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StarkRavingMad posted:Clockwork Empires - Early Access to Mr. Steelcogworth's Tasteful Nuts The only better thread titles exist on higher thresholds of consciousness, of which only those in the depths of insanity have even a glimmering of understanding.
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# ? Jul 17, 2014 06:25 |
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# ? Apr 29, 2024 05:03 |
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I loved Dredmor but $30 for "Earliest" Access is above my budget for a Steam game right now. Hope it's cheaper than that on release.
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# ? Jul 17, 2014 08:31 |
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nvining posted:As a random note: based on people's experiences here, I got a couple of random goons to test it with elderly hardware (the AMD Athlon wielding gents from before); it seems to be fine. So our minimum spec requirements are Probably Conservative. I've been playing this whole time on an Athlon II x4 640 and Radeon HD 5770 and I am far from the worst equipped of the testers from a quick glance over the system specs thread. (Nvining-senpai will never notice me ) Intel hasn't changed their branding so i5 covers cpus that are just as old as the Athlon II.
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# ? Jul 17, 2014 10:29 |
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Is the price going to be going up (or down) as it goes toward release like some other early access games have done with pricing, or will the price stay the same?
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# ? Jul 17, 2014 10:32 |
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Midrena posted:Is the price going to be going up (or down) as it goes toward release like some other early access games have done with pricing, or will the price stay the same? From the gaslamp forums Nicholas posted:So far, we are only stating that $29.99 USD is the price for Earliest Access right now; our official policy is to not commit to anything, and then make a funny joke about it instead. More generally, we can't see into the future, and so we don't want to say something like "this will be $29.99 USD forever" or "we will announce a complicated, multi-tier kickstarter-based pricing scheme" or "we'll only take Digglebucks", only to realize that this was a terrible idea (especially the Digglebucks) and have to back out of it, thus annoying people.
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# ? Jul 17, 2014 11:09 |
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Clockwork Empires: HA HA HA HA, *gasp* MUA-HAH HA HA...
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# ? Jul 17, 2014 11:38 |
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LtSmash posted:From the gaslamp forums Awesome, thanks for the info. Edit: Daynab, the first link in the OP (to the earliest access post) has a small typo at the end with an extra " in there. Midrena fucked around with this message at 14:30 on Jul 17, 2014 |
# ? Jul 17, 2014 12:49 |
Read the DF Arena Challenge on the LP Forum while you wait anxiously. http://forums.somethingawful.com/showthread.php?threadid=3426500
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# ? Jul 17, 2014 19:45 |
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Midrena posted:Awesome, thanks for the info. Got it, thanks! I should probably mention that we have an irc channel at irc.quakenet.org #gaslampgames, webchat's here if you need. https://webchat.quakenet.org/ Come hang out! Can't guarantee any of the devs will be around often since they're super busy, but we usually hover around 30 people and I moderate it, so don't be jerks! edit: as much as I love that reference it would be false advertising since Mr. Steelcogworth's nuts have been removed Daynab fucked around with this message at 21:37 on Jul 17, 2014 |
# ? Jul 17, 2014 19:58 |
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Daynab posted:Got it, thanks! Mrs. Steelcogworth's nuts then?
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# ? Jul 17, 2014 21:52 |
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Daynab posted:edit: as much as I love that reference it would be false advertising since Mr. Steelcogworth's nuts have been removed Yes, but where were the nuts removed *from*?
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# ? Jul 17, 2014 21:57 |
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nvining posted:Yes, but where were the nuts removed *from*?
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# ? Jul 17, 2014 22:00 |
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Earliest Access FAQ: https://www.gaslampgames.com/2014/07/17/clockwork-empires-earliest-access-faq/quote:Some questions and comments about tomorrow’s Earliest Access launch: Daynab fucked around with this message at 22:13 on Jul 17, 2014 |
# ? Jul 17, 2014 22:11 |
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Daynab posted:Earliest Access FAQ: https://www.gaslampgames.com/2014/07/17/clockwork-empires-earliest-access-faq/ The savegames, or the forehead eyes?
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# ? Jul 17, 2014 22:25 |
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Seventh Arrow posted:The savegames, or the forehead eyes? Why can't it be both?
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# ? Jul 17, 2014 22:32 |
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Seventh Arrow posted:The savegames, or the forehead eyes? It's a surprise!
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# ? Jul 17, 2014 22:32 |
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Time will tell. Oh yes. Time. Will. Tell.
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# ? Jul 18, 2014 07:22 |
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Daynab posted:Earliest Access FAQ: https://www.gaslampgames.com/2014/07/17/clockwork-empires-earliest-access-faq/ Confirmed. Previous versions were also Frustration Simulators but this has been somewhat remedied.
