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Renagado posted:https://www.youtube.com/watch?v=HGXrc-n2mMc Captain Invictus posted:Quoting because this loving owns, it's like an episode of Tom and Jerry or Looney Toons. Also holy poo poo some of the detail background jokes are funnier than anything i've seen in those valve comics.
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# ? Jun 1, 2014 10:10 |
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# ? Jun 4, 2024 13:29 |
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Rappy was adorable.
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# ? Jun 1, 2014 10:57 |
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Ditocoaf posted:Aw man, I've been really wanting to try the Freight changes. I saw this post and thought "I hope they're still going when I get home in an hour" and you're not. It was pretty good, we got a solid hour and a bit of play time with a decent amount of back and forth around both sides of the map. We'll probably be doing more of these and I'll make sure to advertise them better in advance in future. Thanks Internet posted:Hey Zero, I made that replay I said I would: Rifles are a crutch for bad snipers
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# ? Jun 1, 2014 12:03 |
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RareAcumen posted:Even when we're at the beginning of the round and building the stuff up in our base? I'm talking like ctf_turbine or something with a gate here. Once you switch wrench loadouts your buildings go poof anyway.
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# ? Jun 1, 2014 12:26 |
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Speaking of changes to official maps, why isn't ctf_turbine changed to ctf_turbine_pro already? It still isn't that good, but the additional side passages and the changes to the vents near flag room make the map much more fun to play. I remember there being some pro version of the fastlane map as well, that added some flank routes from second to last and some ledges to the middle point. That was fun as well.
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# ? Jun 1, 2014 13:18 |
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If dustbowl 3.2 and 2fort have tought valve anything it's that people love tiny chokepoints and hate flanking and "fun to play" and will avoid it at all costs.
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# ? Jun 1, 2014 13:28 |
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Few things are more satisfying than killing a Heavy with a single crit Direct Hit rocket. Except doing the same thing again a few minutes later and making him quit.
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# ? Jun 1, 2014 15:34 |
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Zero! posted:It was pretty good, we got a solid hour and a bit of play time with a decent amount of back and forth around both sides of the map. We'll probably be doing more of these and I'll make sure to advertise them better in advance in future. Yeah it was pretty decent. Would be good to have a few more full games to see where things start to choke because there didn't seem to be much on the newer blu side. It's just good to know which bits work and don't before mirroring them over
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# ? Jun 1, 2014 16:38 |
I did it http://youtu.be/RUHKu_ZJTDQ
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# ? Jun 1, 2014 17:32 |
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jag is good for getting a level 1 sentry up in weird places as a combat engie weirdo. Since it is near the enemy the extra better part of a second actually matters.
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# ? Jun 1, 2014 17:53 |
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I was just going to ask, what are the most ugliest or generally horrifying loadouts (mish mashed, pink/lime) that you've seen in the game? Pictures would be a bonus.
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# ? Jun 1, 2014 18:37 |
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Fishbus posted:Yeah it was pretty decent. Would be good to have a few more full games to see where things start to choke because there didn't seem to be much on the newer blu side. Some of the new flanking routes seem a bit cramped. Especially the new stairways just before the hill leading to last point are really narrow and feel like total deathtraps if they are at all guarded. This needs more testing, but some extra space around there wouldn't go amiss.
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# ? Jun 1, 2014 18:39 |
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Nehru the Damaja posted:So when are you gonna make a "Shut Up, Dude?" Picked up a Strange Escape Plan yesterday
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# ? Jun 1, 2014 18:52 |
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Belasarius posted:jag is good for getting a level 1 sentry up in weird places as a combat engie weirdo. Since it is near the enemy the extra better part of a second actually matters. Keep thinking that. I love overextended targets.
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# ? Jun 1, 2014 18:53 |
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Laputanmachine posted:Some of the new flanking routes seem a bit cramped. Especially the new stairways just before the hill leading to last point are really narrow and feel like total deathtraps if they are at all guarded. Yeah, that isn't too much of an issue, what I was fixing was the lack of a little extra flanking, not the space to be honest. I'll space some of the routes a little.
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# ? Jun 1, 2014 19:06 |
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Belasarius posted:jag is good for getting a level 1 sentry up in weird places as a combat engie weirdo. Since it is near the enemy the extra better part of a second actually matters. It honestly doesn't. In an absolutely ideal 1-in-1000 situation perhaps, when a soldier with 5 health would have found you 0.3 seconds before your un-jagged sentry would have been built then it will save you, but the majority of the time you will be killed for no reason other than the enemy being in the right place at the right time. If you want to build behind enemy lines, the Gunslinger is better because it lets you immediately replace your sentry with another, and it builds far quicker.
