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http://www.teamfortress.com/lecturevalley/ From 2013 Notice the "eighteen-dollar bread". "All I know is we got a barn full of the stuff and it doesn't seem to go bad or catch fire"
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# ? Jun 12, 2014 08:13 |
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# ? Jun 10, 2024 22:33 |
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The Kins posted:There's been rumors and leaks (first person holding animations, for example) about "mutant bread" since last year. I think related to that 15 minute short animation Gabe mentioned at one point? Last I recall, that animation has been pushed back because it was turning into an hour long movie of some sort.
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# ? Jun 12, 2014 08:19 |
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Tamayachi posted:Last I recall, that animation has been pushed back because it was turning into an hour long movie of some sort. I suspect that there's gonna be a whole lot of TF stuff this year.
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# ? Jun 12, 2014 08:30 |
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This update broke the huntsman again. It doesn't fire when you release mouse1 if you get knocked in the air after already drawing back. You have to release and click again. Very annoying.
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# ? Jun 12, 2014 08:54 |
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Sudo Echo posted:This update broke the huntsman again.
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# ? Jun 12, 2014 09:15 |
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I think a lot of the new things may have to do with the moon map
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# ? Jun 12, 2014 09:16 |
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Sudo Echo posted:This update broke the huntsman again. It doesn't fire when you release mouse1 if you get knocked in the air after already drawing back. You have to release and click again. Very annoying. The bug is, however, an interesting way to get around the Huntsman's auto-fire if you hold down the mouse too long. As long as you're alright with moving slowly you can just waddle around with an arrow at full power forever until you click again.
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# ? Jun 12, 2014 09:19 |
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Sudo Echo posted:It doesn't fire
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# ? Jun 12, 2014 09:23 |
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RoadCrewWorker posted:finally. Working as intended
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# ? Jun 12, 2014 10:20 |
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Magypsy posted:
The One (1) Bread Ration is pretty funny
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# ? Jun 12, 2014 10:56 |
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Are there any pvhud users around? I installed it quite some time back and I love how unintrusive it is, but there's a ctf-related issue I haven't been able to fix. Namely, whenever I pick up the enemy intelligence, the HUD simplifies to display only my team intel. Which would be perfectly fine if it wasn't for the fact it only shows its original spot and doesn't track it if an enemy picks it up. Pics related: Any clues on how to fix this?
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# ? Jun 12, 2014 13:17 |
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Wugga posted:Are there any pvhud users around? I installed it quite some time back and I love how unintrusive it is, but there's a ctf-related issue I haven't been able to fix. Namely, whenever I pick up the enemy intelligence, the HUD simplifies to display only my team intel. Which would be perfectly fine if it wasn't for the fact it only shows its original spot and doesn't track it if an enemy picks it up. The default HUD does that too.
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# ? Jun 12, 2014 13:42 |
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Maybe it's to point you to where you should be taking it.
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# ? Jun 12, 2014 13:55 |
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The Kins posted:Conditions (for addcond) 78, 79, 80, and 81 exist. I don't know what they do yet, but I'll figure out soon enough. Addcond 79 seems to make the user only take damage from 10-20% of attacks, the rest doing no damage and making a "Miss" texture appear as if the user was under the effects of Bonk. Makes explosive jumping a pain as it doesn't actually affect you most of the time. You hardly ever take fall damage though!
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# ? Jun 12, 2014 14:13 |
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They've been hinting at the bread for a awfully long time.
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# ? Jun 12, 2014 14:42 |
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I love when Valve does this ARG-ish poo poo. I mean, I can't call my wife up and start rambling about how they added bread and it's been there all along, but it does manage to get me excited about this game again. The Poopy Joe stuff, MvM, it's all a fun way to bring me back in.
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# ? Jun 12, 2014 15:04 |
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Some reddit sperg made a list of all the bread references: http://www.reddit.com/r/tf2/comments/27xb98/regarding_the_importance_of_bread_and_what_lies/
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# ? Jun 12, 2014 15:37 |
xzzy posted:Some reddit sperg made a list of all the bread references: Valve never ceases to amaze. Over half a year of teasing? They really have their long game down.
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# ? Jun 12, 2014 16:43 |
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The Kins posted:A guy who helps maintain FrankenHUD went spelunking through the update code a bit. quote:Valve has REMOVED tf_flame_rocket. It was an unused Flamethrower altfire. It was overpowered. It was fun. I miss it already. Now I'm really curious as to how this worked and what it looked like in action.
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# ? Jun 12, 2014 17:05 |
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xzzy posted:Some reddit sperg made a list of all the bread references: theragingpostcannon posted:i actually visited Valve a while back and have seen what they are working on in regards to some... bread related things. I can't disclose anything due to NDA's, but trust me, you guys are in for a treat. Easily one of the best things to ever come to tf2.
