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so, I decided to build an interstellar probe for no reason, but after realizing there wasn't really anything entertaining to do out there I burned to recapture.... The Ap is very very high
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# ? Apr 30, 2014 20:49 |
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# ? Apr 29, 2024 18:46 |
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233 years even at max time compression is going to take a long long time.
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# ? Apr 30, 2014 20:52 |
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I wonder what changes the probe would encounter on return? 233 years ago was 1781, the time of monarchies and the great empire of Britain.
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# ? Apr 30, 2014 21:14 |
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Perhaps the planet would be abandoned, except for a single remaining spaceport.
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# ? Apr 30, 2014 21:33 |
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That would be a neat idea for a time capsule: Stick a parachute on a box and launch it on a 1000-year free-return trajectory.
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# ? Apr 30, 2014 21:33 |
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Kerbals will have evolved to the next stage of life. Lerbals. Everything on the planet now begins with L instead of K. Nothing else has changed.
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# ? Apr 30, 2014 21:34 |
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SocketSeven posted:Kerbals will have evolved to the next stage of life. Lerbals. Everything on the planet now begins with L instead of K. We have to actually come up with some lore at some point. Making the descriptions for all the companies and assigning them personalities for the contract system is as far as we have gone.
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# ? Apr 30, 2014 21:36 |
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Maxmaps posted:We have to actually come up with some lore at some point. Making the descriptions for all the companies and assigning them personalities for the contract system is as far as we have gone. In my head the Kerbals were artificial life forms created to serve on generation ships. The ship crashed, the passengers died, but the Kerbals survived. They pursue space flight so strongly because space isn't a new frontier. It is home.
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# ? Apr 30, 2014 21:52 |
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Acquire Currency! posted:Missed a premium opportunity to have Jeb stunt ride the wings Funny you should say that. That was from the next flight. It was an experiment to see if just flying straight up then trying to circularize would yield better results. It was only a suborbital shot, so flying spaceplane style was better. That being said spaceplanes without wings, let's call them horizontally launched rockets don't seem to fare too much differently to planes, which is a bit sad. Splode posted:hahaha you know you can use like, 1 rapier to get into orbit, right? That is one seriously over-engineered plane: I wouldn't be surprised if you still have enough fuel to go to Minmus. With a hitchhiker module? RAPIERs are too inefficient. Pretty sure it'd only make an elliptical orbit before the juice runs dry. It's predecessor had wingtip mounted nuclear engines. I was going to start experimenting to see if this plane would support them. It could potentially be a useful Eve lander with some modification.
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# ? Apr 30, 2014 21:54 |
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Germstore posted:In my head the Kerbals were artificial life forms created to serve on generation ships. The ship crashed, the passengers died, but the Kerbals survived. They pursue space flight so strongly because space isn't a new frontier. It is home. This is the coolest backstory, run with it. "We have crashed, first order of business is to build a space center and get off this rock, no cities or infrastructure" oh my god it also explains why everything is 'found' or from a junkyard, they're all crash sites
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# ? Apr 30, 2014 22:09 |
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Maxmaps posted:We have to actually come up with some lore at some point. Making the descriptions for all the companies and assigning them personalities for the contract system is as far as we have gone. I trust that they all have suitably acme-levels of insanity?
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# ? Apr 30, 2014 22:29 |
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double nine posted:I trust that they all have suitably acme-levels of insanity? Some! We went broad, from Wayland-Yutani to Google.
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# ? Apr 30, 2014 22:34 |
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Maxmaps posted:Some! We went broad, from Wayland-Yutani to Google. Kalien vs Kreditor
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# ? Apr 30, 2014 22:37 |
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Met posted:Girlbals? The game needs a Ms. Frizzle kerbal. (please tell me Ms. Frizzle reached other countries)
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# ? Apr 30, 2014 22:44 |
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Maxmaps posted:Some! We went broad, from Wayland-Yutani to Google. The guys who make the SRB's need to be rednecks who can only make SRB's... like ATK in Real Life!
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# ? Apr 30, 2014 22:47 |
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TasogareNoKagi posted:The game needs a Ms. Frizzle kerbal. "Please tell me this is going to be a normal orbital flight..." "With Jeb? No way!"
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# ? Apr 30, 2014 22:55 |
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Ohh... Magic School Bus! I think perhaps the Kerbals are something like worker drones spawned by some sort of queen or main biomass deep underground. They built the KSC nearby for convenience. Infrastructure isn't really needed because Kerbals are spawned as needed and imbued with knowledge from the queen during creation. Subterranean resources are easily collected as it is their place of residence. However technologies developed by past individuals are scattered around KSC mostly due to unfortunate circumstances. in an effort to conserve resources and keep their planet pristine they opt for recycling over mining / refining. In the game we are yet to see a Kerbonaut take root in the soil and begin transformation into the seed of a new colony as their spacesuit prevents contact with the ground. It also handily prevents suffocation.
