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Weissritter
Jun 14, 2012

Tentacle Party posted:

Seconding this. Not to mention choosing white and yellow, two of the hardest colours to look nice.

Edit. Blue and red. Because I'm lazy and like "codex" colours.



I was actually quite appalled when I was going to try my hand at painting and realised that my favorite color scheme of white and yellow/gold are basically the two hardest color.

And I quite like that blue highlight, did you had to mix colors to get that?

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Tentacle Party
Jul 2, 2003

(breathing intensifies)

Weissritter posted:

I was actually quite appalled when I was going to try my hand at painting and realised that my favorite color scheme of white and yellow/gold are basically the two hardest color.

And I quite like that blue highlight, did you had to mix colors to get that?

It`s Angel Giraldez`s scheme of Dark Prussian Blue > Blue Green and i`m yet to do a final white highlight. Red is Cavalry Brown > Vermilion with a red ink glaze.

Sephyr
Aug 28, 2012
I really like most of the N3 changes I've seen so far, but having AD3 fixed to a 16-inch scatter on a failed roll seems a bit...excessive. People were already downgrading it to AD2 and entering from the side with zero risk before. Now an actual combat drop is almost insanely risky. I hope there's some hacker trick to improve jump accuracy that's widely available in the new rules.

Between having few good places to land on a properly dense board, total reaction bots and players who know to watch their backfield, seems like the Caskuda will be the only model that'll get to drop without lighting a candle and praying first. Netrods and equivalents also got a lot worse, too.

Corbeau
Sep 13, 2010

Jack of All Trades
I dunno, sometimes you'd much rather fly off the board than scatter 5" out into the middle of nowhere with your pants down. :v:

I bring an EVO and hackers any time that I want to combat jump anyway these days.

S.W.O.R.D. Agent
Apr 30, 2012

Weissritter posted:

Cross-posting from the painting thread.

This is like... the 5th miniature I painted:





And my 6th:






5th and 6th mini!?! You Sir (or Ma'am) can go gently caress right the gently caress off with that poo poo. Seriously though, really nicely done. I'm digging the scheme.


Corbeau posted:

I bring an EVO and hackers any time that I want to combat jump anyway these days.

^^^^
This! EVO repeaters are generally a super cheap order that provide a ton of utility.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
So far I have been good and managed to keep my purchases all in one faction (Ariadna) but I am thinking about expanding into Combine. How do they fair under the current ITS rules? Do you guys think the 3e changes seen so far are going to benefit them in anyway? I ask because whenever I play around with lists for them I never make anything I am really satisfied with. I really like the models but I feel like they are going to struggle with some of the 3e changes we have seen already. Nobody I know plays them though so I am wondering if anyone who does can give me a more informed opinion.

Pierzak
Oct 30, 2010

Hoboskins posted:

How do they fair under the current ITS rules?
Quite well, but get used to playing vanilla, it offers the best mix of tools. Shasvastii play weird, like a high-tech camo Ariadna, but they do well too (even if I miss MSVs).

quote:

Do you guys think the 3e changes seen so far are going to benefit them in anyway? I ask because whenever I play around with lists for them I never make anything I am really satisfied with. I really like the models but I feel like they are going to struggle with some of the 3e changes we have seen already. Nobody I know plays them though so I am wondering if anyone who does can give me a more informed opinion.
Some changes are good, some are not good, I haven't seen anything that'd flat-out break the game or turn the CA meta on its head. You shouldn't worry for now.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
The Avatar deserved a HMG nerf! I mean, now I've got a good chance to kill it if I get within eight anD STOP RESISTING OUR GLORIOUS EVOLVED ALLIES, FOR THEY ARE THE ONE TRUE WAY FORWARD.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
My distributor just updated street date for Op Icestorm, to September 14th. who knows if this is final.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist

Pierzak posted:

Quite well, but get used to playing vanilla, it offers the best mix of tools. Shasvastii play weird, like a high-tech camo Ariadna, but they do well too (even if I miss MSVs).

Any "must have" models I should pick up? Are any of the starter sets particularly good to build from? I like all the models in the faction but I don't think buying one of everything is a particularly good method of starting.. That being said I want to sepsitor everybody, who does it best :allears:

Pierzak
Oct 30, 2010
Very strongly recommended: Shrouded combi x2, Malignos combi+sniper, Vector HMG, Ko Dali, Daturazi chain x2-3, Treitak, Skiavoro, Ikadron Batroid x2, Speculo Killer, Hungries new box (or 4 Pretas :v:), Q/M Drones, Medtech+slaves, Anyat.
Later on: the other EI constructs and TAGs (Charontid, Anathematic, Caskuda, Sphinx).