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# ? Jun 12, 2014 17:11 |
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DreamShipWrecked posted:Valve never ceases to amaze. Over half a year of teasing? They really have their long game down. One of the talks from Steam Dev Days was about how they've managed to pull off all the ARGs so well. It's really cool how they approach it in a way that allows them to very simply create what seems like a vast conspiracy. https://www.youtube.com/watch?v=VIAkqYCw6aY
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# ? Jun 12, 2014 17:16 |
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The game keeps crashing randomly for me as Engi after the update.
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# ? Jun 12, 2014 17:37 |
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Another Reddit sperg texture leak thing: http://www.reddit.com/r/tf2/comments/27zgzr/bread_update_textures_leak/
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# ? Jun 12, 2014 20:04 |
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Death Clock huh? Either someone at Valve likes metal or the spy is getting a new watch.
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# ? Jun 12, 2014 20:12 |
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CJacobs posted:Seems like it's being changed to be Dark Souls style, where you hit a button to bring up a quick-menu of the actions you can do, then you pick one and it does the action after the menu goes away. Or like the spy disguise menu?
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# ? Jun 12, 2014 22:16 |
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maybe the pyro gets the cinnamon/raisin bread because spirals and pyro land and the toast isn't toast but bread with vegemite on? I'm just throwing out an idea, I think it's toast, drat tasty looking toast too. I want toast now.
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# ? Jun 12, 2014 22:30 |
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pisshead posted:Or like the spy disguise menu? Yeah.
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# ? Jun 12, 2014 22:39 |
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Tf2, the premiere bread and hat simulator
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# ? Jun 12, 2014 23:05 |
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I love it, i think the tf team literally went "what stupid poo poo do people go nuts for more than hats" loving bread. Of course, it's so simple when you think about it.
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# ? Jun 12, 2014 23:09 |
Fishbus posted:I love it, i think the tf team literally went "what stupid poo poo do people go nuts for more than hats" Average TF2 player, apparently
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# ? Jun 12, 2014 23:16 |
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I am so loving pissed they removed tauntsliding by default. There is nothing that can't be made cooler by doing it while tauntsliding. https://www.youtube.com/watch?v=nRhBWKYaddg&hd=1 Tauntsliding is style. You can tauntslide with the pistol as scout then move backwards to moonwalk like michael jackson. And don't even get me started on how baller the demo looks while tauntsliding.
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# ? Jun 12, 2014 23:36 |
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GAME BREAKING BUG Critical Priority: Demo: -Bottle does not break on critical hit
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# ? Jun 13, 2014 00:01 |
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It still gets me, how old is this game and people don't grasp the concept that standing on a point stops an enemy capturing it? That's friggin crucial on maps like Badlands where the last points get capped so fast. I'm watching my team's scout running around in a fire fight with a spy who walks onto the last control point, and captures it while the scout is 12 feet away dodging and diving and shooting the walls.
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# ? Jun 13, 2014 00:02 |
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Midnight Raider posted:Now I'm really curious as to how this worked and what it looked like in action. I'm guessing it would have been similar to the pyro in TFC who had flame rockets, which functioned more or less like the fully charged Cow Mangler shot. Tamayachi fucked around with this message at 00:14 on Jun 13, 2014 |
# ? Jun 13, 2014 00:12 |
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that is clearly cinnamon french toast and therefore the spy's bread.
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# ? Jun 13, 2014 00:15 |
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Not to be say it is overpowered but do any of you think the Reserve Shooter just a bit *too* good at what it does? It feels brutally effective against Scouts and flying enemies. I understand that is the point but it doesn't require the precision aim of the Flare Gun, and its main drawback (shell capacity) has been lessened a bit. Still, it has one of the best firing sounds in the game.
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# ? Jun 13, 2014 01:07 |
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Tamayachi posted:I'm guessing it would have been similar to the pyro in TFC who had flame rockets, which functioned more or less like the fully charged Cow Mangler shot. Minus the part where they did any appreciable damage.
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# ? Jun 13, 2014 03:24 |
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Uncle Enzo posted:GAME BREAKING BUG I found my own bug... https://www.youtube.com/watch?v=X4kCdB5q6xc We were pushing the first point on Upward when suddenly the last point exploded and the cart turned invisible, but that didn't stop us. (Skip the first minute, nothing interesting happens until sometime after I go Scout, I need a not poo poo video editor that won't gently caress everything up when I do something as basic as cutting a chunk out of the video)
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# ? Jun 13, 2014 03:39 |
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Zero! posted:In August, two of the top North American 6s teams and the best Australian 6s team are flying over to England to compete at i52, TF2's only annual international tournament. In order to drum up hype for the event, Beater is making a load of frag movies featuring the best players of the game and some of their highlights from the last four years of competitive TF2 at the highest level.
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# ? Jun 13, 2014 04:29 |
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# ? Jun 10, 2024 22:33 |
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Apparently people can just sit on your MvM game without picking a class but still taking up a slot? And you can't even kick them.
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# ? Jun 13, 2014 05:19 |