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EvilCornbread posted:I pressed my character against the hitbox of a boss and got no talk prompt so I started attacking. Why was he even in an attackable state? It's not like he was some blacksmith, he's a goddamn boss. Doesn't seem to be a really common problem from most other players so... pony up to Cromwell, baby
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# ? Apr 2, 2014 09:06 |
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# ? Jun 2, 2024 06:12 |
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EvilCornbread posted:I pressed my character against the hitbox of a boss and got no talk prompt so I started attacking. Why was he even in an attackable state? It's not like he was some blacksmith, he's a goddamn boss. He's an NPC, be more patient next time.
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# ? Apr 2, 2014 09:09 |
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EvilCornbread posted:I pressed my character against the hitbox of a boss and got no talk prompt so I started attacking. Why was he even in an attackable state? It's not like he was some blacksmith, he's a goddamn boss. The Emerald Herald flat out tells you that he's welcoming you and that you needn't fight him. The talk prompt comes up when you're like half the arena away from him. I'm not sure why you thought it was a good idea to even attack the guy, really. Like, what did you think would happen? He'd just shrug off that Zweihander, act like he totally wasn't sleeping and that you're really important, and then start tal--er, actually, isn't this basically what Fraampt does? ...uh
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# ? Apr 2, 2014 09:12 |
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Million Ghosts posted:He's an NPC, be more patient next time. He's also a boss, a big dragon, just like all the other ones I just killed. I mean it's not THAT big a deal, I can grind some cooperation souls somewhere (is there somewhere that I'm likely to get quickly summoned over and over?), but bleh. Not sure why redemption even exists in the game. (Also there's another boss that doesn't aggro you that you're supposed to start attacking, as far as I understand it) quote:The Emerald Herald flat out tells you that he's welcoming you and that you needn't fight him. The talk prompt comes up when you're like half the arena away from him. I'm not sure why you thought it was a good idea to even attack the guy, really. Like, what did you think would happen? He'd just shrug off that Zweihander, act like he totally wasn't sleeping and that you're really important, and then start tal--er, actually, isn't this basically what Fraampt does? She does? Where? Last time I talked to her she was blathering about the King's ring. And I thought it'd start the fight, like it does with a bunch of other sleeping enemies (white knights, that basilisk in the cage, etc) -- it's not exactly some new mechanic. EvilCornbread fucked around with this message at 09:17 on Apr 2, 2014 |
# ? Apr 2, 2014 09:14 |
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EvilCornbread posted:He's also a boss, a big dragon, just like all the other ones I just killed. I mean it's not THAT big a deal, I can grind some cooperation souls somewhere (is there somewhere that I'm likely to get quickly summoned over and over?), but bleh. Not sure why redemption even exists in the game. Like was said, you're flat out told he's not an enemy and wants to talk to you. This game is sorta janky with NPC prompts, you shouldn't have resorted to attacking right away. Does anyone else appreciate how appropriately easy Lucatiel is to murder as an NPC? She barely even tries.
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# ? Apr 2, 2014 09:16 |
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EvilCornbread posted:She does? Where? Last time I talked to her she was blathering about the King's ring. And I thought it'd start the fight, like it does with a bunch of other sleeping enemies (white knights, that basilisk in the cage, etc) -- it's not exactly some new mechanic. At the beginning of the Dragon Shrine she's standing on a cliff near the entrance. She mentions that the Dragon wishes to see you, etc. She also gives you an infinite homeward bone (feather) which is pretty rad. I should mention that I was joking, I think it's understandable that you'd attack the thing if the prompt didn't show up right away, dude's pretty clearly a boss. It certainly wasn't an issue for me but Dark Souls is different for everyone. VV the only reason I didn't attack him is because I assumed he was a covenant leader, tbh
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# ? Apr 2, 2014 09:25 |
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BlackFrost posted:At the beginning of the Dragon Shrine she's standing on a cliff near the entrance. She mentions that the Dragon wishes to see you, etc. She also gives you an infinite homeward bone (feather) which is pretty rad. Wow, I never saw her there at all -- and I didn't attack her, honest! By the bonfire somewhere?
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# ? Apr 2, 2014 09:27 |
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God-damnit, Lucatiel. You have a shield, why don't you use it?
