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amanasleep posted:The current build of Long War, Beta 13, is in feature lock with only bugfixes to come. It is quite stable and the last round of features and balancing introduced in Beta 10-12 is awesome. Jade should blind LP Long War after the regular series.
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# ? Jul 7, 2014 21:40 |
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# ? May 9, 2024 20:28 |
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ZenVulgarity posted:Jade should blind LP Long War after the regular series. A 18 hour stream of a Long War blind run you say?
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# ? Jul 7, 2014 21:50 |
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Finn Terne shall never receive a full X-COM wage, as she shall remain Unpaid.
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# ? Jul 7, 2014 23:02 |
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X-COM's always been about the.. Terne-based combat.
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# ? Jul 8, 2014 00:53 |
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If Long War was a shitload of Second Wave-y options you could turn on and off I'd probably give it a shot. But as is it's a blanket load of changes, some I consider good or very good, but a lot of which I consider unnecessary or outright detrimental to the game, and as an all-or-nothing package deal, I'd rather not deal with the stuff I don't like just for the things I do.
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# ? Jul 8, 2014 01:21 |
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MarquiseMindfang posted:If Long War was a shitload of Second Wave-y options you could turn on and off I'd probably give it a shot. But as is it's a blanket load of changes, some I consider good or very good, but a lot of which I consider unnecessary or outright detrimental to the game, and as an all-or-nothing package deal, I'd rather not deal with the stuff I don't like just for the things I do. Almost all of the added mechanics are player-customizable in the easily accessible game files. Which mechanics offend you?
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# ? Jul 8, 2014 01:31 |
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Cooked Auto posted:A 18 hour stream of a Long War blind run you say? 13 of them will be him melting his computer trying to install the mod.
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# ? Jul 8, 2014 01:32 |
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amanasleep posted:Almost all of the added mechanics are player-customizable in the easily accessible game files. Which mechanics offend you? The fatigued thing is dumb.
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# ? Jul 8, 2014 01:56 |
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amanasleep posted:Which mechanics offend you? pretty sure nobody is taking LW seriously enough to get offended at anything
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# ? Jul 8, 2014 02:01 |
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Mrit posted:The fatigued thing is dumb. Physically present for two missions 96 hours apart? OFF TO THE HOSPITAL THEN, SEE YOU AFTER A WEEK IN THE ICU
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# ? Jul 8, 2014 02:12 |
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Mrit posted:The fatigued thing is dumb. It is. And I don't like the massively expanded soldier classes, either. I was happy with the EW default five (MECs included), though could maybe get behind the 3 perk choices per tier thing if they were all unique to each class like in EW, and I would actively like more MEC suit upgrade options (three or four per tier), but that's about it. Don't like the randomised Meld, the Arc Thrower, explosives, and Terror Mission changes, or Damage Reduction being cover-related (though I wouldn't mind it being an innate on some enemies like Sectopods, and I do like getting the Iron Skin genemod). Not a fan of Officers as a concept. Medals were fine. Don't like the change to Lightning Reflexes (the altered version might be okay as an alternate perk chooseable on the same rank as LR). Dislike the removal of Ghost Armour.
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# ? Jul 8, 2014 02:25 |
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Mrit posted:The fatigued thing is dumb. Really disagree with that. It's very different from vanilla, but I think it adds a lot to the game. It forces you to keep a lot more soldiers which also makes it so that losing one or two doesn't hit you that bad. I mean I understand why you wouldn't like it, but I honestly think it isn't a pointless change. I honestly used to dislike a lot of Long War changes because they were so different from the main game, but after giving it a shot I started liking it. The key to enjoying it is to just forget everything you knew about the game before, because it's honestly more of an expansion pack than EW was. It really changes a lot. But yeah I can see why people wouldn't enjoy it. The air war is also a bit bullshit, even if it got a lot better recently.
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# ? Jul 8, 2014 02:57 |
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Hopeford posted:Really disagree with that. It's very different from vanilla, but I think it adds a lot to the game. It forces you to keep a lot more soldiers which also makes it so that losing one or two doesn't hit you that bad. I mean I understand why you wouldn't like it, but I honestly think it isn't a pointless change. I'm not sure this is a good thing. Every soldier you have to keep track of is a step away from "poo poo, I just lost Roger 'Red' Redding! And after he pulled everybody's rear end out of the fire in Zaire, too." and a step towards "Oh. I just lost... eh. I can look it up on the memorial wall. If I still care by then." One death is a tragedy, a million is a statistic and all.
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# ? Jul 8, 2014 03:45 |
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chiasaur11 posted:I'm not sure this is a good thing. I see you haven't played original XCOM then...
