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TooMuchAbstraction posted:From what I remember of ToME's early days, I think DarkGod is just bad at writing optimized code, kind of like the Dwarf Fortress guy. For example (and not to say that ToME is necessarily doing this) if you run a full A* search for every entity on every turn and you have dozens of entities on a large map, then you're going to notice some lag even though the game isn't obviously doing anything difficult. The game actually runs pretty drat good on Linux if you pipe stdout to a ramdisk or /dev/null/. There's so much unbuffered log spew that it just thrashes the poo poo out a disk on Windows.
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# ? Jul 2, 2014 03:37 |
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# ? Jun 3, 2024 08:49 |
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dis astranagant posted:The game actually runs pretty drat good on Linux if you pipe stdout to a ramdisk or /dev/null/. There's so much unbuffered log spew that it just thrashes the poo poo out a disk on Windows. Is THAT what it is? Is there any way to turn logging off? I'm probably going to get an SSD within the next month or so, but still.
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# ? Jul 2, 2014 03:41 |
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I personally just found that setting TE4_log to read only worked pretty well. (Disclaimer: I have no idea how good/bad of an idea this is in general. Never noticed a problem, though.) I don't think there's an in-game way to disable logs though. Also of note; I've noticed that online functionality can, if the server or your own internet is chugging, definitely slow down ToME. So that could be part of the problem. And that you can definitely shut off if you want.
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# ? Jul 2, 2014 04:00 |
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Well, piping it to a ramdisk is the responsible thing to do in case you need to report a bug but not dealing with it at all is a much better experience for the end user. As far as I know you can only disable logging at compile time.
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# ? Jul 2, 2014 04:13 |
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Geokinesis posted:In about 2 hrs Sunless Sea unlocks on Steam EA. (If you pre-ordered you have a steam key on your humble bundle library section.) Is this steampunk FTL or have I made it up?
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# ? Jul 2, 2014 09:02 |
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Wrong thread, whoops!
TOOT BOOT fucked around with this message at 23:14 on Jul 2, 2014 |
# ? Jul 2, 2014 09:11 |
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Fat Samurai posted:Is this steampunk FTL or have I made it up? That was my initial impression, but after playing it I'd say it's more like a steampunk/eldritch horror Smugglers V with more player agency. I don't really care too much for Smugglers V though, but from the couple of hours I've played of Sunless Sea it seems pretty fun. My very first officer was a lady with parasites for eyeballs who basically decided, "gently caress it. I'm gonna die soon anyway, so I may as well die at zea."
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# ? Jul 2, 2014 11:51 |
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Just saw some trailers for a PS4 game called "Deep Down”, which is described as a dungeon crawler and looks like it might have some roguelike appeal. The demo video includes some staples like a chest turning into a monster, and a "casual mode". I can't find much more with Google. It's being released on the 26th.
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# ? Jul 2, 2014 12:52 |
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Dongsturm posted:Just saw some trailers for a PS4 game called "Deep Down”, which is described as a dungeon crawler and looks like it might have some roguelike appeal. The fellas behind Deep Down are indeed building the game in a roguelike fashion. Not turn based, but everything else holds.
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# ? Jul 2, 2014 13:15 |
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Is anyone talking about Noir Syndrome? People are calling it a 'roguelike', but I don't really think it applies as much as other games labeled the same. Yes, you get one life, so there's permadeath, but it's a procedurally-generated murder mystery. I guess it's one of those games that could have people arguing for and against it being labeled roguelike. You really only have a limited time with each playthrough, much more limited than Dungeons of Dredmor, FTL, or Spelunky, even if you're successful, but you do end up getting better and better equipment with each playthrough. EDIT: Shameless (or shameful?) plug, I made a thread for the game -> http://forums.somethingawful.com/showthread.php?threadid=3646267
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# ? Jul 2, 2014 13:41 |
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dis astranagant posted:Well, piping it to a ramdisk is the responsible thing to do in case you need to report a bug but not dealing with it at all is a much better experience for the end user. As far as I know you can only disable logging at compile time. Most of the logging happens in lua. Using print(), no less, rather than any sort of actual logging API. Jesus. You don't need to recompile to disable it; just edit bootstrap/boot.lua, and at the start of the file add: code:
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# ? Jul 2, 2014 17:04 |
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Fat Samurai posted:Is this steampunk FTL or have I made it up? It's a bit like FTL in that you're on a ship and most of what happens is text-based. It's pretty different though: way more transparent, in that you can actually see where you're going and what enemies are near you, but also you have a much more limited understanding (basically none) of what the gently caress is around you. Plus you can and must go backwards, or your crew will wind up eating you and/or throwing themselves into the sea. It's a sweet game.
