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DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
That's a terrifying thought! An entirely new form of almost-godlike sentience emerges, child-like, newly-formed and impressionable, and the first thing it sees is a smiling, red-haired woman who proffers a Bible. "Have you accepted Jesus Christ as your personal lord and savior?"

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MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill

ducttape posted:

For Miriam, transcendence probably has planet converting to Christianity.

Hahaha, I have no idea why I have never considered this outcome/interpretation. :allears:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I've done transcendence as Miriam. :v: Puts the whole "people call the planet Eden" remark in the epilogue in a whole new light.

Shbobdb
Dec 16, 2010

by Reene
What do you do when you beat someone into submission and sign a pact but then they get uppity? Curbstomping them is the obvious answer (and what I did) but I was wondering if there was a better way?

MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill

Shbobdb posted:

What do you do when you beat someone into submission and sign a pact but then they get uppity? Curbstomping them is the obvious answer (and what I did) but I was wondering if there was a better way?

Curb-stomping them via planet busters, nerve gas, and genetic warfare so that this time they don't get back up.

Mister Bates
Aug 4, 2010

DrSunshine posted:

Hmm, actually, considering that Domai's chosen government is Eudaimonic, I'd guess that the Free Drones aren't communist or socialist in ideology, but actually aim to build some kind of Star Trek post-scarcity society.

That's literally the stated end goal of communism, though. :v: I mean, obviously, there's a huge argument to be had on how committed real-life communists have been to actually carrying out that goal, but the endgame of a communist revolution over the long term is supposed to be a stateless and classless society.

As for the Drones themselves, to me they come off like anarcho-syndicalists. The blue-collar culture and industrial society fit pretty well, as does the faction being made up of malcontents and rebels and preferring a free and decentralized society with a planned socialist economy and a Eudaimonic future society. It's a cool thing to see in a game, anarcho-syndicalism isn't an ideology you see discussed much anymore ever since it collapsed as an organized force in the late 1930s. :anarchists:

RaspberryCommie
May 3, 2008

Stop! My penis can only get so erect.

DrSunshine posted:

Hmm, actually, considering that Domai's chosen government is Eudaimonic, I'd guess that the Free Drones aren't communist or socialist in ideology, but actually aim to build some kind of Star Trek post-scarcity society.

Old post, but the Federation in Star Trek is an extremely Socialistic society. Medical care, education, housing. All basic needs are free and provided by the state.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
Say, does anyone know if the interludes in the game differ in any significant way based on who you picked? I always wondered what the Transcendence victory looked like as Miriam.

(That reminds me, I ought to see what the interludes for the Usurper's Transcendence looks like sometime)

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Tomn posted:

Say, does anyone know if the interludes in the game differ in any significant way based on who you picked? I always wondered what the Transcendence victory looked like as Miriam.

(That reminds me, I ought to see what the interludes for the Usurper's Transcendence looks like sometime)

I found the interludes for SMAC, but not for the expansion. As far as I know, the interludes are common across all the factions, but I'm sure they do something different for the aliens. I haven't played in a long time though.

http://alphacentauri2.info/articles/?sa=view;article=5

inthesto
May 12, 2010

Pro is an amazing name!

Tomn posted:

Say, does anyone know if the interludes in the game differ in any significant way based on who you picked? I always wondered what the Transcendence victory looked like as Miriam.

(That reminds me, I ought to see what the interludes for the Usurper's Transcendence looks like sometime)

They're exactly the same, except a bunch of names get swapped around. For example, the name of the promising scientist who links with the first human-bred mind worm will change depending on the faction, but the rest of the text won't.

Strange Matter
Oct 6, 2009

Ask me about Genocide
So a year ago or so I started working on a set of seven custom factions for SMACX during my free time. It turned out to be harder than you'd think to create seven factions balanced against each other and the original 14 without overly repeating themes and ideologies, but the product can be downloaded here. It's still being tweaked and I'm still looking for criticism and suggestions but overall it works pretty well. If anyone wants to give them a try I'd love the feedback.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'm having a major problem with the game.
By mid-game I get more and more frequent crashes, mostly when selecting units on hold in bases. For instance I'll have 7 or so jets parked in a base waiting for the next war. That war comes so I go to click on them all to wake them up. One, two, thrrrrrreeee CRASH. drat! I'll reload the save. Oh, this time I was able to select them all! Next turn I go into a different base, my mouse hovers over a unit and the game crashes.
The farther along the game, the more frequently it happens to the point that I have to save before clicking on any unit in a base and finally to a point where every unit I click on has about a 50% chance of crashing the game. Sometimes just the base screen its self will lock up without me doing anything then crash. But 90% of the crashes are from selecting sleeping needlejets.
I've got the GoG version with the smax fan patch. No help or replies on the GoG site, hoping some of you guys might help. When the game crashes it almost turns black and white and inverted first and hangs for a few seconds.

