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Well if you don't really have any other armor you'll be using, sure, but I mean if you have other armor you're gonna be wearing no one ever makes the choice to boost up a shield instead-and I think the original given point of that change was to make it one of the "meaningful choices" crawl pushes you into making. +1 SH is just not as good as +1 AC, even now that what one SH is was effectively doubled.
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# ? Aug 3, 2014 03:07 |
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# ? May 12, 2024 03:19 |
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I think people put too much emphasis on totally eliminating penalties for shields and armour.
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# ? Aug 3, 2014 06:25 |
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Haifisch posted:Don't mind me, have a touching family reunion instead. Bonus points if you kill both brothers with a single cleaving attack.
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# ? Aug 3, 2014 16:58 |
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0.15 beta/feature freeze is up on CSZO and CAO. Also, Frances got a new tile:
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# ? Aug 3, 2014 18:04 |
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If I want to be a dirty save scumming whore where do saves go now? It seems they used to be in the Crawl folder but not anymore.
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# ? Aug 3, 2014 18:18 |
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DANG! Pleasingfungus that was the most abrupt and hilarious death I've seen in a while. Thanks for the bellylaugh!
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# ? Aug 3, 2014 18:20 |
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Cactus posted:DANG! What happened?
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# ? Aug 3, 2014 18:28 |
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quote:3898 PleasingFungus the Jinx (level 10, -13/76 HPs)
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# ? Aug 3, 2014 18:36 |
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Brannock posted:What happened? http://dobrazupa.org/morgue/PleasingFungus/morgue-PleasingFungus-20140803-171905.txt quote:Message History
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# ? Aug 3, 2014 18:36 |
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Haifisch posted:0.15 beta/feature freeze is up on CSZO and CAO. That's a pretty cool tile for one of the biggest chumps in the game.
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# ? Aug 3, 2014 21:02 |
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Haifisch posted:0.15 beta/feature freeze is up on CSZO and CAO. Crawl 0.15: He Ain't Heavy, He's My Boggart
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# ? Aug 3, 2014 21:04 |
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There gonna be a new tourny?
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# ? Aug 4, 2014 00:22 |
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nvm, misread 'tile' as 'title'.
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# ? Aug 4, 2014 00:33 |
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10-rune sprint complete, got all 10 runes:code:
Sif Muna's usually pretty generous with spells, so you can get delayed fireball/ring of flames before you even enter the Lair area. Once you get Fire Storm you can just drop tactical nukes on everything (carefully since the map is kinda cramped). I managed to get book gifts containing Necromutation and even Death's Door, but I never had to resort to using DD. Lich form is incredibly useful though, no hunger and torment immunity makes the extended areas a lot easier. This seems to be the no.1 score on Akrasiac, maybe people don't play sprint maps often? EDIT: nvm I'm retarded, fixed it apple fucked around with this message at 01:12 on Aug 4, 2014 |
# ? Aug 4, 2014 01:08 |
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apple posted:This seems to be the no.1 score on Akrasiac, maybe people don't play sprint maps often?
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# ? Aug 4, 2014 03:04 |
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Haifisch posted:Yeah, Sprint isn't very popular for whatever reason. I feel the later Sprints are at least much more interesting than the early ones because they're essentially "mini-games using the Crawl engine" like Arena of Blood.
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# ? Aug 4, 2014 03:48 |
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Haifisch posted:Yeah, Sprint isn't very popular for whatever reason. My guess for why is partially that your userpage doesn't acknowledge sprint games in any way, and partially that it's really easy to cheese certain sprints. (Want to break crawl in half? Do zigsprint with Qazlal!) Yeah, zigsprint just seems more of an easy way to try ideas out without straight up using wizard mode. The hardest one for me seems to be Fedhas' Mad Dash, while 10-rune sprint can also be pretty difficult to get all 10 runes. They're all pretty fun, though not surprisingly standard games have the most replayability. Davzz posted:Ideally they're kind of meant to be a "compressed" version of Crawl, in a certain sense, but the big problem is that a lot of them are basically puzzles with very little viable solutions where you die over and over while you figure out, and not only that but they're also LUCK-based puzzles where you got to do things like melee starting enemies as an unsuitable character so you can save your consumables for later enemies because they don't spawn as often as they do in an "actual" game. While it's true you're funneled into using specific backgrounds to do certain sprints because they're more optimal, it's fun to find alternate ways of doing them. I thought the Fedhas sprint wasn't viable unless you're doing some kind fire elementalist, but I had an idea with an octopode assassin and it worked like a charm. I have no idea how you'd do all runes in the 10-rune challenge without ring of flames and firestorm though, one of the runes basically scream "you better be a fire elementalist for this part!" apple fucked around with this message at 04:54 on Aug 4, 2014 |
# ? Aug 4, 2014 04:46 |
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apple posted:While it's true you're funneled into using specific backgrounds to do certain sprints because they're more optimal, it's fun to find alternate ways of doing them. mrpyro on berotato had a very entertaining time (I was spectating) winning a Felid Earth Elementalist in linesprint, going from Sif to Chei as soon as Sif gave away statue form. A kitty with 150HP that jump attacks around and 1shots yaktaurs is pretty funny.