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# ? Apr 2, 2014 09:30 |
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EvilCornbread posted:Wow, I never saw her there at all -- and I didn't attack her, honest! By the bonfire somewhere? If memory serves, right at the entrance you can head straight instead of heading left towards the bonfire. Straight ahead you'll find her. I'm not sure she'll still be there if you've already aggro'd the boss but I don't see why she'd disappear. If she did disappear, and you really want that feather, you can kill her for it at least.
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# ? Apr 2, 2014 09:32 |
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so its from a couple of pages back, but is it true that it's JUST soul memory that determines who you invade/summon now?
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# ? Apr 2, 2014 09:32 |
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So did anyone else immediately start wailing on the Ancient Dragon's tail after talking to it? This game doesn't even have tail weapons, but I can't not attack a dragon tail if it's sitting right in front of me.
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# ? Apr 2, 2014 09:33 |
Is there a good guide to stats so I can focus less on math and more on playing the game? Are there any stats I should avoid (like Resistence in DS1)? I'm thinking of the Paladin from this guide, but that's just a guess: http://segmentnext.com/2014/03/19/dark-souls-2-character-builds-guide-for-pvp-and-pve/ I started play as a Knight. I've also never used magic (besides Pyromancy) in DS1. I want to focus on melee, since the the melee in Dark Souls is so satisfying and I spent most of DS1 with a Claymore and an Eagle Shield.
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# ? Apr 2, 2014 09:34 |
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Count Chocula posted:Is there a good guide to stats so I can focus less on math and more on playing the game? Are there any stats I should avoid (like Resistence in DS1)? I'm thinking of the Paladin from this guide, but that's just a guess: http://segmentnext.com/2014/03/19/dark-souls-2-character-builds-guide-for-pvp-and-pve/ Stats in DS2: Look at what they do to you when you level them up. Pick whatever you think is good/you need. Nothing is a joke/waste stat like resistance.
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# ? Apr 2, 2014 09:38 |
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Stux posted:Stats in DS2: Look at what they do to you when you level them up. Pick whatever you think is good/you need. Nothing is a joke/waste stat like resistance. It helps that the interface in DkSII is a *lot* better and you always see what derived attributes are affected by a stat even when they're not leveling up at the moment. It's not perfect (I don't think the Souls games need the kind of obfuscated relationship with numbers they have now, where you can see them but you never quite know for sure how everything works), but it's a big step up, IMO.
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# ? Apr 2, 2014 09:50 |
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Four invasions in a row and the host kills themselves off the bridge at the start of the level yet I don't get credit for the kill since I'm still standing up from the ground when it happens. Heinous. Also: randomly invaded a player who constantly seemed to regenerate health to full every 3 seconds and did roughly 1000 damage in one hit with some fooseball before killing another phantom in two hits with melee. Welp Spades fucked around with this message at 10:54 on Apr 2, 2014 |
# ? Apr 2, 2014 10:20 |
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Got the butterfly suit. Got two cestii. I have murdered so many people. I am a murderfly!
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# ? Apr 2, 2014 10:56 |
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kirbyabc posted:so its from a couple of pages back, but is it true that it's JUST soul memory that determines who you invade/summon now? Ho boy, I can't wait until they scrap Soul Memory entirely.
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# ? Apr 2, 2014 10:56 |
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Seems pretty brilliant they took one problem (soul level not factoring gear level) and came up with a solution that solves none of the problems and makes using your souls on anything other than levelling and weapon upgrades a waste because you end up fighting players with higher stats than you.
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# ? Apr 2, 2014 10:58 |
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Boxn posted:"but DARK SOULS xDDDD anyhting can kil me xD" Before last night I'd have said this is a silly stance to take, because Dark Souls doesn't really have any cheap death traps that you couldn't see coming. Then I tried to walk across the bridge to Dragon Shrine
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# ? Apr 2, 2014 10:58 |
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Renaissance Robot posted:Before last night I'd have said this is a silly stance to take, because Dark Souls doesn't really have any cheap death traps that you couldn't see coming. Then I tried to walk across the bridge to Dragon Shrine What's the deal with it? Nothing happened to me while going through it, and I was excited for the third dragon bridge fuckery in a row for the series
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# ? Apr 2, 2014 11:01 |
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If you take too long crossing, a dragon lands on the bridge, which then snaps. For a second I was hoping it was going to be an Indiana Jones thing and I'd swing back into a new part of the aerie, but nope! Fall to your death I really loved the scenery after leaving Aldia's keep, gave me some heavy Grandia vibes.
