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You are not helping, Tekopo.
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# ? Jul 25, 2014 12:56 |
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# ? May 19, 2024 13:51 |
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Fat Samurai posted:You are not helping, Tekopo. Clip your counters
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# ? Jul 25, 2014 13:00 |
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Fat Samurai why is that OP still in the Sandcastle I wanna Seriously, I'm so hyped about this, you have no idea. EDIT: I also feel obliged to add that up until now I did not think you really had it in you, and expected all those mentions to be mere bluster. Tevery Best fucked around with this message at 13:05 on Jul 25, 2014 |
# ? Jul 25, 2014 13:02 |
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Be a man, start with the Korean campaign.
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# ? Jul 25, 2014 13:08 |
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By the way, I managed to make a ghetto corner cutter with a nailclipper, a paperclip and some electrician's tape. I clipped all of Unconditional Surrender with it, highly recommended. Then I clipped Field Commander: Napoleon
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# ? Jul 25, 2014 13:17 |
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Morholt posted:By the way, I managed to make a ghetto corner cutter with a nailclipper, a paperclip and some electrician's tape. I clipped all of Unconditional Surrender with it, highly recommended.
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# ? Jul 25, 2014 13:22 |
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Tekopo posted:Corner cutting is addictive in a really strange way, I approve. I'm weirdly proud of my corner clipped and bead boxed Space Empires stuff. Now I just need to laminate some production sheets so I don't have to worry about running out of them!
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# ? Jul 25, 2014 15:52 |
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Tekopo posted:Clip your counters I already have, but I'm not taking photos of the board this time around. It's not as if I can clip the corners of a digital counter. gently caress.
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# ? Jul 25, 2014 16:52 |
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Crop your counters
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# ? Jul 25, 2014 18:26 |
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What's everyone's thoughts on how World At War has aged? I'm thinking about pulling the trigger and getting some grand strategic games soon, most likely TK, but keeping that option open for later.
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# ? Jul 25, 2014 18:30 |
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Tekopo posted:Corner cutting is addictive in a really strange way, I approve. I've actually been forfeiting other fun activities to clip counters, and when I'm not clipping them I keep wishing I was. You monster, Tekopo.
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# ? Jul 25, 2014 22:16 |
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Trynant posted:I've actually been forfeiting other fun activities to clip counters, and when I'm not clipping them I keep wishing I was.
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# ? Jul 25, 2014 23:52 |
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Zombie #246 posted:What's everyone's thoughts on how World At War has aged? I'm thinking about pulling the trigger and getting some grand strategic games soon, most likely TK, but keeping that option open for later. I'll let you know when I'm done reading the 200+ pages of rules and organizing the players and game space needed for the days of game play. EDIT: Although I did look up some comments on the game and there seems to be a resounding "this game is a monster." Trynant fucked around with this message at 01:18 on Jul 26, 2014 |
# ? Jul 26, 2014 01:15 |
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Zombie #246 posted:What's everyone's thoughts on how World At War has aged? I'm thinking about pulling the trigger and getting some grand strategic games soon, most likely TK, but keeping that option open for later. Well, I love monsters and I wasn't a fan of it when it came out. Way too many rules, any of which can have a dramatic impact on the game. Games ended up boiling down to which person remembered the most obscure rules and/or figured out the most non-obvious rule interactions. Third Reich was a really good base, but when you pile a mountain of chrome on top of it you end up with crap. EDIT: For example, here is the table (not the rules, the table) for diplomacy with Sweden. Woe to Germany if they don't put enough diplomatic points into Sweden, because taking a 5 point hit on your build limit is fairly crippling in the early game. Each neutral country has a similar table with similar game altering effects. wins32767 fucked around with this message at 01:33 on Jul 26, 2014 |
# ? Jul 26, 2014 01:27 |
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Unconditional Surrender Session 2 Report: Short session as Tekopo couldn't join, so I took command of the ever-victorious armies of the French Republic in his stead. France Falls. Greece joins on the Axis side, and the Soviets finish up digesting the Baltic States.
