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Lucy Heartfilia posted:Crazy turn based shmup: If Frozen Synapse crossed with a shmup sounds remotely interesting, I really recommend the demo. I played it at Rezzed and the UI is a little poorly explained, but once I got my head round it I had a lot of fun despite not being particularly into shmups or tactics. In particular, the interactions with gravity weapons let you do some crazy things, and the realtime playbacks make you feel pretty baddass. And the devs seemed cool. Friendly, good at teasing specific feedback out of players, and very hard working (they were simultaneously exhibiting and participating in the game jam, and still found time to do some overnight tweaking of the demo level from first-day feedback). Illessa fucked around with this message at 10:39 on Jul 3, 2014 |
# ? Jul 3, 2014 10:29 |
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# ? Jun 12, 2024 05:12 |
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Lucy Heartfilia posted:Crazy turn based shmup: This looks incredible. I'm a sucker for turn-based anything, but this concept actually seems really cool. Can't wait to try out the demo. I kind of wish they went for their own artstyle rather than copping the Gradius look... although, annoyingly, they'd probably get less press & funding if the artstyle was original, because then it wouldn't lend itself to articles with the easy to write / absorb headline "TURN BASED GRADIUS!" Polo-Rican fucked around with this message at 14:44 on Jul 3, 2014 |
# ? Jul 3, 2014 14:41 |
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Insomnia the Hey-It's-Fallout-But-RTwP-and-Coop just posted a playable tech demo. It's decent, for a tech demo. The art and sound direction are really cool and the mechanics seem like they could be fun. I really hope this game makes it.
Megazver fucked around with this message at 20:01 on Jul 3, 2014 |
# ? Jul 3, 2014 19:57 |
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Megazver posted:Insomnia the Hey-It's-Fallout-But-RTwP-and-Coop just posted a playable tech demo. It's decent, for a tech demo. The art and sound direction are really cool and the mechanics seem like they could be fun. I really hope this game makes it. "The atmosphere is chilling. Cold rusty metal and memories of gun battles and blood.. THROW IN SOME TIME TRAVEL" Other than that the game looks cool, I hope it makes it. edit: Damnit I'm a sucker for isometric RPGs! I backed it for one of the earlybird slots. Wezlar fucked around with this message at 17:17 on Jul 4, 2014 |
# ? Jul 4, 2014 17:15 |
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Grapple Force Rena My bro started this on the 30th of June - it plays like a Genesis/Mega Drive-era platformer centering around grapple mechanics. It's a browser-based game, but as a "serialized action game" it plays like a webcomic, each level on its own page and new levels coming out every other week. Backers and subscribers also get a DRM-free downloadable version of the game to play at their leisure. It's moving along at a pretty good pace, already at 3/7 of its goal in its first week, but I'd like to get it as much exposure as I can!
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# ? Jul 6, 2014 19:24 |
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Artwood posted:Grapple Force Rena This is good.
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# ? Jul 6, 2014 21:02 |
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What a great video. Holy poo poo. Hope it isn't lost on people born after the year 1998 though.
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# ? Jul 7, 2014 02:13 |
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Artwood posted:Grapple Force Rena That intro video was adorable. It's not really my thing, but I wish you all the luck.
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# ? Jul 7, 2014 04:32 |
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Since somebody asked last week: The new Catacomb Kids build is out. https://www.kickstarter.com/projects/fourbitfriday/catacomb-kids-a-very-roguelike-platformer/posts Here's a pastebin of the changelog: http://pastebin.com/UJ1eTArS e: Haha the portal spell lets you put portals on any two walls/floors and you can throw/shoot stuff through it. This rules. I killed like 6 enemies just by creating portals to redirect magic missiles in to them. Count Uvula fucked around with this message at 12:17 on Jul 7, 2014 |
# ? Jul 7, 2014 11:43 |
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Artwood posted:Grapple Force Rena 80s style video got my curiosity, platformer game built around using worms' ninja-rope has my attention. Pretty cool!
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# ? Jul 7, 2014 17:41 |
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Zaphod42 posted:80s style video got my curiosity, platformer game built around using worms' ninja-rope has my attention. Pretty cool! The game does not control literally the exact same as Worms 2's ninja rope therefore it is poo poo. Just kidding, I'm in. It's like Ristar mixed with Bionic Commando and that's cool. The control scheme is a little awkward though, I can't help but think it'd be much better played on a controller.
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# ? Jul 7, 2014 18:12 |
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You can play using a 360 controller in Chrome.
