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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Arglebargle III posted:

Such a pity that LP died an untimely death. The Mandatory Fun party was ascendent! The galaxy would have been a better place.

It was over, if the Bugs were not going to declare war on us after I Death Stared their homeworld, they were never going to declare war on us.

This time, I'll still set the game for 100 years minimum, but only use a 700 system galaxy instead of a 1,400 one......

For those who didn't read the last LP, yeah, I just said system, not planet. Distant Worlds is stupidly big, and stupidly fun.

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Average Lettuce
Oct 22, 2012


We should sphere Portugal!

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Grey Hunter posted:

For those who didn't read the last LP, yeah, I just said system, not planet. Distant Worlds is stupidly big, and stupidly fun.
I read the LP after it was Archived, so I missed any comment on gameplay. Doesn't the huge size of the game means that you automatize more and more parts and you end up watching the game play itself?

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Fat Samurai posted:

I read the LP after it was Archived, so I missed any comment on gameplay. Doesn't the huge size of the game means that you automatize more and more parts and you end up watching the game play itself?

Not really - troop construction & taxes are all I fully automate, but the great thing is you COULD automate things, I saw an LP once where the player did Star Trek, he generated a load of late game empires, automated everything then just took control of a single ship/fleet and let the AI play out everything else.

A lot of stuff if well organised, I tend to use the batch construction orders to pump out another 20 destroyers across the Empire, but if I want a few scout ships in that border system, I can order them up seperate.

i81icu812
Dec 5, 2006
How did Rome fall from GP status?

Arglebargle III
Feb 21, 2006

In other news, Homeworld is getting a "remastered" original and a new sequel. :neckbeard:

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.

Arglebargle III posted:

In other news, Homeworld is getting a "remastered" original and a new sequel. :neckbeard:

Wait, really? Holy poo poo! I want it.
Just googled it, they have the bananaship figure as a pre-order bonus.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Arglebargle III posted:

In other news, Homeworld is getting a "remastered" original and a new sequel. :neckbeard:

Isn't Shipbreakers a prequel?

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?

Arglebargle III posted:

In other news, Homeworld is getting a "remastered" original and a new sequel. :neckbeard:

Holy gently caress when and where?

Kibayasu
Mar 28, 2010

Man, you people are way out of the loop: https://www.homeworldremastered.com

wiegieman posted:

Isn't Shipbreakers a prequel?

Shipbreakers is a different thing entirely. It was also going to be a free to play RTS before Gearbox bought the Homeworld rights when THQ went under. Blackbird (who are making Shipbreakers) and Gearbox started talking and now Shipbreakers has moved from being a unrelated free to play RTS to, apparently, a more full game with a single player campaign among other things.

ManicMarine
Oct 9, 2012

Grey Hunter posted:

It was over, if the Bugs were not going to declare war on us after I Death Stared their homeworld, they were never going to declare war on us.

This time, I'll still set the game for 100 years minimum, but only use a 700 system galaxy instead of a 1,400 one......

For those who didn't read the last LP, yeah, I just said system, not planet. Distant Worlds is stupidly big, and stupidly fun.

Reading this thread made me pick up Distant Worlds on Steam. Having never heard of or played the game before I decided I would give it a go and see if I could figure out how to play without consulting the internet. After playing the tutorials and spending about 3 hours inside a new game all I can say is:

PIRATES! PIRATES EVERYWHERE OH GOD KILLING EVERYTHING!

That is all.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Kibayasu posted:

Man, you people are way out of the loop: https://www.homeworldremastered.com


Shipbreakers is a different thing entirely. It was also going to be a free to play RTS before Gearbox bought the Homeworld rights when THQ went under. Blackbird (who are making Shipbreakers) and Gearbox started talking and now Shipbreakers has moved from being a unrelated free to play RTS to, apparently, a more full game with a single player campaign among other things.

Gearbox :gonk:

After Aliens: Colonial Marines, and DNF, I cannot expect this to be anything but a shameless cash grab with minimal effort.

Neruz
Jul 23, 2012

A paragon of manliness

ManicMarine posted:

Reading this thread made me pick up Distant Worlds on Steam. Having never heard of or played the game before I decided I would give it a go and see if I could figure out how to play without consulting the internet. After playing the tutorials and spending about 3 hours inside a new game all I can say is:

PIRATES! PIRATES EVERYWHERE OH GOD KILLING EVERYTHING!

That is all.

The Pirate factions in Distant Worlds are remarkably well organised and dangerous, especially if you do a pre-warp start in the Age of Shadows.

Zeroisanumber
Oct 23, 2010

Nap Ghost

Arglebargle III posted:

In other news, Homeworld is getting a "remastered" original and a new sequel. :neckbeard:

:aaaaa:

Zebrin posted:

Just googled it, they have the bananaship figure as a pre-order bonus.

