|
Lycus posted:That has never been true for me, I think everything dies much faster with the Mako. It does. No one needs that extra xp either, it's just spergy nonsense.
|
# ? Jul 6, 2014 21:08 |
|
|
# ? May 20, 2024 11:42 |
|
I would agree, except that extra XP can potentially keeping you from doing another entire playthrough when you're 59 1/2 level.
|
# ? Jul 6, 2014 21:36 |
|
The only bad thing about how ME2 abilities handle shields/barriers/armor is that it causes Miranda to be pretty much the best character to bring with you since she has both warp and overload.
|
# ? Jul 6, 2014 22:01 |
|
ME3 MP is the peak of the series gameplay.
|
# ? Jul 6, 2014 22:01 |
|
DarkHorse posted:I would agree, except that extra XP can potentially keeping you from doing another entire playthrough when you're 59 1/2 level. You don't have to do a full playthrough. I finished one at 59.8 or something. I just played till 60, got the achieve, and was happy with that.
|
# ? Jul 6, 2014 22:11 |
|
Wasn't it the people who did the multiplayer that are making the next game too? Should be fun.
|
# ? Jul 6, 2014 22:11 |
|
2house2fly posted:Wasn't it the people who did the multiplayer that are making the next game too? Should be fun. Yeah. Maybe not from a writing perspective, but they seem to know how to make a good combat system.
|
# ? Jul 6, 2014 22:13 |
|
ME2 on insanity is probably the sweet spot for me difficulty wise in the whole series. I did something like 20 or so insanity runs before ME3 came out and then was a little saddened that it offered virtually no challenge, but then again i went straight in on insanity with a sentinel, which really is just overequipped for ME3.
|
# ? Jul 6, 2014 22:22 |
|
Fag Boy Jim posted:Yeah. Maybe not from a writing perspective, but they seem to know how to make a good combat system. I'm pretty sure Bioware still built the combat mechanics and the multiplayer studio, Bioware Montreal, only really adapted it for the more focused multiplayer classes. That's not to say they didn't do their own work of course, the multiplayer exclusive characters and their unique abilities, but it doesn't really say much about their ability to craft an entire game's worth of mechanics. They could make something better or worse or exactly the same as far as I can tell as this point. sassassin posted:Wait half a second till your bullets take that shred of shield away then you dope. God forbid enemies put up a fight. It was useful but wasn't fun in the least. There's a reason why Vanguard has the most fun of all the ME2 classes; it's unique and most powerful ability is the most active out of all the classes and, if you want to get the most out of it, forces the player to leave cover instead of playing whack-(and stagger-)a-mole with guns and magic . In ME2 a fully upgraded Singularity has the exact same effect as a level 1 Push if the enemy you're using it on has any barriers/shields/armor left. That is the boring part.
|
# ? Jul 6, 2014 22:36 |
|
Having an enemy be completely immobile and suspended in air is basically a death sentence regardless of the amount of health it has. That's why having multiple layers protecting enemies from biotic attacks is important, otherwise everything would devolve into ME1 levels of just spamming disabling attacks over and over again.
|
# ? Jul 6, 2014 22:40 |
|
I never used powers when they weren't most effective and never had a resulting problem because of it. That's why you get the right squad members to get some synergy going in powers to bring the various barriers down. That the powers disabling the enemy should be rarely effective makes lots of sense else most enemies would hardly ever get a shot out with a competent player. Something that powerful should always be that special option that gives you the edge and not something you just spam over and over until everyone is dead. It worked that way in ME1 and quite honestly just wasn't that much fun because it removed all challenge from the game.
|
# ? Jul 6, 2014 22:50 |
|
Fag Boy Jim posted:Having an enemy be completely immobile and suspended in air is basically a death sentence regardless of the amount of health it has. That's why having multiple layers protecting enemies from biotic attacks is important, otherwise everything would devolve into ME1 levels of just spamming disabling attacks over and over again. I agree with the principle but I think ME2 took it too far in a simplified direction, much like nearly every other gameplay mechanic when compared to ME1. There needed to be some difference between what barriers/shields/armor did to different attacks, rather than just the damage the few defence-specific attacks did. Like you can't Lift/Push an enemy with armor because it weighs them down or something (I know that sounds stupid) or barrier because biotics protects from biotics but an enemy with just a shield can be lifted because shields stops bullets and not biotics.
|
# ? Jul 6, 2014 22:54 |
|
Waltzing Along posted:You don't have to do a full playthrough. I finished one at 59.8 or something. I just played till 60, got the achieve, and was happy with that.
|
# ? Jul 6, 2014 22:54 |
|
There was already silly stuff in ME2 like being able to keep individual extremely threatening enemies distracted forever because of the incredibly short cooldown on the Combat Drone.
|
# ? Jul 6, 2014 22:58 |
|
Well, at level 60 you absolutely roll the game.
|
# ? Jul 6, 2014 22:59 |
|
DarkHorse posted:You do if you're an obsessive completionist like me and can't stand to leave a game partially finished. sassassin posted:it's just spergy nonsense. But seriously, I consider myself a completionist in that I like to do all the quests and talk to all the NPCs in games. This is specifically more like grinding and stat-maxing. I'm definitely not a grinder and a stat-maxer, I hate that stuff. Lycus fucked around with this message at 14:28 on Jul 7, 2014 |
# ? Jul 7, 2014 01:46 |
|
The only real way to kill people with the Mako is ramming it into them at an angle so that they slide over the ground to an mountain and get catapulted into orbit.
|
# ? Jul 7, 2014 01:51 |
|
Police Automaton posted:The only real way to kill people with the Mako is ramming it into them at an angle so that they slide over the ground to an mountain and get catapulted into orbit. I finished up another ME2 run today and started into ME3. It's good to have rolling back. And novaguarding. Maybe it does trivialize everything but it's just so goddamn fun to launch into a pack of mooks and explode all of them.