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.
If you want to sepsitor everyone, I recommend the Anathematic or Skiavoros. The former is probably the most effective, since it gets to mosey up the board in TO Camo and gently caress everyone who gets in its way with a plasma rifle, sepsitor, or nanopulser, as needed, and is pretty much guaranteed to make your opponents poo poo their pants (in addition to being a totally awesome model). You also get the bonus of being able to bring a Sphinx instead and sandbag your movement down to 4-2 until you need to run around at 6-6 lighting everything on fire while they're prepared for an EI Aspect instead of a light TAG murder machine. The Skiavoros is definitely the most affordable way to bring a sepsitor to the table, and has the added advantage of being a total hoss of a lieutenant that gets to go play brain-hacking Rambo because G: Mnemonica doesn't care about him dying. Strategos L2 and a plasma rifle doesn't hurt, either. The Charontid's sepsitor loadout unfortunately gives up too much (MSV3 and potentially an HMG) to really justify it unless you're really looking to surprise a Steel Phalanx matchup, but I don't feel like CA needs a lot of help in that department.

Lastly, the Avatar is an awesome novelty, but unless you're playing 400 points, he's not exactly a reliable strategy - fielding one is usually a biiiiig all your eggs in one basket play, and while he's strong, in objective-based ITS games, he's usually just too large a concentration of force to really use with any sort of regular success. Most people will have plans for TAGs, and even if he's a WIP 17 PHY 17 ARM 10 BTS -9 STR 3 ODD monster, he's also more than half your points (because if you're taking an Avatar, it should probably just be your LT for that sweet, sweet Strategos L3 and the ability to mock your opponent's pathetic starting WIP roll). Because everything is so focused on it, Avatar games really only go two ways - total stomps in which the Avatar takes big, greasy shits all over your foes, or games where the Avatar dies and the rest of your army can't really do much because it's a bunch of order monkeys and an engineer or two.

e: Also, Pierzak somehow forgot the most important starter model: whichever Aswang you care to proxy as the Combi/ADHL Lieutenant. That dude is straight money.

Weissritter
Jun 14, 2012

S.W.O.R.D. Agent posted:

5th and 6th mini!?! You Sir (or Ma'am) can go gently caress right the gently caress off with that poo poo. Seriously though, really nicely done. I'm digging the scheme.

I am a slow painter though, I think. The ORC trooper took me 5 hours, the Cutter took me an entire day. I went in thinking since Cutter is bigger, it should be easier to paint. Boy was I wrong :v:

Also, how often do you guys field snipers? I like the range on sniper rifles, but it seems with a lot of terrain they will not be that good.

Tentacle Party
Jul 2, 2003

(breathing intensifies)
The guy who won the Gencon tournament, and won the sweet spitfire replica, used an Avatar and Speculo combo.

Report is he parked them at the back and just used the Hmg and spec fire grenades to cheese his opponent. Something about the Speculo standing in front of the avatar stops people shooting or templating the avatar? EDIT. The Speculo was an impersonation marker, so no long range template weapons can be placed on it and the avatar.

Tentacle Party fucked around with this message at 02:33 on Aug 5, 2014

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
Does combine have a go to order monkey? Ariadna never has order problems in my experience so I have never had to think about it too hard. I think Morats are sexy is there much of a place for them outside of their sectorial? Most of their new models looks awesome.

OB_Juan
Nov 24, 2004

Not every day is a good day.


Dinosaur Gum

Tentacle Party posted:

The guy who won the Gencon tournament, and won the sweet spitfire replica, used an Avatar and Speculo combo.

Report is he parked them at the back and just used the Hmg and spec fire grenades to cheese his opponent. Something about the Speculo standing in front of the avatar stops people shooting or templating the avatar? Mimitism?

Impersonation, I think.

HiveCommander
Jun 19, 2012

The Gate posted:

Sounds awesome, haha. I always liked the idea of just setting nothing down on the board and going "Yup, deployed."