Welp, there goes $100.

ManicMarine
Oct 9, 2012

Neruz posted:

The Pirate factions in Distant Worlds are remarkably well organised and dangerous, especially if you do a pre-warp start in the Age of Shadows.

Yeah that was the start I chose. Maybe I'll have a go on the other 'Standard' start.

Arglebargle III
Feb 21, 2006

Yeah I second the Gearbox :gonk: thing. I didn't realize.

Neruz
Jul 23, 2012

A paragon of manliness

ManicMarine posted:

Yeah that was the start I chose. Maybe I'll have a go on the other 'Standard' start.

If you do the age of shadows start you basically want to either beeline for shields and weapons to build ships to fight the pirates off or just live with their protection fee for awhile. You'll pretty much have to accept the protection fee at first because the first pirates will probably show up in your system before you even have a single ship.

Until you have at least a dozen shielded, armored ships with some decent weaponry you do not want to gently caress with the pirates. And loving with them before you have warp bubbles is a huge pain in the rear end because they'll raid the poo poo out of your outlying stations with their superior FTL capability.

ManicMarine
Oct 9, 2012

Neruz posted:

If you do the age of shadows start you basically want to either beeline for shields and weapons to build ships to fight the pirates off or just live with their protection fee for awhile. You'll pretty much have to accept the protection fee at first because the first pirates will probably show up in your system before you even have a single ship.

Until you have at least a dozen shielded, armored ships with some decent weaponry you do not want to gently caress with the pirates. And loving with them before you have warp bubbles is a huge pain in the rear end because they'll raid the poo poo out of your outlying stations with their superior FTL capability.

At around 2 hours in I had established my first colony (colonisation is on automated) away from my home planet, and that's when things really started going to poo poo. I was constantly being raided by more than half a dozen different pirate factions. My 20 or so ships seemed unable to properly defend the two systems, let alone the mining expeditions my private citizens had set up in systems where I did not have a colony. I was constantly bleeding mining stations, even in my colonised systems. By constantly churning out ships as fast as I was able to afford them I managed to replace my military losses. I decided to try to attack one of the pirate strongholds with a fleet of a dozen ships (the AI suggested it) and they were wiped out in 30 seconds doing essentially no damage.

That being said, I expected my first game to crash and burn. 4X space games aren't renowned for their ease of access.

Neruz
Jul 23, 2012

A paragon of manliness

ManicMarine posted:

At around 2 hours in I had established my first colony (colonisation is on automated) away from my home planet, and that's when things really started going to poo poo. I was constantly being raided by more than half a dozen different pirate factions. My 20 or so ships seemed unable to properly defend the two systems, let alone the mining expeditions my private citizens had set up in systems where I did not have a colony. I was constantly bleeding mining stations, even in my colonised systems. By constantly churning out ships as fast as I was able to afford them I managed to replace my military losses. I decided to try to attack one of the pirate strongholds with a fleet of a dozen ships (the AI suggested it) and they were wiped out in 30 seconds doing essentially no damage.

That being said, I expected my first game to crash and burn. 4X space games aren't renowned for their ease of access.

You probably had woefully insufficient arnaments and defenses on your ships. If you want to fight the pirates you literally need to research at least the second level of shields and armor and the third level of kinetics and missiles, you also really want warp bubbles. You then need to create a number of fleets to be attached to each colony and mining station that is not in orbit around a colony each containing half a dozen destroyer level ships and twice as many cruisers as well as a bunch of escorts.

Once you have all that, then you can reliably fight the pirates. It will still be a pain in the rear end, but you can win. Don't actually attack the pirate base until you're floating multiple fleets of dozens of ships and have advanced your combat tech way further. If you really want to fight the pirates early on you really just have to build a bunch of weapons research stations right off the bat.

ManicMarine
Oct 9, 2012

Neruz posted:

You probably had woefully insufficient arnaments and defenses on your ships. If you want to fight the pirates you literally need to research at least the second level of shields and armor and the third level of kinetics and missiles, you also really want warp bubbles. You then need to create a number of fleets to be attached to each colony and mining station that is not in orbit around a colony each containing half a dozen destroyer level ships and twice as many cruisers as well as a bunch of escorts.

Once you have all that, then you can reliably fight the pirates. It will still be a pain in the rear end, but you can win. Don't actually attack the pirate base until you're floating multiple fleets of dozens of ships and have advanced your combat tech way further. If you really want to fight the pirates early on you really just have to build a bunch of weapons research stations right off the bat.

Fair enough, thanks for the advice.

