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For the record: this is what our new tank looks like. Well, before we strap the main gun to it.
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# ? Mar 20, 2014 16:05 |
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# ? Apr 28, 2024 15:07 |
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Oh. Then I change my vote to The Quad.
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# ? Mar 20, 2014 16:06 |
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Gracias, king of tanks.
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# ? Mar 20, 2014 16:38 |
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Whenever the main character does his elipses routine I can only read it as him just staring at whoever he's talking to, unable to believe what he heard, or just glaring at them.
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# ? Mar 20, 2014 17:08 |
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You know what that thing with a gun reminds me of? Borderlands. And that reminds me of Claptrap.
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# ? Mar 20, 2014 17:08 |
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So our first tank is, in point of fact, not at all a tank, but a junked up hotrod you loot from a scrap heap. This game
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# ? Mar 20, 2014 17:28 |
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Interceptor Alternatively, Ford Falcon
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# ? Mar 20, 2014 17:37 |
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Mors Rattus posted:
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# ? Mar 20, 2014 18:20 |
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Man, I recall reading about this at the same time as Steambot Chronicles. I was waiting for it so long but it was never released in Scandinavia. I also vote for Tetanus, since that is what we'll likely aquire if we drive around in that junker.
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# ? Mar 20, 2014 18:56 |
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That's quite the sandbuggy, there. I do like The Quad.
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# ? Mar 20, 2014 19:17 |
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Mors Rattus posted:You do name your character first. I just named him Hunter on the first run. In the second run, she calls him Max. D'oh, yep you actually showed the 'please enter your name' screen and I missed it. Derek Barona posted:It's been years since I played this game, but wouldn't Doombuggy be a good one for the first vehicle? Thirding this.
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# ? Mar 20, 2014 20:02 |
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I'm going to agree with The Quad.
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# ? Mar 20, 2014 20:08 |
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I was originally going to suggest the Guderian, but yeah, after actually seeing that tank, I'll throw in behind The Quad
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# ? Mar 20, 2014 20:11 |
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Doombuggy has a nice ring to it. I also like The Lancia or Stratos.
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# ? Mar 20, 2014 22:21 |
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Rangpur posted:Slightly less impressive than I expected. Very well, in that case I am changing my vote to Herbie. It does get replaced in rather short order, if you know what you're doing.
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# ? Mar 20, 2014 22:25 |
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Updates fast this week because I'm on break. Update Three: Oops, I Died Okay. Let's head to Junk Mountain! You can get there via Junkyard or the World Map. Once inside, we find a kid who is very important right now. Boy: There's not much left, so you'll really have to look around. Lemme know what you find. I'm willing to trade for some good junk. This kid is correct - there isn't much treasure to be found in Junk Mountain. He's also important for when we finish. We'll be trading Junk to him for items. Soldier: Don't bother me... I'm trying to plan my revenge. This is a hint: if you run into three Junk Zombies, run the gently caress away. They are the only mob that shows up in trios, and they will kill your rear end dead. Speaking of fighting, let's take a look at it! System's fairly simple. We can attack, defend to reduce damage, run the hell away, use items or use skills. Drive is grayed-out because we have no vehicle. It would toggle whether we are in or out of the vehicle. This enemy is a Psycho Cycler. It is a robotic kitchen knife on a unicycle. In the upper right, you will see icons. The icon furthest right is the person who gets the next turn. It is the weakest enemy in the game and is not even able to break our Protector, which reduces the damage to 1. On death, it explodes. Every enemy explodes. Even the biological ones. And we get our rewards! We head on and take a fork early in the dungeon. There is no map for Junk Mountain and the place is a giant mess of brown, so I won't be trying to chart my path here at all. We find this guy. Hunter: Th-There's no treasure past here, OK? Just turn around, already! We can't get past him now - Max is too polite to shove him out of the way. So we turn and go. For now. This is what treasure in Junk Mountain is. You find chunks of rubble that are slightly different than the ones that make up the walls, and you shove them in your pocket. After we get through the place, we'll return to the kid at the front of the dungeon and trade them for items we can use to make things later. We head through the dungeon, fighting monsters. Most are