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# ? Jul 7, 2014 20:21 |
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Played Sunless Sea a few times before (which is now on steam early access!) for brief stints, saw what it was (Fallen London + Ships) and went "cool", but didn't have time for more. Finally set down to play for a good 30 minutes over the weekend, ended up playing for several hours without pause. drat is that game tense. We were out of supplies and fuel, and baaaaaarely made it back to London. Then we resupplied, but were completely out of money. Then we were out of food, fuel, and money. Uh-oh. Got lucky and I keep feeling like if I could just figure something out, I could probably get this thing and that thing and break the game. But... so far it hasn't happened. Maybe I got lucky (or unlucky) but its been very well balanced where I'm constantly on the brink of failure and bankruptcy and death, but I keep hanging on, which is perfect. I keep feeling like I'm going to accomplish a great deal, bu then there's always some sacrifices to be made. Two steps forward, one step back. Its not really so much a game, as it is a game-book, interactive fiction, like the old choose your own adventure or lone wolf books, but with just a little bit more game added to it with the interactive ship command and battles, and plus the computer tracks all your stats for you and your quests and items and stuff like that. Overall very fantastic, and there's still more game coming. The tone and atmosphere are just pitch perfect. Lovecraft would approve. Not mentioned: Island of she-vampires, mud-men pirates, undead plague colony, and more fantastic oddities. I also really like how this game doesn't explain anything to you; it is very much a mystery that you're slowly unraveling. What is going on down here? Zaphod42 fucked around with this message at 21:23 on Jul 7, 2014 |
# ? Jul 7, 2014 21:20 |
I put up a basic Sunless Sea guide on Steam that should give people some starting tips and help through that first rough patch (check in the community hub under "Guides," it's the only one). It's still a work-in-progress and I need to refine some parts, esp. the combat section, but it'll tell you how to avoid the really obvious mistakes while you get started.
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# ? Jul 7, 2014 21:37 |
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Sunless Sea is one of my favourite games to come out of Kickstarter, and I'm so bummed I chose not to back it. When that game is content-complete it's going to be incredible.
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# ? Jul 7, 2014 21:38 |
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Hieronymous Alloy posted:I put up a basic Sunless Sea guide on Steam that should give people some starting tips and help through that first rough patch (check in the community hub under "Guides," it's the only one). It's still a work-in-progress and I need to refine some parts, esp. the combat section, but it'll tell you how to avoid the really obvious mistakes while you get started. Did you include notes on flensing and torpedoes? I have a full crew of officers now and have been pimping my steel and mirrors, that combined with a flensing turret has made me an unstoppable god of death. Still having trouble managing all my resources, but I've explored pretty far out and I'm feeling far more confident. How far have you gone?
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# ? Jul 7, 2014 21:41 |
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It must be disheartening for people with real and legitimate game ideas get less money on their kickstarter than potato salad.
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# ? Jul 7, 2014 21:45 |
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Kirios posted:It must be disheartening for people with real and legitimate game ideas get less money on their kickstarter than potato salad. It's given me more entertainment than most Kickstarter Video Games.
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# ? Jul 7, 2014 21:47 |
Zaphod42 posted:Did you include notes on flensing and torpedoes? I haven't really used torpedoes because harpoons really take care of everything. If you follow the guide as written (available here: http://steamcommunity.com/app/304650/guides/ ) you should be able to have pages, veils, mirrors, and iron at 50 base, plus a +40 bonus to Iron from gear and whatever your officer bonuses are, by the time you increment Time the Healer over 200. Following it that slavishly might get a little boring though, and there are ways to optimize & improve past those numbers if you want to. It's not a perfectly optimized guide so much as a general list of reasonable effective strategies. I think at this point I've done most of the current content, with the exception of consistent lorn-fluke hunting and the top end ships, but I've been playing for a while now as a kickstarter backer.
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# ? Jul 7, 2014 22:05 |
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AnonSpore posted:The game does not control literally the exact same as Worms 2's ninja rope therefore it is poo poo.
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# ? Jul 8, 2014 09:24 |
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Hieronymous Alloy posted:I haven't really used torpedoes because harpoons really take care of everything. If you follow the guide as written (available here: http://steamcommunity.com/app/304650/guides/ ) you should be able to have pages, veils, mirrors, and iron at 50 base, plus a +40 bonus to Iron from gear and whatever your officer bonuses are, by the time you increment Time the Healer over 200. Following it that slavishly might get a little boring though, and there are ways to optimize & improve past those numbers if you want to. It's not a perfectly optimized guide so much as a general list of reasonable effective strategies. That's really useful! I played it a bit on the first couple of days of the $50+ alpha, but there was so little content that I just got stuck in the northern trade loop and now it's kind of a very unprofitable habit . On the topic of long-Kickstarted games, I got the chance to play Night In The Woods E3 demo at the weekend and holy poo poo; It's funny, dark, charming as hell, and just generally exactly what I hoped it would be. So excited for it to come out next year. Also chatted to Alec Holowka and he mentioned that some students visited his house and the project they were doing at the time was designing a Kickstarter campaign. Not a Kickstarter for any particular game they were developing, just one for whatever concept they could pluck out of the air. Interesting that schools are picking up on the crowdfunding thing, and god knows marketing is an essential skill for those that are planning to go the indie route, but doing it that way seems... both far too specific and weirdly cynical?
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# ? Jul 8, 2014 18:25 |
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Has anyone else played Monsters Ate My Birthday Cake yet? I just started messing about with it last night and it's a very fun, very cute puzzle game. Pretty happy about this one.
