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Peanut President
Nov 5, 2008

by Athanatos

pisshead posted:

How do I take out a sentry as a spy if it's guarded by an engie? If I put a sapper on, he just knocks it off then shoots me. If I try to stab him or shoot him, the sentry kills me.

Also what if the sentry is guarded by a pyro.

You can backstab an engie and sap his sentry before it kills you. The sentry rotates either clockwise or counter clockwise when it detects you, just rotate around it the same direction. You can't do that very long but long enough to switch to your sapper.

https://www.youtube.com/watch?v=S1K2vVHYYPY

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LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".
That works somewhat for taking out minis as a scout too. Run right past it and circle tightly around it. You can run slightly faster than it can turn. Land your shots and you won't take much damage. It's hard to time though and not always reliable if taking fire from other sources.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
If you have some way of communicating with your team, it can be very effective to have a few teammates (demomen and soldiers, preferably) jump around a corner and attack right when you sap.

duz
Jul 11, 2005

Come on Ilhan, lets go bag us a shitpost



Awe, you saved my death for posterity.
I really liked that map, but then again I really like playing with nothing but knockback weaqpons which is why Doublecross with a Degreaser+Scorch Shot is my goto when I want to relax.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Personally the best moment from the last Funhavers for me was when we were playing the Basketball map and bouncing around with the Sticky Jumper, especially one point where I Goomba Stomped 3 people in a row, we should do that again(heck we could do a Space Jam themed Funhavers, that could be fun)

flatluigi
Apr 23, 2008

here come the planes

Peanut President posted:

You can backstab an engie and sap his sentry before it kills you. The sentry rotates either clockwise or counter clockwise when it detects you, just rotate around it the same direction. You can't do that very long but long enough to switch to your sapper.

https://www.youtube.com/watch?v=S1K2vVHYYPY

This hasn't been necessary to pay attention to in forever. You used to have to do it because of the long as gently caress backstab animation, but that's been fixed for years. Just be fast about it.

Sods Law
Nov 9, 2009
Adding to the spy chat:

Sap the Engineer's teleporter and telefrag when he repairs.
Sap and then pistol the engineer. It might confuse him enough to chase you and not knock the sapper off or you might kill him if you're a decent aim.

Slowpoke!
Feb 12, 2008

ANIME IS FOR ADULTS
Spy is not a good class to take out an engineer nest. There are still too many little tells that make playing spy obvious, like the legless demoman bug, and the fact that you have to walk right up to the nest means you'll usually spend more time getting to it with a higher risk of failure and a lower risk of surviving afterward. You're better off just concentrating on killing the medic or whatever player is carrying the other team, and letting your demoman take out the sentry nest.

khwarezm
Oct 26, 2010

Deal with it.

LogisticEarth posted:

That works somewhat for taking out minis as a scout too. Run right past it and circle tightly around it. You can run slightly faster than it can turn. Land your shots and you won't take much damage. It's hard to time though and not always reliable if taking fire from other sources.

Its actually easier to circle-strafe regular sentries as scout since they have a slower turn rate.

Slowpoke! posted:

You're better off just concentrating on killing the medic or whatever player is carrying the other team, and letting your demoman take out the sentry nest.
:confused: You mean those guys who go around with the swords and pirate hats? How would they help?

khwarezm fucked around with this message at 06:39 on Apr 24, 2014

A shrubbery!
Jan 16, 2009
I LOOK DOWN ON MY REAL LIFE FRIENDS BECAUSE OF THEIR VIDEO GAME PURCHASING DECISIONS.

I'M THAT MUCH OF AN INSUFFERABLE SPERGLORD

pisshead posted:

The thing is, he can knock a sapper off quicker than I can shoot him down, even with a diamondback crit and not missing any shots.

Another fun thing to do is position yourself so that the Engineer is between you and the sentry. Sentry fire damages the Engineer, so it'll kill him trying to get to you.

Peanut President
Nov 5, 2008

by Athanatos
Me and another guy realized we both had the laugh taunt on scout so we (and a third guy) went around having fun laughing at the other team on Gravelpit. Next map (junction): 6 engineers, 3 pyros, including one who talked about how good he was the whole round because he could kill 3 loving around scouts and the normal valve server fare.

:eng99:

Frankly
Jan 7, 2013
Truly the best players are those that will pause and type "owned" in the chat feed after killing you once, never mind the fact that you were about to dominate them with the Heavy's boxing gloves.

Thanks to valve's quick play changes a while ago there's a lot more populated servers around in Australia but most of that new population seems to be that special type of player who manage to be worse at the game than bots. I can feel myself getting worse at the game myself with every ill-gotten Rainblower kill. :smith:

VV This also.

Frankly fucked around with this message at 14:01 on Apr 24, 2014

RoadCrewWorker
Nov 19, 2007

camels aren't so great
A simple "noob down" + taunt whenever you kill that one douche spouting nothing but homophobic and racial slurs is still the best ("noob super down" for dominations).

it's clearly impossible to take seriously but it never fails to make them melt down and/or ragequit

Collateral Damage
Jun 13, 2009

khwarezm posted:

:confused: You mean those guys who go around with the swords and pirate hats? How would they help?
I had some medic go "no heals for demoknights" because I was using the LnL so he assumed I was demoknighting. No matter that I was the only one on the team clearing out sentries because everyone else was playing sniper/pyro/bad spy.

