, 2014 04:42 |
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Orv posted:That's exactly how they got there, provided I'm reading you right. They farmed the PvP-PvE quests for two days straight. There were 50s in open beta who, I'm sure, did exactly this. My hunch is some of the closed beta guilds will be poopsocking the PvP-PvE quest hubs during early access/launch and have 50s/Veterans within days.
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# ? Mar 9, 2014 10:57 |
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Sureal posted:There were 50s in open beta who, I'm sure, did exactly this. My hunch is some of the closed beta guilds will be poopsocking the PvP-PvE quest hubs during early access/launch and have 50s/Veterans within days. IF ZO haven't fixed some "bugs" involving Cyrodiil quests, that's exactly what they will be doing.
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# ? Mar 9, 2014 11:50 |
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Extra posted:IF ZO haven't fixed some "bugs" involving Cyrodiil quests, that's exactly what they will be doing. Didn't they hotfix the abandon bug last weekend?
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# ? Mar 9, 2014 12:12 |
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Pasco posted:Well, there are at least 5 other major landmasses in the Lore, 2 of which are major continents in their own right (Atmora and Akavir)... Although I'm not that bothered about the various lore impacting implications of ESO, it would basically be a crime to debut Akavir in an MMO that inherently has less lore depth than the main series. I'd still love to go there, just not in ESO. Khaba fucked around with this message at 15:16 on Mar 9, 2014 |
# ? Mar 9, 2014 13:28 |
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Orv posted:Didn't they hotfix the abandon bug last weekend? It seemed that way, though it doesn't change some other factors. There is an alternative plan or two if indeed it is fixed. Unless the PTS/launch is very different I would expect people to hit 50 quite quickly. Though it wouldn't be the first time leveling speed was pulled out from under the rug of beta players expecting a much smaller grind.
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# ? Mar 9, 2014 13:46 |
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We have probably not scratched much of the surface for ways to get experiences fast in there. We found another way, and there are probably more. I am going to go ahead and say that bringing 5 or 6 people to a solo dungeon in cyrodiil and not being in a group might be an alright way to level up.
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# ? Mar 9, 2014 14:00 |
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Is there any intention to start a private thread or forum for ESO for coordinating the guild and so forth?
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# ? Mar 9, 2014 16:10 |
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Sureal posted:Is there any intention to start a private thread or forum for ESO for coordinating the guild and so forth? Private forum heh. I hope that never happens.
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# ? Mar 9, 2014 17:16 |
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Stanley Pain posted:Private forum heh. How else are we going to keep out the undesirables?
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# ? Mar 9, 2014 19:05 |
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Sureal posted:Is there any intention to start a private thread or forum for ESO for coordinating the guild and so forth? Why? We're not ever going to have enough people to take this poo poo ultraserious, a single thread here will be fine. Extra posted:How else are we going to keep out the undesirables? You're still here! (I keed.)
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# ? Mar 9, 2014 19:10 |
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Khaba posted:Although I'm not that bothered about the various lore impacting implications of ESO, it would basically be a crime to debut Akavir in an MMO that inherently has less lore depth than the main series. I'd still love to go there, just not in ESO. Interaction with Akavir was still kind of a thing by this timeframe in TES lore so probably will. I mean they are pulling out all the more obscure stuff like Maormer and sload (I think?) so I wouldn't be surprised at what they do allow people to explore. Im just wondering what they're release schedule will be like for opening up more of Tamriel and if you already have a 1-50 character does this mean the new content will be endgame or just more to explore and do quests in. edit: because if 3/4 of Tamriel just ends up "YOU MUST BE THIS MAXED OUT TO EVEN START GOING HERE" that's going to be lame.
