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  • Locked thread
Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Shalinor posted:

Who wants a 2-month temporary Unity Pro license? Because I have one with 100 activations on it.

First come first serve. Either PM me, or message me elsewhere (@glassbottommeg or whatevs) and convince me you're a goon / an honest person that won't just leak this code and spoil the fun for everyone. This is also only open to people competing in SA GameDev. ;)

Jo posted:

come join us in IRC. #SAGameDev on synirc!

Every year, we erstwhile few gather on the field of code and art, and do battle. Some for glory, some to prove that they can finally finish a project, and others for the glittering riches. Some simply wish to redeem themselves, and finally have their name scratched from The Wall Of Shame. But for whatever the reason, we've done it for 7 years. SEVEN YEARS. And now the eighth year is upon us. Get ready, because it's time for:



(Logo and tiny logo and layered PSD by Polo-Rican)

SomethingAwful Game Dev Challenge 9

Every year, we hold a game development contest here at SomethingAwful. The goal? To make an ENTIRE GAME within a single month. June, the month in which you stand today, is for ORGANIZATION AND TEAM FORMING. You are NOT to write a single stitch of code, ink a single line of art, that is project specific. Instead, now is the time to formulate ideas, write general code systems for engines, begin rough concepting, and generally figure out how, come July, you will make a game for the following theme.

This year's theme is: Public Access Television

https://www.youtube.com/watch?v=pXkBzTLOyjchttps://www.youtube.com/watch?v=z_ukLomGV7M

Especially if you're not from the US, you might have no idea what "Public Access TV" means. Basically, it a channel/band on which people broadcast just about anything, with no standards or control or anything else. Like the above. Here's a YouTube on the subject, with yet more bizarre examples:

https://www.youtube.com/watch?v=cll61_VOqzA

If you're still confused, and going "but I'm not from the US, I've never even seen this!" - yes you have. You've seen Tim and Eric, and they have the soul of Public Access TV down pat:

https://www.youtube.com/watch?v=NFTaiWInZ44

You would be forgiven for thinking "wait, this year's theme is about... making terrible games?". No. Terrible games that no one wants to play are still terrible. Your challenge, over the month of July, is more be to make a charmingly terrible game. Something that's awkward, and stilted, but endearing or interesting enough that players want to see how it ends. Something that inspires conversation, that's fun and engaging (if also bizarre). You could also make a game about running a Public Access TV network, or a game that takes place backstage of a Public Access TV show, or command police raid on a suspicious apparently-terrorist Public Access TV show, or... just about anything. Have fun with it! Get creative!

Competition Begins: July 1st
Competition Ends: July 31st, midnight (in your timezone)

If you wish to enter, your entry must be in by midnight, July 31st, on the SA GameDev wiki. The judges will then begin judging, and we'll see who wins.

How do I submit my entries?

  • Go to the SA GameDev wiki and make an account. GET THIS DONE BEFORE MIDNIGHT ON ENTRY DAY, seriously. Make sure you can log in and edit a page.
  • Make a page for your team. Try and choose a name you'll add to in successive years, so that all your entries end up grouped (assuming you keep working with the same team).
  • Make sure this page includes: a download or where-to-play link, instructions, and a few screenshots. Ideally a youtube video as well.
  • (MORE TO COME)

This sounds fun, but what if I don't have the slightest idea how maku gamu?

Don't worry about it! Tons of people have entered this without ever having made a game before, and they pretty much all had a blast doing it. That's a huge part of why we run it every year. It's a great excuse to finally take the plunge and commit to making something, and it's an even better motivation to actually FINISH that something. So give it a go! We usually have people spanning the gamut of skillsets, from absolute novices to super experienced types, and you'd be surprised how often it's the novices or lesser known types that actually win.

Tools that might help:
Just remember, if the judge can't get your entry to work? You're gonna get a bit fat zero. So make sure it's easy to play. Previous winners of the SA Gamer's Choice especially have almost all had web-playable builds / not too many average folks are willing to download an exe these days. The judges are less demanding, and downloads are fine, but they might be on Mac or PC / have issues with your entry if it requires crazy DLLs.

Judging And Winning

The competition has two ways of winning. First is via judging. Our group of volunteer judges will sit down with all of the games, play them through, and rate them on the following scales...

Visuals (10 points) - How attractive is your game? Is it pleasant to look at, or does it make eyeballs bleed (in a bad way)?
Audio (10 points) - Does the game's sound pull you into the game? Is it whatever the game feels like it needs?
Fun (20 points) - Is the game entertaining/engaging? Does it draw players in, and make them want to complete the game?
Polish (10 points) - Is the game well put-together? Is it stable, and juicy? Does it feel "complete"?
Innovation (10 points) - Is it a generic corridor shooter/platformer/whatever, or does it really try to do something original with the theme?
Theme Adherence (30 points) - Does this feel like a game that makes good use of the theme? Or does it feel like the theming was sticky-taped on top of a game made for another purpose?
Story (10 points) - Does the game tell the story it sets out to tell? Is it well-executed/engaging?