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# ? Jul 26, 2014 14:45 |
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Anybody have any experience with Blood & Sand? I impulse-bought it today on the Miniature Market daily deal ($15).
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# ? Jul 26, 2014 15:49 |
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Progress!
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# ? Jul 26, 2014 16:52 |
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Well, it's official, the next COIN P500 game is up... Gallic War http://www.gmtgames.com/p-503-gallic-war.aspx
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# ? Jul 27, 2014 23:08 |
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Dre2Dee2 posted:Well, it's official, the next COIN P500 game is up... Gallic War And preordered. drat you GMT!
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# ? Jul 28, 2014 03:26 |
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This is probably the first COIN that I won't actually buy. I might be interested in playing it but the era/war doesn't have much of an interest for me, really.
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# ? Jul 28, 2014 11:08 |
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I wonder what the Philippine one will be about. Counterinsurgency implies either the Filipino American war at the turn of the 20th century or against the Communist Huks in the 50s, but I couldn't think of a 4th faction after the US, the insurgency and the national government
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# ? Jul 28, 2014 11:11 |
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Panzeh posted:
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# ? Jul 28, 2014 11:12 |
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I'd really like to use the COIN system to do a space themed sci-fi game using a theme I've been tinkering with for a couple of years, but I don't know how game system IPs work.
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# ? Jul 28, 2014 19:27 |
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Dune? Now i want a Dune COIN game.
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# ? Jul 28, 2014 19:35 |
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Fat Samurai posted:Dune? It's actually about asteroid mining and the battles fought between conglomerates on the asteroids. COIN would work very well I think.
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# ? Jul 28, 2014 20:04 |
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A reimplementation of Dune using COIN mechanics? I'd play it.
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# ? Jul 28, 2014 20:22 |
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Oldstench posted:I'd really like to use the COIN system to do a space themed sci-fi game using a theme I've been tinkering with for a couple of years, but I don't know how game system IPs work. Mechanics aren't copyrighted, so go ahead.
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# ? Jul 28, 2014 20:38 |
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Unless you want to sell the game, nobody cares. When you do, at least ask Volko Ruhnke nicely if you can use his system first, but then the best way to sidestep any issues there is to simply ask GMT to publish.
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# ? Jul 28, 2014 21:18 |
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Thunderbolt Apache Leader is a beautiful game, but once again I was decimated by day two. Toddy I tried Libya 1984 / general war with two A10s and 2 AH1's. I think choosing two A10s will always leave you short SO points. Next time I may choose a single A10, 2 AH1's and an F16 so I have points to repair aircraft and upgrade pilots.
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# ? Jul 28, 2014 22:33 |
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Dre2Dee2 posted:Well, it's official, the next COIN P500 game is up... Gallic War Factions: Caesar, Vercingetorix, Ariovistus, Asterix
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# ? Jul 29, 2014 00:18 |
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I'm intrigued that in addition to the legions, Romans have auxilia troops that look exactly like the gaellic "insurgents". And apparently NPC Germani. And two different shapes of "base" tokens. And those big dong tokens, for chieftains or whatever. What I'm trying to say is that it's cool they're apparently shaking up the formula.
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# ? Jul 29, 2014 00:53 |
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Lichtenstein posted:I'm intrigued that in addition to the legions, Romans have auxilia troops that look exactly like the gaellic "insurgents". And apparently NPC Germani. And two different shapes of "base" tokens. And those big dong tokens, for chieftains or whatever. Every game has tended to do pretty unique things with the formula I think - CL had the cash pieces, ADP had the Coalition player spending Government resources, FitL has cube-on-cube action and government guerillas. It's one of the strengths of the series that the system is flexible enough to handle playing with the rules like that - its honestly getting pretty close to being a genre; I'd argue that the "CDG" genre that tends to be defined by ops/event cards and point to point maps (I know they don't all fit that but it's a nice short baseline definition) has a similar definitional scope to what we would call the "COIN" genre of face up cards with ordered actions and cylinder/cube troop system.