simple enough, but some are annoying. Monsters of Junk Mountain Giant Slugs are your best bet for farming cash in Junk Mountain. They have one attack: Spew. They spit damage at you. Spider Tanks aren't - they might be the bounty mob right now, but they're very annoying before you get a vehicle. They can take two hits from Max on foot, see. This is a problem, because they don't attack. Rather, they either use Wander About, which makes them walk in place, or Flee, which gets them out of the fight without any rewards. Psycho Cyclers are, well, trash. Scrap Zombies are also trash. They can attack, but they also often use Groan, a move that makes them do nothing. Their recolor, the Junk Zombie, is much more dangerous. Do not face them without a vehicle. Eventually, after fighting monsters and gathering Junk, we find this guy. Hunter: Well, if I were you, I'd turn around right now. Seriously. : ...... Hunter: Trash Heap's over there, y'see? You've heard of it, right? I thought I'd make some extra cash by killing it, but there's no way I can do that all by myself. Now, if I could just find a vehicle, it'd be a different story. I could equip it with the cannon I found back there a ways and... ...Well, I don't have a vehicle, do I? So it doesn't look like I'll be killing Trash Heap any time soon. Not with that attitude, you won't! We head on further in and find a tank. It's completely busted. SPECIAL BONUS EDIT: If you examine the busted tank again... On second inspection... It's still a scrapped vehicle. And again... It's junk, OK? That isn't going to change, no matter how many times you look at it. And again... It looks more run down each time you look at it. And again... Staring at trash is kind of a stupid way to waste time. And again... Maybe you could use it to build a fort! And again... No, wait... It's just junk. And again... There's nothing hidden in there, so you might as well stop looking. Well, that's no good. As I head further, though, we have a problem. (Click here for video!) I ran into some Junk Zombies. They got the drop on me, too - Max is usually fast enough to go first, but sometimes you don't get lucky. Especially since I haven't healed yet, so I am in prime position for these guys. They manage to reduce me to exactly 0, between three Scrap Guns. The screen fades to black. But Igor is there to save us! : Would you look at that... It actually worked! : I respect Dr. Mortem. He continue research no matter what people say. He is not type to live with half a heart. Surely so, Igor. We head back to the mountain, making our way around again. This time, we make it to our goal. I went with Sam because the Buggy is going to be our little buddy! It's fast, light, not very good at taking hits compared to other tanks and it kills things pretty dead. To get into it, we use the Drive option from the pause menu. We can have one tank per character, plus one tank we drag behind our actual driven tanks. Let's look at tank equipment! Tanks have a Chassis, an Engine, a C-Unit, a Sub Gun and a Main Gun. (Some have other slots, but this is the simple version.) The Chassis determines what slots it has for weapons and how much ammo the main gun has. That Durability determines how likely the thing is to break in combat. Like all tank gear, it has a weight in tons. It also gives us +5 Defense while in the tank. Handy! The Engine determines how much the tank can carry. The Donkey provides 8 tons of Load. That means it can carry total tank gear up to 8 tons of weight. Durability applies to each tank part seperately. The C-Unit is the computer that runs the tank, which is why each tank only needs one crewman. Its main job is to provide bonuses. In this case: +19 defense. The Sub Gun is your main weapon for most combats - it has infinite ammunition. The 7.62mm Gatling is significantly stronger than our Slingshot. He's a beauty, that car. Let's see him in action. The armor is good enough that none of the enemies can deal damage to us - not even the Junk Zombies. And we can kill any of them in a single shot. Catharsis! Now, we backtrack and head down another path. This is our new main gun. Unlike the Sub Gun, it has ammo - 20 shots, total, before it needs to be refilled. It also has a higher weight and a much higher Attack value. Putting it on has made us overweight and rendered Sam unable to move. So we dump armor tiles. Every armor tile is one HP for the tank. Tank HP is there to absorb damage before it can get to your tank parts. As long as you end an attack above 0 SP - that's what they call tank HP - then your tank parts are safe. And it looks cool, too. We head on now, to confront Trash Heap. Soldier: You'd better be really sure that you wanna fight that thing. By my estimation, you'd have to be at least level 3 to even survive. ...Any lower than that, and you're just asking for trouble. I value my life, though, so I'm gonna head back. See you... I hope. Wimp. We move on and find Trash Heap. (Click here for the boss fight.) Trash Heap is a very simple boss. He hits things. Like so. He goes first, and that's all he does for a bit. Now that we've got a Main Gun, though, we have an option, too. That 20 is our ammo tracker. We have 20 shots. More than enough. Even if it's not the most impressive gun. Eventually, Trash Heap will do something new. I believe what this means is that he is now willing to use his special attack. However, I've never been sure what it is actually telegraphing. I defended a few times in case he was about to launch it, but no luck. He does throw rocks, but thanks to my defending, it doesn't do anything. Eventually he does for the special, though, Super Strike. While I get lucky for a bit, he eventually manages to take out all my SP. I got lucky, though - he only damaged the C-Unit, he didn't break it or damage a gun. So, yeah, I get fewer benefits from the C-Unit - I've never been sure how much it degrades, but there is some. I got lucky - none of his later hits damaged anything else, so I could pound him down. I'd still have been able to if he head, but I might have had to get out of Sam. Max would be at risk then. But he goes down, right enough. Monsters On the way back, I decide to show off Remote Laser. 