... we add the category scores up for each game to a final total. From that, we choose the winners (typically a top 3, etc). We ALSO skim the top 10-20 games off the top, and those become the poll options for a player-chosen SA Gamer's Choice award. Sometimes the same game wins both, other times, it's totally different, and each tends to have its own prizes.

As you can see, theme adherence and fun are most important. So bake those brains, and make sure you have a compelling use of the theme that's both cool and fun. Easy, right? ;)

Known Entrants:
  • Team I Should Be Working On My Clown Game (Gaspy Conana)
  • TEAM PUNCH FIGHT (blastron, Steampunk_Spoon, Reginald Fritz, Graveless, durpadurp)
  • Afal
  • TheOrange
  • Afinostux
  • xzzy
  • Ulta
  • Third Murderer
  • Team Not Actually A Team (ToxicSlurpee)
  • Ephphatha
  • Onion Knight
  • Hugoon Chavez (+1)
  • Hel
  • Mido
  • Team Ehh (floor is lava)
  • leper khan
  • RhysD
  • ClownSyndrome
  • Enos Shenk
  • xezton
  • sighnoceros
  • Surprise T Rex
  • seiken (if he can think of an idea)
  • A LOVELY LAD
  • Takanago
  • ShinAli
  • Team Gonna Make A Game (Lowen SoDium)
  • Team Do Or Die (Pizookie, +1)
  • Rogue Lemon
  • Sigma-X
  • Team Nobody (SupSuper, Jon93)
  • Mo_Steel
  • shs
  • Team Forever Alone (Dante Logos)
  • Team Möbius Strip (Goon Betamin, Zarikov)
  • Diametunim
  • TEAM MARENGHI (Jo, Lord Lambeth)
  • stoutfish
  • Lord Windy
  • Team Primetime (Oren Ronen, HelloWinter, BFC, Ultigonio, FighterKnuckles)
  • Team Attention Spam (Chernabog, Resource)
  • Drastic Actions
  • fatelvis
  • Team HONK (Mido, Internet Janitor, Everdraed)
  • Fart Blanche
  • Dr. Stab
  • Team of a Thousand Faces (Shindragon, The Orange, Marsol0)
  • Roguelike
  • Angryhead (+1)
  • Wuntvor
  • TEAM KNIFE SHARK (Protocol7, Dodgeball)
  • Mo_Steel
  • sighnoceros
  • SlightlyMadman
  • Monnotonne
  • Team NO NAME (Thideras, Deki)
  • Team Peterreteveterretep (aerique, +1)
  • Reallycoolname
  • Another Thing Named Colbert (ScotchDK, Obsurveyor, Musical_Daredevil)
  • Rianeva
  • Horrible pancakemonster (pixaal, +2)
  • Team seiken (seiken, Shoehead)
  • SystemLogoff
  • Team Magnetic North (Magnetic North, Angry_Ed)
  • xyigx
  • Natural Joe
  • a medical mystery
  • Lutha Mahtin
  • Team Retro Leaf (Rupert Buttermilk, SystemLogoff)
  • chiefnewo
  • ekuNNN
  • Team Facecheekwall (Facecheekwall, FateFree)
  • Doctor_Fruitbat
  • Team Fundamentals (Harold Krell)
  • Team Ethereal Sandwich (CCrew)
  • Team CHOPHOUSE (jusion, MSPain)
  • Team Terrible TripleD Gramphics (TheBrigand, TheBumbler, Gunzil)
  • Team Zodiac (ZeBourgeoisie, +1)
  • Chasterson
  • Jack Trades
  • Team Name Subject To Change (thehoax, +1)
  • Atoramos
  • Team Buttercream (Clockwork Cupcake)
  • ZombieSnot
  • idonotlikepeas
  • 666th Fighting Hyenas (Locus)
  • Team Toilet Punch (Diametunim, +2)
  • Team Phlargenarffen (ApproachingInfinity, Reilyth, Gheric, and Literally Elvis, +2)
  • Team Main Chat (Satire, +3)
  • Team 300 POUNDS (The Kins)
  • Team Procrastination (Hitlersaurus Christ)
  • Slifter
  • Team Time (NextTime000)
  • Team DukeandDuke (Freelancepolice)

Though it is not necessary to pre-register (we judge ANY games submitted by the end time), please do give a shout in the thread if you're down. You can have as many non-goons as you like in your team, one of you just needs to be able to post your entry here / in the submission system (more details later) when you're done. If you say you're going to do it, though, then BE WARNED. Those that fail to submit an entry by the end, even a bad entry, shall have their True Names etched on The Wall Of Shame forever more, redeemable ONLY by submitting an entry to a future SA GameDev.

(and yes, any team member can be a member of as many teams as they like - this is especially handy for musicians, voice actors, certain artists, etc)

Known Judges:
  • Innerguard
  • Leif.
  • poemdexter
  • seiken (if he can't think of an idea)
  • Tube
  • Kunzelman
  • Polo-Rican
  • SharpenedSpoonv2
All judges are volunteers, and you can not compete AND judge. We'd prefer judges with experience in the field - indies with released titles, AAA or mobile industry folks, you know the drill.