PS
New factions sound fun. Without downloading and installing them though can you post their art and descriptions?

Baronjutter fucked around with this message at 18:49 on Jun 26, 2014

Strange Matter
Oct 6, 2009

Ask me about Genocide
Sure can!

The Technocrat Foundation


quote:

The common work of all science is bringing under order the blind
violence and injustice of the universe. In this way we will one
day break free from the limitations of death and dischord, the way
that by rockets we escaped Earth's gravity.

-- Founder Josef Federov,
"Address to the Republic Academy of Science"

LEADER: Josef Federov
BACKGROUND: Republic of Ukraine, Unity Chief Engineer
AGENDA: Technological Advancement
TECH: Information Networks


+1 RESEARCH: {Focused on scientific advancement}
+1 EFFIC: {Society regulated by artificial intelligence}
-2 MORALE: {Prioritize technology over training}
Free NETWORK NODE at every base
Hab Complex requirements tightened to Size 5: {Digital infrastructure prioritized over civic}
EFFICIENCY penalties reduced by half: {Computer assisted government}
May not use Power Values.

The Colonial Authority



quote:

If we are to survive on this world, then it will
be as one nation with a singularity of purpose. The
Many fall, the One survives. The Many flee, the One
stands strong. The Many struggle, the One perseveres.

-- Marshall Valentin Basque,
"The Colonial Creed"

LEADER: {Valentin Basque}
BACKGROUND: {French Republic, Unity Chief of Staff}
AGENDA: {Colonial Unity}
TECH: {Doctrine: Mobility}

+2 SUPPORT: {Well funded military}
+1 POLICE: {Strict legal system}
-1 RESEARCH: {Resources diverted to military spending
-2 PLANET: {Unconcerned with preserving native ecosystem}
All units gain Non-Lethal Methods upon discovery of Intellectual Integrity
+15% Defense {Heavily equipped security forces}

The Advent Pilgrimage


quote:

We found a new world under new stars, and carried our demons with us. Yet this world
and its enigmas extends a hope to us: that we may be made over on this alien soil and
freed from the chains of suffering that bind us to the darkness we escaped.

-- Brother Joaquin Al'Kadiz,
"Collected Sermons"

LEADER: {Brother Joaquin Al'Kadiz}
BACKGROUND: {Free Afghanistan, Unity Planetary Ecologist}
AGENDA: {Spiritual enlightenment}
TECH: {Centauri Ecology}

+25% Bonus when attacking enemies, from strength of convictions.
+1 PLANET: {Believe that Planet must be protected}
-1 INDUSTRY: {Weak industrial base}
+1 minerals in fungus squares
All units gain Hypnotic Trance ability upon discovery of Secrets of the Human Brain
Does not suffer negative social effects from Fundamentalist Politics: {Modern religious movement}
{May not use Free Market Economics in Social Engineering.}

House Satori


quote:

One would be led to believe that life on another world requires
new rules be written for every aspect of human endeavor, and in
most areas they would be correct. Most areas, save for commerce.
It is in that this area alone that Planet's fungal ravines are
no different from the streets of Tokyo or Berlin.

-- Guildmaster Atsumi Satori,
"The Colonist's Economic Primer"

LEADER: {Atsumi Satori}
BACKGROUND: {Japan, Unity Financial Consultant}
AGENDA: {Economic Expansion}
TECH: {Select 1}

-25% cost for Probe Actions {Extensive espionage network}
Energy reserves gain +2% interest per turn
Incresed commerce rate: {Experienced traders and merchants}
-10% Offense in Conventional Warfare {Averse to direct combat}
{May not use Police State Politics.}

Apollo Industries


quote:

We were born into a world where those with the ability
to create were hamstrung by the narrow visions of those
who could not, and where the worker was denied his dues by the
social parasites who profited from his toil. But we have been
given a chance to forge a new society free of such inequities,
where the laborer who sweats under this foreign sun will
receive in full the fruits of his activity.