Kibayasu
Mar 28, 2010

Volmarias posted:

Gearbox :gonk:

After Aliens: Colonial Marines, and DNF, I cannot expect this to be anything but a shameless cash grab with minimal effort.


Arglebargle III posted:

Yeah I second the Gearbox :gonk: thing. I didn't realize.

They're going to release the originals as well as whatever their remaster turns out to be so no need to worry at all, really. It's not like they're remaking the game either...yet.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Okay people, we have a slight in game problem. mainly that Arabia's capital is in Africa, and one of the annoying things in Viky is that you can't make them give up their capital until you pretty much annex their whole country. We don't have the time for this.

So, do I "Cheat" and mod the save game to move their capital, allowing us to take the province, or do we give up on the goal of owning Africa by one province? If I move it, I may well move it to Mecca, so no one will end up happy. (I'm that kind of guy)

zetamind2000
Nov 6, 2007

I'm an alien.

Move it out of Africa, there's nothing wrong with editing the game a little to make the map make sense. Also yeah, you should totally move it to Mecca.

vyelkin
Jan 2, 2011

Grey Hunter posted:

Okay people, we have a slight in game problem. mainly that Arabia's capital is in Africa, and one of the annoying things in Viky is that you can't make them give up their capital until you pretty much annex their whole country. We don't have the time for this.

So, do I "Cheat" and mod the save game to move their capital, allowing us to take the province, or do we give up on the goal of owning Africa by one province? If I move it, I may well move it to Mecca, so no one will end up happy. (I'm that kind of guy)

Do it. It doesn't make any sense for Arabia's capital to be in their tiny part of Africa instead of in the actual whole Arabian empire anyway.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Sure, move it to a location actually within Arabia. Mecca would be suitably ironic.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
I'm guessing their capital is Cairo? Just put it in Damascus or Baghdad, probably the latter because it was the Abbasid capital IRL.

TheFlyingLlama
Jan 2, 2013

You really think someone would do that? Just go on the internet and be a llama?



Grey Hunter posted:

Okay people, we have a slight in game problem. mainly that Arabia's capital is in Africa, and one of the annoying things in Viky is that you can't make them give up their capital until you pretty much annex their whole country. We don't have the time for this.

So, do I "Cheat" and mod the save game to move their capital, allowing us to take the province, or do we give up on the goal of owning Africa by one province? If I move it, I may well move it to Mecca, so no one will end up happy. (I'm that kind of guy)

Why on earth is the former Abbasid Capital in Africa? For that matter, why didn't it change when they tag-switched to Arabia? Edit it simply because that's really dumb capital placement.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

TheFlyingLlama posted:

Why on earth is the former Abbasid Capital in Africa? For that matter, why didn't it change when they tag-switched to Arabia? Edit it simply because that's really dumb capital placement.

Why do I still have a load of No cultures knocking around? The most likely answers are I'm a bad modder and Paradox.

ManicMarine
Oct 9, 2012
Definitely move the capital. This is opposite of a gamey move, it's a change that will make the game make more sense. As for its new location, Baghdad would probably make the most sense, but Mecca would also be a reasonable choice.

Arbite
Nov 4, 2009





Yeah, shove it into Baghdad. That city's probably quite nice in this timeline, didn't it stay out of Mongol hands?

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
I wonder if it's been that since CKII or EUIV even. Change it. Mecca or Baghdad sound good.

alex314
Nov 22, 2007

I second the Baghdad suggestion. They should never have any need to move it elsewhere, given that Mongols haven't hosed them up.

NewMars
Mar 10, 2013
And I third it! Seems like the most logical place to me, considering the history of this world.

e X
Feb 23, 2013

cool but crude
Isn't Arabia the sole Islamic country left in the world? If so, wouldn't Mecca be the perfect capital?

alex314
Nov 22, 2007

Only if they turned theocratic at some point, for which we see no info. I see many reasons to not have your administrative center in a place that has massive yearly religious pilgrimages.

Readingaccount
Jan 6, 2013

Law of the jungle

e X posted:

Isn't Arabia the sole Islamic country left in the world? If so, wouldn't Mecca be the perfect capital?

There's the Golden Horde and probably Brunei. Possibly a couple of other Central Asian nations as well.
Given it's size and ownership of the holy sites they should probably rename themselves the Caliphate if they're not secular/atheist/heavily racialist/culturalist.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Readingaccount posted:

There's the Golden Horde and probably Brunei. Possibly a couple of other Central Asian nations as well.
Given it's size and ownership of the holy sites they should probably rename themselves the Caliphate if they're not secular/atheist/heavily racialist/culturalist.

Their a proletarian dictatorship.

Soylent Pudding
Jun 22, 2007

We've got people!


