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catlord posted:There's this too, though I have no idea how close it is. Well in the old days you'd pay for shareware demos from stores if you didn't have a good bbs at hand...
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# ? Jun 18, 2014 19:25 |
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# ? May 15, 2024 02:38 |
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I don't know if I talked about it here before or not, but if old-school, indie FPS-games are your thing you should definitely give Gun Godz a try. It's really lo-fi but extremely fast, with levels inspired by Wolfenstein-architecture without turning into frustrating mazes and geared towards speedrunning. The guns sound fantastic too, it will last you a bit longer than In The Kingdom, and there's a good amount of secrets to be found. Oh, and it's inspired by Venusian gangster rap. Venusian gangster rap. Anyway, it's free so you should probably give it a try.
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# ? Jun 18, 2014 21:18 |
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Sobatchja Morda posted:I don't know if I talked about it here before or not, but if old-school, indie FPS-games are your thing you should definitely give Gun Godz a try. It's really lo-fi but extremely fast, with levels inspired by Wolfenstein-architecture without turning into frustrating mazes and geared towards speedrunning. The guns sound fantastic too, it will last you a bit longer than In The Kingdom, and there's a good amount of secrets to be found. Oh, and it's inspired by Venusian gangster rap. Also its by Vlambeer, who are some of the coolest indie devs around. (Super Crate Box and LUFTRAUSERS are seriously crack cocaine)
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# ? Jun 18, 2014 21:19 |
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Zaphod42 posted:Also its by Vlambeer, who are some of the coolest indie devs around. (Super Crate Box and LUFTRAUSERS are seriously crack cocaine) This too. Plus I recently found out their office is basically next door from my faculty, so I should probably buy them a free lunch someday or something.
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# ? Jun 18, 2014 21:24 |
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laserghost posted:I don't understand why Red Faction can still be praised.
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# ? Jun 18, 2014 21:37 |
Sobatchja Morda posted:I don't know if I talked about it here before or not, but if old-school, indie FPS-games are your thing you should definitely give Gun Godz a try. It's really lo-fi but extremely fast, with levels inspired by Wolfenstein-architecture without turning into frustrating mazes and geared towards speedrunning. The guns sound fantastic too, it will last you a bit longer than In The Kingdom, and there's a good amount of secrets to be found. Oh, and it's inspired by Venusian gangster rap. Oh it's free now? Awesome, I remember when it came out you had to subscribe to some indie gaming magazine in order to get a copy.
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# ? Jun 18, 2014 21:49 |
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Zaphod42 posted:Also its by Vlambeer, who are some of the coolest indie devs around. (Super Crate Box and LUFTRAUSERS are seriously crack cocaine) Nuclear Throne is their's as well which is a solid rogue-like top down shooter, that's probably one of the best supported Early Access games I've seen. You can also play as the main villain from Gun Godz in it.
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# ? Jun 18, 2014 22:19 |
Gun Godz is some fun poo poo everybody, pick it up. It has a serious emphasis on in-your-face gameplay, really satisfying weapons, and a "three-stars" style of rewarding that encourages you to do 100% runs of the game.
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# ? Jun 18, 2014 22:24 |
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Gun Godz is the lost sequel to 8Bit Killer. If this (and the fact that the game uses venusian rap as soundtrack) doesn't make you want to play it, then nothing will. It's very fast with dozen or so short levels, five (I think?) weapons and handful of enemy types, but it's so enjoyable and even at the second playthrough fun, as you try to beat your own time records, it's like Wolf3D or Doom in this matter. In The Kingdom - just beat it. As I said earlier, it's a typical Amon26 game - eerie, without falling into "creepypasta game" cliches, excellent spritework and sounds, and it plays good, too. There is interesting mode of mouselook used, where you can't look down and can only look up to like, 45 degrees or so - but it's all you need. The weapons are satysfying, there's plenty of ammo and gore, and there are interesting tidbits like the projectiles shot by enemies - the efect is very simple but effective as gently caress, I've actually jumped a little when first goatman attacked me. 5$ is kind of too much for such a short game, but I guess it's a way to support one of the most overlooked authors. Amon26 also made a very nice "demake" of Doom 3 as an arena shooter, similar to Destruction Carnival (or Smash TV) - MooD: Waist High In Hell. It's freeware: https://app.box.com/shared/e5r00kvp9i laserghost fucked around with this message at 23:58 on Jun 18, 2014 |
# ? Jun 18, 2014 23:55 |
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laserghost posted:Gun Godz is the lost sequel to 8Bit Killer. If this (and the fact that the game uses venusian rap as soundtrack) doesn't make you want to play it, then nothing will. It's very fast with dozen or so short levels, five (I think?) weapons and handful of enemy types, but it's so enjoyable and even at the second playthrough fun, as you try to beat your own time records, it's like Wolf3D or Doom in this matter. And thanks to this post, I just discovered 8Bit Killer. Thanks!