As awesome as it would be, if the other player brings Saladin they get to enjoy the easiest win they've ever had :v:


Played a few games last night and hoooly poo poo are Oniwaban cheesy as hell at 150pts.
Opponent: "I'm going first, you deploy"
I deploy my dudes. He deploys an Oniwaban right behind my infiltrating sniper just outside my deployment area to be in cover from the rest of his dudes.
Me: "Wait, what?"
Onlooker: "Yep, he can deploy anywhere on the board."

So a ~40 something point model just starts the game next to my 39pt sniper, who gets dropped like an egg. He just needed to (and did) kill a Magister after that and I was in full retreat. Yay. It stung a bit more since he had 10 points less than I did and he practically won on turn 2, and it was his first game ever (Not that I'm that experienced, I've played about 6 games myself. I think I need to get some more dudes, especially ones that can get around TO-camo but I don't think I have much choice in MO. So far I have the MO starter, a Magister box and a Sepulchre but I'll be going halves with a friend in Operation Icestorm so what else would be good to look into?

Gareth Gobulcoque
Jan 10, 2008



Hoboskins posted:

Does combine have a go to order monkey? Ariadna never has order problems in my experience so I have never had to think about it too hard. I think Morats are sexy is there much of a place for them outside of their sectorial? Most of their new models looks awesome.

I think daturazi w/ chain rifles and batroids are the go to order monkeys. The basic morat guys seem kind of lackluster, but everything else seems like you could make space for it. I'm pretty new though and started shasvastii, but I've been building towards combined.

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.
The 14 point Daturazi with chain rifle and 9 point Ikadron Batroid are indeed your standard order providers, though they also provide several exciting bonuses - the Daturazi are impetuous smoke throwers, generating concealment with ease via their free orders, and Ikadrons are 2x Light Flamers that are pretty good for protecting your deployment zone from nasties like Van Zant. CA's primary problem, honestly, is that they don't have a cheap sort of do-nothing like the Caledonian Volunteer to let them run wild with their more expensive toys. I find that you always end up compromising something in your list build, whether it's fitting in enough specialists for a general ITS list, dropping your order pool to 9+LT (making active lieutenants and models with Strategos all the more valuable), or sacrificing resilience in favor of a really hefty hard-hitter. Hopefully the new EI sectorial line troops solve that (probably a pipe dream), or at least N3 revises the costs associated with the Morat and Coma rules.

Tentacle Party posted:

The guy who won the Gencon tournament, and won the sweet spitfire replica, used an Avatar and Speculo combo.
Last year's tournament also had a spitfire replica? Neat.

The Avatar + Impersonation token Speculo play is a pretty funny trick, since it stops templates and such, but I don't see it being incredibly effective in this year's ITS scenarios outside of Annihilation. 3 turns just isn't a lot of time to gently caress around, and even if you're carpet bombing them with BS 15 spec shot grenades (and presumably a bunch of forward observers on the rest of the board), they can probably still retain enough moving pieces to accomplish a couple objectives and beat you on points, especially if they've got hidden deployment or just sufficient specialists hiding in the shadows of buildings. There's no doubt that the Avatar is a grade-A king shitkicker, but it's generally a pretty unsatisfying piece to field, either for you, your opponent, or both, and I say this as someone who's played it a lot. The only really cool Avatar game I've had was an Avatar vs. Marut grudge match with one of our local Aleph players, and that was more down to luck than anything, I think.

Gareth Gobulcoque
Jan 10, 2008



stabbington posted:

Hopefully the new EI sectorial

Wait, what?

homerlaw
Sep 21, 2008

Plants are the best ergo Sylvari=Best
How is the Morat sectoral, I like the idea of just speaking in monkey puns the entire match.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
hmm Tohaa look pretty cool too and their limited range is a good thing for my poor wallet. Though am I reading this correctly if they fail an arm role vs any weapon with the fire type or ammo they die regardless of their number of wounds? That seems pretty severe especially when their "tag" is just a giant symbiont armour.

Too many drat choices maybe I will just buy more Ariadna...

Corbeau
Sep 13, 2010

Jack of All Trades

homerlaw posted:

How is the Morat sectoral, I like the idea of just speaking in monkey puns the entire match.

As I understand it, they have basically no fancy tricks. Just tons and tons of guns. Big guns.

People complain about their ITS viability because ITS doesn't like brute force elimination lists.