Known Prizes:

  • Stencyl Studio License (x2)
  • Unity 3D Pro License (x1)
  • $100 for the first place winner and $50 for Gamer's Choice, and possible runner up prizes if it's a close call (AG3)
  • $30 worth of steam game of winners choice for the best/most humourous use of Jebediah Kerman from Kerbal Space Program (Innerguard)
  • A copy of Door Kickers on Steam for anyone who makes a public access FMV game remake of the original Police Quest SWAT. Yeah, SWAT 1. With the gun-toting grandma hiding in the yard. (Leif.)
  • $200 #SAGameDev prize (poemdexter, details below)
  • 20+ Steam game keys (Ulta, details below)
  • Show Us Your Privates: I've learned a ton by reading other people's code, let us see yours! Game that releases source code showing off the most novel or useful technique, under a BSD/Apache license. Will want help from actual gamefolk to determine what's really useful. (Subjunctive)
  • Unfunny Web Joke: lots of games are delivered over the web, but most don't use the web. Pull in YouTube content, have quests to get Twitter retweets, some FB integration that doesn't make me angry, generate levels from web page structure, mash up some Wikipedia stuff; most of the Internet is public-access quality, mine that gold! Best per judges' rankings, is-that-webby-enough at my unimpeachable discretion. (Subjunctive)
  • Go Big or Go Home: best game (per judges' rankings) that's backed by a :toxx: before July 1. (Subjunctive)
  • Ridiculously huge texture collection on a DVD to the best entry from a newcomer that uses some form of 3D. 2.81gb of all sorts of textures, mostly with diffuse/normal/spec/height etc maps. (Enos Shenk)
  • You Tried and Spectacularly Failed: I will give 1000 dogecoins to the person in last place who actually finishes a game. (Jo)
  • I Can Make It On My Own - $25 to the best (as determined by judges) game made completely solo. This means you didn't get anyone else to make stuff for you during the competition. You can still have used other free assets or whatever from other places, but nobody doing anything for the competition specifically. (sighnoceros)
  • Lost in Translation - $25 to a completed game made by a team that clearly did not understand the theme (as chosen by me, but likely a game with a very low Theme Adherence score). (sighnoceros)
  • Kid's Gonna Be a Star - $25 to a game of my choice from a novice game dev that shows a lot of promise. (sighnoceros)
  • Judge Dread - $25 to a game of my choice that I feel deserved a better score than it got. (sighnoceros)
  • Diamond in the Rough - $25 to a game of my choice that I like despite poor audio-visual presentation. (sighnoceros)
  • Polished Turd - $25 to a game of my choice that I didn't like but looks GRRRRRRREEAT! (sighnoceros)
  • A steam copy of Space Hulk for the best representation of Weird Al in UHF (in the spirit of Public TV and all) (ClownSyndrome)
  • A steam copy of Thomas was alone for a game that features the best use of the flying stone head from Zardoz (ClownSyndrome)

Almost all prizes come from you guys. If you want to put one up - cash, a gift card, a Steam game, whatever - just say so, and also post some kinda contact detail we can use to direct the winners to you at the end. Prizes can be awarded for ANYTHING... by default, we'll put them toward the 1/2/3rd slots and Gamer's Choice, but if you want to offer a bounty for the best underwater stealth escort mission, or the most convincing kitten simulation, or you want to assign a prize to the absolute WORST animation in a game, whatever, go for it.

Extra complicated prizes:

Ulta posted:

So I to clarify, half of the the games I have offered to will go to the best Twine game (as determined by the judges). The winner will get to chose what games they want. Then the best game made by someone who has not made a game before (as determined by the judges) will get the half of the rest. The second place game made by someone who has not made a game before (as determined by the judges) will get the remaining games. In the event that no one makes a Twine game, then the pool transfers to the no game before winnings. If for some reason, neither of these conditions are met, I'll just post the codes in the thread and hang my head in shame.

Ulta posted:

Ok I have a TON of unused Steam keys from various bundles. If it's cool I'd like to offer up the following as prizes.

Solar 2
Nightsky
Dungeon Defenders
Frozen Synapse
Anodyne
Incredipede
The Bard's Tale
Organ Trail
Broken Sword
Anomaly Korea
Awesomenauts
Wanderlust: Rebirth
Little Inferno
Hotline Miami
Tiny and Big in Grandpa's Leftovers
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
Reus
Dead Space
To the Moon
Atom Zombie Smasher
Gratuitous Space Battles

Maybe split these up a bit, but I would like to offer a prize for a Twine game and maybe something for "Best First Game"

poemdexter posted:

Along with throwing my hat in to judge, I mentioned that I would be hosting a #SAGameDev Choice award. One winner will get $200 from yours truly as a way to spread some of the indie wealth around after Western Complete FPS did so well during the Unity sale.