-- Architect Henry Roark,
"The Builder's Burden"

LEADER: {Henry Roark}
BACKGROUND: {Union of American Commonwealths, Unity Construction Overseer}
AGENDA: {Free Industrial Society}
TECH: {Industrial Base}

+1 INDUSTRY: {Well motivated work force}
-1 EFFICIENCY: {Internal economic competition}
Free Supply Crawler at Planetfall
Extra Drone per 4 Citizens: {No social safety net}
85% Hurry Costs: {Fully staffed factories}
{May not choose Green Economics}

The Leviathan Body


quote:

The proctor is neither a leader nor a commander. He is a speaker for
the teeming masses whose voice boils within their hardened prison,
whose jailors once called themselves their representatives. He does not
speak of his own originality, but so that through him what was
silenced may be heard and never again quieted.

-- Proctor Omar van Blum,
"Can You Hear the People Sing?"

LEADER: {Omar van Blum}
BACKGROUND: {Republic of South Africa, Unity Passenger}
AGENDA: {Universal Human Rights}
TECH: {Social Psych}

+1 Growth: {Populist movement gathers supporters}
-2 POLICE: {Distrust of law enforcement}
+15% Offense: {Activists willing to fight for cause}
Can exceed Hab Complex requirements by 2
Bases and Units cannot be Mind Controlled: {Strong willed followers}
Suffers double penalties from Free Market Economics
{May not choose Police State Politics}

The Chrysalis Collective


quote:

Every human being spends thirty minutes as a single celled organism,
scarcely different from the first paramecia that fought tooth and nail against
nature's cruelty for every evolutionary edge they could find. It is amazing to
think how far we have come since then, and humbling to think how far we have yet
to go.

-- Director Jaqueline Navarro,
"The Terminal Cure"

LEADER: {Jaqueline Navarro}
BACKGROUND: {Western American Republic, Unity Medical Officer}
AGENDA: {Human biological improvement}
TECH: {Biogenetics}

-2 GROWTH: {Exacting population control}
+1 MORALE: {Elite field operatives}
1 additional talent for every 4 citizens: {Gene enhanced workers}
Free Biology Lab at every base with discovery of Centauri Empathy
110% Hurry Cost {Elitism creates unmotivated workforce}
{May not choose Fundamentalist Politics}

Reveilled
Apr 19, 2007

Take up your rifles

inthesto posted:

They're exactly the same, except a bunch of names get swapped around. For example, the name of the promising scientist who links with the first human-bred mind worm will change depending on the faction, but the rest of the text won't.

And funnily enough, though they say in the intro that the factions are divided not by nationality but by ideology, every faction's minor characters all have names that match the nationality of their faction leader.

Hispanic! At The Disco
Dec 25, 2011


Nepotism.

HaitianDivorce
Jul 29, 2012
... :stare: Strange Matter, is that an Ayn Rand character with the jawline of Aaron Eckhart?

Planet is doomed.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Strange Matter posted:

Every human being spends thirty minutes as a single celled organism,
scarcely different from the first paramecia that fought tooth and nail against
nature's cruelty for every evolutionary edge they could find. It is amazing to
think how far we have come since then, and humbling to think how far we have yet
to go.

I totally love this quote, did you write it yourself? It's very clever.

Strange Matter
Oct 6, 2009

Ask me about Genocide

HaitianDivorce posted:

... :stare: Strange Matter, is that an Ayn Rand character with the jawline of Aaron Eckhart?

Planet is doomed.
Yes that is correct. It's an even better fit if you've seen Thank You for Smoking.


Kaal posted:

I totally love this quote, did you write it yourself? It's very clever.
Yeah I wrote it myself. I heard that statistic somewhere but I couldn't track down an actual source, but I decided to go with it anyway because it's really fitting.

Fister Roboto
Feb 21, 2008

Unironically loving Howard, I mean Henry Roark.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Strange Matter posted:

Yes that is correct. It's an even better fit if you've seen Thank You for Smoking.
Yeah I wrote it myself. I heard that statistic somewhere but I couldn't track down an actual source, but I decided to go with it anyway because it's really fitting.

