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the wildest rear end posted:The war between Direct Hits and Air Strikes will be great and bloody. May it be the new scouts vs. heavies gimmick. Edit: Koth map, direct hit team caps and the timer begins counting down, base jumper team must only access point be parachuting, cap at all to win.
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# ? Jun 19, 2014 02:08 |
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# ? May 29, 2024 11:44 |
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Any chance that bread monster jarate will be for the medic? Seeing as story wise, it's basically his pet. Would make it interesting to start fights by weakening the enemy team, then go back to overhealing yours.
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# ? Jun 19, 2014 02:10 |
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Fojar38 posted:I don't understand how people can only play a few classes. http://steamcommunity.com/id/awesmoe/stats/TF2/?tab=stats (to be fair it was maybe a little more even before I reset the stats, but thats from about the last two years)
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# ? Jun 19, 2014 02:15 |
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Bacons posted:Any chance that bread monster jarate will be for the medic? Seeing as story wise, it's basically his pet. Would make it interesting to start fights by weakening the enemy team, then go back to overhealing yours. No, they're all reskins. And you'd be nearly completely defenseless, particularly to someone coming up and bashing your face in with a melee.
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# ? Jun 19, 2014 02:16 |
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Dr. VooDoo posted:I dunno how I feel about the Tide Turner. Any kill while charging gets a full charge seems awfully powerful and all I can picture is charging, getting a crit/minicrit nade, blasting some one with it, getting a kill, and than doing it to the next person right after again and again. On the other hand it makes Demoknight, which can be fun, a bit more than a suicide bum rush class and will make gimmicks with the caber all the more fun I'm eagerly awaiting being able to axtinguish demoknights again. Also Airborne kill strange parts are already like $2.40 on the market. I've been avoiding it since they're so expensive even though I really like the direct hit, but I just plunged since it's going to definitely spike.
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# ? Jun 19, 2014 02:17 |
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The Classic might actually get me to play sniper. If I understand it correctly, scoping no longer has ANY effect on your output -- it's just a zoom function for easier accuracy. You can charge and headshot even without scope. The downside is that headshots only exist when you're fully charged, and you have -10% damage for everything else. But the gain in situational awareness is a huge deal to me, and the class actually sounds fun for once.
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# ? Jun 19, 2014 02:18 |
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Cabbit posted:That Scout gun is going to look like a cock and balls from above. Good.
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# ? Jun 19, 2014 02:19 |
So since today's page was titled War, that means we're getting Love next, right? So maybe we'll be getting a new medigun, at least.
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# ? Jun 19, 2014 02:20 |
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Ditocoaf posted:The Classic might actually get me to play sniper. I think it's holding M1 builds charge and releasing M1 will fire your gun, which could honestly make it much easier for people to score headshots since they don't have to click down and accidentally flinch their crosshairs away.
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# ? Jun 19, 2014 02:20 |
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Freak Futanari posted:So since today's page was titled War, that means we're getting Love next, right? Yesterday's page, with all the two-person taunts, was Love. EDIT: Reiley posted:I think it's holding M1 builds charge and releasing M1 will fire your gun, which could honestly make it much easier for people to score headshots since they don't have to click down and accidentally flinch their crosshairs away.
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# ? Jun 19, 2014 02:21 |
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Freak Futanari posted:So since today's page was titled War, that means we're getting Love next, right? I thought love was the taunts.
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# ? Jun 19, 2014 02:22 |
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Freak Futanari posted:So since today's page was titled War, that means we're getting Love next, right? Love was day 1, hence all the taunts to share with your lovely friends.
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# ? Jun 19, 2014 02:23 |
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awesmoe posted:http://steamcommunity.com/id/awesmoe/stats/TF2/?tab=stats http://steamcommunity.com/id/coolcab/stats/TF2?tab=stats Same, I have 4.5k hours on record but reset periodically cause I like getting ''On the bright side...'' alerts. Every time I reset it, it looked almost exactly like this (please note, I can play Heavy, I choose not to play Heavy. Winners don't play Heavy).