|
# ? Jul 7, 2014 04:12 |
|
Waltzing Along posted:You don't have to do a full playthrough. I finished one at 59.8 or something. I just played till 60, got the achieve, and was happy with that. You do get a better import bonus with a level 60 character than a level 59 character is another reason some people play to level 60. Granted overall it doesn't save that much time if you have to play another playthrough, but if you just have to get out of your mako every now and then then it may be worth it in the long run. Granted I'm not the best person to ask as I have 4 level 60 Shepards and played Mass Effect 1 enough that I know how to beat the game only doing 4 or 5 elevator rides on the Citadel.
|
# ? Jul 7, 2014 05:38 |
|
It's not time-worth it, it's just being a stat-maxer. That's all.
|
# ? Jul 7, 2014 07:14 |
|
Unclouded posted:You do get a better import bonus with a level 60 character than a level 59 character is another reason some people play to level 60. Granted overall it doesn't save that much time if you have to play another playthrough, but if you just have to get out of your mako every now and then then it may be worth it in the long run. Replaying ME1 twice on PC to get to level 60 is totally unnecessary when you can use the drop-down console to give yourself max EXP the first run. It's really a waste of time to replay the whole game again just for a few extra levels to import into ME2. For import bonuses you can just use the ME2 save editor. Seriously, you people are doing it the needlessly hard way. I also reckon combat in ME1 is much more enjoyable if you approach it realistically, like staying in the Mako, always ordering your squad out in front and directing their fire, using tactics instead of running & gunning, etc. When I replayed ME1 recently, I used the PC console to just max everything out on the Normandy at the start and gave myself all the best gear using the Wiki guide here: http://masseffect.wikia.com/wiki/PC_Cheats
|
# ? Jul 7, 2014 07:16 |
|
Running and gunning in ME1 and ME3 owns, cowering behind cover 90% of the time like in ME2 sucks.
|
# ? Jul 7, 2014 10:26 |
|
Fag Boy Jim posted:ME3 MP is the peak of the series gameplay. Peak power spam.
|
# ? Jul 7, 2014 10:59 |
|
ME2 is also about spamming powers, just at a glacial pace.
|
# ? Jul 7, 2014 11:10 |
|
What does the word peak mean?
|
# ? Jul 7, 2014 11:34 |
|
Dan Didio posted:What does the word peak mean? Research facility in the Skadi Mountains
|
# ? Jul 7, 2014 11:44 |
|
I'd like to go there.
|
# ? Jul 7, 2014 11:50 |
|
The roads aren't suitable for travel.
|
# ? Jul 7, 2014 12:30 |
|
Unclouded posted:You do get a better import bonus with a level 60 character than a level 59 character is another reason some people play to level 60. Granted overall it doesn't save that much time if you have to play another playthrough, but if you just have to get out of your mako every now and then then it may be worth it in the long run. Easier just to cheat whatever resources you need with the save game editor, gently caress planet scanning.
|
# ? Jul 7, 2014 13:54 |
|
Instead of being dirty cheats, just don't buy upgrades.
|
# ? Jul 7, 2014 13:59 |
|
sassassin posted:Instead of being dirty cheats, just don't buy upgrades. I'm not good enough at video games to play it on super-insanity.
|
# ? Jul 7, 2014 14:21 |
|
Lycus posted:I'm not good enough at video games to play it on super-insanity. Don't upgrade the ship and you can afford plenty of baby-mode weapon-buffs.
|
# ? Jul 7, 2014 14:26 |
|
psyman posted:Replaying ME1 twice on PC to get to level 60 is totally unnecessary when you can use the drop-down console to give yourself max EXP the first run. It's really a waste of time to replay the whole game again just for a few extra levels to import into ME2. Smol posted:Easier just to cheat whatever resources you need with the save game editor, gently caress planet scanning. This is all nice and good except I played the games on the Xbox 360. Also when I played through ME1 those times I don't think they had fixed it to work on the 360.
|
# ? Jul 7, 2014 16:28 |
|
I'm enjoying all this ME2 combat hate.
|
# ? Jul 7, 2014 17:37 |
|
sassassin posted:Instead of being dirty cheats, just don't buy upgrades. This comes with bonus Jack death action.
|
# ? Jul 7, 2014 17:38 |
|
Waltzing Along posted:I'm enjoying all this ME2 combat hate. You can legitimately stun-lock just about every enemy in the game with Kasumi's flashbang grenade. Not really well balanced.
|
# ? Jul 7, 2014 17:48 |
|
El Mido posted:Running and gunning in ME1 and ME3 owns, cowering behind cover 90% of the time like in ME2 sucks. That said, yeah. ME2 was the worst about "looks like a combat area with all these convenient waist high objects"
|
# ? Jul 7, 2014 18:22 |
|
Question, I'm going through the Citadel DLC for maximum hilarity and enjoyment on the PS3, and I found that the Combat Simulator was running like holy buggy hell. I couldn't go five seconds without it slowing down to load, and it was even more annoying because I'd spent most of the day playing MP, which should be essentially the same thing. Is this a problem with the Armax Arena in general, the PS3 version, or just my PS3?
|
# ? Jul 8, 2014 16:40 |
|
I don't remember having any problems with the arena when I played it on the PS3
|
# ? Jul 8, 2014 16:50 |
|
|
# ? May 20, 2024 11:42 |
|
I just started the Citadel DLC. Initial impression is "Goddamn, I want an apartment exactly like Anderson's." I'm unimaginative, probably.
|
# ? Jul 9, 2014 01:38 |