Cool beans. Seems pretty reasonable to me, every human starts as a single-celled zygote, and a zygote takes about 30 minutes to split in ideal conditions.

Riso
Oct 11, 2008

by merry exmarx
Did you design those buildings yourself? They're pretty good.

Strange Matter
Oct 6, 2009

Ask me about Genocide

Riso posted:

Did you design those buildings yourself? They're pretty good.
Somewhat.

The buildings for the Technocrats and Pilgrims came off of files posted on Alpha Centauri 2. I think they both came from Galactic Civilization 2 or something. I modified them both. I'd like to go back and redo the Technocrat bases since they look very flat and oversized in the actual game.

The buildings for the Authority, Apollo Industries and Chrysalis Collective are from Anno 2070, heavily cropped and modified.

The buildings for the Leviathan Body are from a model of Kowloon Walled City. I'd also like to redo that one at some point, since it doesn't fit inside game squares very cleanly.

The only base set that I didn't create or edit myself is Satori, which was created by Jarlwolf on the AC2 forums. It's from some RTS.

Vlonald Prump
Aug 28, 2011

Here in America, you grab them by pussy. In old country, pussy grab you!!
Buglord
I believe in Harvey Roark!

The Collective bases remind me of Australia in Space for some reason...

Mister Bates
Aug 4, 2010
I really wish the faction limit wasn't hardcoded, so I could gen up a ridiculously massive world and run it with all the vanilla civs, all the SMACX civs, and all those modded civs playing together at once.

e: Incidentally, this game's AI is capable of some dick moves sometimes. I was doing a Free Drone campaign, and I'm used to Zakharov being my bro, merrily researching away in his quiet little corner while I trade him my massive energy reserves from my hilariously strong industrial base for his super-technology. That's what he's done in most of my other Free Drone games. This time around, though, he wouldn't sign a pact with me and kept refusing to trade technology. Eventually he started demanding tribute. I told him to gently caress off. The third time I told him to gently caress off, he declared war on me. Suddenly there were needlejets loving everywhere, with weapons and armor a good three tech levels past mine, shredding my hordes of poorly-equipped infantry with disturbing ease. After three turns of slaughtering everything, he parked a couple of infantry units outside of a now-undefended base and demanded tribute again. I accepted.

Mister Bates fucked around with this message at 22:35 on Jun 26, 2014

inthesto
May 12, 2010

Pro is an amazing name!
At a glance, Pilgramge and Industries look like they're a cut better than the rest, and House looks like it starts with one foot in the grave.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Strange Matter posted:

The Chrysalis Collective


Ouch! *wince* That -2 Growth is really gonna hurt them. I'm not sure if the morale and free facility bonuses balance out the penalties. I'd think about reworking the Collective, because you've got two things working against each other here: the free talents for additional population with the severe growth penalty.

I really like House Satori, though, it's an interesting take on a Morganite/Data Angels wealth faction without any specific +Econ modifiers. That +2% interest will really help them to corner the planetary market, but they're gonna get shafted on Transcend. The AI doesn't seem to spend a lot of time saving up credits, while on Transcend they will be at war with pretty much everyone most of the time, so they won't really reap the benefits of the commerce bonus. Seems like it'd be more fun to play as them than against.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Sorry to bump my problem but it seems to have gotten buried in factionchat but does anyone have any clues or anywhere i could even start trouble-shooting my unit-selection crash problem?

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Baronjutter posted:

Sorry to bump my problem but it seems to have gotten buried in factionchat but does anyone have any clues or anywhere i could even start trouble-shooting my unit-selection crash problem?

Sounds like an installation problem, since it's trying to fetch a file and crashing when it can't. Try reinstalling.

Baronjutter
Dec 31, 2007

"Tiny Trains"

It does it so randomly though, increasing as the game goes on. So early on I can build 10 needle jets. Fly them around, put them to sleep, wake them up later, totally fine. Then suddenly I'll activate one and the game will crash. I'll re-load, play and things will seem fine. Then it will crash again as I select a plane. I'd just selected 5 other planes, why this one? Who knows, but I've crashed. As the game length goes on, the % chance that the game will crash when I select a unit goes up, yet re-loading that turn and selecting the exact same unit doesn't always crash the game again.