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# ? Jun 19, 2014 02:24 |
Oh, right. Oh well, so much for hoping that the other classes might get something new.
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# ? Jun 19, 2014 02:24 |
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Oh hey, an update is downloading right this very minute. Exciting.
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# ? Jun 19, 2014 02:25 |
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Update is today after all! http://www.teamfortress.com/post.php?id=13707 quote:Love & War Update Ditocoaf fucked around with this message at 02:29 on Jun 19, 2014 |
# ? Jun 19, 2014 02:25 |
Woah, 15 new taunts. e: And unusual taunts.
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# ? Jun 19, 2014 02:27 |
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Ditocoaf posted:Update is today after all! How do i get all of these new taunts I need them
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# ? Jun 19, 2014 02:28 |
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All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
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# ? Jun 19, 2014 02:28 |
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Ditocoaf posted:Update is today after all! "The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets" good
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# ? Jun 19, 2014 02:28 |
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"All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing."
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# ? Jun 19, 2014 02:29 |
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Wow the Axetinguisher and Mini-gun changes are pretty big.
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# ? Jun 19, 2014 02:29 |
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They nerfed the Axetinguisher, the Stickly Launcher, the Minigun, and the Wrangler. WOW
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# ? Jun 19, 2014 02:30 |
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Aah, Halloween maps are now always in Halloween mode, and they fixed the pyro's spell audio!
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# ? Jun 19, 2014 02:30 |
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can someone explain to me how big of a nerf the Stickybomb thing is? I never thought they would touch that, or the Heavy
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# ? Jun 19, 2014 02:31 |
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quote:-Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio So they got around to fixing that, eh? Also UNUSUAL TAUNTS?
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# ? Jun 19, 2014 02:31 |
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Honestly not sure how bit the SL change is. If it affects crit stickies Kritz demos just got a lot worse. edit: like, it's correct play to stack damage sometimes anyway? But if it's significant amounts of damage at all Pyro/Demo just became a much worse matchup.
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# ? Jun 19, 2014 02:31 |
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unusual taunts unusual taunts UNUSUAL TAUNTS
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# ? Jun 19, 2014 02:31 |
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Unusual taunts?
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# ? Jun 19, 2014 02:32 |
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quoted for posterityquote:Love & War Update
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# ? Jun 19, 2014 02:32 |
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CoolCab posted:Honestly not sure how bit the SL change is. If it affects crit stickies Kritz demos just got a lot worse. Crits have always had the max damage even for weapons with ramp up.
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# ? Jun 19, 2014 02:32 |
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Man, like 99% of my axetinguisher kills were to their faces.
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# ? Jun 19, 2014 02:32 |
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Captain Invictus posted:unusual taunts Valve's treachery knows no bounds. Also those nerfs, hot drat.
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# ? Jun 19, 2014 02:32 |
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You can now taunt with the enemy team. Nice
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# ? Jun 19, 2014 02:32 |
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quote:Updated cp_granary
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# ? Jun 19, 2014 02:33 |
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Oh neat they made Pyro mostly poo poo again
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# ? Jun 19, 2014 02:33 |
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Jerry Steinfeld posted:Oh neat they made Pyro mostly poo poo again Been rocking Degreaser/Flaregun/Powerjack since before the update; honestly v Heavy was a lost cause anyway.
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# ? Jun 19, 2014 02:34 |
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Jerry Steinfeld posted:Oh neat they made Pyro mostly poo poo again They're trying to rein Pyros back into their true power, they've all gotten lost pursuing a trickshot
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# ? Jun 19, 2014 02:34 |
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the wildest rear end posted:The Bushwacka can no longer randomly crit And this took how loving long?
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# ? Jun 19, 2014 02:35 |
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# ? May 29, 2024 11:44 |
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Still no love for the Dalokohs Bar. Poor, poor Dalokohs Bar. I'm absolutely okay with the Axtinguisher nerf, they didn't make it useless trash and that's all I can ask for.
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# ? Jun 19, 2014 02:35 |