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# ? Mar 9, 2014 20:05 |
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Berke Negri posted:edit: because if 3/4 of Tamriel just ends up "YOU MUST BE THIS MAXED OUT TO EVEN START GOING HERE" that's going to be lame. I've got my fingers super crossed for Cyrodiil style level scaling in some form across the entire game world. It's going to be extremely lame if content becomes un-fun because you've either out leveled it or aren't high enough level to do it. It's reducing the amount of content to do in the game therefor reducing the time a player will stay subscribed. The reason many of us did our tromp through Cyrodiil with goons was because we could all participate, all have positive effect on the group, and all get rewards useful to us in some way. Further replayability is gained by experiencing all this scaled content as each class. Especially when players can pick up and play each class with their friends at any time and still be useful. For example in APB players leveled both a criminal and an enforcer character because of the unique aspects of each faction. From the second the character in APB is created that character is fairly viable against and can group with any other players. More MMO companies need to realize that people are going to play for and pay for their game if they can easily pick up and play with their online and/or real friends. One of the reason I'm so excited about ESO is that like GW2 it may pave way for new attitudes toward progression in MMORPG development. puberty worked me over fucked around with this message at 21:05 on Mar 9, 2014 |
# ? Mar 9, 2014 20:56 |
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Right now my biggest concern with TES:O is that you're still for all intents and purposes being guided along a set path in a way no main-title Elder Scrolls game has done before (spin-offs like Redguard and Battlespire don't count). If you deviate from that path you will find monsters too tough for you to defeat and too numerous for you to evade. It's hard to say 'ooh, I want to go see Mournhold' because you haven't gotten to the level where a trip to Mournhold is easy. This is, in my experience, alleviated by the fact that the cities in Morrowind, at least, aren't particularly or notably different from each other, which is a problem all on its own. In every game, each city has a feel and a character to it. In Skyrim Riften is the super-corrupt crime capital, Solitude is the Imperial capital with dark secrets, Windhelm is the proud city of "true Nords". I found nothing to differentiate between, say, Davon's Watch and Ebonheart.
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# ? Mar 9, 2014 21:26 |
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This is going to sound extremely dickish, and I apologize, but you're looking in the wrong place for that. That's what I wanted from ESO too. I wanted to see the rest of the continent without having to go province by province over the next 20 years, and see Morrowind with modern graphics. This isn't that. It's an MMO with vague Elder Scrolls trappings, which is unfortunate, but what can you do.
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# ? Mar 9, 2014 21:36 |
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Orv posted:...see Morrowind with modern graphics... If they released morrowind redone in a modern engine I would preorder the collectors edition so fast. That was such a great game but it's so ugly now.
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# ? Mar 9, 2014 22:05 |
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Shakra posted:If they released morrowind redone in a modern engine I would preorder the collectors edition so fast. That was such a great game but it's so ugly now. Not sure if you have seen this thread but Morrowind can look pretty dang amazing with mods I've been hard up to find a game with the same atmosphere and grungy art style Morrowind has. Silly as it sounds ESO's Morrowind regions look cartoony to me.
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# ? Mar 9, 2014 22:08 |
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This is why to me, Morrowind was the best game ever created. The art, music, atmosphere, and sheer size just sucked me in.
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# ? Mar 9, 2014 22:19 |
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And the random generated chance to fail an attack or spell.
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# ? Mar 9, 2014 22:21 |
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Also the hilarious ways you could "hack" the game. Like how you could drink an infinite number of stat boosting pots from the pause screen, all with like a 1s duration, and then use that 1s to enchant items with stupidly strong effects. Tired of no fast-travel, I made myself some boots that let me jump thousands of feet high and then feather-fall back down, effectively letting me fly anywhere I wanted.
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# ? Mar 9, 2014 22:44 |
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List of tips that appears to be updated frequently. http://forums.bethsoft.com/topic/1493169-tips-i-wish-id-known-when-i-started/
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# ? Mar 9, 2014 22:56 |
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Sureal posted:List of tips that appears to be updated frequently. 403 forbidden
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# ? Mar 9, 2014 23:03 |
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Extra posted:Not sure if you have seen this thread but Morrowind can look pretty dang amazing with mods Every time I've tried mods always crash or mess things up. I never get them to work right.