Voting will be allowed by anyone NOT with an entry and also hanging out in the #SAGameDev channel on synirc. That means if you hit the wall of shame, you can still participate by showering some lucky team in dollar bills! Voting will occur during the judging phase of SAGDC.
People Who Have Toxxed Themselves

stoutfish posted:

I am going to complete an entry :toxx:

Mo_Steel posted:

I'm going to force myself on this so what the hell, :toxx: that I'll submit a game for this year for sure.

blastron posted:

gently caress it, if there's a prize involved, then sure! On behalf of TEAM PUNCH FIGHT I'll :toxx: myself: we're going to submit an entry, and it's going to use Twitter.

shs posted:

No fears here, there's a good chance I'll finish something :toxx:

Also I changed my game plan. I'm making a game involving a bear now. Also bagina will likely be helping with music and sounds.

sighnoceros posted:

And I will :toxx: for making a game if that makes me qualify for a prize, even though I'm a one-man team and will likely not even come close to a ranking game.

Protocol7 posted:

I just spent $20 on forums upgrades so I'd hate for that to go to waste. I will have a game submitted by the end of July. :toxx:

It will probably be a lovely game, but hey, experience is experience.

SlightlyMadman posted:

I'll jump on the :toxx: bandwagon as well, to complete a submission this year. I already have an idea and everything; what could possibli go wrong?

Monnotonne posted:

This sounds like a lot of fun. I'll :toxx: myself to make sure I submit something.

Lutha Mahtin posted:

I flunked out the past two years. I will not flunk out again.

:toxx:

Gunzil posted:

We're in it to win it as Team Terrible TripleD Gramphics with TheBrigand and TheBumbler, and two non-goons helping out as well. Hopefully our scope and premise will be realistic and attainable unlike those last two times, so we don't end up cutting half our content!

I'll throw in a :toxx: to submit an entry as well. I am serious about videogames.

Diametunim posted:

I'm going to try one last time to officially :toxx: myself in hopes that Shalinor will finally let me join the party. :argh: 5PM tomorrow can't come fast enough, let's get this started!

Satire posted:

I just noticed that my team and my :toxx: wasn't recorded in the OP.

Takanago posted:

Since the start date is almost here, I think I'll throw in a :toxx: myself. I will complete A Game and submit it before this competition is over.

Slifter posted:

Ok, I'm sleep deprived and in the mood to make poor decisions so I'm in. Also may as well put my :10bux: and internet pride on the line so I'll bathe in the :toxx: too. I've already scheduled in when I throw my hands up and go with Twine.

Afal posted:

I've also got a bunch of other important stuff to do this month so it's probably a good idea for me to :toxx: myself

a medical mystery posted:

Aright I'm gonna get started, and :toxx: myself to complete a game this time around, even (especially) if it's janky as hell.

Shalinor fucked around with this message at 16:44 on Jul 28, 2014

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JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.
So, you are an orphan. All game alone in the game world. However, you want to be a part of something. I'll keep my eyes on the thread, but it might be better if you PM me as needs arise or are met and I can keep this post up to date. If you HAVE skills and want to join someone, or if you NEED skills you can look here.

When possible user names will link to making a PM or email address if provided. The email tag may not always work though? Should be able to get it from the link made though.

Skills Offered
  • Xand_Man
    Skills: C, C++, Java, Python, some Javascript, some Unity. I know games and game engines drat well.
    Looking For: I'm looking for an "idea guy". I enjoy helping someone else work out the details around their idea (I'm a teacher). Artist chops would be cool though I can make programmer art and actually enjoy UI stuff.

  • Ultigonio
    Location: PST
    Skills: Music Composer, "good with concepts and level design ideas and stuff."
    Examples: Ultigonio's Soundcloud
    Looking For: Love in all the wrong places.

  • Dodgeball
    Location: West Coast US
    Skills: Adobe Suite, focusing on animation and sound. Writing. Learning Java, XML, Unity.
    Examples: Deviant Art Youtube Channel

  • bloodychill
    Location: CST
    Skills: C, C++, Obj C, experience with cocos2D and SFML, UI is my thing and what get paid moneys for but I have done 2D platformers and RPG's
    Looking for: Team that just needs a UI or 2D game programme

  • ScotchDK
    Location: Denmark
    Skills: 3D Artist, mostly doing modeling and textures, but can dive into doing rigging and some animation if needed
    Examples: Showreel

  • bagina
    Location: EST/PST
    Skills: basic sound design, professional musician and composer (mostly orchestral, some funk, jazz, and rock as well). He has also been vouched for by not ONE, but TWO people as being awesome!
    Examples: In This Thread

  • Bert of the Forest
    Skills: Hand Drawn Art
    Examples: This Game

  • Fangz
    Location: UK
    Skills: 2D Art, some sprite art/animation, experience in Gamemaker
    Looking For: "Someone super enthusiastic that is 0% likely to flake out on me, and who has (overly?) ambitious ideas."