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# ? Jun 1, 2014 19:23 |
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SkySteak posted:I was just going to ask, what are the most ugliest or generally horrifying loadouts (mish mashed, pink/lime) that you've seen in the game? Pictures would be a bonus. Anything that involves my haunted executioner is ugly. I painted it an ugly color. It doesn't require a full moon to look terrible.
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# ? Jun 1, 2014 20:11 |
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I love how the Jag/Southern Hospitality debate always emerges at some point in TF2 discussions. Really, either weapon doesn't really change your play style much if at all and played correctly the Engineer shouldn't be using his melee on anything but his buildings so the Jag is obviously the best wrench Eureka Effect all day errey day Also the Australian Valve servers are back up! Filled with worse-than-bot players! With 180 ping! I actually couldn't hit a Pyro running straight at me as he seemed to have the Unreal Tournament Translocator equipped and kept warping forwards at me! I actually saw an Engineer burn to death and not even think to run to his nearby dispenser or the goddamn spawn room he was building right outside of oh jesus why don't go to the valve servers
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# ? Jun 1, 2014 23:57 |
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Frankly posted:I love how the Jag/Southern Hospitality debate always emerges at some point in TF2 discussions. Really, either weapon doesn't really change your play style much if at all and played correctly the Engineer shouldn't be using his melee on anything but his buildings so the Jag is obviously the best wrench Valve servers are awesome for exactly the reasons you just described. Just make sure you don't care about winning.
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# ? Jun 2, 2014 00:18 |
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Frankly posted:played correctly Loser! Loooooooser! Lame.
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# ? Jun 2, 2014 00:30 |
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Ariong posted:Loser! Loooooooser! Lame. "Correct" Engineer play, to me, is probably amongst some of the most boring things to do in TF2, you gotta play it like a cowboy and go big with your wrench/shotgun Fojar38 posted:Valve servers are awesome for exactly the reasons you just described. Just make sure you don't care about winning. Oh I never mind about winning or losing, I love playing hide-and-seek when my team loses. It's just the worst when almost all the all the players seem to be piloted by day one newbies connecting from the Moon, really vvvv I've got about 33 kills on mine, it's hardly a "killing" weapon. More like the definitive gimmick "~chaos piero~" weapon and it totally sucks that the Strange variant doesn't count environmental kills (no doubt will be a Strange Part down the line ) It's useful for having a fire and forget chip-damage secondary with anything but the Degreaser. It can stall an uber push if you're lucky and make a 125hp class run for a health pack but really you're giving up a damaging secondary to goof around and annoy Snipers, Spies and the occasional Demoman. Frankly fucked around with this message at 02:01 on Jun 2, 2014 |
# ? Jun 2, 2014 00:44 |
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So it turns out strange scorch shots don't count kills by knocking people into things/pits. Valve, I ask you this question. How the gently caress else am I meant to get scorch shot kills? Damage? Have you tried killing people with that thing via regular old damage?
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# ? Jun 2, 2014 01:15 |
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Whats my best bet for recording gameplay footage? Just record a demo and convert?
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# ? Jun 2, 2014 01:37 |
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Unless you're playing on a server with replays, yeah. Prec can automatically record demos for you if you set it up.
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# ? Jun 2, 2014 01:52 |
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8 Ball posted:Whats my best bet for recording gameplay footage? Just record a demo and convert? If you've got a fancy enough Nvidia card you can use Shadowplay which I've found to pretty good from what I've played with it.
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# ? Jun 2, 2014 02:30 |
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Frankly posted:"Correct" Engineer play, to me, is probably amongst some of the most boring things to do in TF2, you gotta play it like a cowboy and go big with your wrench/shotgun I don't know why, but this post makes me think the engi should have a branding iron melee.
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# ? Jun 2, 2014 06:25 |
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Sometimes, I just want to feel better about myself, so I go to a Valve 2fort server as a Pyro, while being the sweatiest, cheapest camper ever, and just enjoy myself.