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# ? Jul 8, 2014 04:06 |
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grimlock_master posted:I see you haven't played original XCOM then... What? Who the gently caress ever kept track of anyone in the original XCOM before they were a Captain? X-Com definitely does a better job of making you care about individual soldiers from the outset because it doesn't throw a billion of them at you and makes all of them a significant portion of your forces. I literally could not even be bothered to check rookie stats in Original XCOM. Much like I couldn't in Long War because who the gently caress knows when you'll get to use them again? And who can keep track of forty interchangeable personality-less units when you can't even build a narrative around them because you're so saturated in missions?
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# ? Jul 8, 2014 04:12 |
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grimlock_master posted:I see you haven't played original XCOM then... I played a LOT of classic XCom. Long War is trying to remake classic XCom by taking a lot of the bad parts from the classic and squeezing them into the new XCom. Grognard micromanagement isn't my idea of fun. I like classic's depth, but not the poo poo I had to wade through to get to it. Edit: But I would enjoy a Jade playthrough, for that same reason I like watching The Dark ID LP's. Mrit fucked around with this message at 04:31 on Jul 8, 2014 |
# ? Jul 8, 2014 04:27 |
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Well at least you're honest about what you want: watching someone else suffer.
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# ? Jul 8, 2014 04:32 |
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Obliterati posted:Broadly though the fact that LW prevents you from perfectly mathing your way through the game is in itself a vast improvement. If you want a game where you can completely eliminate risks probably isn't the best candidate. Even with Lightning Reflexes now having a rather low fail chance the ability to draw four overwatch shots and get hit maybe once is much better than the one perfect miss because it opens up the whole field. Plus the most interesting thing about panic management isn't that it's harder to lose nations (although it is harder) it's that you can get them back (think this is in LW 10). This last part, I agree with Jade from the 16 hour stream. Being able to get countries back, that's awesome. But then, why also make it harder to lose them? Having it a pitched battle for countries would make it more interesting, and keep the global game somewhat of a challenge.
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# ? Jul 8, 2014 04:34 |
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Veloxyll posted:This last part, I agree with Jade from the 16 hour stream. Being able to get countries back, that's awesome. But then, why also make it harder to lose them? It's much easier to lose countries in Long War than in Vanilla. I was watching Beagle stream it; he plays normal X-Com on Ironman Impossible and was playing Longwar on classic, lost 3 countries in the first few months. Being able to take them back is very useful. Bremen fucked around with this message at 04:46 on Jul 8, 2014 |
# ? Jul 8, 2014 04:43 |
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Psion posted:pretty sure nobody is taking LW seriously enough to get offended at anything True, it's only 68,000 downloads so far, or 68,003 if you count Jake, Ananda, and Garth.
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# ? Jul 8, 2014 05:06 |
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chiasaur11 posted:I'm not sure this is a good thing. It doesn't force you to keep that many extra soldiers though. Plus you still do end up with "Star" soldiers, so if they die it really, really feels horrible. It sure as hell doesn't feel like that at first(rookies all have red shirts by default for a reason) but once you get a few hours into the game and notice how long it takes for soldiers to get promoted because of fatigue, losing a single guy can really, really hurt. You can still recover from it a lot more easily than from vanilla's losses, but keep in mind that with long war's system you are way more likely to lose a few guys. But yeah, I wouldn't say it's a 'good' thing either. It's a different thing, and it's really fun to try it if you have replayed vanilla to death, but I probably prefer vanilla to it. It is different enough to be a ton of fun if you are bored as hell and have like, 40 hours to spare though. To be fair, I haven't ever finished a long war game, especially since they keep releasing new betas with new features. But at least as far as I've played, it's pretty fun. Hopeford fucked around with this message at 05:20 on Jul 8, 2014 |
# ? Jul 8, 2014 05:17 |
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Long War just looks unbelievably tedious to me. There are a couple neat things it does but that's about it. amanasleep posted:True, it's only 68,000 downloads so far, or 68,003 if you count Jake, Ananda, and Garth. Constantly releasing betas will do that.
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# ? Jul 8, 2014 05:37 |
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haha amanasleep isn't even worth replying to at this point having missed the point THAT badly. You're doing a potentially good mod a disservice.
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# ? Jul 8, 2014 05:51 |
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Shut up about Long War.