200G is only a handful of fights, after all. Not too shabby, but not usually worth the cost of renting the death laser. This is the area that guy stopped us from entering before. It contains a Shotgun and some Camo Fatigues. I put the fatigues on Max immediately, but hold off on the Shotgun. It is actually weaker than the Slingshot...but it hits every enemy on the field. Since we're going to be inside a tank, that's not that useful right now. Now, let's head back to the garage. : Oh, Max. You found a vehicle already, huh? : ...... : Now that you have a vehicle, you're a real rookie hunter. ...I guess I should explain how to use the garage. Most towns oyu come across will have a garage. Some have Repair Shops where you can fix damage to your vehicles. Or, there may be a Service Station where armor tiles and shells can be replenished. There are also Mod Shops to upgrade chassis and other parts. The garage is an important facility for hunters to use, so look for one whenever you enter a new town. Our garage has something called a Parking Lot. You can park vehicles there. It should be pretty obvious. If you park here instead of outside, you won't end up with bird poo and mushrooms all over your vehicles. Your father says you can use it freely, so make good use of it. I'll send an eMessage repeating everything I just told you... ...In case you forget. In any event, good luck! Yes, we can get bird poo poo and mushrooms on our tank. Bird poo poo is no real problem, but mushrooms add additional weight to no benefit. If we get them, we have to remove them down at the Tank Wash. Now, let's get repaired. I ask for repairs. : *sigh* Son, nothing in life is free, you know that. Besides, if you can't afford things like this, you should probably think twice about this whole hunter thing. God, fine, Mom. I'll pay! We get the C-Unit repaired, but we still have no SP. The Service Shop is where you go for that. They can reload your main gun ammo and replace your lost tiles, which provide your SP. You can refill them all, as I did, or you can custom-order less if you want. Always be sure to do this last at a garage - changing up your tank gear will usually mean shedding some weight, and that's a waste of cash. Speaking of shedding weight...this is the Storage Room. You only have 64 Inventory slots, see - and you can't store tank gear in them. Tank gear must be carried on a tank, where it adds weight even if unequipped. Thus, we'll be offloading anything we don't need here. I drop off the stuff we grabbed in last update, plus what we got for the Junk - a mix of Claw Blades, Drill Sheaths, Drill Blades and Assault Barrels. Those are all parts to construct items later. We head downstairs next and grab a Healing Capsule, then visit the Mod Shop. Here, you can pay cash to alter the stats on your tank parts. All mods increase weight at least some. You can icnrease Durability and Ammo on a Chassis, Durability and Max Load on an engine, Durability and Attack on weapons, and so on. Right now, we won't be changing anything - Sam's good to go for a little bit. Once the intro is over, we can also come to Rent-a-Tank to get preloaded tanks, if we need any. We won't be renting too many tanks unless we have to. Tank Wash: Dirty vehicle? Not a problem for Shiny's Tank Wash. Bird poo got you down? Not at Shiny's Tank Wash! Is there fungus among us? There isn't at Shiny's Tank Wash! Come back whenever duty calls! On the other side of the garage, we can head down to the Parking Lot. Looks lonely right now, but we'll fill her up eventually. Now, off to the Hunter's Office! Oh, right, we can't drive tanks indoors. Not a bad haul, all things considered. Next time: we finally leave Junkyard. Emails Mors Rattus fucked around with this message at 19:12 on Mar 30, 2014 |
# ? Mar 20, 2014 22:35 |
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You didn't show off the extra text for the busted tank.
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# ? Mar 20, 2014 23:32 |
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Matthews posted:You didn't show off the extra text for the busted tank. I only examined it once - I forgot it had any. I'll go back and grab it. E: there. Mors Rattus fucked around with this message at 23:40 on Mar 20, 2014 |
# ? Mar 20, 2014 23:33 |
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If you didn't watch the boss fight, you should; this game has a phenomenal soundtrack.
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# ? Mar 20, 2014 23:51 |
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Sadly, we haven't gotten that track on our Satcom yet - if we did, I'd be playing it all the time.
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# ? Mar 20, 2014 23:52 |
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That laser cannon was a disappointment. 200G seems to be a tidy amount at this point, so you'd think they'd at least let you go into the triple digits for that price tag.
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# ? Mar 21, 2014 00:32 |
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Hits all enemies on the field, I'm guessing. Probably enough damage to wipe out any encounter in the scrap heap. I imagine it's there so you've got a desperation move to save your skin. But then you'd miss out on the Doc's services, so why would you want to?
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# ? Mar 21, 2014 01:17 |
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Nope, the laser only hits one enemy.