Hoboskins posted:

hmm Tohaa look pretty cool too and their limited range is a good thing for my poor wallet. Though am I reading this correctly if they fail an arm role vs any weapon with the fire type or ammo they die regardless of their number of wounds? That seems pretty severe especially when their "tag" is just a giant symbiont armour.

Too many drat choices maybe I will just buy more Ariadna...

Yeah, everyone thought the Gorgos was rubbish because of that. Then some dude went and won a major with it. Apparently it works out.

Comrade Merf
Jun 2, 2011

homerlaw posted:

How is the Morat sectoral, I like the idea of just speaking in monkey puns the entire match.

I have been having a blast with them. They seem kinda limited in ITS but with Doctor Worm zipping 6-4 all over the map with D-Charges and a WIP of 14 along with the Engineer and Doctor skills he can get lots of work done. The Zerats help with early game midfield objective shenanigans. Morats definatly have less options for ITS but the ones we have are solid.

homerlaw
Sep 21, 2008

Plants are the best ergo Sylvari=Best

Comrade Merf posted:

I have been having a blast with them. They seem kinda limited in ITS but with Doctor Worm zipping 6-4 all over the map with D-Charges and a WIP of 14 along with the Engineer and Doctor skills he can get lots of work done. The Zerats help with early game midfield objective shenanigans. Morats definatly have less options for ITS but the ones we have are solid.

Doctor worm oh my god, I'm definitely going to have to find out if the LGS near my college has an infinity scene.

https://www.youtube.com/watch?v=TkVHdUkMJdk

Tentacle Party
Jul 2, 2003

(breathing intensifies)

Hoboskins posted:

hmm Tohaa look pretty cool too and their limited range is a good thing for my poor wallet. Though am I reading this correctly if they fail an arm role vs any weapon with the fire type or ammo they die regardless of their number of wounds? That seems pretty severe especially when their "tag" is just a giant symbiont armour.

Too many drat choices maybe I will just buy more Ariadna...

Viral ammo.

Plus they are getting some cool new dudes.



- 6-4" Move
- Symbiont
- Holoprojecter 2
- Super Jump

Aix Athanatos
Nov 3, 2011

HiveCommander posted:

As awesome as it would be, if the other player brings Saladin they get to enjoy the easiest win they've ever had :v:


Played a few games last night and hoooly poo poo are Oniwaban cheesy as hell at 150pts.
Opponent: "I'm going first, you deploy"
I deploy my dudes. He deploys an Oniwaban right behind my infiltrating sniper just outside my deployment area to be in cover from the rest of his dudes.
Me: "Wait, what?"
Onlooker: "Yep, he can deploy anywhere on the board."

So a ~40 something point model just starts the game next to my 39pt sniper, who gets dropped like an egg. He just needed to (and did) kill a Magister after that and I was in full retreat. Yay. It stung a bit more since he had 10 points less than I did and he practically won on turn 2, and it was his first game ever (Not that I'm that experienced, I've played about 6 games myself. I think I need to get some more dudes, especially ones that can get around TO-camo but I don't think I have much choice in MO. So far I have the MO starter, a Magister box and a Sepulchre but I'll be going halves with a friend in Operation Icestorm so what else would be good to look into?

Onibawan still has to make the roll for infiltrating into the enemy's board half. He also still loses camouflage and hidden deployment if he fails; Superior Infiltration only negates the dispersion on a failed roll. Check it out here. Keep in mind as well that you can deploy your TO sniper as a camouflage token which he has to reveal with the Discover short skill before he can properly shoot/stab at it. You can also always hold one model in reserve to deploy after your opponent's initial deployment. Then if you want to be really nasty, bring the Spec Sgt. with TO Camo and mines and put him on the board as a TO Marker, keep sniper in reserve, wait till he deploys Onibawan next to your deployed camo marker, and put the sniper somewhere far far away. Onibawan goes, Sgt responds by laying a mine, Onibawan eats a mine. Ta-da! :razz: It's also not the worst idea in the world to deploy your sniper in your deployment zone to cover the middle of the board if you're anticipating the Onibawan trick.

The only choices we have for MSV2 (which gets around TO Camo) are a Spec Sgt. with a spitfire, and Konstantinos from one of the dire foes packs. For your next purchase I highly recommend the Spec Ops model, then maybe the Order Sergeant with spitfire? Though you've already got a pretty solid number of models. I'd consider playing with the ones you have and learning their rules and how to use them well. Magister link team gets you a missile launcher with an extra burst and +3 BS. :getin:

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.