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# ? Jul 8, 2014 12:48 |
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Operation Drowned Buenos Aires Polsy A quick council mission that comes a little late in the game for council missions to pose any real danger. Instead this becomes a good opportunity to train our non maxed soldiers and play with some new gadgets. Since it wasn't a mission I was taking seriously, i brought along our good pal Skippy Granola this time. Overdrive Major Skill for MEC soldiers. Overdrive is Bulletswarm for MECs. Shoot first, move later. Or shoot again. Or grenade. Or boosh. Whatever. It's a great skill all around and works well with the Sniper MECs aim bonus for shooting before moving. As the skill for Major, there is no alternative to pick from, so every MEC will have this skill if they live long enough. There isn't a lot to say about Overdrive that hasn't already been said for Bulletswarm, only this time there is no competing choice. It's a great skill, enjoy it.
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# ? Jul 12, 2014 19:40 |
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Good to see you back
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# ? Jul 12, 2014 19:51 |
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It'll be a long time before you bring out the super soldiers for the war effort. I always wished Exalt got past a certain point in the tech tree. Just like I wish some enemies like Thin Men improved over time.
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# ? Jul 12, 2014 20:18 |
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You know, when Skippy started talking about generations of RPG heroes I thought he was going for a Phantasy Star 3 reference, and was sad when that was not the case.
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# ? Jul 12, 2014 20:43 |
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Jade Star posted:Overdrive Oh huh. You know, this just made me realize that it might not be a bad idea to mech your Covert Ops sniper once you've cleared out Exalt HQ since you'll probably have two other great snipers by then, and it'll give you a MEC with a huge Aim stat and probably pretty respectable will, since you will probably have Iron Will before you start raising your Covert Ops duder. Also so glad that you went with "Unpaid"
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# ? Jul 12, 2014 20:45 |
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I like how that scientist just runs for the fence at the end of the video. gently caress the skyranger!
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# ? Jul 12, 2014 21:01 |
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Raenir K. Artemi posted:Oh huh. You know, this just made me realize that it might not be a bad idea to mech your Covert Ops sniper once you've cleared out Exalt HQ since you'll probably have two other great snipers by then, and it'll give you a MEC with a huge Aim stat and probably pretty respectable will, since you will probably have Iron Will before you start raising your Covert Ops duder. This wouldn't be a bad idea.. but having put memetic skin on Finn is a 65 meld sink that would be a loss if we MEC her. Not sure how I feel about that since Meld is getting tight.
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# ? Jul 12, 2014 21:38 |
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Jade- I asked for armor variant 2.
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# ? Jul 12, 2014 22:52 |
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Dear god Skippy turn on at least one of the random stat things pronto. On a lark I decided to see what the game would be like without any second wave options and it's almost an effort to want to play the game now, because I cannot bring myself to care about anyone on my squad.apostateCourier posted:Jade- I asked for armor variant 2. The Deco option resets to 1 every time you switch out armor. This is especially annoying on the sleeveless. Jade probably set you up right and then slapped the skeleton armor on. Same thing happens to the voice value if you manually switch languages.
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# ? Jul 12, 2014 23:49 |
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Jade Star posted:This wouldn't be a bad idea.. but having put memetic skin on Finn is a 65 meld sink that would be a loss if we MEC her. Not sure how I feel about that since Meld is getting tight. Think about it this way, once you're done with Covert Ops it would be wasted meld anyway, because you've already got Nittien and Whatshisname statted out to be the best normal snipers possible so Finne wouldn't be seeing action anyway.
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# ? Jul 13, 2014 00:13 |
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Skippy Granola: Enforcing the Canadian Government's science 'policies'
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# ? Jul 13, 2014 00:18 |
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Starting to set a record for uses of "gives no fucks" in an LP.
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# ? Jul 13, 2014 00:22 |
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Raenir K. Artemi posted:Think about it this way, once you're done with Covert Ops it would be wasted meld anyway, because you've already got Nittien and Whatshisname statted out to be the best normal snipers possible so Finne wouldn't be seeing action anyway. The Meld also starts pouring in once heavy floaters show up. I've gotten 55 Meld off a single map once (6 heavy floaters, 1 mechtoid). It's not like you'd MEC her before she hits Colonel (and you do the spoiler) anyway, so you've got time to get comfortable with your Meld supply.
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# ? Jul 13, 2014 00:28 |
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Really, unless you're planning on taking 3 mech soldiers along for one mission, there's no reason not to since you can swap up their suits, can't you? (I wish you could name the suits, and the SHIVs and the interceptors.) Or MEC a different sniper, I guess.
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# ? Jul 13, 2014 00:38 |
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So...am I the only one who saw that one soldier's hideously thin neck in the skyranger? Or was that just a weird trick of the light?
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# ? Jul 13, 2014 00:40 |
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# ? May 9, 2024 20:28 |
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I can 100% vouch for the 15 minutes of pre-commentary belching from Jade. It went from impressive to funny to me actually worrying for his health at this point.
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# ? Jul 13, 2014 01:18 |