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# ? Apr 30, 2014 23:09 |
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Action Man posted:so, I decided to build an interstellar probe for no reason, but after realizing there wasn't really anything entertaining to do out there I burned to recapture.... The Ap is very very high Long story short: I wanted to get a Kerbal as close to Kerbol as I could, but keep it in a circular orbit. Solution: bi-elliptic transfer orbit, with a periapsis as far out as I could take it for maximum fuel efficiency. Check out the time to periapsis listed by MechJeb on the left. That 8.775*10^12s or about 159 thousand years.
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# ? Apr 30, 2014 23:10 |
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Maxmaps posted:We have to actually come up with some lore at some point. What are the Kerbals? Why are they so gung-ho about space? How do they operate a space program on a planet otherwise devoid of structures or life? Was Wernehr von Kerman really a war criminal before leading the Science program? Official answers to these questions are always going to be worse than the empty canvass that each player can fill themselves. I'm sure some players are unhappy that there's no explanation for any of those questions, but those exact same people will still be unhappy afterwards because some bits that are inconsistent or there are still blank areas. In my head the Kerbals have always been the Muppets. The old portrait icons looked particularly Muppet-like, and the loony nature of early KSP fit right in. If Jim Henson had made Apollo 13, there wouldn't have been any explanation for why NASA was suddenly being run by the cast of the Muppet Show.
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# ? Apr 30, 2014 23:11 |
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Klyith posted:No, seriously don't. Personalities for the kerbal individuals are great (btw when you introduce girlbals you need one that has some sort of special personality ala Jeb), personality & backstory for the rocket parts companies is fine, but the big questions should just be a blank. I do agree with that. Kerbals just are. It's fun to speculate. It also helps a lot with sandbox mode. I play mine closer to Sci-Fi, with Kethane mining and ridiculous ships. That doesn't fit with people that play it "real" etc. One thing that does bug me is how barren Kerbin is. Besides the airfield and the other Space Centre if it even exists still there's nothing. It's kind of lonely.
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# ? Apr 30, 2014 23:25 |
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General_Failure posted:
This is why I actually delete the citylights module from the Visual Enhancements mod. Those lights are silly when you know there's really nothing there.
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# ? Apr 30, 2014 23:26 |
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YF19pilot posted:Feeling a particular kinda crazy tonight. So I did a take on the Focke-Wulf Triebflugel That plane looked fun, so I tried making one myself. With some mods and dual rotors, it's a surprisingly viable design, and not too hard to control if you have enough power.
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# ? May 1, 2014 00:13 |
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Klyith posted:Was Wernehr von Kerman really a war criminal before leading the Science program? Why can't he be a war criminal while leading the science program at the same time? (Of course the Triebflugel will never work anywhere but kerbal. Ramjets on the end of rotors? Thats a lot of Edit: fixed. SocketSeven fucked around with this message at 01:04 on May 1, 2014 |
# ? May 1, 2014 00:20 |
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SocketSeven posted:Why can't he be a war criminal while leading the science program at the same time? Tipjet helicopters actually make less rotational inertia. Note the lack of a tail rotor on this undoubtedly inspired creation: http://en.wikipedia.org/wiki/Tip_jet
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# ? May 1, 2014 00:27 |
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Rectus posted:That plane looked fun, so I tried making one myself. With some mods and dual rotors, it's a surprisingly viable design, and not too hard to control if you have enough power. ooh, what mods are you using? I was using stock parts, and being new to the game am not aware of any free rotating parts.
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# ? May 1, 2014 01:20 |
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General_Failure posted:Funny you should say that. Take note Abyssal Lurker this guy knows what's up.
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# ? May 1, 2014 01:23 |
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YF19pilot posted:Feeling a particular kinda crazy tonight. So I did a take on the Focke-Wulf Triebflugel Did you or any of the other people attempting to make the Triebflügel notice if KSP physics model gyroscopic precession? E: I ask because the drawings of the Triebflügel you linked has a single rotating propeller (like a helicopter) and it seems likely to me that that would cause it to experience said gyroscopic precession. pun pundit fucked around with this message at 02:44 on May 1, 2014 |
# ? May 1, 2014 02:39 |
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Acquire Currency! posted:Take note Abyssal Lurker this guy knows what's up. Please don't mention spaceplanes around Abyssal Lurker.
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# ? May 1, 2014 02:42 |
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Tried to make my first space plane! This one didn't have the right amount of fuel/oxidizer, had to tweak it some more, but... Success! Any tips on making this thing more efficient?
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# ? May 1, 2014 02:49 |
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Get rid of the scoops. Only use ram air intakes. Scoops work best at low speeds.