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# ? Jun 19, 2014 00:18 |
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In The Kingdom was really interesting, and the chaingun is absolutely in the game, in the third level, and you probably walked right past it. Edit: Okay, I played through it twice: There's nothing special, and the other two levels aren't hard at all from the slow-motion even though the first one is tougher. It's definitely a neat proof of concept! Geight fucked around with this message at 06:02 on Jun 19, 2014 |
# ? Jun 19, 2014 05:23 |
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I played it too, didn't get any slow motion in levels 2 or 3, so that must just be a bug. I missed the chaingun too, but the final bosses were pretty easy since you can shoot them to death from outside their aggro range! Interesting visuals, if buying it helped fund a larger (better) game with the same premise I'm down.
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# ? Jun 19, 2014 12:48 |
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superh posted:I played it too, didn't get any slow motion in levels 2 or 3, so that must just be a bug. You get the slow motion playing through the game a second time after the credits. Also yeah, I'm not too bummed about giving five bucks to a dude who made a cool thing.
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# ? Jun 19, 2014 15:14 |
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Daikatana is $1.74 on Steam during the sale, if you've ever wanted to experience it yourself or want to give an oldschool FPS player a prank gift.
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# ? Jun 20, 2014 09:03 |
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closeted republican posted:Daikatana is $1.74 on Steam during the sale, if you've ever wanted to experience it yourself or want to give an oldschool FPS player a prank gift. Does the Steam version actually work? And has someone released a mod which removes your companions?
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# ? Jun 20, 2014 10:00 |
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You can always play in an empty coop server to get rid of the companions. They fixed most of the bugs with the 1.2 patch, so it's just mediocre and boring rather than horribly unplayable bad now.
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# ? Jun 20, 2014 10:21 |
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Elliotw2 posted:You can always play in an empty coop server to get rid of the companions. They fixed most of the bugs with the 1.2 patch, so it's just mediocre and boring rather than horribly unplayable bad now. You will miss out on those sweet cutscenes though. And there was a door you had to noclip through because it opened in a cutscene you did not get. No idea if they fixed that.
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# ? Jun 20, 2014 10:24 |
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They fixed the no clip door, and I think the cutscenes might play but me and the two suckers I roped into it skipped them. The LP everyone remembers was 1.1.
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# ? Jun 20, 2014 10:29 |
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There's also an unofficial 1.3 patch floating out there that fixes more bugs, enabled high resolutions, swaps Gamespy with a third party master server, and unfucks the enemy placement so that it's a lot more reasonable, at least in E1. The technical improvements are perfect, but the horrific enemy placement is part of the Daikatana experience. You wouldn't see what's so bad about it without things like getting to the top of a ladder and getting bum-rushed by rocket firing enemies you couldn't see until you got to the top. Link for those interested: http://maraakate.org/DK13/binaries/DK_EXE_060114_FULL.7Z
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# ? Jun 20, 2014 10:29 |
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Installed it with GOG.com version of Daikatana, and it definitely makes Daikatana more bearable and easier on eyes. It's still not a good game, but now you can sort of play through and look for some good bits. Daikatana overall is such a wasted effort of many people, the amount of work cut down and reworked could make another Unreal, but instead we got a craptacular shooter which plays like something from budget range. It's infuriating.
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# ? Jun 21, 2014 08:23 |
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Daikatana is a ton of lost potential. You can experience a bit of what Daikatana should've been at the start of E2, but then it disappears when you enter E2's temple. It's one of those games that really, really needs a remake done by people willing to cut and change things as needed. Even a simple skin and texture overhaul would probably do wonders for the game so that it's less grating on the eyes.
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# ? Jun 21, 2014 14:08 |
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Daikatana deathmatch is still hilarious and awesome.
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# ? Jun 21, 2014 17:39 |
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Kazvall posted:Daikatana deathmatch is still hilarious and awesome. Shotcycler jumping is fun as hell, especially with the Acro powerup. If I had any map-making skills, I would try to make jump maps where you have to use it to get through the map. Are the other episodes good for DM, or does everyone only play E1 maps?
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# ? Jun 21, 2014 22:04 |
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closeted republican posted:Shotcycler jumping is fun as hell, especially with the Acro powerup. If I had any map-making skills, I would try to make jump maps where you have to use it to get through the map. As I like to explain it, the deathmatch demo they released was better than the actual game. And yeah, that E1 map with the water is the only one I'd play for good reason. It's great.
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# ? Jun 21, 2014 22:54 |
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Kazvall posted:As I like to explain it, the deathmatch demo they released was better than the actual game. And yeah, that E1 map with the water is the only one I'd play for good reason. It's great. The city level would've been way better if most of the indoor area were replaced with street areas. Shotcycler jumping around an Action Quake 2-style city would be cool as gently caress. The official mappack has an Q1DM3 remake that looks like it'd be really fun I'm not sure if any severs run it, but they should.
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# ? Jun 21, 2014 23:32 |
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Speaking of DooM 3 demakes, are there any decent maps or map packs that attempt recreating D3's style? I wasn't too impressed with Legacy of Suffering (I felt like Valhalla did the gloomy darkness and action better) and I've played that E1M1 remake in D3's tyle.