When they were announcing stuff for 3rd ed and Acheron Falls (the next expansion book) at Ficzone, they showed an image of some Unidron Battroids that people are speculating to be G: Autotool line troops for an EI Sectorial. Not exactly confirmed, but knowing smiles instead of denials are good enough for me.

As for Morats, yeah they're a little limited in ITS due to limited specialists, but that doesn't stop them from being a lot of fun to play. They're definitely better at Frontline/Quadrant Control/ Annihilation than anything with more objectives, however. You also end up leaning on Anyat a lot, but that's okay, because she's awesome all-around. Climbing plus gives her surprising mobility, smoke grenades cover an advance and team well with Yaogats (especially a sniper), and K1 ammo is an incredible way to level the playing field against higher armors.

Deviant
Sep 26, 2003

i've forgotten all of your names.


Aix Athanatos posted:

Onibawan still has to make the roll for infiltrating into the enemy's board half. He also still loses camouflage and hidden deployment if he fails; Superior Infiltration only negates the dispersion on a failed roll. Check it out here. Keep in mind as well that you can deploy your TO sniper as a camouflage token which he has to reveal with the Discover short skill before he can properly shoot/stab at it. You can also always hold one model in reserve to deploy after your opponent's initial deployment. Then if you want to be really nasty, bring the Spec Sgt. with TO Camo and mines and put him on the board as a TO Marker, keep sniper in reserve, wait till he deploys Onibawan next to your deployed camo marker, and put the sniper somewhere far far away. Onibawan goes, Sgt responds by laying a mine, Onibawan eats a mine. Ta-da! :razz: It's also not the worst idea in the world to deploy your sniper in your deployment zone to cover the middle of the board if you're anticipating the Onibawan trick.

The only choices we have for MSV2 (which gets around TO Camo) are a Spec Sgt. with a spitfire, and Konstantinos from one of the dire foes packs. For your next purchase I highly recommend the Spec Ops model, then maybe the Order Sergeant with spitfire? Though you've already got a pretty solid number of models. I'd consider playing with the ones you have and learning their rules and how to use them well. Magister link team gets you a missile launcher with an extra burst and +3 BS. :getin:

This is why you play Infinity and not 40k.

HiveCommander
Jun 19, 2012

Aix Athanatos posted:

Onibawan still has to make the roll for infiltrating into the enemy's board half. He also still loses camouflage and hidden deployment if he fails; Superior Infiltration only negates the dispersion on a failed roll. Check it out here. Keep in mind as well that you can deploy your TO sniper as a camouflage token which he has to reveal with the Discover short skill before he can properly shoot/stab at it. You can also always hold one model in reserve to deploy after your opponent's initial deployment. Then if you want to be really nasty, bring the Spec Sgt. with TO Camo and mines and put him on the board as a TO Marker, keep sniper in reserve, wait till he deploys Onibawan next to your deployed camo marker, and put the sniper somewhere far far away. Onibawan goes, Sgt responds by laying a mine, Onibawan eats a mine. Ta-da! :razz: It's also not the worst idea in the world to deploy your sniper in your deployment zone to cover the middle of the board if you're anticipating the Onibawan trick.

The only choices we have for MSV2 (which gets around TO Camo) are a Spec Sgt. with a spitfire, and Konstantinos from one of the dire foes packs. For your next purchase I highly recommend the Spec Ops model, then maybe the Order Sergeant with spitfire? Though you've already got a pretty solid number of models. I'd consider playing with the ones you have and learning their rules and how to use them well. Magister link team gets you a missile launcher with an extra burst and +3 BS. :getin:

Thanks, that's actually a really good idea. I still need to learn how to not be bad with the Sepulchre (maybe I should have him pretend to be a sniper or Magister instead of using the holograms). I'll try picking up the Indigo and spitfire sergeant models when I have a chance.

Hortism
Oct 25, 2010

HiveCommander posted:

Thanks, that's actually a really good idea. I still need to learn how to not be bad with the Sepulchre (maybe I should have him pretend to be a sniper or Magister instead of using the holograms). I'll try picking up the Indigo and spitfire sergeant models when I have a chance.