I'll try re-installing. It's a tough problem to trouble-shoot since I usually have to put a few hours into a game before the crashes start to show up, but eventually the game becomes unplayable.

Vlonald Prump
Aug 28, 2011

Here in America, you grab them by pussy. In old country, pussy grab you!!
Buglord
On those modded factions, nice work on the portraits and bases.

-Chrysalis is the coolest I think, a eugenics-style ideology was missing from the originals and it seems like it would fit the setting.
-Satori is an interesting Morgan/Angels blend though I don't think the bases are really 'futerey' enough. Could use more cyberpunk flavor.
-Technocracy seems a lot like University with the serial numbers filed off, maybe it's their similarly Slavic leader. You ought to give them something other than network nodes - free prototypes maybe to emphasize their technological acumen? Maybe the University is the scientists and Technocracy is the engineers...
-Apollo seems like a (even) more Randian flavored Morgan; love the idea of starting with a supply crawler
-Is the Colonial Authority supposed to be the 'fascist' ideology faction? They kinda give off the vibe but not completely. Also their nerfs seem stronger then their bonuses.
-Pilgrimage seems like an uncrappified version of Planet Cult.
-Leviathan Body: I'm kinda confused what their ideology is supposed to be, living really densely apparently? Like a nice-guy version of Yang almost? Not sure what kind of playstyle their stats would encourage; the +1 growth and pop limit bonuses say 'huge megabases' but the -2 police makes me think Drone problems

Vlonald Prump fucked around with this message at 07:39 on Jun 27, 2014

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Hobelhouse posted:

-Is the Colonial Authority supposed to be the 'fascist' ideology faction? They kinda give off the vibe but not completely. Also their nerfs seem stronger then their bonuses.

As far as I can tell, the Colonial Authority is basically "What if Lal had been a soldier and not a doctor?" It looks like the leader is the highest-ranking of the Unity officers, and has gone a bit twisted trying to keep the Unity from fracturing, devolving into an authoritarian demand for unity as the only means of survival.

Also re: Leviathan Body, I'm not entirely certain either, but it looks like they're some kind of utopian anarchist/communist faction? No leaders, no central authority, just everyone getting along with everyone else to cooperate against the other assholes on Planet.

Strange Matter
Oct 6, 2009

Ask me about Genocide
What I was aiming for with the factions is to imitate what Firaxis did with the original seven, which was to base them off of prevailing political and cultural ideologies from the period in which the game was made. If you look at the original seven, they strongly reflect the zeitgeist of the 90s, which is why Miriam is a Bible thumping moral fanatic-- because she was designed as a response to the hatred that Jerry Falwell and other religious types poured towards the video game industry in the 90s.

If SMACX were remade now, I'd think that the factions designed would akin to what I put together. For instance the Leviathan Body is based around the populist political movements that have been appearing all over the world-- i.e., what would happen if Occupy Wallstreet became an actual political party. That's why they get penalized for choosing Free Market. The idea is that every other faction is based around the ideology of one individual, which inherently leads to demagoguery, whereas the Leviathan Body represents a rejection of that top down structure. Their name comes from Thomas Hobbes' Leviathan, where the state is a massive sea monster with the Monarch at its head. Here, the citizens identify with the Body, and their faction logo is a fist crushing the head of an Octopus, while the body continues to live.

Tomn is spot on with the Colonial Authority. They want to preserve the unity of the colonists at all costs (their home base is even called Colony One), but where Lal chose democracy as his tool, the Authority prefers force. You'll note too that they have no anti-ideology, so they can choose any political, economic or values model, as Basque views the mission as more important than personal ideologies.

The Technocrats probably make more sense if you've read Hannu Rajaneimi's The Quantum Thief. They are basically the nerds who believe that one day the Singularity is going to come and sweep us all away, and they want to be ready for it.

EDIT: As far as gameplay is concerned, the Chrysalis Collective was by far the most powerful, believe it or not. What I've posted here is the product of like 2 rounds of nerfs because they'd just run away with every game.

Strange Matter fucked around with this message at 13:45 on Jun 27, 2014

Mzbundifund
Nov 5, 2011

I'm afraid so.
+25% offense, no research penalty, and no-downsides fundamentalism? Holy crap. How on earth planet are factions like Satori House supposed to compete?