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# ? Jul 2, 2014 20:52 |
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It has Fallen London writing behind it, and everything I've heard has said that it's well done in the game, so Sunless Sea will probably make for a good buy at some point.
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# ? Jul 2, 2014 20:54 |
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Brogue 1.7.4 is coming out very soon, the author is looking for people to compile Windows and Linux releases.
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# ? Jul 2, 2014 23:16 |
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Sweet, should be about 3-6 months for Oryx Tiles then!
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# ? Jul 3, 2014 01:45 |
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Im_Special posted:Sweet, should be about 3-6 months for Oryx Tiles then! Hopefully not, although I don't know why they don't just include the tiles as an option in the main build. TOOT BOOT fucked around with this message at 03:14 on Jul 3, 2014 |
# ? Jul 3, 2014 03:12 |
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Hack slash loot is the free app of the day on amazon android appstore.
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# ? Jul 3, 2014 03:32 |
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Harminoff posted:Hack slash loot is the free app of the day on amazon android appstore. It's not worth the $0.
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# ? Jul 3, 2014 03:33 |
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Prism posted:It's not worth the $0. Agreed. Hack Slash Loot is completely terrible, with zero redeeming values whatsoever.
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# ? Jul 3, 2014 03:41 |
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I think it's hilarious the unrelenting hate that Hack Slash Loot gets in this thread every time it comes up. And it's totally deserved. When the entire game's tactical space can be boiled down into a flowchart that's "Find a Holy / Unholy weapon > Right Click On Enemies > Repeat For 2 Hours > You Win" you know you have something really special.
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# ? Jul 3, 2014 04:01 |
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RoboCicero posted:I think it's hilarious the unrelenting hate that Hack Slash Loot gets in this thread every time it comes up. I own it on Steam from one of the 0.99c sales. I bought it some holiday season where I had a really lovely laptop and hours at the airport and I was like 'okay, I'll download a few small games that don't require a lot of processing power'. At this point, I had never heard of it before; this was a couple years back, in 2012 (maybe even 2011, was it out then?) According to Steam, I have 14 minutes of gameplay time and have never been interested in reinstalling it.
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# ? Jul 3, 2014 04:08 |
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Yeah I remember not hearing good things about it in this thread, just figured it might be worth free. I guess some things aren't even worth that though. Oops
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# ? Jul 3, 2014 04:59 |
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Your time has an opportunity cost
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# ? Jul 3, 2014 05:30 |
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Rupert Buttermilk posted:Is anyone talking about Noir Syndrome? People are calling it a 'roguelike', but I don't really think it applies as much as other games labeled the same. Yes, you get one life, so there's permadeath, but it's a procedurally-generated murder mystery. I've been playing a good bit of Noir Syndrome since I picked it up on sale. It's a fun little game, but it kinda gets old quick, for me at least.
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# ? Jul 3, 2014 05:51 |
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TOOT BOOT posted:Brogue 1.7.4 is coming out very soon, the author is looking for people to compile Windows and Linux releases. Am I being impertinent for wondering why the developer of the game can't compile the darn thing himself? (I want me some new Brogue.) Also, for anyone who cares, I just put the Brogue Tiles executable in the regular old Brogue directory (with a different name of course), and it works fine. You can save your game and load it with either executable. So you can play now and switch to the Oryx tiles later, or use the Oryx tiles as training wheels. My eyesight is poo poo, so I actually scan the board better with ASCII, but sometimes I use Tiles because it looks pretty neat. A side note, I've never been able to get Brogue to run natively in Ubuntu or Arch on my six year old netbook, but the Windows version runs dandy in Wine. Practically the only thing that does.
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# ? Jul 3, 2014 19:55 |
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Brogue's ascii looks absolutely gorgeous and I don't know why you'd use anything else.
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# ? Jul 3, 2014 19:58 |
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Jeffrey posted:Brogue's ascii looks absolutely gorgeous and I don't know why you'd use anything else. Some folks need that spoonful of sugar. It's best to hold back the derisive air until they realize the superiority inherent in ASCII and make the switch.