One thing about playing MO is that more often than not, your lieutenant choice is really obvious. What I like to do with my Sepulcher Knight is holo him as a regular utility mook of some sort which limits the risks of early assassinations.

Of course lieutenant rules are changing in N3, so probably won't be worth it to try that anymore.

Oh, and could be awkward holoing them as Magisters since I'm pretty sure the lack of impetuous will straight give it away.

The Dark Project
Jun 25, 2007

Give it to me straight...
The Avatar is a one trick pony which only gets to be played once. I had a game as Ariadna vs a Combined Army guy, and he took the Avatar. It was brutal, I ended up killing nothing and only getting 2 points for one objective score. His HGL just dropped poo poo on me from all over the board, couldn't seem to miss no matter what.

Next time I played him again he brought much the same list. This time I had Chasseur's with flamers infiltrated forward. Game starts and I run mine out in camo before flaming his dude. He greased the Chasseur but his ODD was now gone. Then my Autocannon Tankhunter opened up on him and scored 5 hits, one being a critical, and the others landing as well. Blew him apart in one shot. He was kind of stunned by that, and then my Tankhunter and rest of my crew were free to move about and kill his remaining guys and cheerleaders.

Essentially, unless you're expected to go up against guys who don't have ODD or the like and you play a low tech faction, take flamethrowers wherever you can. I am going to go with a Merovingian sectorial, so I'll have access to more flamethrower Chasseur's now, but fewer smoke grenades (which is a pain).

If I were Ariadna and had to go up against ODD a shitload, I'd really invest in some E/M grenades or rounds. I know we have E/Mauler's, but not nearly enough. MRRF doesn't even get a decent hacker to use, which is disappointing. Is it too much to ask for things like molotov's and the like?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
As ALEPH, I shudder whenever I see the Avatar across the table from me, especially with such a terrain-dense meta.

The game always boils down to how well my Naga with Monomines does.

HiveCommander
Jun 19, 2012

Hortism posted:

One thing about playing MO is that more often than not, your lieutenant choice is really obvious. What I like to do with my Sepulcher Knight is holo him as a regular utility mook of some sort which limits the risks of early assassinations.

Of course lieutenant rules are changing in N3, so probably won't be worth it to try that anymore.

Oh, and could be awkward holoing them as Magisters since I'm pretty sure the lack of impetuous will straight give it away.

Just spend the one order to negate the impetuous, they don't have to know which one you're making *not* go crazy.

Pierzak
Oct 30, 2010

HiveCommander posted:

Just spend the one order to negate the impetuous, they don't have to know which one you're making *not* go crazy.
Yes they have, canceling Impetuous is done on a specific model and you can't cancel a non-existing Impetuous.

HiveCommander
Jun 19, 2012

I thought you could just say "I'm paying an order to cancel out the impetuous order on my magister" without eluding to which of the two magisters is the real deal. I mean it's pretty obvious at that point that one is a fake.

The Dark Project
Jun 25, 2007

Give it to me straight...
Hey guys, I am making a Brotherhood of Nod themed Ariadna force for Infinity. I'll likely be playing Merovingian Sectorial. Anyone got any good themes on what themed terrain I should make? I was thinking of going for brutalist architecture with lots of concrete, so perhaps more city-styled terrain? Or bunkers out in an alpine kind of area perhaps? Merovingians get Multiterrain on a lot of units, but drat if that kind of stuff never shows up on the tabletop. Thoughts?

Baron Snow
Feb 8, 2007


HiveCommander posted:

As awesome as it would be, if the other player brings Saladin they get to enjoy the easiest win they've ever had :v:

Wait, why?

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

The Dark Project posted:

Hey guys, I am making a Brotherhood of Nod themed Ariadna force for Infinity. I'll likely be playing Merovingian Sectorial. Anyone got any good themes on what themed terrain I should make? I was thinking of going for brutalist architecture with lots of concrete, so perhaps more city-styled terrain? Or bunkers out in an alpine kind of area perhaps? Merovingians get Multiterrain on a lot of units, but drat if that kind of stuff never shows up on the tabletop. Thoughts?

This sound awesome. It seems to me that pink foam and plaster patching would work wonderfully for brutalist architecture.

dexefiend fucked around with this message at 15:08 on Aug 5, 2014

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dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Baron Snow posted:

Wait, why?

Saladin has Strategos, which fucks with deployment after he hits the board.

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