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# ? Jun 22, 2014 07:31 |
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Remember playing Threshold of Pain and it reminding me later levels of D3. There was also Doomero's attempt at full Doom 3-meets-Doom 2 wad, but apparently he stopped working at it.
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# ? Jun 22, 2014 22:04 |
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On the other side of the equasion, there's a mod that recreates shareware Doom in Doom 3.
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# ? Jun 22, 2014 23:34 |
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Elliotw2 posted:On the other side of the equasion, there's a mod that recreates shareware Doom in Doom 3. If you guys haven't played it, it's loving amazing and isn't just a boring, detail-less rip of E1. It actually tries to make the base look like a base while keeping the same layout. It's a shame they haven't done anything else. There's a DooM 2 remake, but it looks bad.
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# ? Jun 23, 2014 00:52 |
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i was about to type up my opinions on daikatana but i remembered that i already did at obscene length.
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# ? Jun 23, 2014 01:06 |
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Am I terrible for never playing Doom 3 more than about 20 mins or so? When it came out I didn't have a powerful enough computer to play, and when I finally did I just couldn't get into it that much. I did enjoy Quake 4 though and felt like it was a pretty Doom-like game.
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# ? Jun 23, 2014 02:20 |
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mod sassinator posted:Am I terrible for never playing Doom 3 more than about 20 mins or so? When it came out I didn't have a powerful enough computer to play, and when I finally did I just couldn't get into it that much. I did enjoy Quake 4 though and felt like it was a pretty Doom-like game. Doom 3 is definitely not a good game. Really cool environments and art direction, but the combat is really awful and disengaging. Enemies don't hardly react to getting shot or anything and the guns feel so weak. I'm not sure how you gently caress that up in a Doom game but there you go.
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# ? Jun 23, 2014 03:05 |
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mod sassinator posted:Am I terrible for never playing Doom 3 more than about 20 mins or so? When it came out I didn't have a powerful enough computer to play, and when I finally did I just couldn't get into it that much. I did enjoy Quake 4 though and felt like it was a pretty Doom-like game. Nah, it's a good game but it's a very different style than the classic games and has some pretty notable flaws. Doom 3 feels more like a something like System Shock, Quake 4 feels a lot more like Doom.
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# ? Jun 23, 2014 03:19 |
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Doom 3 feels like they were trying for System Shock and failed. Doom 3 is all shiny grey corridors, indistinguishable grey enemies, weak grey weapons, razor-sharp opaque black shadows everywhere, endless monster closets, boring levels, boring combat, boring story... The only cool things I can remember from Doom 3 were the parts where you briefly run between airlocks on the open Martian surface and have to watch your O2 levels. It was a neat idea and actually had some color. Doom 1 and 2 are shockingly vibrant in comparison to Doom 3's grey-greyer-black color scheme. John Romero discusses his philosophy for level design with IGN: We Play Doom With John Romero . It's pretty interesting how he talks about making open areas with windows that allow the player to see the layout of the level from inside it (rather than sticking them in narrow hallways and mazes) and allowing the player to see cool items and things they aren't able to access yet so they feel motivated to explore and continue playing. It's a simple idea that seems to have been lost in modern shooters. He criticizes Doom 3 for being so predictable with its repetitive monster closets and admits he got fed up about 2/3 through the game and uninstalled it.
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# ? Jun 26, 2014 08:30 |
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If you're looking to play some new Duke3D stuff, check out the newly released DukeHard episode made by the community (including me) It's set in a skyscraper with 17 levels by 15 different authors; the installation instructions are fairly easy to follow but you'll need Eduke32 to run it. It's pretty fantastic and the majority of levels are really well done.
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# ? Jun 26, 2014 08:31 |
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This thread lives... again. Jblade posted:If you're looking to play some new Duke3D stuff, check out the newly released DukeHard episode made by the community (including me) It's set in a skyscraper with 17 levels by 15 different authors; the installation instructions are fairly easy to follow but you'll need Eduke32 to run it. It's pretty fantastic and the majority of levels are really well done.
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# ? Jun 26, 2014 08:34 |
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Former Human posted:Doom 3 feels like they were trying for System Shock and failed. Doom 3 and its reaction seems to have been the product of differing ideas of what "Doom" is, much like a certain mod I can think of.
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# ? Jun 26, 2014 14:36 |
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Doom 3 also had the benefit of having the best graphics ever at the time. I remember when Doom 3 originally leaked, the highest resolution you could go to was 640x480 and I remember thinking that it looked "almost photorealistic"
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# ? Jun 26, 2014 14:44 |
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SolidSnakesBandana posted:Doom 3 also had the benefit of having the best graphics ever at the time. I remember when Doom 3 originally leaked, the highest resolution you could go to was 640x480 and I remember thinking that it looked "almost photorealistic" I remember it being a big deal that I could use almost the highest settings on it. I did find it pretty boring even though I bought the expansion which I never finished. Lol at the HL2 gravity gun rip off.
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# ? Jun 26, 2014 14:47 |
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# ? May 15, 2024 02:38 |
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The Kins posted:
You're a good goon, and this image is going places.
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# ? Jun 26, 2014 14:58 |