|
Only trouble is that cops can block poo poo like drill screens and keycards and all that. It would be pretty impressive seeing the legions of fallen copspawn on your way out of a job.
|
# ? Jul 5, 2014 07:27 |
|
|
# ? Jun 4, 2024 10:00 |
|
Arsonide posted:Also, I'm having a hard time picking a favorite pistol, right now I'm carrying a Bronco, because everyone told me I should carry a Bronco, but I kind of hate it. I like the Stryk a lot more. Am I a terrible person? What are your favorite pistols? My favorite carry pistol is my Bernetti 9. I still don't have the two-tone slide so I'm down a couple stability from perfect, like it matters at this point. It performs like a slightly anemic but unshakably accurate assault rifle. I'm trying to build a similarly kitted Stryk but I'm just getting nothing for parts.
|
# ? Jul 5, 2014 07:28 |
|
Wolfgang Pauli posted:Only trouble is that cops can block poo poo like drill screens and keycards and all that. It would be pretty impressive seeing the legions of fallen copspawn on your way out of a job. Nah, they clipped through each other so it was never more than one body high. Otherwise the pile outside the vault would have been as high as the door. e: favorite pistol chat, I like the the Sig .40 but it really depends on parts that you have available.
|
# ? Jul 5, 2014 07:28 |
|
Geight posted:If that doesn't kill your performance then having every level become a mass cop grave should totally be a feature. The cop bodies aren't a real issue. They're not moving. It's the particle effects of the never-despawning smoke that will kill your computer though. Had that happen to my crew. It didn't bother me as host because I didn't get the bug, but one of our crew crashed it got so bad and the other two were slowly being reduced to slideshow performance.
|
# ? Jul 5, 2014 07:31 |
|
Roll the persistent bodies into the game, then add skills that let technicians build corpse fortresses, enforcers to swing dead cops like great big clubs, masterminds whisper into the ears of the dead to make them rise and fight against their living brethren, and ghosts can just hide in the body piles I dunno.
|
# ? Jul 5, 2014 07:32 |
|
You can sort of do that with body bags, they do block LOS and stop bullets.
|
# ? Jul 5, 2014 07:34 |
|
I don't think we're thinking on the same scale when it comes to corpse fortresses.
|
# ? Jul 5, 2014 07:35 |
|
I swear I saw a Cloaker playing dead yesterday, as if I wasn't paranoid about them enough. Also I'm an idiot and decided that sitting on 100+ skillpoints and millions of dollars was too easy and decided to go into Infamy 1. Hopefully some poor goons will carry me to a respectable level tomorrow.
|
# ? Jul 5, 2014 07:37 |
|
oohhboy posted:You can sort of do that with body bags, they do block LOS and stop bullets. Lester Shy posted:I swear I saw a Cloaker playing dead yesterday, as if I wasn't paranoid about them enough.
|
# ? Jul 5, 2014 07:46 |
|
Arsonide posted:Also, I'm having a hard time picking a favorite pistol, right now I'm carrying a Bronco, because everyone told me I should carry a Bronco, but I kind of hate it. I like the Stryk a lot more. Am I a terrible person? What are your favorite pistols? The Signature .40 is a fantastic pistol. High damage, high capacity and reasonable amount of ammo. Chimano Custom is good if you want to trade some damage for more ammo. Overkill must really like the .40S&W.
|
# ? Jul 5, 2014 07:48 |
|
Wolfgang Pauli posted:Oh my god, body bags work as cover? Yep, but they don't stack on each other and are hard to place. They make for some really morbid halfass sandbags. Only ever used them on Doctor miserable holding out by the rocks next to the far side of the landing pad.
|
# ? Jul 5, 2014 07:57 |
|
Payday 2: Geight posted:I don't think we're thinking on the same scale when it comes to corpse fortresses.
|
# ? Jul 5, 2014 08:06 |
|
How do you rename guns?
|
# ? Jul 5, 2014 08:10 |
|
DoombatINC posted:My favorite carry pistol is my Bernetti 9. I like it too, but it just doesn't feel right without the ability to dual wield them.
|
# ? Jul 5, 2014 08:12 |
|
IAmTheRad posted:How do you rename guns? Click on their name in the top corner of their stats.