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# ? Jul 8, 2014 18:26 |
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So everyone agrees the new mighty no 9 campaign is gross and stupid right
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# ? Jul 9, 2014 06:00 |
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E PLURIBUS ANUS posted:So everyone agrees the new mighty no 9 campaign is gross and stupid right It sounds like it's just another form of early access/preorder now. I haven't really followed up much, but they're taking the kickstarter route instead of the early access on steam route, no? Doesn't seem like it's that big a deal, except for maybe not making as much had they had Steam exposure. What's your problem with it?
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# ? Jul 9, 2014 06:25 |
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Because it's not just a preorder thing, they have new stretch goals and funding goals to hit to add arbitrary things that apparently they couldn't pay for with their 3 and a half million dollars If it was just a pre-order deal, then whatever but the new funding goals screams of secondary kickstarter which is scummy as gently caress
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# ? Jul 9, 2014 06:29 |
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E PLURIBUS ANUS posted:Because it's not just a preorder thing, they have new stretch goals and funding goals to hit to add arbitrary things that apparently they couldn't pay for with their 3 and a half million dollars So the game's coming out, but they want to get funding to improve it even more before release?
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# ? Jul 9, 2014 06:32 |
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I'm not seeing the problem with it. As far as I'm aware the game's still coming out with what was promised in the Kickstarter, this isn't changing that at all. And if people pledging now means that the game I pledged for previously has more polish than I expected, I have no problem with that. Now, if it somehow turns out that they've actually squandered all of their money (which I highly doubt) and they need more to finish the game, then yes, I'll agree that this is scummy.
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# ? Jul 9, 2014 06:36 |
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Drifter posted:So the game's coming out, but they want to get funding to improve it even more before release? My what an incredibly generous way to chacterize that, how about this way more accurate way: They made a ludicrous amount of money more than they wanted or needed and are now greedily grabbing for more with both hands by launching a second "kickstarter" with no middleman
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# ? Jul 9, 2014 06:36 |
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Why? They aren't dishonouring backer rewards for the last kickstarter, they're just making a drive for new backers and putting some goal posts on it. Doing what you can to raise more cash is a responsible thing to do to ensure project delivery, so why not do it if they can. Provided they don't take the money and run, which they clearly aren't, the same kick starter rule of thumb apply. Do they look like they can deliver? And do you like what they're making? If yes, back it, if not, who cares.
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# ? Jul 9, 2014 06:37 |
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Maluco Marinero posted:Why? They've literally already done that, the original "goal" was for 100k for English va, which in and of itself seems incredibly unnecessary for a megaman game, then removed that and replaced it with 200k for English and Japanese va
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# ? Jul 9, 2014 06:40 |
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E PLURIBUS ANUS posted:So everyone agrees the new mighty no 9 campaign is gross and stupid right
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# ? Jul 9, 2014 06:41 |
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E PLURIBUS ANUS posted:My what an incredibly generous way to chacterize that, how about this way more accurate way: goons.txt hth
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# ? Jul 9, 2014 06:42 |
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E PLURIBUS ANUS posted:My what an incredibly generous way to chacterize that, how about this way more accurate way: This is totally what has happened, because scaling up a design based on the funding you get isn't a thing. I mean, the game they're producing is exactly the same as the one they would've made if they'd only barely made their goal, right?
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# ? Jul 9, 2014 06:46 |
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E PLURIBUS ANUS posted:They've literally already done that, the original "goal" was for 100k for English va, which in and of itself seems incredibly unnecessary for a megaman game, then removed that and replaced it with 200k for English and Japanese va Tell us then how much money is needed to make a Megaman game then.
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# ? Jul 9, 2014 06:46 |
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Tracula posted:Tell us then how much money is needed to make a Megaman game then. Clearly they just need a couple hundred to hire a few NES Megaman romhackers and call it a day. Or the guy that made this.
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# ? Jul 9, 2014 06:53 |
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Genocyber posted:Or the guy that made this. Ahahaha the superpower and the boss
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# ? Jul 9, 2014 07:06 |
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E PLURIBUS ANUS posted:So everyone agrees the new mighty no 9 campaign is gross and stupid right No to both sorry, I don't have any problem with it at all.
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# ? Jul 9, 2014 08:12 |
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E PLURIBUS ANUS posted:My what an incredibly generous way to chacterize that, how about this way more accurate way: You should check out Star Citizen
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# ? Jul 9, 2014 08:33 |
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It's only gross if they are offering potato salad as a reward.
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# ? Jul 9, 2014 08:33 |
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# ? Jun 12, 2024 05:12 |
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TerraTech – physics-based vehicle construction & combat *cough* has a playable tech demo now. It's actually surprisingly fun. I definitely recommend loving around with it if "hey, you can build fight-cars from lego-like parts" sounds at all fun to you. There's no potato salad, though.
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# ? Jul 9, 2014 10:13 |