I told him to use the quick fix and we went on a magical journey through the air together. :3:

AllTerrineVehicle
Jan 8, 2010

I'm great at boats!

Collateral Damage posted:

I had some medic go "no heals for demoknights" because I was using the LnL so he assumed I was demoknighting. No matter that I was the only one on the team clearing out sentries because everyone else was playing sniper/pyro/bad spy.

I told him to use the quick fix and we went on a magical journey through the air together. :3:

In the vein of "no heals for X" moments, I was on a team with 5 snipers as a medic, when a pyro got through the line and lit a bunch of them on fire.


I did the responsible thing and used the Meet the Medic taunt, letting them all burn to death.

Then I got backstabbed, dropping uber. Tales From a Valve Server.

Fantastic Alice
Jan 23, 2012





drrockso20 posted:

Personally the best moment from the last Funhavers for me was when we were playing the Basketball map and bouncing around with the Sticky Jumper, especially one point where I Goomba Stomped 3 people in a row, we should do that again(heck we could do a Space Jam themed Funhavers, that could be fun)

I liked the map just for an excuse to get out the barkley taunt script. I mean really, how often do you get an excuse to use it let alone one where it sort of fits?

GameboyHero
Apr 11, 2010

drrockso20 posted:

(heck we could do a Space Jam themed Funhavers, that could be fun)
Maybe not this week (skipping this one) but I'll keep it on the backburner. Another good use for ctf_hoops_beta.

Otacon
Aug 13, 2002


200mb Update:

http://www.teamfortress.com/post.php?id=13144
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

quote:

  • Fixed an issue where plugin_load may load a non-binary file type
  • Fixed an issue where decompressed file sizes were not being checked by the engine
  • Fixed a client crash related to Unusual items and the character loadout screen
  • Fixed an item exploit where tools were being used for purposes other than the original intent
  • Fixed The Shortstop not using its crit sound when firing crits
  • Fixed the HUD achievement tracker not filtering map-specific achievements
  • Fixed an issue where character voice lines would be clipped
  • Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
  • Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
  • Fixed the Demoman's shield charge turn rate when using joystick input: Joystick input now matches keyboard/mouse input

  • Added new promo items (Wolfenstein The New Order promos - Der Maschinensoldaten-Helm & Die Regime-Panzerung)
  • Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
  • Updated the localization files
  • Updated metal hats to sound like metal when they fall off players' heads
  • Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover

Updated cp_dustbowl
  • Fixed players standing in sky over the beginning of stage 1
  • Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
Updated cp_junction_final
  • Players are now prevented from building in spawn rooms
Updated ctf_2fort
  • Fixed players standing on conduits in flag rooms
  • Fixed players standing in sky over Red battlements
  • Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
  • Fixed collision on props under stairs in Red's courtyard
Updated ctf_turbine
  • Fixed collision on spawn doors
  • Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
  • Fixed collision under stairs in mid room
  • Fixed misc prop collision
  • Fixed collision on signs in mid room
  • Fixed the clipping in the rafters of flag rooms
  • Increased performance with addition of area portals
  • Added decals under ammo and health packs
  • Smoothed geometry in the vents
  • Added nobuild around spawn doors
  • Added light props over Red and Blu gate 1 doorways
Updated koth_lakeside_event
Updated koth_lakeside_final
  • Fixed bot navigation errors
  • Prevented players from building in spawn room doors
  • Fixed rock piles to mirror on Red and Blu sides
Updated pl_goldrush
  • Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
  • Fixed players standing in sky above Blu spawn in stage 3
  • Fixed player clipping exploit above the Blu exit in stage 3

Otacon fucked around with this message at 22:41 on Apr 24, 2014

Solumin
Jan 11, 2013

quote:

Updated metal hats to sound like metal when they fall off players' heads

This is actually pretty cool.

And they made Lakeside even! That's pretty neat. And fixed the bot paths -- they usually get stuck in the pool when they try to get the big health kit. I'm guessing that's fixed now.

Tamayachi
Sep 25, 2007

Did you think about it?


Yes. Yes you did.

khwarezm posted:

Its actually easier to circle-strafe regular sentries as scout since they have a slower turn rate.



Even a pyro circle-strafing a sentry can keep ahead of it as long as they're hugging it.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Tamayachi posted:

Even a pyro circle-strafing a sentry can keep ahead of it as long as they're hugging it.

https://www.youtube.com/watch?v=7BBSuLJ0gb8

mabels big day
Feb 25, 2012

RIP loving around on Turbine as engie.

CoolCab
Apr 17, 2005

glem
Should be rip demoknights, the class's intended balance level is such garbage.