|
# ? Jul 5, 2014 08:15 |
|
IAmTheRad posted:How do you rename guns? Click on the gun name in the top right when you have the gun selected. Works for masks too. oohhboy posted:Yep, but they don't stack on each other and are hard to place. They make for some really morbid halfass sandbags. Only ever used them on Doctor miserable holding out by the rocks next to the far side of the landing pad. This is the best thing i've learned since fabulous putin. Now i'm going to buy body bag assets for every mission and go out of my way to gank civies to dig in on bank heists and what not. It's not like you're going to keep all those hostages on Big Bank anyway.
|
# ? Jul 5, 2014 08:16 |
|
Lester Shy posted:I swear I saw a Cloaker playing dead yesterday, as if I wasn't paranoid about them enough. I think I've seen that before too. But in my case it was the Cloaker doing his "crawl under car" animation when not actually near any cars.
|
# ? Jul 5, 2014 08:25 |
|
The one I see somewhat often is Ceiling Cloaker peeking through the skylights on Trustee banks. Or if there's no skylights he's just absorbing some heat like a lizard, I guess.
|
# ? Jul 5, 2014 08:38 |
|
The Cheshire Cat posted:I like it too, but it just doesn't feel right without the ability to dual wield them. Payday 2 would benefit so much from the addition of duel wielding pistols. There's already a bunch of Leon references on the Beretta 92, why not go full hog and let you duel wield them? Also then stability might actually matter.
|
# ? Jul 5, 2014 08:45 |
|
Arsonide posted:I just got 650K experience on one job. Potential Build: http://goo.gl/KTdy6V As for pistol chat, you have a few (mathwarrior sperg) options: Signature .40 (MasterForcer or MasterTech Only) Maximum Loud 33 Damage+Skills, 12 Accuracy, 20 Stability, 11 Threat, 22 Magazine Mods Required: Ventilated .40 Pocket Laser Ergo Grip Extended Mag Pistol Red Dot Two Tone Slide STRYK 18c (MasterForcer or MasterTech Only) Buzzsaw 25 Damage+Skills, 6 Accuracy, 22 Stability, 8 Threat, 32 Magazine Mods Required: Flash Hider Pocket Laser Ergo Grip Extended Mag Pistol Red Dot Sight Stock ***Only use it on exclusively CQC maps.*** Bronco .44 Revolver (MasterForcer or MasterTech Only) BOOM! HEADSHOT! 75 (112.5-116) Damage, 12 Accuracy, 20 Stability, 24 Threat Mods Required: Flash hider (Enforcer) / Nothing (Technician, -10 Damage, +4 Accuracy, -5 Stability) Bronco Scope Mount Ergo Wooden Grip Any sight of choice Aggressor Barrel Slimline Body ***Be aware that its accuracy is not as fantastic as you may be used to, so don't try sniping with it.***
|
# ? Jul 5, 2014 09:00 |
|
The Cheshire Cat posted:I like it too, but it just doesn't feel right without the ability to dual wield them. I hope we at least get a dual wield pistol of some sort in a DLC. I could see why they might not want to make it an option for every sidearm, but it'd be fun to have at least one pair for a change of pace. All this talk of dual wielding, plus remembering that I named by Beretta the Hong Kong Special, has got me watching classic John Woo clips https://www.youtube.com/watch?v=3wYCh5nxyCI Sidenote: If you're the kind of person that likes Payday and you haven't watched Hard Boiled then I don't even know what you're doing with your life.
|
# ? Jul 5, 2014 09:07 |
|
How do you remove your primary weapon? It seems like you have to do that for low visibility now, and I can't find a button for it anywhere.
|
# ? Jul 5, 2014 10:14 |
|
Cheston posted:How do you remove your primary weapon? It seems like you have to do that for low visibility now, and I can't find a button for it anywhere. You can't remove the primary, just use your lowest visibility gun Read: CAR4
|
# ? Jul 5, 2014 10:17 |
|
Turns out I'm really bad at stealthing big bank on death wish. Also pictures. not pictured me freaking out because i think the civies on the ground are going to see. There was going to be another picture of this old ladies face that was super detailed compared to everyone else but I forgot to shoot it because i'm an idiot.