  • Stux
    Skills: Musician, various styles.
    Examples: Soundcloud
    Looking For: A new avatar/text (you got me :()

  • Lord Humongus (No Contact Info Given)
    Skills: Basic C# on unity and I have a lot of time.
    Looking For: Partner who would stick with it.

  • Reginald Fritz
    Skills: sound designer/composer (sound designer superiority!)

  • Xero
    Location: EST
    Skills: Programming; Javascript, C#, Java, PHP

  • jusion
    Skills: Proficient in C#, Javascript, and Python primarily (but also knows a little Java)

  • 64bitrobot
    Location: EST
    Skills: Simple Image Editing, Writing, Construct 2, Idea Refinement
    Looking For: Art Peoples, Programmers (If not working in Construct 2), Sounds Peoples are cool too.

  • timp
    Skills: Music Composition

  • Rupert Buttermilk
    Location: EST (Montreal)
    Skills: Sound design / musical composition
    Examples: http://vimeo.com/user14567545 (sound design and music) and https://www.youtube.com/watch?v=J9RPF1mIKl4 (music only). Also, sound design/music for previous year's entry, Psychopimps

  • jimlit
    Skills: JavaScript (Unity stuff, Three.js ,Node.js , various HTML 5 / JS game engines), UI design and implementation, Sprite / pixel art / animation

  • NextTime000
    Location: EST
    Skills: Programming: Javascript (Unity or HTML5), C# (Unity, almost no experience outside of Unity), AS3-hahahahaha who is making a flash game in 2014
    Looking For: Idea person and/or Artist

  • Stinkmeister
    Skills: Voice Acting (Poster Note: I can vouch for him as well from a project in the past)
    Examples: I narrated, "The Terrible Secret of Animal Crossing", and you can see my ACX profile here.

  • MSPain
    Location: EST
    Skills: Javascript, web stuff
    Examples: Last year's submission, random Ludum Dare
    Looking For: A team! Ideally I'd be one of two programmers and there would be an art guy. I can do sound/music if I have the time(hah).

  • Lutha Mahtin
    Skills: Programmer

  • 22 Eargesplitten (no contact provided, inquire in thread)
    Skills: C++, java, can try to learn C#

  • Slifter
    Skills: Designer

  • ManicJason
    Skills: C++, some JavaScript, tiny bit of C#

  • KangWang (also no contact available)
    Skills: Java and Python

  • ArtIsResistence
    Skills: Music and sound effects like beep boop and drrrn.

Skills Needed
  • username
    Idea: I'm probably going to make a thing about a small group of people badly filming themselves for a public access show about urban exploring (which is not as original of an idea as I thought it would be ) and then some hijinks take place.
    Skills: Will do coding and art himself. Cause he's pretty cool.
    Looking For: Sound/Musicians

  • Sigma-X
    Idea: I would like to create a 2d gameplay, 3d art side scrolling space shooter with introductory and endgame FMV (to be acted in person with buckets and tinfoil for spacesuits) , and an incredibly low budget aesthetic (think player/enemy ships as puppets on sticks, with christmas lights in front of a sheet to simulate starfields moving).
    Skills: I have 5 years industry experience as an artist and 2 years as producer on AAA. Art and FMV and some appropriately bad VO.
    Looking For: Programmer, and possibly 3d art support? I am guessing here.

  • Ulta
    Has: Programming
    Needs: Artist for possible puzzle card game or Rogue-Lite

  • Jon93 and Team Nobody
    Has: Programming and someone else too... Can't recall...
    Needs: Pixel Artist

Also, a small piece of advice if you are joining a team, or attempting to recruit members. Coordination and Communication are vital. This will be important no matter your potential role. Likely no team will have a team coordinator so it will fall upon each member to make sure they stay in touch with the rest of the team. Talking to your colleagues will keep everyone on the same page and it is also a fantastic motivator. So whether it is on IRC, a Skype Chat, or Email make sure to stay in contact with your team. We're all going to be running around with too much to do and not enough time, some of us have 2 jobs, some have kids, others will have sudden plans or injuries. So talk, talk, talk. Oh and have fun or something.

JossiRossi fucked around with this message at 00:44 on Jul 1, 2014

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Look at me, being an idiot, quoting an unfinished post :v:

EDIT: Edited to be clearer with the theme. No, you don't have to make a game that could BE a Public Access TV show, just anything attached to it. Get creative with it!

Shalinor fucked around with this message at 23:59 on Jun 1, 2014

Nanomachine Son
Jan 11, 2007

!
That's uh... a unique theme idea. I kind of want to try and do a take on my idea from last year as kind of an attempt at redeeming it (Cthulu Teaches Culting), still want to revisit it but never had the time. Assuming it wasn't using a bunch of pre-created assets and code and the like would that be okay? Obviously would need to do lots more in order to make it work with this years theme but I'm sure a malevolent force could use public television as a means of brainwashing and subversion...