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# ? Apr 2, 2014 11:09 |
Is it possible to keep NPC summons alive during boss fights in NG+ or do they just get flattened?
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# ? Apr 2, 2014 11:11 |
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Going into the Shrine of Amana with a Raw +10 Avelyn is the best thing ever. 2 shotting sorcerers all day!
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# ? Apr 2, 2014 11:19 |
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Spades posted:Seems pretty brilliant they took one problem (soul level not factoring gear level) and came up with a solution that solves none of the problems and makes using your souls on anything other than levelling and weapon upgrades a waste because you end up fighting players with higher stats than you. Upgraded weapons and spells are better than a few stat points in near every instance though?
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# ? Apr 2, 2014 11:20 |
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TheSpookyDanger posted:Upgraded weapons and spells are better than a few stat points in near every instance though? Well when a few stat points is 50 or 100 stat points it becomes a problem. This is in addition to them having upgraded equip. That said, I've never felt outclassed by sticking around sl150.
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# ? Apr 2, 2014 11:25 |
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Renaissance Robot posted:Before last night I'd have said this is a silly stance to take, because Dark Souls doesn't really have any cheap death traps that you couldn't see coming. Then I tried to walk across the bridge to Dragon Shrine That only happens if you smash the dragon eggs in the area, and apparently the more you smash the less you get on the bridge before the dragon destroys it. I guess yeah you don't see it coming but it's amusing that they'll punish you for being a dick to the dragons.
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# ? Apr 2, 2014 11:33 |
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ok seriously gently caress megamule. I'm farming slabs in Drangleic Castle and get invaded all the time, most of the time by overleveled haveldads or some other lamers. I mean, I'm using chameleon / flameswathe + dual avelyn build but I got it legit
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# ? Apr 2, 2014 11:41 |
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So now that I've gotten 2 chars up to pvp snuff I can feel I don't even want to bother with melee characters, magic is too good, though I feel miracles are a bit weaker than sorceries in pvp which is ok since pve is reversed. My caster runs dark fog, soul spear, soul greatsword, soul geyser, forbidden sun and chaos flame pillars at 43 att. (50 int) It's a nightmare to deal with and being poked out by crappy ol dex builds around the soul greatsword feels like my only weakness. I typically only have to use the pyromancy against fast builds.
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# ? Apr 2, 2014 11:48 |
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What's the level cap for doing co-op? I think I might have screwed myself by grinding too much. I'm level 101 and i'm not seeing other players soapstones or being summoned anymore. I'm getting my rear end kicked by the Sinners Rise boss and I could use some help. I will leave a soapstone and go do other things and 30 minutes will go by and nobody has summoned me.
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# ? Apr 2, 2014 11:51 |
ChocNitty posted:What's the level cap for doing co-op? I think I might have screwed myself by grinding too much. I'm level 101 and i'm not seeing other players soapstones or being summoned anymore. I'm getting my rear end kicked by the Sinners Rise boss and I could use some help. I will leave a soapstone and go do other things and 30 minutes will go by and nobody has summoned me. 101 is pretty high for that area, yeah.
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# ? Apr 2, 2014 11:56 |
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ChibiSoma posted:Undead Crypt is no fun at all. The sorcerers, the seemingly endless minion spawns, the traps, the lovely boss... also, I dunno what just happened. I beat Velstadt, barely - shoutouts to the two players I summoned who sacrificed themselves so I could get off the last hit - and then I saw a big shambling dude just past him. I was a little nervous since even with the shortcut, I'd still have to deal with the absurd enemy gauntlet. lol at everything in this post
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# ? Apr 2, 2014 11:58 |
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Are there any known good break points for Adaptability yet or is it purely a case of personal taste? I'm just wondering if I should bump it up to 15 from 10 to see if I get any appreciable returns or if I would be best served getting attunement up to get some more spell slots or something.