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# ? Jun 2, 2014 08:00 |
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Peanut President posted:I love Doctor Face but I really hate the mish mashed voices. I get that you need dialogue but yeesh. Do you remember? this!? Sentence-mixing is like rocket jumping. It's really hard to do "right", pubbies can't even touch the basics, you can get messy-but-passable versions with a little practice, and someone with LOTS of practice can do something amazing. The choppy dialogue notwithstanding, remember that all of Dr. Face's stuff isn't made in SFM like everyone else. He shoots his videos frame-by-frame in Garry's Mod and then arranges and touches them up in an editing program. That's what gives his videos an old-style animation charm opposed to other TF2 videos' smoothed blandness.
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# ? Jun 2, 2014 09:17 |
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boo_radley posted:I don't know why, but this post makes me think the engi should have a branding iron melee. Make it work the same way as sun on a stick. If you and your Pyrbro are going to camp all day in the nest, might as well SYNERGIZE!
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# ? Jun 2, 2014 12:18 |
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boo_radley posted:I don't know why, but this post makes me think the engi should have a branding iron melee. You can't upgrade buildings, but it inflicts DOT for a while and also brands enemies so that they are shown as silhouettes for everyone in the team until the branded guy dies or runs back to spawn. Spies beware! Also no random crits, of course.
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# ? Jun 2, 2014 12:23 |
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Othin posted:Make it work the same way as sun on a stick. If you and your Pyrbro are going to camp all day in the nest, might as well SYNERGIZE! I kind of like the idea of it being similar to the huntsman. Your friendly pyro can heat you up to red hot poker status and you deal more damage. On reconsideration this would probably be a very annoying feature that would certainly lead to many tears. Probably even heavy/medic tears if we just make the combo crit. Edit- Ah gently caress I thought the sun on a stick just set you on fire (setting your pyro up for the axtinguisher); whoops. reignofevil fucked around with this message at 18:02 on Jun 2, 2014 |
# ? Jun 2, 2014 18:00 |
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The amount of people who try to capture B before A on Valve attack/defend servers is amazing.
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# ? Jun 2, 2014 18:04 |
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Cruel Rose posted:The amount of people who try to capture B before A on Valve attack/defend servers is amazing. The amount of people who will defend the final point from the very start of the game is depressing.
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# ? Jun 2, 2014 19:21 |
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A shrubbery! posted:The amount of people who will defend the final point from the very start of the game is depressing.
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# ? Jun 2, 2014 19:36 |
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One day i'm going to rename my direct hit "please uninstall" just for these kind of situations although to be fair everyone doing this is probably even less useful when playing any other class that requires actual mouse movement so good on them, at least they're not 0 point snipers or spies RoadCrewWorker fucked around with this message at 20:26 on Jun 2, 2014 |
# ? Jun 2, 2014 20:23 |
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who wants to come play hightower with me and kill people with the crossbow http://steamcommunity.com/id/meingott
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# ? Jun 2, 2014 20:25 |
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I really wish I had more reasons to use the scottish resistance. When you can get set up it can be fantastic, but whenever I have it I find myself switching to it, throwing out some stickies and wondering why everyone isn't dead yet. Love that taunt, though. Anyone know maps where it's particularly useful?
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# ? Jun 2, 2014 20:42 |
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Cruel Rose posted:The amount of people who try to capture B before A on Valve attack/defend servers is amazing. On a pub attacking B is better, people know A is easier to cap and tend to attack/defend it first because that's where the action starts. Who among RED is patient enough to faithfully guard the point that matters while everyone else is shooting dudes at A? If BLU goes all-in at B and RED isn't there in numbers it can be an easy cap on B. As always, A is trivial to cap. Capping A first just means RED no longer needs to split their attention.
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# ? Jun 2, 2014 20:51 |
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The Scottish Resistance is moderately useful on defense on Badwater Payload. There are lots of areas where you can set blind traps and lock down some common paths of advance. The problem is you lose a lot of the direct combat ability of the stock stickies. If your team has another demo or soldier going direct combat, the you can be useful to hold the flanks or act as a second line of defense. The real advantage of the SR is that your traps are more sustainable since you can set clusters off separately. If you have the luxury of a bit of time to set up, then you can beat off multiple groups. Otherwise if you're being pushed and don't have traps up, you're at a disadvantage. It's also good for MvM because of the greater number of stickies and multi-trap ability.
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# ? Jun 2, 2014 20:59 |
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# ? Jun 4, 2024 13:29 |
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I wish Valve would make more weapon-specific MvM upgrades so you can reduce the arm time for Scottish Resistance stickies. The stock launcher is great for taking down tanks, especially since you usually don't have enough money to upgrade both your grenade launcher and your sticky launcher.
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# ? Jun 2, 2014 21:40 |