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# ? Jul 29, 2014 01:19 |
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I dunno, I've felt the scope of differences is what I'd expect from a series that does major locale changes - say, what I'd expect from an Eastern Front game getting a sequel set in Mediterranean or the Korean War. I mean, there' a gimmick money-making Cartel and a gimmick money-making Syndicate and they work a bit differently, but it's not exactly hard to see parallels. Mind you, this is not an attack on those games nor do I want to imply they're samey. The games released so far (and the Fire in the Lake) were mostly toying with different interesting dynamics, and I'm talking about mechanical kind of twists on the system that make you go whooooooa about what you what was core gameplay. I mean, you've bought We the People and thought you know exactly what a CDG is and then Hannibal comes along and whooooa there's OPs and Events on the same cards and you have to choose and whoooa what the gently caress there's this tankless cold war game where you use opponent's cards. Gallic Wars has quite a few new elements, lacks some familiar ones (pipelines/roads/whatever, possibly no boxes to count autowins by placing bases?) and is obviously most thematically different. So I think this release just might temporarily satiate my lust for new gimmicks.
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# ? Jul 29, 2014 02:10 |
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Fat Samurai posted:Dune? Fremen/Harkonnen/Imperials/Smugglers, i could see it.
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# ? Jul 29, 2014 02:23 |
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'sup?
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# ? Aug 1, 2014 18:34 |
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gently caress y'all with stable wargaming groups, talking about playing every COIN and stuff. I bought Cuba Libre a year ago because I'm autistic and it looked cool and I wanted a CDG that played 4 and didn't take forever, but I still haven't figured out how to convince my casual boardgaming friends to play it with me. I wish I had friends dedicated/interested enough in this poo poo to read the rules before hand. Would make my life waaaaaaaay easier. Teaching wargames is a serious pain in the rear end.
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# ? Aug 3, 2014 06:23 |
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attackmole posted:gently caress y'all with stable wargaming groups, talking about playing every COIN and stuff. I bought Cuba Libre a year ago because I'm autistic and it looked cool and I wanted a CDG that played 4 and didn't take forever, but I still haven't figured out how to convince my casual boardgaming friends to play it with me. I'll play with you on Vassal w/Skype chit chat if you're interested.
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# ? Aug 3, 2014 06:39 |
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attackmole posted:gently caress y'all with stable wargaming groups, talking about playing every COIN and stuff. I bought Cuba Libre a year ago because I'm autistic and it looked cool and I wanted a CDG that played 4 and didn't take forever, but I still haven't figured out how to convince my casual boardgaming friends to play it with me. The only COIN games I've played are solitaire and a few games on VASSAL that never got finished (but were still fun)
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# ? Aug 3, 2014 07:12 |
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I bought Unconditional Surrender and spent some time today playing the Barbarossa scenario. It's a very interesting game, I like the relative simplicity of the rules and I love combat where I don't need to count combat factors to maximize my odds. I'm bit worried that the large unit scale might lead to gamey moves but so far there's been nothing too weird. The turns are also taking me surprisingly long time considering how little units there are, but I guess you do need to think every move pretty carefully. Overall I like it and I do want to play the full campaign eventually, but at the same time I think I still like Totaler Krieg AE more.
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# ? Aug 3, 2014 15:07 |
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# ? May 19, 2024 13:51 |
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The scale works for its intended purpose and the half-sticky EZOCs work well. For me, what work REALLY well and even better than TK is the use of the panzers: you seem to be able to replicate maneuvers much better than the two impulse system of TK. The turns do take long because you have to activate each unit separately rather than the standard move/combat of most other games. I have to say that I somewhat like the economic system/diplomacy of TK better though. Overall I'm really unsure of which one I like more: I feel USE is easier to play and less fiddly but at the same time it doesn't feel as wild and full of possibilities like TK.
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# ? Aug 3, 2014 15:12 |