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# ? May 1, 2014 02:58 |
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Also, abuse parts clipping to cram four ram intakes together. (alt+f12 in assembly) Bind the intakes to an action group while you're in the assembly hangar, close them when you engage the rockets to reduce drag a little bit. Mostly you'll just want to use jets up to ~18k, flatten out and pick up speed until you're pushing around 1.2k m/s at just below your flameout threshold (around 22-23km works for me), then point upwards at 45 degrees and use rockets.
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# ? May 1, 2014 04:09 |
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SocketSeven posted:Scoops work best at low speeds. They all mass the same so ram scoops are theoretically far more effective by mass, but they also require nodes to attach to. If you use cubic struts to stick them on you come out ahead, but if you care about aesthetics enough to use bi/tri/quad couplers it's a net loss compared to just sticking on more radials. A couple radial scoops are nice to have on any spaceplane though, because they store more units of air. You get a little more time at high altitudes as they drain the storage, and more warning before you flame out. Luceo posted:This is why I actually delete the citylights module from the Visual Enhancements mod. Those lights are silly when you know there's really nothing there. In a world with infinite developer time it would be neat if there was more stuff on Kerbin, but on the list of things I'd want real work put towards that is way down the priority list.
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# ? May 1, 2014 04:13 |
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DStecks posted:Please don't mention spaceplanes around Abyssal Lurker. General_Failure if you fly that thing into orbit with a pair of argyle socks you'll be a hero.
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# ? May 1, 2014 04:43 |
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I'll tweak it a bit further, but I've added modular engines so it can make an efficient interplanetary flight! Basically I put a pair of docking ports between the engines and the rest of the plane. Man, space planes are cool.
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# ? May 1, 2014 05:06 |
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Acquire Currency! posted:General_Failure if you fly that thing into orbit with a pair of argyle socks you'll be a hero. It's both my biggest and most successful spaceplane. I'm so confused. More wings means more flying.
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# ? May 1, 2014 05:43 |
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YF19pilot posted:ooh, what mods are you using? I was using stock parts, and being new to the game am not aware of any free rotating parts. The Rotating parts are from Infernal Robotics, and the aircrafty parts are from B9 Aerospace. It also controls well when the rotors are feathered, and can even autorotate. pun pundit posted:Did you or any of the other people attempting to make the Triebflügel notice if KSP physics model gyroscopic precession? I'm not noticing much effect,even when using one rotor, but I tried making a helicopter, and it wobbled like crazy.
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# ? May 1, 2014 09:37 |
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Luceo posted:This is why I actually delete the citylights module from the Visual Enhancements mod. Those lights are silly when you know there's really nothing there. How do I delete this? I tried but it didn't seem to work. I'm running the better atmospheres plugin too.
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# ? May 1, 2014 10:44 |
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Klyith posted:Despite what the description says, all scoops function the same at various speeds & altitudes. The only difference between them is Intake Area which is a linear multiplier. 1 ram intake = 1.25 circular intakes = 2.5 radial scoops. A plane with 5 radial scoops will have the exact same performance as one with 2 rams, for all condidtions. That's all fine and good, Except that the scoops have less intake area, and the same amount of drag. So by using the ram intakes in the place of scoops, you cut your drag by more than half vs using just scoops because you need fewer rams then scoops. Scoops become dead weight at lower speeds and lower altitudes. There is no reason to use them, especially when you can slap them onto a cubic octagonal strut and place them anywhere.
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# ? May 1, 2014 11:07 |
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pun pundit posted:Did you or any of the other people attempting to make the Triebflügel notice if KSP physics model gyroscopic precession? Mine, yes, because I'm purposely spinning the entire craft. SAS tries to fight it, but SAS is also trying to fight a spacecraft that is spinning. It eventually gets to the point of flinging engines or parts and then you get into the whole unbalanced-thing-spinning-quickly part of disintegration. Otherwise, on normal rockets I've only really noticed small rotations when something is slightly out of balance and SAS can stop it.
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# ? May 1, 2014 12:23 |
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# ? Apr 29, 2024 18:46 |
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SocketSeven posted:That's all fine and good, Except that the scoops have less intake area, and the same amount of drag. So by using the ram intakes in the place of scoops, you cut your drag by more than half vs using just scoops because you need fewer rams then scoops. quote:There is no reason to use them, especially when you can slap them onto a cubic octagonal strut and place them anywhere. Re: the question about gyroscopic forces -- I think a Triebflugel / tip-jet gyro should behave like a gyroscope when it's spinning. The game should replicate everything that comes naturally from newtonian mechanics. There's an old Manley video where he uses InfernalRobotics rotatrons to make a reactionless orientation system for a telescope. No RCS, no torque parts, nothing but pure physics. Similar principle. IANA physics simulation programmer though. Seeing gyroscopic precision in action on those aerial contraptions might be difficult with all the other forces going on.
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# ? May 1, 2014 12:45 |