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# ? Jul 3, 2014 20:01 |
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doctorfrog posted:Some folks need that spoonful of sugar. It's best to hold back the derisive air until they realize the superiority inherent in ASCII and make the switch. hehe, I mean I get using tiles in other games even if im a linux nerd, but where crawl's ascii is utilitarian, brogue's ascii is art
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# ? Jul 3, 2014 20:02 |
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doctorfrog posted:Am I being impertinent for wondering why the developer of the game can't compile the darn thing himself? (I want me some new Brogue.) He works on and compiles the Mac OS X versions himself, IIRC, because that's the computer he uses.
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# ? Jul 3, 2014 20:10 |
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I don't think I'd really call sunless sea a roguelike, but it is pretty fun if a bit slow paced.
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# ? Jul 3, 2014 20:14 |
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doctorfrog posted:Some folks need that spoonful of sugar. It's best to hold back the derisive air until they realize the superiority inherent in ASCII and make the switch. This is one of those things I've always wondered if people really feel the difference of, as opposed to having an intellectual argument defending their personal preference/what they started with. (I suspect "What you started with" is extremely powerful in a Roguelike - reinterpreting all that data is a bastard.) I've played it both ways for dozens of hours and I still prefer the information that tiles provide in Crawl. (The main game I play that has a meaningful distinction; ToME's ASCII is token, DoomRL it barely matters what you're seeing so much as what you're doing, and Angband... actually the last time I tried to play Angband I liked the ASCII better for many reasons.) Considering I've 15 runed in Crawl and play roguelikes at high speed, I don't think there's a meaningful difference in what you can do with ASCII and how "inherently superior" it is. So the long arguments over it seem more like justification than a discussion, to me. On a related note, I should really give Brogue a spin the next time I feel like getting killed for a while-er, I mean, feel like learning a new Roguelike. Definitely the game I'm most interested in that I haven't tried yet.
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# ? Jul 3, 2014 20:16 |
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Crawl's tiles also give more info at a casual glance, so hey. Using ASCII for that is kinda criminal.
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# ? Jul 3, 2014 20:26 |
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Agent Kool-Aid posted:Crawl's tiles also give more info at a casual glance, so hey. Using ASCII for that is kinda criminal. It's more nuanced there I think - you get a view of what monsters are holding, but identifying individual monsters is still slower I think. (g gets parsed a lot faster than "drawing of goblin"). I play crawl in ascii but I spectate in tiles so I'm weird myself. I didn't mean to start this argument again and I regret posting already, forgive me roguelike thread.
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# ? Jul 3, 2014 20:36 |
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The important thing is that this discussion got me to finally track down Brogue for when I'm in the dying mood, so it's probably all good.
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# ? Jul 3, 2014 20:55 |
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I wasn't super serious in calling ASCII superior, but in Brogue's case, it is much easier to scan and just as meaningful as tiles. Crawl's tiles, on the other hand, were a real evolution in the interface. Depends on the game. But it's also pretty fun to act like ASCII is just somehow better.
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# ? Jul 3, 2014 21:22 |
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Brogue 1.7.4quote:New with v1.7.4:
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# ? Jul 3, 2014 21:25 |
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Depressing Drawers posted:I guess I'll pimp my roguelike here while the thread is on the front page, since you guys might be interested in it; This is a cool concepts but I really hate the control, it feels like you're walking through molasses and it's really easy to get stuck on the terrain.
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# ? Jul 3, 2014 21:27 |
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TOOT BOOT posted:Brogue 1.7.4
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# ? Jul 3, 2014 22:09 |
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EAT THE EGGS RICOLA posted:I don't think I'd really call sunless sea a roguelike, but it is pretty fun if a bit slow paced. Yeah, I agree, and I'm usually pretty generous with what constitutes a roguelike as well. It's still a fun game though, in my opinion it just has more in common with Pirates! and the Smugglers games than anything else. My last game ended after I had two consecutive crews take off with a salvaged pirate vessel never to be seen again, then due to some half assed repairs my engine blew burning the rest of the crew to death, and leaving only the Captain alive with a half powered vessel. Since I had no money for repairs or replacement crew I decided to press on and hope for the best. Not much later the Captain was eventually snatched off the deck by a giant eel like creature and my ship was left to drift empty and forgotten.
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# ? Jul 3, 2014 22:21 |
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# ? Jun 3, 2024 08:49 |
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If that's both as normal enemy monkeys as well as sidekicks, hell, that's
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# ? Jul 4, 2014 09:14 |