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# ? Aug 4, 2014 05:28 |
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Davzz posted:Ideally they're kind of meant to be a "compressed" version of Crawl, in a certain sense, but the big problem is that a lot of them are basically puzzles with very little viable solutions where you die over and over while you figure out, and not only that but they're also LUCK-based puzzles where you got to do things like melee starting enemies as an unsuitable character so you can save your consumables for later enemies because they don't spawn as often as they do in an "actual" game. Sprint's not too bad in terms of rng generally. Some combos are hosed (never pick a mummy) but a lot of them get by just fine. I've run linesprint with troll conjurers trying not to melee things except at the very start and got pretty far but got a bit lazy/annoyed at how bad that combo is. I don't really like the ones with all the preset gear/artifacts lined up for you to take at the very start because they feel like wizmode and encourage tabbing over more interesting gameplay. Fedhas and Red Sonja are both set up pretty well and play consistently. Except for the version where they removed pulsating lumps and replaced them with jellies. Loot was lost, I cried, it's fixed now.
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# ? Aug 4, 2014 05:49 |
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themed sprints with a specific gimmick (such as arena of blood like davzz said) are much more likely to draw interest for at least a single play, because i figure that most people will just want to play the base game because what's the point of winning a sprint if most people won't really consider it an actual crawl win i mean, for those who already have a couple of wins under their belt they might be more enticing, but i wouldn't be surprised if someone without a single one has no idea what the hell a sprint is despite it being an option on the main menu
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# ? Aug 4, 2014 05:52 |
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I've never clicked on the sprint button and I'm not sure I ever will.
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# ? Aug 4, 2014 06:26 |
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I like sprint a lot, though the opening usually seems pretty luck-based depending on your combo. I really like pitsprint as a micro-crawl.
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# ? Aug 4, 2014 06:38 |
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I'd like sprints more if they had glass/see-through walls/free perma-scrying because most of them are set layout/single paths. Most the time you have to deal with the poo poo in all the rooms anyways and the knowledge mostly just helps first time players.
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# ? Aug 4, 2014 07:12 |
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apple posted:While it's true you're funneled into using specific backgrounds to do certain sprints because they're more optimal, it's fun to find alternate ways of doing them. I thought the Fedhas sprint wasn't viable unless you're doing some kind fire elementalist, but I had an idea with an octopode assassin and it worked like a charm. I have no idea how you'd do all runes in the 10-rune challenge without ring of flames and firestorm though, one of the runes basically scream "you better be a fire elementalist for this part!" I don't get the Fedhas sprint at all, there's just so much praying that Okhlobs miss you, and sometimes they don't, invisibility or no.
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# ? Aug 4, 2014 07:46 |
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LogicNinja posted:I don't get the Fedhas sprint at all, there's just so much praying that Okhlobs miss you, and sometimes they don't, invisibility or no. It seems as long as you don't get in melee range, they don't retaliate while you're invisible. The first oklob plant is pretty brutal though, so you're better off running past it (though it's hard not to wake it up with non-stealth characters). Unfortunately their behavior while you're invisible means without a strong enough ranged attack you're not taking them out safely unless you stab them while they're asleep, which limits your options.
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# ? Aug 4, 2014 11:13 |
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Hmm, so I kind of wish there was a god that's basically a reverse Vehumet - in other words, gifts you non-Conjuration spells and the associated Miscast protection/casting assistance to go along with it. So I can grab a bunch of utility spells without having to rely on book/shop spawns at the cost of my religious choice. Out of the three spellcasting gods, Sif Muna... SORT of fits, but since her piety gain is tied to increasing your magic skills really high and she only starts giving books at 6*, you basically kind of only want to worship blasters with her since hybrids only want enough magic skill to reliably cast their buff/utilities, and in that case why aren't you using Vehumet?