Strange Matter
Oct 6, 2009

Ask me about Genocide

Mzbundifund posted:

+25% offense, no research penalty, and no-downsides fundamentalism? Holy crap. How on earth planet are factions like Satori House supposed to compete?
These are things that I'm still working on balancing, but in tests House Satori is actually incredibly powerful purely by their methods of accruing wealth. In most games that I've played with them as AIs they snatch up Secret Projects like crazy.

This is still a work in progress and I'm still tweaking Faction abilities; right now I'm considering if I accidentally nerfed the Chrysalites too much. They used to get free Recycling Tanks and started with +2 Morale instead of +1.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Mzbundifund posted:

+25% offense, no research penalty, and no-downsides fundamentalism? Holy crap. How on earth planet are factions like Satori House supposed to compete?

Well, once you have something like 1000 credits in the bank, that means the next turn you'll be making +20 extra credits. At 5000 credits, you'll make +100 credits next turn. That's a very significant boost! Consider that in order to make a comparable boost, factions have to twist the econ slider to max, switch to Democratic-Free Market-Wealth, and so on. The House of Satori gets basically free money!

Promontory
Apr 6, 2011

Strange Matter posted:

What I was aiming for with the factions is to imitate what Firaxis did with the original seven, which was to base them off of prevailing political and cultural ideologies from the period in which the game was made. If you look at the original seven, they strongly reflect the zeitgeist of the 90s, which is why Miriam is a Bible thumping moral fanatic-- because she was designed as a response to the hatred that Jerry Falwell and other religious types poured towards the video game industry in the 90s.

Out of curiosity, where have you come across this? SMAC is one of my favourites, and I'd be interested in learning more about its background.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

DrSunshine posted:

Well, once you have something like 1000 credits in the bank, that means the next turn you'll be making +20 extra credits. At 5000 credits, you'll make +100 credits next turn. That's a very significant boost! Consider that in order to make a comparable boost, factions have to twist the econ slider to max, switch to Democratic-Free Market-Wealth, and so on. The House of Satori gets basically free money!

On the flip side, they can't actually use that principal sum if they want to accrue interest. Usually an efficient player wants to use their energy reserves quickly, not build them up. Similarly, I can't imagine any human player wanting to establish a trade route with a Satori player when they knew that it would benefit Satori more, unless they were absolute allies. Still, it's an interesting way to switch up gameplay.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
On that note, I just won my first game using Strange Matter's custom factions on Transcend difficulty as House Satori, in the mid 2200s. It was ridiculously easy. For some odd reason, the tech rate of advancement was pretty slow, I'm guessing due to the lack of any +2 Research factions. Cornering the global energy market took a mere 1000 credits, which I easily obtained by then.

In fact, that was probably my easiest and fastest transcend victory ever!

Senethro
May 18, 2005

I unironically think I'm Garret, Master Thief.

DrSunshine posted:

On that note, I just won my first game using Strange Matter's custom factions on Transcend difficulty as House Satori, in the mid 2200s. It was ridiculously easy. For some odd reason, the tech rate of advancement was pretty slow, I'm guessing due to the lack of any +2 Research factions. Cornering the global energy market took a mere 1000 credits, which I easily obtained by then.

In fact, that was probably my easiest and fastest transcend victory ever!

This looks like a bug. The Economic Victory cost is coincidentally the energy needed to mind control every single base on the map, so you can decrease its cost if everyone is using Knowledge. Were all the CPUs in full drone riots that turn?

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Strange Matter
Oct 6, 2009

Ask me about Genocide

DrSunshine posted:

On that note, I just won my first game using Strange Matter's custom factions on Transcend difficulty as House Satori, in the mid 2200s. It was ridiculously easy. For some odd reason, the tech rate of advancement was pretty slow, I'm guessing due to the lack of any +2 Research factions. Cornering the global energy market took a mere 1000 credits, which I easily obtained by then.

In fact, that was probably my easiest and fastest transcend victory ever!
:psyduck: It would appear that further revisions are required...

Although the response from players on the AC2 forum seem to corroborate that, i.e. that Satori is a lot more powerful in play than they appear on paper. One suggestion I got was to sharpen their Offense penalty and maybe add in a Defense penalty as well to make them juicier targets, and to force them to rely more on probes for defense (potentially including giving them a +Probe bonus, since none of the factions here have that bonus).

  • Locked thread