I'm probably being an idiot so feel free to let me know, if not then I'll give it a go again, I'm sure nothing can go horribly wrong!

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer
Straight on in, ready to volunteer to judge as previous years. I love the annual GameDev.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

TheOrange posted:

That's uh... a unique theme idea. I kind of want to try and do a take on my idea from last year as kind of an attempt at redeeming it (Cthulu Teaches Culting), still want to revisit it but never had the time. Assuming it wasn't using a bunch of pre-created assets and code and the like would that be okay? Obviously would need to do lots more in order to make it work with this years theme but I'm sure a malevolent force could use public television as a means of brainwashing and subversion...

I'm probably being an idiot so feel free to let me know, if not then I'll give it a go again, I'm sure nothing can go horribly wrong!
Yes, that would be fine. It'd fall under the heading of "using pre-existing art and engine", just like other teams might use googled art, or placeholder art from other games, pre-existing engines, etc.

Also, this year's theme came from the GameDev IRC. They did a big brainstorming session, and the result seemed neato to me, so here we are!

Jo
Jan 24, 2005

:allears:
Soiled Meat
I'm in and looking to redeem myself from the unholy shitfest that was last year's entry!

With that said, come join us on IRC. #SAGameDev on Synirc! (For those having trouble connecting, use contego.ny.synirc.net, envy.il.synirc.net, or one of the other mirrors listed on the site.)

I am a coder and wouldn't mind working with an artist/sound person, but I'm not confident enough in my ability not to pull down another person. :ohdear: If you are an artist and are seriously desperate for a code partner, maybe we can throw our dreams into the fire together!

I will be helping goons as best I can on the IRC channel with Java or Unity questions while simultaneously working on Knob Ross's The Rage of Painting.



I'm also available by e-mail at jo.jcat [at] gmail or by PMs here. Good luck, everyone.

Jo fucked around with this message at 17:48 on Jun 3, 2014

Obsurveyor
Jan 10, 2003

More inspiration:

http://video.adultswim.com/check-it-out-with-dr-steve-brule/

Polio Vax Scene
Apr 5, 2009



Shalinor, it's time to end the Game Maker hate, please put it in your list of tools and bring down this wall of oppression :colbert:

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Manslaughter posted:

Shalinor, it's time to end the Game Maker hate, please put it in your list of tools and bring down this wall of oppression :colbert:
Added. We'll probably have some GameMaker licenses sponsored our way again, so hopefully someone makes a game with GameMaker and will actually enjoy those prizes. :keke:

Afal
Sep 4, 2012

"Tubular! Catch you on the flip side!"
I'm down for this. Can't say that I'll be with Team Punch The Moon (I can't speak for the whole team but there's a Good Reason why they might not compete this year).

That means I might be doing it solo this year. Fortunately, if I'm going this route at least I don't have to worry about the team dropping out and having to make a COMPLETE ATROCITY in the last few days like last year.

On the other hand, considering the theme, I might have to have a similar vibe to what I did last year.

(I wonder how many "Check It Out With Dr Steve Brule: The Video Game" we'll see...)

blastron
Dec 11, 2007

Don't doodle on it!

Game dev? Heh. Who needs that when TEAM PUNCH FIGHT already has an AWESOME PLACEHOLDER TITLE:



e: Real talk: probably going to do a puzzle-horror game about a couple of dudes filming a show about urban exploration.

blastron fucked around with this message at 02:36 on Jun 2, 2014

Gaspy Conana
Aug 1, 2004

this clown loves you
In as Team I Should Be Working On My Clown Game 8]

heap
Jan 27, 2004

I make music and I'm available to do soundtracks or audio. You can hear examples of stuff I've made at my Soundcloud or Bandcamp.

I like making music in all sorts of different styles, so feel free to PM me to see if I'd be a good fit for your project.


P.S. Hey Shalinor, can musicians still contribute to multiple teams like last year? I don't see it in the OP.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

heap posted:

P.S. Hey Shalinor, can musicians still contribute to multiple teams like last year? I don't see it in the OP.
Yup! Also, OP updated.

Ultigonio
Oct 26, 2012

Well now.
There's nothing quite like contributing four entirely different styles of music to four entirely different projects. I'm excited to do it again! Maybe I'll even learn Unity and try to contribute my own, semi-functional game.

Medenmath
Jan 18, 2003
I've been waiting all day to see if this thread would appear! I doubt I will actually complete a project as I never seem to have the motivation, but I'll be watching at the very least.

I honestly have no idea what I would do with this theme if I actually tried to put something together.

Shalinor posted:

You would be forgiven for thinking "wait, this year's theme is about... making terrible games?". No. Terrible games that no one wants to play are still terrible. Your challenge, over the month of July, is more be to make a charmingly terrible game. Something that's awkward, and stilted, but endearing or interesting enough that players want to see how it ends. Something that inspires conversation, that's fun and engaging (if also bizarre). You could also make a game about running a Public Access TV network, or a game that takes place backstage of a Public Access TV show, or command police raid on a suspicious apparently-terrorist Public Access TV show, or... just about anything. Have fun with it! Get creative!