Peanut President
Nov 5, 2008

by Athanatos

quote:

Fixed the Demoman's shield charge turn rate when using joystick input: Joystick input now matches keyboard/mouse input
Valve reads the thread. Also, gently caress you valve :bahgawd:

edit: after testing it, the splendid screen doesn't turn at all now. In unrelated news: selling a chargin targe and splendid screen for 1 scrap

Peanut President fucked around with this message at 23:59 on Apr 24, 2014

khwarezm
Oct 26, 2010

Deal with it.

quote:

Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover


Dawww, Valve, you do care, I remember moaning about this a couple of weeks ago :allears:

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Constable Lemon posted:

RIP loving around on Turbine as engie.

It's always been possible for other people to get up there. Valve just replaced an invisible ledge with a visible one, so you don't have to look it up on the internet before you can jump up there.

Alpha Kenny Juan
Apr 11, 2007

RoadCrewWorker posted:

A simple "noob down" + taunt whenever you kill that one douche spouting nothing but homophobic and racial slurs is still the best ("noob super down" for dominations).

it's clearly impossible to take seriously but it never fails to make them melt down and/or ragequit

Although the success rate is low, I use "surface-to-scrub missile: fire!" right before sticky-surfing/cabering someone. It is the best feeling when it all comes together.

Lyrai
Jan 18, 2012

Both new promos are for the heavy. The chest piece is meh, the helmet lets all your evil robot costumes come alive and is just great with killstreak effects.




Team Shine Red would look better, but Team Shine Blu just wouldn't work I think.

Lyrai fucked around with this message at 00:36 on Apr 25, 2014

mabels big day
Feb 25, 2012

RPATDO_LAMD posted:

It's always been possible for other people to get up there. Valve just replaced an invisible ledge with a visible one, so you don't have to look it up on the internet before you can jump up there.

I misinterpreted what the nobuild around spawn actually was. I thought it meant they made the whole area outside of spawn no-build, which would suck considering turtling around spawn on Turbine is how I have fun with my friends who also like turtling around spawn on Turbine. It's fine

Zero!
Apr 13, 2011

You're gonna have to try a little harder than THAT.
There's an additional mini update:

TF2.com posted:

Mann Up servers are now available in Australia

Pretty surprised it took them that long.

Reiley
Dec 16, 2007


Lyrai posted:

Both new promos are for the heavy. The chest piece is meh, the helmet lets all your evil robot costumes come alive and is just great with killstreak effects.




Team Shine Red would look better, but Team Shine Blu just wouldn't work I think.

That armor thing is so weird, the chest part doesn't look like it integrates how the Demoman armor does at all and the shoulder pad is just a slab of metal hanging next to his bicep.

Collateral Damage
Jun 13, 2009

I just wish they'd fix the skybox on sawmill so you don't hit an invisible wall in some places when sticky/rocket jumping. :(

Lyrai
Jan 18, 2012

Reiley posted:

That armor thing is so weird, the chest part doesn't look like it integrates how the Demoman armor does at all and the shoulder pad is just a slab of metal hanging next to his bicep.

The chest piece is pretty much that, there's no integration, it looks like just some jumbled metal parts that the heavy plopped onto his shoulders for no real reason.

awesmoe
Nov 30, 2005

Pillbug

Zero! posted:

There's an additional mini update:


Pretty surprised it took them that long.

holy loving god thank you valve

Tamayachi
Sep 25, 2007

Did you think about it?


Yes. Yes you did.

Zero! posted:

There's an additional mini update:


Pretty surprised it took them that long.

RIP Goon vs Machine groups that have at least ONE goon with a 300 ping.

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!

Tamayachi posted:

RIP Goon vs Machine groups that have at least ONE goon with a 300 ping.

On the other hand, hello Goon vs. Machine groups that have FIVE goons with 300 ping!

Get Modern on the horn, we've got an Australian MvM server to Mann Up!

Zero!
Apr 13, 2011

You're gonna have to try a little harder than THAT.
It'd be neat if you were able to specify which region you actually want to play in when there are cross continent players involved. When I hit up matchmaking with anywhere between 1 and 5 NA folks in my party, it seems to be almost a coin flip as to whether I drag them to Europe or not, irrespective of whether I'm party leader or not.

Nameless Pete
May 8, 2007

Get a load of those...
I had a sniper (his team's 4th) raging at me earlier about how soldier takes no skill and that I wasn't actually any good for killing him. He had 5 points, so that provocation was probably the most he helped out his team all match; from then on I was actively rocket jumping over the medic and his pocket if I saw a chance to take this guy out and taunt.

iroguebot
Feb 15, 2001

Nerf this!

I've heard all the horror stories of people getting refunds through paypal, scamming, and the like about selling TF2 items via paypal. I have a few buds and eyeballing selling some stuff to try and make tuition next semester, I know there's a goon around in SA mart that buys and sells, but what other options would I have if I wanted to turn some of my internet hat money into real life money?

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duz
Jul 11, 2005

Come on Ilhan, lets go bag us a shitpost


Otacon posted:

Fixed players standing on conduits in flag rooms

There goes yet another way to make 2fort fun.

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