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# ? Mar 9, 2014 23:15 |
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It worked for me, and some of those things contradict each other, like the leather medium armor bit. But the part that says if you up stamina, your stamina abilities get more damage, same with magica, that part is cool.
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# ? Mar 9, 2014 23:16 |
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DrDork posted:Also the hilarious ways you could "hack" the game. Like how you could drink an infinite number of stat boosting pots from the pause screen, all with like a 1s duration, and then use that 1s to enchant items with stupidly strong effects. Tired of no fast-travel, I made myself some boots that let me jump thousands of feet high and then feather-fall back down, effectively letting me fly anywhere I wanted. Oh man I remember doing something like this. It took minutes to come down from a jump.
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# ? Mar 9, 2014 23:16 |
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Third World Reggin posted:It worked for me, and some of those things contradict each other, like the leather medium armor bit. Okay it works for me too in Chrome, might be an Opera issue (or my aggressive filtering).
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# ? Mar 9, 2014 23:48 |
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Watching some closed beta streaming and I got to say, the high level content does look pretty nice. I'm reserving judgment still until I pay it myself, but it does give me high hopes.
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# ? Mar 10, 2014 02:03 |
Anyone know of a place still selling the Physical Imperial edition and has actual stock of it? Was going to go through Amazon but they seem to be out for now.
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# ? Mar 10, 2014 05:10 |
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I would really like to find some side-by-side comparisons of Oblivion's Cyrodiil versus ESO's Cyrodiil. I'm willing to bet Oblivion, a game that came out 8 years ago, has a better game engine than ESO. ESO does natively support all the pre-requisite shaders and effects though, even if it all looks like rear end and the artists should be shamed out of the industry. My gut tells me they are using very short distance fog effects to hide how terrible their world design is. Here are two from plain vanilla Oblivion with no mods whatsoever:
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# ? Mar 10, 2014 06:11 |
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I haven't played Oblivion in years so I can't comment on that, but that fog gotta go.
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# ? Mar 10, 2014 07:19 |
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CountingWizard posted:I'm willing to bet Oblivion, a game that came out 8 years ago, has a better game engine than ESO. How so?
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# ? Mar 10, 2014 07:39 |
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The close proximity of the fog is there primarily to significantly lower the system requirements for older PC's and the Xbone + PS4.
Batham fucked around with this message at 08:22 on Mar 10, 2014 |
# ? Mar 10, 2014 08:11 |
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Settings/Visual/Distance Fog Yes/No - PC Master Race
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# ? Mar 10, 2014 08:13 |
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CountingWizard posted:ESO does natively support all the pre-requisite shaders and effects though, even if it all looks like rear end and the artists should be shamed out of the industry. Honestly don't know what you're talking about here. I took a ton of screenshots while running around Cyrodiil during the weekend beta because it looked so interesting and pretty.
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# ? Mar 10, 2014 12:29 |
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So I got my code from green man gaming after purchasing the imperial addition at the discounted price, I was just wondering if any of you did this at other places and actually have you're account labeled with the imperial addition, mine just says preorder like it s the normal edition. I also received an email from Bethesda that stated I was registered for the explorer's pack but said nothing about imperial addition.
Bishop01 fucked around with this message at 14:19 on Mar 10, 2014 |
# ? Mar 10, 2014 14:11 |
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Bishop01 posted:So I got my code from green man gaming after purchasing the imperial addition at the discounted price, I was just wondering if any of you did this at other places and actually have you're account labeled with the imperial addition, mine just says preorder like it s the normal edition. I also received an email from Bethesda that stated I was registered for the explorer's pack but said nothing about imperial addition.
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# ? Mar 10, 2014 14:27 |
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I see, Well that makes sense I guess.
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# ? Mar 10, 2014 14:35 |
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# ? May 14, 2024 11:47 |
If you preordered directly from the devs then I think your account gets marked immediately. If you ordered from a retailer then you wait till launch.
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# ? Mar 10, 2014 15:10 |