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# ? Jul 18, 2014 13:15 |
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I very much like cabbage-farming simulator 2014
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# ? Jul 18, 2014 13:56 |
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Anyone know if we're still on for approximately 10am PST? I appreciate approximately can mean hours, don't worry.
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# ? Jul 18, 2014 16:16 |
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Daynab posted:Got it, thanks! Well, if we're trying to be honest, you've already stated the obvious thread name choice in the FAQ: Clockwork Empires: An Occult Cabbage-Farming Simulator With Fishpeople Good luck on the earliest access launch! (edit): Nevermind, didn't notice you already changed it to something similar!
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# ? Jul 18, 2014 16:54 |
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Gooses and Geeses posted:Anyone know if we're still on for approximately 10am PST? I appreciate approximately can mean hours, don't worry.
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# ? Jul 18, 2014 17:08 |
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So on this Yellowstone biome- as we all know Yellowstone sits on a super massive volcano. Will this be an issue in game? There might be Something sleeping under it and it might not be a good idea to wake Him/It up
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# ? Jul 18, 2014 17:28 |
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Kinetica posted:So on this Yellowstone biome- as we all know Yellowstone sits on a super massive volcano. Will this be an issue in game? There might be Something sleeping under it and it might not be a good idea to wake Him/It up She prefers to be called Susan.
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# ? Jul 18, 2014 17:30 |
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Yeah, as far as I know we are still on for 10 AM PDT - a build I like went out last night (Revision 27B), it's pushed to Steam, and somebody at Humble just needs to wait for their alarm to go off and push the build out the door.
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# ? Jul 18, 2014 17:34 |
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We need some kind of terrifying giant to fit this game. With fangs. And the toot sound is strong enough to break bones. Congratulations on launch day!
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# ? Jul 18, 2014 17:36 |
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I hunger for sweet, sweet Cabbage-flesh.
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# ? Jul 18, 2014 17:49 |
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Oh right, you huys still can't play, huh
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# ? Jul 18, 2014 17:50 |
5 more hours for me
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# ? Jul 18, 2014 17:56 |
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Got my key! It's up!
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# ? Jul 18, 2014 18:06 |
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I just loaded up the Humble Bundle store page and was able to redeem my key on Steam. I'm at work so I'm not sure if I'm able to download yet, but that's an important first step. e: fb
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# ? Jul 18, 2014 18:06 |
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Something must be wrong, when I try and connect to Steam to redeem my key, the page is in Finnish or something. Not that there's anything wrong with the Finnish language! I just can't read the directions. Edit: Never mind, Chrome didn't give me the option to translate until just now for some reason.
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# ? Jul 18, 2014 18:07 |
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it's up??
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# ? Jul 18, 2014 18:08 |
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I'm currently installing it on Steam.
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# ? Jul 18, 2014 18:10 |
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Good to see you will finally accept my hard-earned money. Here you go.
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# ? Jul 18, 2014 18:11 |
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Does this make everyone else's PC chug pretty hard or is that something I should submit? Not complaining, I knew what I was buying, just curious.
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# ? Jul 18, 2014 18:42 |
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Schwack posted:Does this make everyone else's PC chug pretty hard or is that something I should submit? There are definitely some things in the renderer that are pretty unoptimized. This is on the "not quite immediate, but fairly immediate" TODO list. What's your CPU and video card, and what resolution are you playing at?
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# ? Jul 18, 2014 18:43 |
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nvining posted:There are definitely some things in the renderer that are pretty unoptimized. This is on the "not quite immediate, but fairly immediate" TODO list. I started windowed at 1600x900 with an i5-2500K and a fairly old GTX 260.
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# ? Jul 18, 2014 18:47 |
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Schwack posted:I started windowed at 1600x900 with an i5-2500K and a fairly old GTX 260. Yeah, the video card is probably the bottleneck here. I will be seeing what I can do about some more optimization for older graphics cards in a bit, after the initial fires are out. In the mean time, you might want to change your shadow map resolution in the options and turn some settings down; you can either do it from the Configuration menu (which will be good, because I don't think anybody actually uses the configuration menu and it could use more testing) or by hacking the XML yourself in the Gaslamp Games\Clockwork Empires directory in your documents folder.
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# ? Jul 18, 2014 18:53 |
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# ? Apr 29, 2024 05:03 |
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What kind of reports are you primarily interested in right now, nvining? Just bug reports or stuff like overall design criticisms?
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# ? Jul 18, 2014 18:53 |