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# ? Apr 2, 2014 12:14 |
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GruntyThrst posted:Is it possible to keep NPC summons alive during boss fights in NG+ or do they just get flattened? I managed to keep Lucatiel alive for NG+ Flexile Sentry without any additional help. Just laid into him with my caestus' after focusing down the minions, it ended up being a bit of a damage race in the end, but it probably wouldn't be too hard with help. Still pretty wary of the inevitable smelter demon situation, though. Speaking of this, where all can Bernhart be summoned? I think I saw on a wiki that it was just Giant Lord, Prowling Magus, and Throne guys and/or Final boss, but I also remember people earlier in the thread mulling over one or more of those not having counted for them. Aurain posted:Are there any known good break points for Adaptability yet or is it purely a case of personal taste. I'm just wondering if I should bump it up to 15 from 10 to see if I get any appreciable returns or if I would be best served getting attunement up to get some more spell slots or something. I don't know the ADP numbers, but having your agility end between 100-110 is a good place to be, so I suppose get whatever puts you there if you want to roll better, be it through attunement or adaptability, though the later boosts it faster if you want quicker AGI gains for fewer souls. Raizor fucked around with this message at 12:19 on Apr 2, 2014 |
# ? Apr 2, 2014 12:14 |
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Genocyber posted:No, it's lag. Eh, I dunknow. Even offline the hitboxes on some attacks are a bit iffy. It's really obvious with stabbing attacks as you'll move to the side, and somehow get hit still even though whatever is hitting you easily missed. It sticks out really badly in Heide's because both bosses are pretty stab-happy due to their weapons of choice. Obviously no game has pixel-perfect hit detection, but it's a bit annoying to see a visible gap between your character and what supposedly stabbed them.
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# ? Apr 2, 2014 12:17 |
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Raizor posted:I don't know the ADP numbers, but having your agility end between 100-110 is a good place to be, so I suppose get whatever puts you there if you want to roll better, be it through attunement or adaptability, though the later boosts it faster if you want quicker AGI gains for fewer souls. Okay, thanks dude.
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# ? Apr 2, 2014 12:21 |
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I put hundreds of hours into the first Dark Souls, but I think the Amana Shrine has sapped any desire I have to play anymore. Trying to kill those 2 spell casters in the open as a low hit point wizard is beyond frustrating. The one time I got past them I went over to the little ledge to grab the treasure, and the NPC I summoned ended up pushing me off the edge into the water.
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# ? Apr 2, 2014 12:26 |
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Zyklon B Zombie posted:I put hundreds of hours into the first Dark Souls, but I think the Amana Shrine has sapped any desire I have to play anymore. Trying to kill those 2 spell casters in the open as a low hit point wizard is beyond frustrating. The one time I got past them I went over to the little ledge to grab the treasure, and the NPC I summoned ended up pushing me off the edge into the water. Invest a few points into str and Grab a gold magic shield and infuse it. Helps a lot.
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# ? Apr 2, 2014 12:30 |
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More megamule testing: I can put down a red summon sign in Belfry Luna and I get a lot of bites. Soul memory is 300k, but I'm max level with Max stats and fast rolling in havels and I see lower level people and bellbros. I think at least in NG, soul memory is the main factor for matches. I also use cracked red eye orbs (as level 838 mind you) and saw lots of invasions succeed. Say what you will but megamules are even more hosed up in DS2. You max out your stats, munch on some souls to bring yourself into an invasion range and invade or be invaded. Hell you can invade people in fofg with Max stats. At least in DS1, megamules was more of a shortcut and making a PvP build with it made you match up with similar PvP builds. (I confess, I made a level 9 dick wraith legitimately with a +5 fire bandit knife and Pyromancy got me through a lot of bosses to help gather my stuff, but I couldn't do low level invasions like I can in DS2 with fast rolling havels, chime of want and great respondent soul which one shots everyone. It's disgusting) Also you can still coop. People are really going to break this game with megamules since they can interact with legitimate players while having maxed out stats and inventory but help you kill the pursuer. It's going to feel very cheap if you summon a guy for smelter demon and he just destroys it in two lightning bolts or something. And you know he shouldn't be that strong at your soul memory range.
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# ? Apr 2, 2014 12:31 |
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Zyklon B Zombie posted:I put hundreds of hours into the first Dark Souls, but I think the Amana Shrine has sapped any desire I have to play anymore. Trying to kill those 2 spell casters in the open as a low hit point wizard is beyond frustrating. The one time I got past them I went over to the little ledge to grab the treasure, and the NPC I summoned ended up pushing me off the edge into the water. USE. A. BOW.
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# ? Apr 2, 2014 12:34 |
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# ? Jun 2, 2024 06:12 |
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Yeah, sadly it seems soul memory is a terrible idea. The only thing they can do now is add server side sanity checks. Like having at least as many souls in soul memory that your SL needs.
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# ? Apr 2, 2014 12:36 |