Yeah, Baghdad or Damascus make much more sense as capital cities.

TheCosmicMuffet
Jun 21, 2009

by Shine
Jerusalem! Let's make this weird.

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets


I realise I must have missed why Rome is no longer a great power – Scandinavia must have won a major war I missed – they have expanded south, taking land from Italian Rome.



Looking at the list, I also notice Peru on there.



They have expanded into Breton Columbia, and as I look at them, declare war on them again.



We see our first Armoured regiment complete, and we begin to see cores forming on our older holdings.







We improve our administration. More worrying is the formation of a Fascist party in Scandinavia.



Soon after, we see the first commercial automobile.



We form an alliance with the Golden Horde. This means we surround over half of Arabia.







We get our Casus Belli.



Before we go to war, we keep the population happy by introducing the non-secret voting that 17% of the population want. While this may not sound great, its better than the gerrymandering that has been going on until now.
We look to our allies, and realise that Rome may not be joining us, as they have something of a communist revolution going on.



We declare warm and our thousands of troops are ready to spill into Arab lands. The Communists will no know what hit them!



Lancaster, our ally for decades, betrays us, The Golden Horde and Rome join us however, while Portugal and Kiev join Arabia.



We advance into Arabia, and our politicians do something good for once, making it easier for us to mobilize.



We research into these constant revolutions, and our new battleship fleet is mobbed by Arabian ships – they are mainly commerce raiders and smaller ships, but there are more of them.



The Horde and Kiev clash over the steppes.







We get the first plea for peace from the Arabs, so far we have not seen any major battles, and are advancing at a pace, the new tanks leading the way.



The power of the new battleships is proven – the Dongu, Ghana, Snake, Well and Adulterous. make their mark shown. We lose the five transports that were with them, but these five ships destroy over eighty enemy ships. They are forced to return to Tunis for repairs and rearmament, but their job is done for this war.



These stunning victories allow the people to become nostalgic for a previous time where Ghana's armies swept all before her.







We annihilate one the the Arabian armies that had advanced into Roman territory.




This allows us to add a wargoal, for the Sinai and all the lands around there.



This causes our infamy to shoot up, as we still have time, and Arabia has proven herself not to be a worrying enemy, I decide to take this peace.



While this may not be the earth shattering war people wanted, I think the slow and safe way is the best. Three provinces remain to claim. I also add another state to Ghana.



No sooner is the land in our hands than we order the construction of a grand Canal in Suez, this will make it much quicker for our ships tro travel around Ghana, and ships coming from Asia can be taxed.



We also order the fleet expanded by five cruisers – we have many more naval bases now, so we can support a larger modern fleet.



Our army returns to their positions, and we hear that Scandinavia has declared war on us, our so-called allies desert us as they are much closer to the big man in Europe. We begin to urge the people to prepare for a long, hard war.



Soon, most of Europe is aligned against us.



As we size each other up across the straits of Gibraltar, we introduce a secret police force to try and keep the rebels down.



The Scandinavians land a well lead force into Madagascar, and defeat our forces there.







Scandinavia gets involved in a second Great War, and we may have some breathing space.



We shall introduce aeroplanes, and another election keeps the Left in power. Our own Fascist party, known as Hydra after the many headed snake, gets only 4% of the vote.







We invade Madagascar with fresh troops, the Battleships and our first cruiser protecting the crossing. Our navy is going from strength to strength.



Suffragettes are taken more seriously now, as we know we may well need to call on them to keep the economy going if we mobilize.



The Fascists begin to gain traction however. Sometimes I wonder which side these scientists are on.



Seeing this, the communists get their act together.








We see some minor rebellions, and the troops in Madagascar dance around each other, but then our fleet scores another big victory against a French force.



Then the Scandinavians spit their forces, and we crush one of them.



The back and forth between state and rebels continues, and our now larger force attacks the Scandinavian force, once again we are defeated. The norsemen are better troops.







The age old problem resurfaces, we are trapped in Africa, while our enemies can attack us, we don't have the transports to go on the offensive, so I do not see how we can win this war. We take their containment treaty.



Its not like losing half our army leaves us defenceless. We still have 154 brigades, and the loss of taxes is trivial. On the other hand, our infamy now drops at twice the rate.



Time to focus on infrastructure – like better railroads.



We also discover x-rays, which means people live longer to have more children.







We shall host the next Olympics.



We also complete our research into not being rational about things. Mad scientists across the nation rejoice!



We also begin to communicate better with telephones – now a man may just call his lover, rather than try and slip a note past her husband.



We reform some alliances as our infamy drops.



Ghana may be being policed by the outside world, but she has only a little way to go to achieve her dreams.

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