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# ? Aug 4, 2014 14:27 |
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What if Sif piety gain had something to do with sending them books. Like, mechanically identical to sacing them, but flavored as sending them to Muna. The more you add to Muna's libraries, the more access you get. You'd still probably want a backup piety gain mechanism in learning magic skills to prevent people from getting screwed over by the RNG.
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# ? Aug 4, 2014 14:35 |
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Davzz posted:Ideally they're kind of meant to be a "compressed" version of Crawl, in a certain sense, but the big problem is that a lot of them are basically puzzles with very little viable solutions where you die over and over while you figure out, and not only that but they're also LUCK-based puzzles where you got to do things like melee starting enemies as an unsuitable character so you can save your consumables for later enemies because they don't spawn as often as they do in an "actual" game. Sprint isn't really meant to be any one thing. Some of the maps are preconstructed scenarios which are more puzzle-like, especially the earlier ones. Others are more focused on pure combat (the pit, zigsprint, linesprint). And a couple are straight up minigames. The only things really unifying them are that they have accelerated skill and piety gain, and they focus on a single map. But even that isn't set in stone, necessarily.
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# ? Aug 4, 2014 14:58 |
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EvilMike posted:Sprint isn't really meant to be any one thing. Some of the maps are preconstructed scenarios which are more puzzle-like, especially the earlier ones. Others are more focused on pure combat (the pit, zigsprint, linesprint). And a couple are straight up minigames.
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# ? Aug 4, 2014 15:02 |
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Sprints are really weird but kinda fun.
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# ? Aug 4, 2014 16:04 |
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Anyone else on s-z find that their tiles display doesn't update automatically? I have to hit "pray" or "explore" or "tab" sometimes to have it update to the present and show the current game state. edit: happens to me on trunk, has actually been happening for a while. (days or weeks) bisonbison fucked around with this message at 19:13 on Aug 4, 2014 |
# ? Aug 4, 2014 18:58 |
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bisonbison posted:Anyone else on s-z find that their tiles display doesn't update automatically? I have to hit "pray" or "explore" or "tab" sometimes to have it update to the present and show the current game state. It wasn't doing that this morning when I was playing and was working fine, though I haven't played in a couple hours. edit: still working fine, though I am playing trunk, not 0.15, if it matters.
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# ? Aug 4, 2014 19:08 |
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bisonbison posted:Anyone else on s-z find that their tiles display doesn't update automatically? I have to hit "pray" or "explore" or "tab" sometimes to have it update to the present and show the current game state. Here is my guess: problems with your internet service, particularly packet loss or maybe jitter. I'm not certain, but there is a quick and painless way to see if I'm completely wrong. If you go to pingtest.net and run a test, what kind of numbers do you see?
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# ? Aug 4, 2014 19:32 |
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bisonbison posted:Anyone else on s-z find that their tiles display doesn't update automatically? I have to hit "pray" or "explore" or "tab" sometimes to have it update to the present and show the current game state. The solution is to play on berotato, which has no lag at all since 3 people go there.
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# ? Aug 4, 2014 20:09 |
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Zig sprint with Qazlal really is cheating, holy moly. I guess I only got one mummy floor and one pan lord floor, though.
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# ? Aug 4, 2014 20:18 |
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If you like sprints you might also be into Desktop Dungeons, which takes a similar approach of making a puzzley roguelike.
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# ? Aug 4, 2014 20:20 |
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Brannock posted:If you like sprints you might also be into Desktop Dungeons, which takes a similar approach of making a puzzley roguelike. Desktop dungeons is a little too deterministic for me, I like it but it almost feels like I could write a computer program to play it better than I can manually. Sprint feels more like a game than than that, whatever that means. (Also positioning and line of sight and stuff is really big in crawl and certainly is important in sprint as well, and DD has none of that.) Jeffrey of YOSPOS fucked around with this message at 20:26 on Aug 4, 2014 |
# ? Aug 4, 2014 20:24 |
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desktop dungeons is better described as a puzzle game, since anyone getting it expecting a roguelike will be disappointed
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# ? Aug 4, 2014 20:26 |
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With 0.15 closing in, I'm sort of curious what it'd take for the game to be officially called 1.0. The game has been stable, playable, and fun for years so I'm just sort of curious what the devs are waiting for.
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# ? Aug 4, 2014 21:19 |
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# ? May 12, 2024 03:19 |
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cheetah7071 posted:With 0.15 closing in, I'm sort of curious what it'd take for the game to be officially called 1.0. The game has been stable, playable, and fun for years so I'm just sort of curious what the devs are waiting for. ftp://ftp.dungeoncrawl.org/final/1.0.x/bin/ have at it
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# ? Aug 4, 2014 21:22 |