|
# ? Jul 5, 2014 10:33 |
|
Tulip posted:So some thoughts on weapons. I managed to completely miss its Ace-level ability; I'm definitely prioritizing it now. Thanks again for the help with this! Any tips on how to select weapons for particular maps? So far, I've basically been alternating between my Eagle Heavy and Commando .553 basically on a whim rather than any conscious decision-making, with a Signature .40 as my secondary. I definitely think that I'm starting to prefer the the Commando .553, mostly because its larger magazine size and ammo pool makes clearing rooms easier, and it's actually possible to control its bursts when a room is getting stormed. This is my full arsenal, though: code:
|
# ? Jul 5, 2014 10:45 |
|
In general, concealment only matter for guns that you're only going to use for stealth heists for the purpose of bringing your visibility down. For the weapons you bring on loud heists, whatever makes that gun shoot better is an upgrade you should put on. (there are a few exceptions, mostly in the case of LMGs)
|
# ? Jul 5, 2014 10:52 |
|
Psion posted:Had the corpses not despawning bug in a Big Bank game earlier. By bug, I mean feature. Haha that's amazing. I was getting intermittent framerate drops the whole time but couldn't see the corpse piles so I had no idea what you all meant by the constant smoke.
|
# ? Jul 5, 2014 11:13 |
|
DoombatINC posted:My favorite carry pistol is my Bernetti 9. How the hell do you actually rename weapons? I've yet to find the button for it.
|
# ? Jul 5, 2014 11:43 |
|
Being assaulted by hundreds of highly trained and alarmingly geared FBI agents is nice and all, but I hope they give us an update that drops the military on your rear end. I just won't feel validated as a public menace until I'm dodging SMAW rockets on the way back to the van.
|
# ? Jul 5, 2014 11:44 |
|
Sappo569 posted:You can't remove the primary, just use your lowest visibility gun Aah, I remember this now, thanks.
|
# ? Jul 5, 2014 12:05 |
|
Hobo Siege posted:Being assaulted by hundreds of highly trained and alarmingly geared FBI agents is nice and all, but I hope they give us an update that drops the military on your rear end. I just won't feel validated as a public menace until I'm dodging SMAW rockets on the way back to the van. "They're sending a small army after you- no, wait, sorry, I mean, they're sending the army after you."
|
# ? Jul 5, 2014 12:20 |
|
Wolfgang Pauli posted:I just want some sunglasses, man. Fair warning, the sunglasses make Hoxton and Wolf look like douchebags, while Dallas goes from ugliest suit to super badass and Chains is still Chains.
|
# ? Jul 5, 2014 12:40 |
|
Bocc Kob posted:Fair warning, the sunglasses make Hoxton and Wolf look like douchebags, while Dallas goes from ugliest suit to super badass and Chains is still Chains. I want to see pictures of this.
|
# ? Jul 5, 2014 12:57 |
|
Spudd posted:I want to see pictures of this.
|
# ? Jul 5, 2014 13:07 |
|
I've been slowly speccing my way into a Ghost/Mastermind build that (at least theoretically) specializes in silenced pistols for picking off cops while the rest of my team takes the heat. What's my best bet for a pistol that can be silenced (I'm usually all about revolvers but noise means the Bronco is out), has good damage, and is accurate enough to pick off enemies even at longer ranges? Is it the Deagle? Also, what primary would best compliment that playstyle?
|
# ? Jul 5, 2014 13:09 |
|
Man those are amazing, I'm going to have to get them.
|
# ? Jul 5, 2014 13:10 |
|
I like to think Wolf with shades is a gruff Justin Timberlake with a shaved head.
|
# ? Jul 5, 2014 13:13 |
|
I don't know why you can't have your sunglasses on already so you can skip the two second masking up process to start a map.
|
# ? Jul 5, 2014 13:14 |
|
Party Plane Jones posted:I don't know why you can't have your sunglasses on already so you can skip the two second masking up process to start a map. Then you can't scare everyone and get shot at for putting on your illegal sunglasses.
|
# ? Jul 5, 2014 13:23 |
|
|
# ? Jun 4, 2024 10:00 |
|
Geight posted:Roll the persistent bodies into the game, then add skills that let technicians build corpse fortresses, enforcers to swing dead cops like great big clubs, masterminds whisper into the ears of the dead to make them rise and fight against their living brethren, and ghosts can just hide in the body piles I dunno. Every good hold out spot in this game is just the battle of Thermopylae in one way or another.
|
# ? Jul 5, 2014 14:26 |