Is the part I bolded meant to imply that an entry doesn't actually have to be about television at all, if it goes for "charmingly bad" instead?

edit: I really doubt I will be entering; please remove me from the "known entrants" list.

Medenmath fucked around with this message at 17:31 on Jun 2, 2014

Marsol0
Jun 6, 2004
No avatar. I just saved you some load time. You're welcome.
I would very much like to participate this year on a team as a programmer.

I'm proficient in C, Java, Python, git, and Mercurial. But I am willing to learn just about anything. I have a little experience with most everything, really, and since C# is pretty close to Java I feel I can pick that up pretty quick if necessary (for instance, if a team selects me and they're using Unity).

I also bring a lot of professional release engineering and system administration skills to the table, so continuous automation, source control systems, and builds are all part of the deal.

I'm available on IRC (philosoraptor), Skype, any IM really, PMs, and email (which will be shared as part of being on a team).

I'm sure my code is messy, but I did recently do an asteroids clone.

Edit: \/ \/
Timezone: EST
I'm actually in Southern New Hampshire and can hang out with Massgoons.

Edit2: Picked up for TheOrange's team.

Marsol0 fucked around with this message at 18:53 on Jun 2, 2014

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Ok duders I'm an artist in need of a team. I live in Ireland so I should probably team with either some gmt people or insomniacs.
I do pixel art and I'm not awful at it! Some examples here https://www.shewhedd.tumblr.com Pm me.

Also posting this at 3am is stupid.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Third Murderer posted:

Is the part I bolded meant to imply that an entry doesn't actually have to be about television at all, if it goes for "charmingly bad" instead?
Correct. That's the heart of Public Access TV. Just needs to have that style/feel.

Ulta
Oct 3, 2006

Snail on my head ready to go.
Wall of shamed myself last year, this year I will do better.

It might be worth noting that Gamemaker can do web builds, but only after purchasing the Pro. edition and then the $99 plugin.

Also for $1 RIGHT NOW The Humble RPG maker bundle can get you the latest RPG maker, usually 30 bucks. An easy tool that making RPGs, all be it in a certain style.

Twine is also an option for the non-programmer. It makes text based, choose your own adventure style games, but it can be bent and flexed some.

Also I will be making a game in Gamemaker and I know it's $99 for the HTML5 plugin because I bought it. As you can tell, I sorely need an artist.

Ulta fucked around with this message at 04:09 on Jun 2, 2014

Afinostux
Dec 26, 2012

I'd like to enter! Can we use royalty free sounds and music?

xzzy
Mar 5, 2009

Is anyone making a tape robot fighting game yet?

Because I want to make a tape robot fighting game.

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
Down to judge again. This way I can have judged 3 different GameDevs under 3 different SA usernames.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Afinostux posted:

I'd like to enter! Can we use royalty free sounds and music?
Yup. You can also use NOT royaly-free sounds and music. We're not lawyers, we're not going to check ownership of stuff.

Only real issue is - if your game features recolored Mario sprites, we're PROBABLY going to see Mario, not <your magnum opus>, so I'd avoid using recognizable stolen art like that.

EDIT: Well, ok, Leif. there is literally a lawyer, but, I swear we won't care regardless. Nobody cares. Only matters much if you try and sell what you're making.

Lord Lambeth
Dec 7, 2011


I'm an artist in need of a team. I can do pixel art or hand drawn graphics. I have little to no experience coding but I'm willing to learn if necessary.

I have PMs so if anyone wants to engage in jolly video game cooperation, message me. :hfive:

edit: I'm also in the pacific north american timezone, if that makes thing easier.

Lord Lambeth fucked around with this message at 07:18 on Jun 2, 2014

Dodgeball
Sep 24, 2003

Oh no! Dodgeball is really scary!
I'm in.

I'm an artist:
http://dodgeball.deviantart.com/

I'm an animator/sound guy/writer/idea machine:
https://www.youtube.com/watch?v=nHgPoL4SWUk

I'm proficient with pretty much any of the Adobe Suite programs. I'm learning Java and XML, but I suck at both right now. I'm learning Unity via tutorials. No better way to learn to make games than to start making them. I live on the US West Coast, so PST or near it would be preferable.

EDIT: Oops, that was meant to just be a URL, not an embedded video. Sorry folks! Also, I guess I should mention I'm looking for a coder. Preferably one who will let me look at code so I can learn as I go.

Dodgeball fucked around with this message at 18:29 on Jun 2, 2014

poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice
My summer is kinda crazy so I'll be judging this year.

:siren: Also, I'm hosting the #SAGameDev Choice Awards. Any #SAGameDev people NOT participating in SAGDC can join me in #SAGameDev Choice Awards voting. I'm putting up a chunk of money (undisclosed amount for right now) for 1st/2nd/3rd best decided by anyone in the IRC channel NOT making a game. Now there's no reason not to hang out with us!

JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.

poemdexter posted:

Now there's no reason not to hang out with us!

Except the users.

Buuuuuurn.

Been updating the second post of people looking for teams. Glad to see the interest already, I imagine I'll have my work cut out keeping that up to date.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
Sign me up! I'll be flying solo just like last year so it's time for Team Not Actually a Team to maeknged gaem! I don't have much better to do all summer than write code util my eyes bleed so let's do this.

Crudus
Nov 14, 2006

I've been waiting for this thread to pop up! I've been teaching myself programming over the last ten months and while I'm still really novice I was hoping to be part of a team this year to see how it's really done. I'm a pretty fast learner so I shouldn't slow things down too much, I hope! Most of the coding I've done so far is in Java, but I'm also interesting in learning to use Unity.

Aside from coding, I have actual skill as a composer/musician, so I would be happy to do sounds/music for a project for a peek at the code.

I'll update this later with some samples but I'm at work right now!

P.S. Time zone is Japan.

Crudus fucked around with this message at 06:31 on Jun 2, 2014

blastron
Dec 11, 2007

Don't doodle on it!

Any 3D artists out there who'd like to work on a exploration puzzle/horror game about a couple of guys doing a live broadcast of their public-access TV show about urban exploration?

Angry_Ed
Mar 30, 2010




Grimey Drawer
After not being able to do this last year, I definitely want to to it this year. Since I don't have a team I'd like to cast myself as a freelancer willing to work on any project that'll have me. Most of my artistic ability is in 2D sprite work, pixel art, stuff like that, but I do know enough 3D stuff (mostly texture-mapping and materials) to get myself in trouble. Examples of my work over the past year are in a youtube video here. Engine-wise I am most comfortable with Unity and Game Maker Studio, and my language of choice now I guess would be C# (but I mostly just know it in a Unity context and I am by no means a great programmer or even a good one). I also do a little bit of sound work but it's limited to using BFXR.

I have PMs so feel free to drop me a line!

EDIT: Time zone is Eastern US

Angry_Ed fucked around with this message at 07:49 on Jun 2, 2014

ephphatha
Dec 18, 2009




Woo, let's see if I can get something finished this year. Last year I tried working with a team but it fell apart cause we were all in different timezones. I'm probably gonna try go solo this year but if someone in or near UTC+10 wants to team up I could probably be easily convinced. I know C++, C#, and Java pretty well and can pick up most procedural languages pretty quick. I can't art for poo poo though.

ephphatha fucked around with this message at 09:50 on Jun 2, 2014

Pentecoastal Elites
Feb 27, 2007
Probation
Can't post for 4 hours!
I'd like to give this a shot. It should force me to have my current work done by July, and it sounds like fun.

I think I'm going to go solo - a lovely work schedule and being in GTC+9 probably won't help anyone.

Hugoon Chavez
Nov 4, 2011

THUNDERDOME LOSER
Is there any rule about the team having to be goons-only?

I'm thinking about going mostly solo since I'm not very confident on my skills and would rather not bring someone down, but a friend or two might help me a bit.

vvvv Woops!

Hugoon Chavez fucked around with this message at 11:06 on Jun 2, 2014

Afal
Sep 4, 2012

"Tubular! Catch you on the flip side!"

Hugoon Chavez posted:

Is there any rule about the team having to be goons-only?

I'm thinking about going mostly solo since I'm not very confident on my skills and would rather not bring someone down, but a friend or two might help me a bit.

Shalinor posted:

You can have as many non-goons as you like in your team, one of you just needs to be able to post your entry here / in the submission system (more details later) when you're done.

---

I think I'll be using GameMaker this year (instead of trying to hack something together with javascript). I've already got the pro version + html export module though (got them cheap when YoYo were doing a sale). The export it does is pretty good (This was something I hacked together for the last Ludum Dare that uses Game Maker's HTML5 export). Look forward to giving it more use.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
drat, is it that time already? Feels like it was just last week I was playing through Icarus Proudbottom Teaches Typing. As usual I'll contribute beer/beverage-of-choice money to worthy winners, $100 for the first place winner and $50 for Gamer's Choice, and possible runner up prizes if it's a close call.

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer

AG3 posted:

drat, is it that time already? Feels like it was just last week I was playing through Icarus Proudbottom Teaches Typing. As usual I'll contribute beer/beverage-of-choice money to worthy winners, $100 for the first place winner and $50 for Gamer's Choice, and possible runner up prizes if it's a close call.

I wonder if there'll be something from the Icarus PB folks, seeing as their kickstarter is ongoing at the moment. As always, I look forward to seeing what goons come up with (and how many entries the wall of shame acquires!)

Adding in $30 worth of steam game of winners choice for the best/most humourous use of Jebediah Kerman from Kerbal Space Program.

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Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

I'm going to enter myself, last year I failed to complete due to work but this summer I have a better schedule so I might actually finish something. Now should I use C++ and SDL like I usually do or maybe try the copy of Gamemaker Standard I apparently have, well I have a month to decide.

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