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# ? Mar 21, 2014 01:21 |
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Yep, I think I love this game.
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# ? Mar 21, 2014 01:52 |
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Yeah, what does the Doc's resurrection do for you, exactly? Does it take half your money or something, or are you just kicked out of the dungeon?
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# ? Mar 21, 2014 02:20 |
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Glazius posted:Yeah, what does the Doc's resurrection do for you, exactly? Does it take half your money or something, or are you just kicked out of the dungeon? You just get kicked out of the dungeon (or wherever you are) to Junkyard. If you had a vehicle, it would get left behind and you'd have to go get it unless you had a way to recall it to your location. You lose no money or anything - Mortem just really enjoys his work.
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# ? Mar 21, 2014 02:31 |
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I'm not seeing the image (images?) for the satellite laser. EDIT: Ah, it's an animated gif. Not sure why I wasn't seeing it before.
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# ? Mar 21, 2014 02:57 |
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Picayune posted:
I don't know why, but it really never ceases to amuse me that Dr. Wily and Igor Man are your revival characters in this game. Also, agreeing with the bandwagon that I love this soundtrack so bloody much. We haven't heard my favorite track yet, though.
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# ? Mar 21, 2014 06:41 |
your evil twin posted:Oh my god this is fantastic. I have been literally laughing out loud. There was actually a LP of that game maybe a year ago or so, which got me really confused. The introduction and town is basically entirely the same, too, to memory. ... And we called the guy Max there, too. It pettered out after about four updates, sadly.
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# ? Mar 23, 2014 09:15 |
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Gamerofthegame posted:There was actually a LP of that game maybe a year ago or so, which got me really confused. The introduction and town is basically entirely the same, too, to memory. It was a real shame too, I had such high hopes of seeing it finished.
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# ? Mar 23, 2014 10:24 |
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Koorisch posted:It was a real shame too, I had such high hopes of seeing it finished. Also, are we going to have contests for tank customization? I remember the customization tool being pretty involved.
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# ? Mar 23, 2014 10:34 |
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I personally am poo poo at the customization tool, but I am pretty sure I can import custom tank patterns you make if you can provide me with the save file for the paint job. I think. I'd have to test it?
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# ? Mar 23, 2014 17:44 |
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Yeah, if someone can send Mors a custom paintjob or two, that'd be pretty neat, but aside from that I think it may just be a huge pain in the tail, especially since every vehicle in the game has their own unique skin that requires a separate save for each one to load in. This is one of those games that inadvertantly made you eat through almost an entire memory card if you absolutely had to roll out custom colors for all of them.
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# ? Mar 23, 2014 19:28 |
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I hope you get into the same situation I always do whenever I replay this game, where I ALWAYS accidentally run into that one loving Outlaw (you know the one) right at the start of the game, and then I can never ever find it later when I'm actually capable of killing it. That goddamn thing is the bane of my existence.
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# ? Mar 24, 2014 00:23 |
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Oh god, if you're talking about the one I think you are, that thing can go to hell.
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# ? Mar 24, 2014 03:38 |
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Are you guys talking about the outlaw that always loving escapes? Because that's what pissed me off the most. Grinding to get the random encounter? Whatever, it's XP and cash for upgrades. But having the bastard escape before you can barely do anything? Speaking of random monsters, do regular bounties really expire based on time? Because in Metal Max returns the regular bounty only changes when you level up. I always assumed it worked the same way in Metal Saga. Not that I really bothered with regular bounties in either game...
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# ? Mar 24, 2014 04:36 |
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I know in Metal Max Returns it was based solely on your level, which made it a tragic process to sit there and grind out ten or twenty of whatever little bastards were on the list only to get back and find out that the bounty had expired because you wanted to get that last extra one or whatever. Saga, I know it's not solely level based, but that's about it.
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# ? Mar 24, 2014 06:02 |
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I made some portrait backgrounds transparent for you, check out this album http://imgur.com/a/DM8xv
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# ? Mar 24, 2014 06:11 |
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Updates will come over the weekend - my brother's birthday is coming up and I don't have time right this second, but will afterwards. Those are some great pictures - how'd you do it? Just taking the time to erase out all the non-head parts? That's the only way I could figure out and I decided it'd be too much work for the benefits provided.
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# ? Mar 25, 2014 21:55 |
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# ? Apr 28, 2024 15:07 |
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Mors Rattus posted:Those are some great pictures - how'd you do it? Just taking the time to erase out all the non-head parts? That's the only way I could figure out and I decided it'd be too much work for the benefits provided. Yeah, you delete the cruft; you can select a whole bunch of pixels at once with the lasso or magic wand. Here's a new batch http://imgur.com/a/UbO91
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# ? Mar 26, 2014 05:46 |